#19171 Code Review changes

This commit is contained in:
vincent 2013-04-11 00:13:40 +02:00
parent eb646ade84
commit 4dbff46234
9 changed files with 221 additions and 227 deletions

View file

@ -1,137 +1,133 @@
#include <algorithm>
#include "InterfaceConfig.h"
#include "Util.h"
#include "MenuRow.h"
#include "MenuColumn.h"
#include "Menu.h"
#include "Util.h"
int lineHeight = 30;
int menuHeight = 30;
int yOffset = 8; // under windows we have 8 vertical pixels offset. In 2D an object with y=8, the object is displayed at y=0
// change the value in the other platforms (if required).
const int lineHeight = 30;
const int menuHeight = 30;
const int yOffset = 8; // under windows we have 8 vertical pixels offset. In 2D an object with y=8, the object is displayed at y=0
// change the value in the other platforms (if required).
Menu::Menu(){
iCurrentColumn = -1;
xLeftMouseOver = 0;
xRightMouseOver = 0;
yTopMouseOver = 0;
yBottomMouseOver = 0;
Menu::Menu() {
currentColumn = -1;
leftMouseOver = 0;
rightMouseOver = 0;
topMouseOver = 0;
bottomMouseOver = 0;
}
Menu::~Menu(){
Menu::~Menu() {
columns.clear();
}
void Menu::mouseClickColumn(int iColumnIndex) {
if (iCurrentColumn == iColumnIndex) {
iCurrentColumn = -1;
if (currentColumn == iColumnIndex) {
currentColumn = -1;
} else {
iCurrentColumn = iColumnIndex;
currentColumn = iColumnIndex;
}
}
void Menu::setMouseOver(int xLeft, int xRight, int yTop, int yBottom) {
xLeftMouseOver = xLeft;
xRightMouseOver = xRight;
yTopMouseOver = yTop;
yBottomMouseOver = yBottom;
void Menu::setMouseOver(int leftPosition, int rightPosition, int yTop, int yBottom) {
leftMouseOver = leftPosition;
rightMouseOver = rightPosition;
topMouseOver = yTop;
bottomMouseOver = yBottom;
}
void Menu::renderMouseOver() {
if (xLeftMouseOver != 0 || yTopMouseOver != 0 || xRightMouseOver != 0 ||& yBottomMouseOver != 0){
glColor4f(0,0,0,0.1);
if (leftMouseOver != 0 || topMouseOver != 0 || rightMouseOver != 0 ||& bottomMouseOver != 0) {
glColor4f(0, 0, 0, 0.1);
glBegin(GL_QUADS); {
glVertex2f(xLeftMouseOver, yOffset + yTopMouseOver);
glVertex2f(xRightMouseOver, yOffset + yTopMouseOver);
glVertex2f(xRightMouseOver, yOffset + yBottomMouseOver);
glVertex2f(xLeftMouseOver , yOffset + yBottomMouseOver);
glVertex2f(leftMouseOver, yOffset + topMouseOver);
glVertex2f(rightMouseOver, yOffset + topMouseOver);
glVertex2f(rightMouseOver, yOffset + bottomMouseOver);
glVertex2f(leftMouseOver, yOffset + bottomMouseOver);
}
glEnd();
}
}
bool Menu::mouseClick(int x, int y) {
int xLeft = 0.5 * SPACE_BETWEEN_COLUMNS;
int xRight;
int columnWidth;
bool bRet = false;
for (unsigned int i = 0; i < columns.size(); ++i)
{
int leftPosition = 0.5 * SPACE_BETWEEN_COLUMNS;
int rightPosition = 0;
int columnWidth = 0;
bool menuFound = false;
for (unsigned int i = 0; i < columns.size(); ++i) {
columnWidth = columns[i].getWidth();
xRight = xLeft + columnWidth + 1.5 * SPACE_BETWEEN_COLUMNS;
if (x > xLeft && x < xRight && y > 0 && y < menuHeight){
rightPosition = leftPosition + columnWidth + 1.5 * SPACE_BETWEEN_COLUMNS;
if (x > leftPosition && x < rightPosition && y > 0 && y < menuHeight) {
mouseClickColumn(i);
bRet = true;
menuFound = true;
break;
}
if (iCurrentColumn == i) {
