Anthony J. Thibault
4fa9af5534
Added items to the developer menu for debugging physics
...
Hooked up Bullet's internal debug draw functionality to our client.
Under the Developer > Physics Menu there are five new items:
* Show Bullet Collision - will draw all collision shapes in wireframe. WARNING: can be slow on large scenes.
* Show Bullet Bounding Boxes - will draw axis aligned bounding boxes around all physics shapes.
* Show Bullet Contact Points - will draw all contact points where two or more objects are colliding.
* Show Bullet Constraints - will render wire frame axes for each constraint connecting bodies together.
* Show Bullet Constraint Limits - will render the joint limits for each constraint.
2018-05-02 10:51:00 -07:00
John Conklin II
37f4a2d3a8
Merge pull request #12986 from hyperlogic/bug-fix/debug-rendering-over-background
...
Debug Draw rendering now is visible on background skybox
2018-04-27 15:56:44 -07:00
John Conklin II
1f4a9b6bcc
Merge pull request #12950 from SimonWalton-HiFi/batch-compile-shaders2
...
Batch compile more shaders
2018-04-27 14:55:57 -07:00
Olivier Prat
e37b18336a
Improved anti-aliasing on text
2018-04-25 12:08:08 +02:00
Anthony J. Thibault
2136134ed0
Debug Draw rendering now is visible on background skybox
2018-04-24 14:28:08 -07:00
samcake
382161659e
Merge branch 'master' of https://github.com/highfidelity/hifi into taa-zvork
2018-04-24 11:37:00 -07:00
Sam Gateau
b342b16857
Fixing the crash on mac
2018-04-24 11:25:40 -07:00
Sam Gateau
da154d3e00
Merge pull request #12969 from jherico/fix/web_crash
...
Attempt to shutdown web surfaces more consistently
2018-04-24 10:15:25 -07:00
Brad Davis
861200db27
Attempt to shutdown web surfaces more consistently
2018-04-23 14:32:38 -07:00
Sam Gateau
d3fccc4104
Merge pull request #12881 from SamGondelman/scaleAssert
...
Minimum entity dimension (1mm)
2018-04-23 13:40:53 -07:00
Sam Gateau
d1e2e9ce71
Merge pull request #12921 from SamGondelman/precisionq
...
Fix AMD shader compilation
2018-04-23 10:17:35 -07:00
SamGondelman
ac7e8623bf
quiet shader warnings
2018-04-20 18:25:30 -07:00
Simon Walton
4973605bf7
Restore two makePrograms from previous commit
2018-04-20 17:52:40 -07:00
SamGondelman
d59f368ad6
hide menu, fix shaders
2018-04-20 17:38:38 -07:00
Olivier Prat
46a1ff4dd2
Set jitter to O on RenderableWebEntityItems
2018-04-20 12:02:17 +02:00
Olivier Prat
c6d598cc88
Jitter is now set through a batch command
2018-04-20 10:52:50 +02:00
Olivier Prat
440e2b8452
Merged with master
2018-04-20 08:13:25 +02:00
Simon Walton
999e5beba1
Move linear pass down sample shader to deferred compile
2018-04-19 15:30:16 -07:00
Simon Walton
529d5517e5
Move antialiasing and velocity buffer makeProgram to deferred scheme
2018-04-19 15:30:16 -07:00
John Conklin II
11f509e57a
Merge pull request #12873 from Zvork/haze
...
Fix for weird color shifting of teleportation target in Rust domain
2018-04-19 14:11:47 -07:00
Olivier Prat
c8bef8651f
Fixed weird specular on hair an teleportation target! Was a stupid mistake...
2018-04-19 10:04:38 +02:00
Stephen Birarda
c4ad93bafb
Merge pull request #12782 from SimonWalton-HiFi/qregexp
...
Replace LogHandler repeated regex scheme with assigned ID tracking scheme
2018-04-18 17:28:48 -07:00
Olivier Prat
1c9d1f6c48
Merge branch 'master' of http://github.com/highfidelity/hifi into haze
2018-04-18 09:06:23 +02:00
John Conklin II
86c9b8c61d
Merge pull request #12892 from SimonWalton-HiFi/batch-compile-shaders
...
