samcake
8bf5e3b429
Merge pull request #6469 from AlessandroSigna/groupRecording
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Group recording - overlay added
2015-11-23 18:06:20 -08:00
AlessandroSigna
70cf5c6726
fixed icon position
2015-11-23 17:59:31 -08:00
AlessandroSigna
489cde7269
removed the local save of the recording
2015-11-23 17:51:58 -08:00
Eric Levin
40be9ae121
Commented out whiteboard cleanup
2015-11-23 17:15:26 -08:00
AlessandroSigna
44c95c13fb
further UI fixes
2015-11-23 16:57:24 -08:00
Brad Hefta-Gaub
82ff0af05c
Merge pull request #6472 from murillodigital/stack-manager
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Stack manager - integration checkpoint
2015-11-23 16:53:53 -08:00
Leonardo Murillo
f759fa2cfa
Ubuntu fixes
2015-11-23 18:30:40 -06:00
Brad Hefta-Gaub
ce46c30647
change the ScriptEngine::waitTillDoneRunning() to wait for the script thread to complete
2015-11-23 16:27:06 -08:00
Leonardo Murillo
d58b11f0a2
Ubuntu fix - case sensitivity¨
2015-11-23 18:13:41 -06:00
Leonardo Murillo
66803ce356
Ubuntu fix - case sensitivity¨
2015-11-23 18:04:36 -06:00
Leonardo Murillo
fee50a56e5
Ubuntu fix - case sensitivity
2015-11-23 18:02:20 -06:00
Anthony J. Thibault
8f46b8a765
Added USE_PRE_ROT_FROM_ANIM option to AnimClip
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This will allow us in the future to pull preRotations from
animations instead of the model skeleton. It is disabled
by default because our current animations preRotations are
not correct for the left hand.
2015-11-23 15:58:18 -08:00
Stephen Birarda
6339c2c48f
fix for unnecessary model URL updating
2015-11-23 17:25:31 -06:00
Philip Rosedale
5c390473e7
Merge pull request #6470 from birarda/ghost-avatar
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use MIN_AVATAR_SCALE to ensure avatar fades complete
2015-11-23 15:04:59 -08:00
Stephen Birarda
905e11faa3
use MIN_AVATAR_SCALE to ensure avatar fades complete
2015-11-23 16:54:17 -06:00
AlessandroSigna
8f1ce6e1fb
overlay added - waiting for official logos
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missing null assignment
2015-11-23 14:52:16 -08:00
Leonardo Murillo
b83e466767
Removing comments
2015-11-23 16:31:29 -06:00
Stephen Birarda
0997d3dcae
resolve conflicts on merge with upstream/master
2015-11-23 16:15:15 -06:00
Anthony J. Thibault
8252bbed9b
AnimSkeleton: added pre rotation accessor methods
2015-11-23 13:50:14 -08:00
Clément Brisset
a261b240aa
Merge pull request #6466 from samcake/controllers
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Adding the AssetClient to the Agent
2015-11-23 13:35:50 -08:00
Andrew Meadows
865729ef26
Merge pull request #6463 from sethalves/fix-observers-dont-see-equip-motion
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fix bug where observers don't see a held/equipped object moving
2015-11-23 13:17:29 -08:00
Leonardo Murillo
8b573cebfb
Successfull windows build given any build type checkpoint
2015-11-23 15:16:48 -06:00
James B. Pollack
0fd389b02f
remove arrowTest
2015-11-23 12:53:58 -08:00
David Rowe
d73e3a5490
Fix avatar pitch rate depending on FPS
2015-11-24 09:48:37 +13:00
David Rowe
f5d66bbf2e
Fix avatar rotation rate depending on FPS
2015-11-24 09:42:12 +13:00
James B. Pollack
c22a07bba7
bow collisions, etc
2015-11-23 12:36:39 -08:00
samcake
25654824a2
Copy pasting the code that Stephen did and also adding the AssetServer to the list of dependent nodes for the agent
2015-11-23 12:32:27 -08:00
ericrius1
1409ed2d18
moved logic to build vertices buffer to renderable class, recalculating vertices anytime any of the normals, point, or strokeWidths data changes
2015-11-23 12:28:44 -08:00
Leonardo Murillo
ec6be93938
Merge branch 'master' of https://github.com/highfidelity/hifi into stack-manager
2015-11-23 14:22:05 -06:00
Leonardo Murillo
8e12e32dd2
Checkpoint - Windows specifics
2015-11-23 14:21:06 -06:00
Seth Alves
d4937071e1
rather than activating rigid body and forcing non-static on deserialize, just force non-static
2015-11-23 12:17:15 -08:00
Eric Levin
7e8b692499
Update whiteboardEntityScript.js
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Removed logging
2015-11-23 12:04:13 -08:00
samcake
301f0ba145
Trying to instenciate the AssetCLient in the Agent
2015-11-23 11:48:02 -08:00
samcake
5f2944c41e
Merge pull request #6445 from AlessandroSigna/groupRecording
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DO NOT MERGE Group recording - upload performance file on asset
2015-11-23 11:25:02 -08:00
Seth Alves
c3821d7202
avoid deadlock
2015-11-23 11:24:56 -08:00
James B. Pollack
aa2450d755
cleanup, debugging script
2015-11-23 11:15:36 -08:00
Anthony J. Thibault
dd3f43705c
Fix for Model Entity animations.
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Because rig->setJoint* methods take parameters in geometry space
the animations preRotation has to be applied manually.
2015-11-23 11:06:11 -08:00
Seth Alves
5612174894
call activateBody when a hold action is deserialized
2015-11-23 11:02:41 -08:00
Howard Stearns
c94a5389a0
comments
2015-11-23 10:31:37 -08:00
Howard Stearns
5912808077
getShouldSkipRendering() => !getShouldRender().
2015-11-23 10:27:49 -08:00
Howard Stearns
f1e0742aeb
Add getTargetFrameRate().
2015-11-23 10:20:59 -08:00
ericrius1
08a64f6a6b
updated whiteboard to use new controller approach'
2015-11-23 10:08:23 -08:00
Seth Alves
6f19093cb9
if an entity with an action has a motion-type of static, flag it so it gets updated in bullet
2015-11-23 10:03:35 -08:00
James B. Pollack
b6d0be0090
Merge branch 'master' into bow
2015-11-23 10:03:15 -08:00
Brad Davis
64ba5b4f14
Cleaning up old recording files
2015-11-23 09:42:34 -08:00
James B. Pollack
8e81c3252a
cleanup and mostly? working
2015-11-22 22:24:42 -08:00
James B. Pollack
aa832311f5
add beam disabler
2015-11-22 22:12:43 -08:00
Anthony J. Thibault
db21db3cbc
Rig.h: more coordinate space comments
2015-11-22 16:34:06 -08:00
Anthony J. Thibault
dc169dc0aa
Rig.h: updated comments with coordinate spaces
2015-11-22 16:21:22 -08:00
Anthony J. Thibault
821264a031
Merge branch 'master' of github.com:highfidelity/hifi into tony/remove-joint-states
2015-11-22 16:15:03 -08:00