bRet = columns[i].mouseClick(x, y, xLeft, menuHeight, lineHeight);
if (bRet) {
iCurrentColumn = -1;
} else if (currentColumn == i) {
menuFound = columns[i].mouseClick(x, y, leftPosition, menuHeight, lineHeight);
if (menuFound) {
currentColumn = -1;
}
}
xLeft = xRight;
leftPosition = rightPosition;
}
return bRet;
return menuFound;
}
bool Menu::mouseOver(int x, int y) {
int xLeft = 0.5 * SPACE_BETWEEN_COLUMNS;
int xRight;
int leftPosition = 0.5 * SPACE_BETWEEN_COLUMNS;
int rightPosition;
int columnWidth;
bool bRet = false;
for (unsigned int i = 0; i < columns.size(); ++i)
{
bool overMenu = false;
for (unsigned int i = 0; i < columns.size(); ++i) {
columnWidth = columns[i].getWidth();
xRight = xLeft + columnWidth + SPACE_BETWEEN_COLUMNS;
if (x > xLeft && x < xRight && y > 0 && y < menuHeight){
printf("Mouse Over: %d %d", x, y);
setMouseOver(xLeft, xRight, 0, menuHeight);
bRet = true;
if (iCurrentColumn >= 0) {
columns[iCurrentColumn].setMouseOver(0, 0, 0, 0);
iCurrentColumn = i;
rightPosition = leftPosition + columnWidth + SPACE_BETWEEN_COLUMNS;
if (x > leftPosition && x < rightPosition && y > 0 && y < menuHeight) {
setMouseOver(leftPosition, rightPosition, 0, menuHeight);
overMenu = true;
if (currentColumn >= 0) {
columns[currentColumn].setMouseOver(0, 0, 0, 0);
currentColumn = i;
}
break;
} else if (iCurrentColumn == i) {
columns[i].mouseOver(x, y, xLeft, menuHeight, lineHeight);
} else if (currentColumn == i) {
columns[i].mouseOver(x, y, leftPosition, menuHeight, lineHeight);
}
xLeft = xRight;
leftPosition = rightPosition;
}
if (!bRet) {
if (!overMenu) {
setMouseOver(0, 0, 0, 0);
}
return bRet;
return overMenu;
}
void Menu::render(int screenwidth, int screenheight) {
void Menu::render(int screenWidth, int screenHeight) {
float scale = 0.10;
int mono = 0;
glColor3f(0.9,0.9,0.9);
int width = screenwidth;
int height = screenheight;
glColor3f(0.9, 0.9, 0.9);
int width = screenWidth;
int height = screenHeight;
glBegin(GL_QUADS); {
glVertex2f(0, yOffset);
glVertex2f(width, yOffset);
glVertex2f( width, menuHeight + yOffset);
glVertex2f(width, menuHeight + yOffset);
glVertex2f(0 , menuHeight + yOffset);
}
glEnd();
int x = SPACE_BETWEEN_COLUMNS;
char * columnName;
int xPosition = SPACE_BETWEEN_COLUMNS;
char* columnName;
int columnWidth;
for (unsigned int i = 0; i < columns.size(); ++i)
{
for (unsigned int i = 0; i < columns.size(); ++i) {
columnName = columns[i].getName();
columnWidth = columns[i].getWidth(scale, mono, x- 0.5 * SPACE_BETWEEN_COLUMNS);
drawtext(x,18 + yOffset, scale, 0, 1.0, mono, columnName, 0, 0, 0);
x += columnWidth + SPACE_BETWEEN_COLUMNS;
if (iCurrentColumn == i) {
columnWidth = columns[i].getWidth(scale, mono, xPosition - 0.5 * SPACE_BETWEEN_COLUMNS);
drawtext(xPosition, 18 + yOffset, scale, 0, 1.0, mono, columnName, 0, 0, 0);
xPosition += columnWidth + SPACE_BETWEEN_COLUMNS;
if (currentColumn == i) {
columns[i].render(yOffset, menuHeight, lineHeight);
}
}
@ -140,9 +136,9 @@ void Menu::render(int screenwidth, int screenheight) {
MenuColumn* Menu::addColumn(char *columnName) {
MenuColumn * pColumn;
MenuColumn* pColumn;
pColumn = new MenuColumn(columnName);
columns.push_back(*pColumn);
delete pColumn;
return &columns[columns.size()-1];
return &columns[columns.size() - 1];
}

