David Rowe
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55683e0cd5
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Size looking-at-me eye spheres per avatar model dimensions
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2015-07-21 18:24:47 -07:00 |
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ZappoMan
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ba0cecb356
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remove attachments from Model - only supported at avatar layer
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2015-06-09 12:32:37 -07:00 |
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Seth Alves
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0db5ddc5b7
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port code from samcake's model branch
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2015-05-13 15:43:16 -07:00 |
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Seth Alves
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f75b599288
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don't save default values in json file
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2015-04-30 11:28:27 -07:00 |
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Atlante45
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99b3ef0d75
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Move contain function to FBXGeometry
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2015-04-22 21:17:12 +02:00 |
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Seth Alves
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36cd69c38a
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new member variable to remember the order in which meshes appeared in the model file
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2015-04-01 17:50:20 -07:00 |
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Atlante45
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716e9bfe4f
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Hint order for FST files
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2015-03-26 15:40:48 +01:00 |
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Seth Alves
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591edc0527
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_mesh instance variable doesn't appear to be in use.
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2015-03-07 07:51:47 -08:00 |
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ZappoMan
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ffab6ffe48
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tweaks to hacks for detecting mixamo files
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2015-03-06 15:11:02 -08:00 |
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Andrew Meadows
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e6a6946027
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merge upstream/master into andrew/thermonuclear
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2015-02-09 12:44:52 -08:00 |
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Brad Hefta-Gaub
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12ab841191
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Merge pull request #4248 from samcake/temp0
Remove unneeded texture memory once loaded to GPU and Lightmap control in FBX
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2015-02-06 16:52:40 -08:00 |
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Sam Gateau
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d4566bb1d7
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Adding support for hifi_global light intensity & COlor and use it to adjust the lighmap parameters
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2015-02-06 15:51:57 -08:00 |
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Andrew Meadows
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28a3c3f469
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separate new shape types from legacy
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2015-02-03 08:34:06 -08:00 |
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Atlante45
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d68b59d4c7
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Merge branch 'master' of https://github.com/highfidelity/hifi into android
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2015-01-28 13:13:58 -08:00 |
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Sam Gateau
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dc01611f26
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Initiailize the jont indices to -1 in FBXGemoetry to avoid problems until the skeleton data is actually loaded
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2015-01-28 10:22:37 -08:00 |
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Atlante45
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bbf6ae7b01
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Move Faceshift constants to their own file in shared
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2015-01-23 12:11:08 -08:00 |
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chris
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8bb69d0a90
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Update std::string instances to QString
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2015-01-09 16:22:52 -08:00 |
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ZappoMan
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4ea9bbc309
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first major pass at voxelEctomy
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2014-12-30 18:08:58 -08:00 |
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Sam Gateau
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967c6dbc4b
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Add the Model library
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2014-12-19 16:19:06 -08:00 |
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Andrzej Kapolka
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c57fd15bc9
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Rather than loading the entire FBX file into a byte array, read it straight
from the QNetworkReply.
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2014-12-10 15:22:48 -08:00 |
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ZappoMan
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a6b86da47a
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basics of triangle picking working for models
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2014-12-05 11:31:27 -08:00 |
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Sam Gateau
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3215957398
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better interpretation of the hifi light intensity and fixes for compilation on mac
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2014-12-04 12:31:40 -08:00 |
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Sam Gateau
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30d87ee026
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Trying to capture light information in order to get the one GLobal Light object containg the intensity value
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2014-12-04 00:24:08 -08:00 |
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Sam Gateau
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845e687fc5
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Adding a Hack for the apaartment model to boost the lightmaps
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2014-12-01 11:45:07 -08:00 |
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Sam Gateau
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321d651d77
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Hack for avoiding lightmaps loading in starchamber
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2014-11-30 12:54:43 -08:00 |
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Sam Gateau
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77077f4e9c
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hack a separate emissive information in the g-buffer
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2014-11-25 18:17:28 -08:00 |
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Sam Gateau
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87471df7a1
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First version of the lighmap working
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2014-11-21 18:08:34 -08:00 |
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Sam Gateau
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7daff18101
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Merge branch 'master' of https://github.com/highfidelity/hifi into tot
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2014-11-20 09:57:59 -08:00 |
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Sam Gateau
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764ad72471
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adding the light map support from FBX
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2014-11-20 09:54:41 -08:00 |
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Andrew Meadows
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7f4e0c206c
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cache indeces to toe joints
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2014-11-19 09:13:03 -08:00 |
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ZappoMan
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c3d1d13fa9
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Merge branch 'master' of https://github.com/highfidelity/hifi into rayPickSubMeshes
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2014-10-29 11:56:27 -07:00 |
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ZappoMan
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17a20ceb16
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pass the submesh name as extraInfo in the ray pick result
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2014-10-29 10:49:24 -07:00 |
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ZappoMan
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a73cad91bc
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first cut at reading and mapping submeshes to named models
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2014-10-29 08:09:10 -07:00 |
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Andrew Meadows
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4c3cdf5b7a
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move stuff out of shared and into physics library
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2014-10-28 13:51:45 -07:00 |
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Stephen Birarda
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047ee0a513
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pipe texture names through to NetworkTexture
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2014-10-21 12:20:12 -07:00 |
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Andrzej Kapolka
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1b9b0f9fc9
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Look for and store the "Skeleton" type flag so that we can offer only skeleton
joints in the dropdown.
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2014-10-17 16:51:55 -07:00 |
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ZappoMan
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d1f263ecc5
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group materials together when rendering models
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2014-10-16 14:05:35 -07:00 |
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Andrzej Kapolka
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6c907a9d83
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Read the emissive color property and use it to effect glow.
|
2014-09-19 16:49:51 -07:00 |
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Andrzej Kapolka
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fbd1efad81
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Allow specifying material opacity.
|
2014-09-16 17:52:39 -07:00 |
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ZappoMan
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7db2930d91
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remove calls to calculateRotatedExtents() use Extents.rotate() instead
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2014-09-11 12:33:38 -07:00 |
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ZappoMan
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f88970f8fe
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moved Extents to shared
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2014-09-11 12:32:47 -07:00 |
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ZappoMan
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e6fc9d68ff
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add getUnscaledMeshExtents to FBXGeometry
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2014-09-09 17:51:35 -07:00 |
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barnold1953
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aba031a125
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Proper blendshape JS api.
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2014-07-23 16:25:45 -07:00 |
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Atlante45
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9a6f144da9
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Added sitting points metadata for fst
|
2014-06-24 18:21:57 -07:00 |
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ZappoMan
|
8ec14568fe
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support ray picking against the AABB for the rotated model extents
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2014-05-27 13:39:32 -07:00 |
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ZappoMan
|
9188b9ac59
|
add meshExtents to sub meshes
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2014-05-23 09:56:09 -07:00 |
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ZappoMan
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1278470a91
|
properly handle FSTs that have translations and rotations
|
2014-05-20 13:31:08 -07:00 |
|
Philip Rosedale
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186f7766fc
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Merge pull request #2856 from ZappoMan/modelserver
Animation Support in Models
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2014-05-14 15:03:49 -07:00 |
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Andrzej Kapolka
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0321821b55
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More work on PrioVR integration.
|
2014-05-13 11:38:24 -07:00 |
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ZappoMan
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106c8bffd8
|
first cut at animations in models
|
2014-05-09 16:08:06 -07:00 |
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