Batch compile shaders
2018-04-17 15:47:32 -07:00
SamGondelman
901301485b
reorganizing shader defines to fix compilation errors
2018-04-17 15:11:56 -07:00
Olivier Prat
0800c5eeb9
Removed TAA from web shaders. With reduced jittering, jittering on these objects is less noticeable
2018-04-17 16:36:52 +02:00
Olivier Prat
6ec9378739
Used unjittered projection matrix for a sharper and more stable TAA
2018-04-17 15:13:03 +02:00
Olivier Prat
d0d974d4f5
Bizarelly the jitter was 2 pixel wide...?
2018-04-17 12:24:12 +02:00
Olivier Prat
08146a7618
Used previous projection matrix to limit overblur
2018-04-17 11:28:59 +02:00
Olivier Prat
89669b326b
Merge branch 'master' of http://github.com/highfidelity/hifi into taapre
2018-04-17 09:24:35 +02:00
Simon Walton
b2e736da70
Remove commented-out code
2018-04-16 11:57:14 -07:00
Sam Gateau
19aa49832b
Merge pull request #12750 from SamGondelman/androidPrimitives
...
Forward pipelines for primitives
2018-04-16 11:18:56 -07:00
Olivier Prat
f9cc4994df
Merge branch 'master' of http://github.com/highfidelity/hifi into haze
2018-04-16 14:00:33 +02:00
Olivier Prat
9ad9c070f8
Some small shader optimizations
2018-04-16 08:50:18 +02:00
Simon Walton
b469cdfda2
More shaders to deferred compile scheme
2018-04-13 17:52:33 -07:00
SamGondelman
c8afaf27e5
Merge remote-tracking branch 'upstream/master' into scaleAssert
2018-04-13 17:30:03 -07:00
Simon Walton
1ab31d9116
Defer some shader compilation to a batch job - WIP
2018-04-13 15:38:48 -07:00
Olivier Prat
8ef25301cb
Fixed some shader program link errors
2018-04-13 17:14:19 +02:00
Olivier Prat
190e9313c7
Sorted out the mix between eye space and world space vectors in translucent object shading
2018-04-13 15:38:55 +02:00
John Conklin II
9123c05eb3
Merge pull request #12859 from samcake/one
...
Fix a bug when switching shadow on/off in front of mirror
2018-04-12 15:25:05 -07:00
SamGondelman
284364683d
Merge remote-tracking branch 'upstream/master' into scaleAssert
2018-04-12 14:46:40 -07:00
SamGondelman
9f3a431c5d
minimum entity dimension
2018-04-12 14:12:52 -07:00
Sam Gateau
20ae247185
Merge pull request #12784 from Zvork/zeye
...
Potential bug correction when constructing eye position from Z-buffer depths in shaders
2018-04-12 11:10:09 -07:00
Olivier Prat
2adac241d0
Fixed incorrect fragment to eye dir computation in haze
2018-04-12 15:11:10 +02:00
SamGondelman
e0b2c076ef
cleanup and fix forward procedural rendering
2018-04-11 13:03:57 -07:00
Olivier Prat
9ca0b39f74
Adjusted TAA blend to find the antialiasing and bloom stability sweet spot
2018-04-11 11:12:22 +02:00
Olivier Prat
cfacd80e08
Moved not in front overlays and highlight before TAA and Bloom
2018-04-11 10:56:27 +02:00
Sam Gateau
167db14bdb
restoring the sampler desc layout to fix ktx cache and fixing the bug shadow when turning global shadow on off
2018-04-11 00:00:11 -07:00
Olivier Prat
182febe3e9
Switched to 9 tap gaussian blur to try to limit visible mach bands on larg glows
2018-04-11 08:44:02 +02:00
SamGondelman
d841eeb6e9
Merge remote-tracking branch 'upstream/master' into androidPrimitives
2018-04-10 16:52:08 -07:00