View file

@ -1,30 +1,31 @@
#ifndef __hifi__Menu__
#define __hifi__Menu__
#include <vector>
#define MAX_COLUMN_NAME 50
#define SPACE_BETWEEN_COLUMNS 20
#define SPACE_BEFORE_ROW_NAME 10
typedef int(CALLBACK * PFNRowCallback)(int);
class Menu {
public:
Menu();
~Menu();
void mouseClickColumn(int iColumnIndex);
void setMouseOver(int xLeft, int xRight, int yTop, int yBottom);
void renderMouseOver();
bool mouseClick(int x, int y);
bool mouseOver(int x, int y);
void render(int screenwidth, int screenheight);
void renderColumn(int i);
MenuColumn* addColumn(char *columnName);
public:
Menu();
~Menu();
void mouseClickColumn(int iColumnIndex);
void setMouseOver(int xLeft, int xRight, int yTop, int yBottom);
void renderMouseOver();
bool mouseClick(int x, int y);
bool mouseOver(int x, int y);
void render(int screenwidth, int screenheight);
void renderColumn(int i);
MenuColumn* addColumn(char *columnName);
private:
std::vector<MenuColumn> columns;
int iCurrentColumn;
int xLeftMouseOver;
int xRightMouseOver;
int yTopMouseOver;
int yBottomMouseOver;
};
int currentColumn;
int leftMouseOver;
int rightMouseOver;
int topMouseOver;
int bottomMouseOver;
};
#endif /* defined(__hifi__Menu__) */

