Commit graph

3614 commits

Author SHA1 Message Date
Anthony J. Thibault
4fa9af5534 Added items to the developer menu for debugging physics
Hooked up Bullet's internal debug draw functionality to our client.
Under the Developer > Physics Menu there are five new items:

  * Show Bullet Collision - will draw all collision shapes in wireframe. WARNING: can be slow on large scenes.
  * Show Bullet Bounding Boxes - will draw axis aligned bounding boxes around all physics shapes.
  * Show Bullet Contact Points - will draw all contact points where two or more objects are colliding.
  * Show Bullet Constraints - will render wire frame axes for each constraint connecting bodies together.
  * Show Bullet Constraint Limits - will render the joint limits for each constraint.
2018-05-02 10:51:00 -07:00
John Conklin II
37f4a2d3a8
Merge pull request #12986 from hyperlogic/bug-fix/debug-rendering-over-background
Debug Draw rendering now is visible on background skybox
2018-04-27 15:56:44 -07:00
John Conklin II
1f4a9b6bcc
Merge pull request #12950 from SimonWalton-HiFi/batch-compile-shaders2
Batch compile more shaders
2018-04-27 14:55:57 -07:00
Olivier Prat
e37b18336a Improved anti-aliasing on text 2018-04-25 12:08:08 +02:00
Anthony J. Thibault
2136134ed0 Debug Draw rendering now is visible on background skybox 2018-04-24 14:28:08 -07:00
samcake
382161659e Merge branch 'master' of https://github.com/highfidelity/hifi into taa-zvork 2018-04-24 11:37:00 -07:00
Sam Gateau
b342b16857 Fixing the crash on mac 2018-04-24 11:25:40 -07:00
Sam Gateau
da154d3e00
Merge pull request #12969 from jherico/fix/web_crash
Attempt to shutdown web surfaces more consistently
2018-04-24 10:15:25 -07:00
Brad Davis
861200db27 Attempt to shutdown web surfaces more consistently 2018-04-23 14:32:38 -07:00
Sam Gateau
d3fccc4104
Merge pull request #12881 from SamGondelman/scaleAssert
Minimum entity dimension (1mm)
2018-04-23 13:40:53 -07:00
Sam Gateau
d1e2e9ce71
Merge pull request #12921 from SamGondelman/precisionq
Fix AMD shader compilation
2018-04-23 10:17:35 -07:00
SamGondelman
ac7e8623bf quiet shader warnings 2018-04-20 18:25:30 -07:00
Simon Walton
4973605bf7 Restore two makePrograms from previous commit 2018-04-20 17:52:40 -07:00
SamGondelman
d59f368ad6 hide menu, fix shaders 2018-04-20 17:38:38 -07:00
Olivier Prat
46a1ff4dd2 Set jitter to O on RenderableWebEntityItems 2018-04-20 12:02:17 +02:00
Olivier Prat
c6d598cc88 Jitter is now set through a batch command 2018-04-20 10:52:50 +02:00
Olivier Prat
440e2b8452 Merged with master 2018-04-20 08:13:25 +02:00
Simon Walton
999e5beba1 Move linear pass down sample shader to deferred compile 2018-04-19 15:30:16 -07:00
Simon Walton
529d5517e5 Move antialiasing and velocity buffer makeProgram to deferred scheme 2018-04-19 15:30:16 -07:00
John Conklin II
11f509e57a
Merge pull request #12873 from Zvork/haze
Fix for weird color shifting of teleportation target in Rust domain
2018-04-19 14:11:47 -07:00
Olivier Prat
c8bef8651f Fixed weird specular on hair an teleportation target! Was a stupid mistake... 2018-04-19 10:04:38 +02:00
Stephen Birarda
c4ad93bafb
Merge pull request #12782 from SimonWalton-HiFi/qregexp
Replace LogHandler repeated regex scheme with assigned ID tracking scheme
2018-04-18 17:28:48 -07:00
Olivier Prat
