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Copy pasting the code that Stephen did and also adding the AssetServer to the list of dependent nodes for the agent
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1 changed files with 14 additions and 9 deletions
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@ -17,6 +17,7 @@
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#include <QtNetwork/QNetworkReply>
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#include <AvatarHashMap.h>
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#include <AssetClient.h>
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#include <MessagesClient.h>
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#include <NetworkAccessManager.h>
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#include <NodeList.h>
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@ -51,21 +52,19 @@ Agent::Agent(NLPacket& packet) :
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{
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DependencyManager::get<EntityScriptingInterface>()->setPacketSender(&_entityEditSender);
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DependencyManager::set<ResourceCacheSharedItems>();
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DependencyManager::set<SoundCache>();
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DependencyManager::set<AssetClient>();
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DependencyManager::set<recording::Deck>();
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DependencyManager::set<recording::Recorder>();
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DependencyManager::set<RecordingScriptingInterface>();
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auto assetClient = DependencyManager::set<AssetClient>();
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// Setup AssetClient
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auto assetClient = DependencyManager::get<AssetClient>();
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QThread* assetThread = new QThread;
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assetThread->setObjectName("Asset Thread");
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assetClient->moveToThread(assetThread);
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connect(assetThread, &QThread::started, assetClient.data(), &AssetClient::init);
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assetThread->start();
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DependencyManager::set<ResourceCacheSharedItems>();
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DependencyManager::set<SoundCache>();
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DependencyManager::set<recording::Deck>();
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DependencyManager::set<recording::Recorder>();
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DependencyManager::set<RecordingScriptingInterface>();
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auto& packetReceiver = DependencyManager::get<NodeList>()->getPacketReceiver();
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@ -143,7 +142,7 @@ void Agent::run() {
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messagesThread->start();
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nodeList->addSetOfNodeTypesToNodeInterestSet({
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NodeType::AudioMixer, NodeType::AvatarMixer, NodeType::EntityServer, NodeType::MessagesMixer
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NodeType::AudioMixer, NodeType::AvatarMixer, NodeType::EntityServer, NodeType::MessagesMixer, NodeType::AssetServer
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});
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}
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@ -458,4 +457,10 @@ void Agent::aboutToFinish() {
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// our entity tree is going to go away so tell that to the EntityScriptingInterface
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DependencyManager::get<EntityScriptingInterface>()->setEntityTree(NULL);
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// cleanup the AssetClient thread
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QThread* assetThread = DependencyManager::get<AssetClient>()->thread();
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DependencyManager::destroy<AssetClient>();
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assetThread->quit();
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assetThread->wait();
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}
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