View file

@ -1,78 +1,79 @@
#include <algorithm>
#include "InterfaceConfig.h"
#include "Util.h"
#include "MenuRow.h"
#include "MenuColumn.h"
#include "Menu.h"
#include "Util.h"
MenuColumn::MenuColumn()
{
MenuColumn::MenuColumn() {
}
MenuColumn::MenuColumn(char * columnName)
{
MenuColumn::MenuColumn(char * columnName) {
int length = std::min(MAX_COLUMN_NAME - 1,(int) strlen(columnName));
strncpy(this->columnName, columnName, length);
this->columnName[length] = '\0';
columnWidth = 0;
leftPosition = 0;
xLeftMouseOver = 0;
xRightMouseOver = 0;
yTopMouseOver = 0;
yBottomMouseOver = 0;
leftMouseOver = 0;
rightMouseOver = 0;
topMouseOver = 0;
bottomMouseOver = 0;
}
MenuColumn::~MenuColumn()
{
MenuColumn::~MenuColumn() {
rows.clear();
}
void MenuColumn::mouseClickRow(int iRowIndex) {
rows[iRowIndex].call();
void MenuColumn::mouseClickRow(int numberOfRowsIndex) {
rows[numberOfRowsIndex].call();
}
bool MenuColumn::mouseClick(int x, int y, int xLeft, int menuHeight, int lineHeight) {
int xRight = xLeft + 200;
int yTop = menuHeight;
int yBottom = menuHeight;
int columnWidth;
bool MenuColumn::mouseClick(int x, int y, int leftPosition, int menuHeight, int lineHeight) {
int rightPosition = leftPosition + 200;
int topPosition = menuHeight;
int bottomPosition = menuHeight;
int columnWidth = 0;
bool bRet = false;
for (unsigned int i = 0; i < rows.size(); ++i) {
columnWidth = rows[i].getWidth();
yTop = yBottom + lineHeight;
if (x > xLeft && x < xRight && y > yBottom && y < yTop) {
topPosition = bottomPosition + lineHeight;
if (x > leftPosition && x < rightPosition && y > bottomPosition && y < topPosition) {
mouseClickRow(i);
bRet = true;
break;
}
yBottom = yTop;
bottomPosition = topPosition;
}
return bRet;
}
void MenuColumn::setMouseOver(int xLeft, int xRight, int yTop, int yBottom) {
xLeftMouseOver = xLeft;
xRightMouseOver = xRight;
yTopMouseOver = yTop;
yBottomMouseOver = yBottom;
void MenuColumn::setMouseOver(int leftPosition, int rightPosition, int topPosition, int bottomPosition) {
leftMouseOver = leftPosition;
rightMouseOver = rightPosition;
topMouseOver = topPosition;
bottomMouseOver = bottomPosition;
}
bool MenuColumn::mouseOver(int x, int y, int xLeft, int menuHeight, int lineHeight) {
int xRight = xLeft + 100;
int yTop = menuHeight;
int yBottom = menuHeight;
int columnWidth;
bool MenuColumn::mouseOver(int x, int y, int leftPosition, int menuHeight, int lineHeight) {
int rightPosition = leftPosition + 100;
int topPosition = menuHeight;
int bottomPosition = menuHeight;
int columnWidth = 0;
bool bRet = false;
for (unsigned int i = 0; i < rows.size(); ++i) {
columnWidth = rows[i].getWidth();
yTop = yBottom + lineHeight ;
if (x > xLeft && x < xRight && y > yBottom && y < yTop) {
setMouseOver(xLeft, xRight, yBottom, yTop);
topPosition = bottomPosition + lineHeight ;
if (x > leftPosition && x < rightPosition && y > bottomPosition && y < topPosition) {
setMouseOver(leftPosition, rightPosition, bottomPosition, topPosition);
bRet = true;
break;
}
yBottom = yTop;
bottomPosition = topPosition;
}
if (!bRet) {
setMouseOver(0, 0, 0, 0);
@ -80,54 +81,52 @@ bool MenuColumn::mouseOver(int x, int y, int xLeft, int menuHeight, int lineHeig
return bRet;
}
char * MenuColumn::getName() {
char* MenuColumn::getName() {
return this->columnName;
}
int MenuColumn::getWidth(float scale, int mono, int leftPosition){
int MenuColumn::getWidth(float scale, int mono, int leftPosition) {
if (columnWidth == 0) {
columnWidth = widthText( scale, mono, this->columnName);
columnWidth = widthText(scale, mono, this->columnName);
this->leftPosition = leftPosition;
}
return columnWidth;
}
int MenuColumn::getWidth(){
int MenuColumn::getWidth() {
return columnWidth;
}
int MenuColumn::getLeftPosition(){
int MenuColumn::getLeftPosition() {
return leftPosition;
}
int MenuColumn::addRow(char * rowName, PFNRowCallback callback){
MenuRow * pRow;
int MenuColumn::addRow(char * rowName, PFNRowCallback callback) {
MenuRow* pRow;
pRow = new MenuRow(rowName, callback);
rows.push_back(*pRow);
delete pRow;
return 0;
}
void MenuColumn::render(int yOffset, int menuHeight, int lineHeight) {
int iRow = rows.size();
if (iRow > 0) {
int numberOfRows = rows.size();
if (numberOfRows > 0) {
glColor3f(0.9,0.9,0.9);
glBegin(GL_QUADS); {
glVertex2f(leftPosition, yOffset + menuHeight);
glVertex2f(leftPosition+100, yOffset + menuHeight);
glVertex2f(leftPosition+100, yOffset + menuHeight + iRow*lineHeight);
glVertex2f(leftPosition , yOffset + menuHeight + iRow* lineHeight);
glVertex2f(leftPosition+100, yOffset + menuHeight + numberOfRows*lineHeight);
glVertex2f(leftPosition , yOffset + menuHeight + numberOfRows* lineHeight);
}
glEnd();
}
float scale = 0.10;
int mono = 0;
int y = menuHeight + lineHeight / 2 ;
char * rowName;
int columnWidth;
for (unsigned int i = 0; i < rows.size(); ++i)
{
char* rowName;
int columnWidth = 0;
for (unsigned int i = 0; i < rows.size(); ++i) {
rowName = rows[i].getName();
columnWidth = rows[i].getWidth(scale, mono, 0);
drawtext(leftPosition + SPACE_BEFORE_ROW_NAME, y+5 + yOffset, scale, 0, 1.0, mono, rowName, 0, 0, 0);
@ -137,13 +136,13 @@ void MenuColumn::render(int yOffset, int menuHeight, int lineHeight) {
}
void MenuColumn::renderMouseOver(int yOffset) {
if (xLeftMouseOver != 0 || yTopMouseOver != 0 || xRightMouseOver != 0 ||& yBottomMouseOver != 0){
if (leftMouseOver != 0 || topMouseOver != 0 || rightMouseOver != 0 ||& bottomMouseOver != 0) {
glColor4f(0,0,0,0.1);
glBegin(GL_QUADS); {
glVertex2f(xLeftMouseOver, yOffset + yTopMouseOver);
glVertex2f(xRightMouseOver, yOffset + yTopMouseOver);
glVertex2f(xRightMouseOver, yOffset + yBottomMouseOver);
glVertex2f(xLeftMouseOver , yOffset + yBottomMouseOver);
glVertex2f(leftMouseOver, yOffset + topMouseOver);
glVertex2f(rightMouseOver, yOffset + topMouseOver);
glVertex2f(rightMouseOver, yOffset + bottomMouseOver);
glVertex2f(leftMouseOver , yOffset + bottomMouseOver);
}
glEnd();
}