1c9d1f6c48 Merge branch 'master' of http://github.com/highfidelity/hifi into haze 2018-04-18 09:06:23 +02:00
John Conklin II
86c9b8c61d
Merge pull request #12892 from SimonWalton-HiFi/batch-compile-shaders
Batch compile shaders
2018-04-17 15:47:32 -07:00
SamGondelman
901301485b reorganizing shader defines to fix compilation errors 2018-04-17 15:11:56 -07:00
Olivier Prat
0800c5eeb9 Removed TAA from web shaders. With reduced jittering, jittering on these objects is less noticeable 2018-04-17 16:36:52 +02:00
Olivier Prat
6ec9378739 Used unjittered projection matrix for a sharper and more stable TAA 2018-04-17 15:13:03 +02:00
Olivier Prat
d0d974d4f5 Bizarelly the jitter was 2 pixel wide...? 2018-04-17 12:24:12 +02:00
Olivier Prat
08146a7618 Used previous projection matrix to limit overblur 2018-04-17 11:28:59 +02:00
Olivier Prat
89669b326b Merge branch 'master' of http://github.com/highfidelity/hifi into taapre 2018-04-17 09:24:35 +02:00
Simon Walton
b2e736da70 Remove commented-out code 2018-04-16 11:57:14 -07:00
Sam Gateau
19aa49832b
Merge pull request #12750 from SamGondelman/androidPrimitives
Forward pipelines for primitives
2018-04-16 11:18:56 -07:00
Olivier Prat
f9cc4994df Merge branch 'master' of http://github.com/highfidelity/hifi into haze 2018-04-16 14:00:33 +02:00
Olivier Prat
9ad9c070f8 Some small shader optimizations 2018-04-16 08:50:18 +02:00
Simon Walton
b469cdfda2 More shaders to deferred compile scheme 2018-04-13 17:52:33 -07:00
SamGondelman
c8afaf27e5 Merge remote-tracking branch 'upstream/master' into scaleAssert 2018-04-13 17:30:03 -07:00
Simon Walton
1ab31d9116 Defer some shader compilation to a batch job - WIP 2018-04-13 15:38:48 -07:00
Olivier Prat
8ef25301cb Fixed some shader program link errors 2018-04-13 17:14:19 +02:00
Olivier Prat
190e9313c7 Sorted out the mix between eye space and world space vectors in translucent object shading 2018-04-13 15:38:55 +02:00
John Conklin II
9123c05eb3
Merge pull request #12859 from samcake/one
Fix a bug when switching shadow on/off in front of mirror
2018-04-12 15:25:05 -07:00
SamGondelman
284364683d Merge remote-tracking branch 'upstream/master' into scaleAssert 2018-04-12 14:46:40 -07:00
SamGondelman
9f3a431c5d minimum entity dimension 2018-04-12 14:12:52 -07:00
Sam Gateau
20ae247185
Merge pull request #12784 from Zvork/zeye
Potential bug correction when constructing eye position from Z-buffer depths in shaders
2018-04-12 11:10:09 -07:00
Olivier Prat
2adac241d0 Fixed incorrect fragment to eye dir computation in haze 2018-04-12 15:11:10 +02:00
SamGondelman
e0b2c076ef cleanup and fix forward procedural rendering 2018-04-11 13:03:57 -07:00
Olivier Prat
9ca0b39f74 Adjusted TAA blend to find the antialiasing and bloom stability sweet spot 2018-04-11 11:12:22 +02:00
Olivier Prat
cfacd80e08 Moved not in front overlays and highlight before TAA and Bloom 2018-04-11 10:56:27 +02:00
Sam Gateau
167db14bdb restoring the sampler desc layout to fix ktx cache and fixing the bug shadow when turning global shadow on off 2018-04-11 00:00:11 -07:00
Olivier Prat
182febe3e9 Switched to 9 tap gaussian blur to try to limit visible mach bands on larg glows 2018-04-11 08:44:02 +02:00
SamGondelman
d841eeb6e9 Merge remote-tracking branch 'upstream/master' into androidPrimitives 2018-04-10 16:52:08 -07:00