View file

@ -1,28 +1,33 @@
#ifndef __hifi__MenuColumn__
#define __hifi__MenuColumn__
#include <vector>
class MenuColumn {
public:
MenuColumn();
MenuColumn(char * columnName);
~MenuColumn();
void mouseClickRow(int iColumnIndex);
bool mouseClick(int x, int y, int xLeft, int menuHeight, int lineHeight);
void setMouseOver(int xLeft, int xRight, int yTop, int yBottom);
bool mouseOver(int x, int y, int xLeft, int menuHeight, int lineHeight);
char * getName();
int getWidth(float scale, int mono, int leftPosition);
int getWidth();
int getLeftPosition();
void render(int yOffset, int menuHeight, int lineHeight);
void MenuColumn::renderMouseOver(int yOffset);
int addRow(char * rowName, PFNRowCallback callback);
public:
MenuColumn();
MenuColumn(char * columnName);
~MenuColumn();
void mouseClickRow(int iColumnIndex);
bool mouseClick(int x, int y, int xLeft, int menuHeight, int lineHeight);
void setMouseOver(int xLeft, int xRight, int yTop, int yBottom);
bool mouseOver(int x, int y, int xLeft, int menuHeight, int lineHeight);
char * getName();
int getWidth(float scale, int mono, int leftPosition);
int getWidth();
int getLeftPosition();
void render(int yOffset, int menuHeight, int lineHeight);
void MenuColumn::renderMouseOver(int yOffset);
int addRow(char * rowName, PFNRowCallback callback);
private:
char columnName[MAX_COLUMN_NAME];
int columnWidth;
int leftPosition;
std::vector<MenuRow> rows;
int xLeftMouseOver;
int xRightMouseOver;
int yTopMouseOver;
int yBottomMouseOver;
int leftMouseOver;
int rightMouseOver;
int topMouseOver;
int bottomMouseOver;
};
#endif /* defined(__hifi__MenuColumn__) */

View file

@ -1,17 +1,17 @@
#include <algorithm>
#include "InterfaceConfig.h"
#include "Util.h"
#include "MenuRow.h"
#include "MenuColumn.h"
#include "Menu.h"
#include "Util.h"
MenuRow::MenuRow()
{
MenuRow::MenuRow() {
}
MenuRow::MenuRow(char * columnName, PFNRowCallback callback)
{
MenuRow::MenuRow(char * columnName, PFNRowCallback callback) {
int length = std::min(MAX_COLUMN_NAME - 5,(int) strlen(columnName));
strncpy(this->rowName, columnName, length);
memcpy(this->rowName + length, " \0", 5);
@ -19,15 +19,14 @@ MenuRow::MenuRow(char * columnName, PFNRowCallback callback)
rowWidth = 0;
}
MenuRow::~MenuRow()
{
MenuRow::~MenuRow() {
}
void MenuRow::call() {
callback(-2);
}
char * MenuRow::getName() {
char* MenuRow::getName() {
int length = (int) strlen(this->rowName) - 4;
int currentValue = callback(-1);
if (currentValue == 0) {
@ -40,14 +39,14 @@ char * MenuRow::getName() {
return this->rowName;
}
int MenuRow::getWidth(float scale, int mono, int leftPosition){
int MenuRow::getWidth(float scale, int mono, int leftPosition) {
if (rowWidth == 0) {
rowWidth = widthText( scale, mono, this->rowName);
}
return rowWidth;
}
int MenuRow::getWidth(){
int MenuRow::getWidth() {
return rowWidth;
}

View file

@ -1,23 +1,27 @@
#ifndef __hifi__MenuRow__
#define __hifi__MenuRow__
#include <vector>
const int MAX_COLUMN_NAME = 50;
const int SPACE_BETWEEN_COLUMNS = 20;
const int SPACE_BEFORE_ROW_NAME = 10;
#define MAX_COLUMN_NAME 50
#define SPACE_BETWEEN_COLUMNS 20
#define SPACE_BEFORE_ROW_NAME 10
typedef int(CALLBACK * PFNRowCallback)(int);
#define MenuCallBack CALLBACK
typedef int(MenuCallBack * PFNRowCallback)(int);
class MenuRow {
public:
MenuRow();
MenuRow(char * rowName, PFNRowCallback);
~MenuRow();
void call();
char * getName();
int getWidth(float scale, int mono, int leftPosition);
int getWidth();
public:
MenuRow();
MenuRow(char * rowName, PFNRowCallback);
~MenuRow();
void call();
char * getName();
int getWidth(float scale, int mono, int leftPosition);
int getWidth();
private:
char rowName[MAX_COLUMN_NAME];
int rowWidth;
PFNRowCallback callback;
};
#endif /* defined(__hifi__MenuRow__) */

View file

@ -93,10 +93,9 @@ double diffclock(timeval *clock1,timeval *clock2)
int widthText(float scale, int mono, char *string) {
int width = 0;
if (!mono) {
width =scale * glutStrokeLength(GLUT_STROKE_ROMAN, (const unsigned char *) string);
}
else {
width =scale * glutStrokeLength(GLUT_STROKE_MONO_ROMAN, (const unsigned char *) string);
width = scale * glutStrokeLength(GLUT_STROKE_ROMAN, (const unsigned char *) string);
} else {
width = scale * glutStrokeLength(GLUT_STROKE_MONO_ROMAN, (const unsigned char *) string);
}
return width;
}

View file

@ -240,7 +240,7 @@ void Timer(int extra)
void displayStats(void)
{
int statsVerticalOffset = 50;
if (menuOn == 0) {
if (::menuOn == 0) {
statsVerticalOffset = 8;
}
// bitmap chars are about 10 pels high
@ -840,7 +840,7 @@ void display(void)
}
// Show menu
if (menuOn) {
if (::menuOn) {
glLineWidth(1.0f);
glPointSize(1.0f);
menu.render(WIDTH,HEIGHT);
@ -868,7 +868,7 @@ void display(void)
frameCount++;
}
int CALLBACK setValue(int state, int *value) {
int MenuCallBack setValue(int state, int *value) {
if (state == -2) {
*value = !(*value);
} else if (state == -1) {
@ -879,36 +879,33 @@ int CALLBACK setValue(int state, int *value) {
return *value;
}
int CALLBACK setHead(int state) {
int MenuCallBack setHead(int state) {
return setValue(state, &displayHead);
}
int CALLBACK setField(int state) {
int MenuCallBack setField(int state) {
return setValue(state, &displayField);
}
int CALLBACK setNoise(int state) {
int MenuCallBack setNoise(int state) {
int iRet = setValue(state, &noiseOn);
if (noiseOn)
{
if (noiseOn) {
myHead.setNoise(noise);
}
else
{
} else {
myHead.setNoise(0);
}
return iRet;
}
int CALLBACK setStats(int state) {
int MenuCallBack setStats(int state) {
return setValue(state, &statsOn);
}
int CALLBACK setMenu(int state) {
return setValue(state, &menuOn);
int MenuCallBack setMenu(int state) {
return setValue(state, &::menuOn);
}
int CALLBACK setMirror(int state) {
int MenuCallBack setMirror(int state) {
return setValue(state, &headMirror);
}
@ -1240,20 +1237,19 @@ void mouseFunc( int button, int state, int x, int y )
{
if( button == GLUT_LEFT_BUTTON && state == GLUT_DOWN )
{
if (menu.mouseClick(x, y) == false) {
mouseX = x;
mouseY = y;
mousePressed = 1;
lattice.mouseClick((float)x/(float)WIDTH,(float)y/(float)HEIGHT);
if (!menu.mouseClick(x, y)) {
mouseX = x;
mouseY = y;
mousePressed = 1;
lattice.mouseClick((float)x/(float)WIDTH, (float)y/(float)HEIGHT);
mouseStartX = x;
mouseStartY = y;
}
}
if( button == GLUT_LEFT_BUTTON && state == GLUT_UP )
{
mouseX = x;
mouseY = y;
mousePressed = 0;
if( button == GLUT_LEFT_BUTTON && state == GLUT_UP ) {
mouseX = x;
mouseY = y;
mousePressed = 0;
}
}

View file

@ -19,11 +19,6 @@
#include <CoreFoundation/CoreFoundation.h>
#endif
#ifdef _WIN32
#endif
double usecTimestamp(timeval *time) {
return (time->tv_sec * 1000000.0 + time->tv_usec);
}