Commit graph

28821 commits

Author SHA1 Message Date
Howard Stearns
4e298d815d Add the joint mapping necessary for playing animations in the rig. 2015-07-24 14:07:32 -07:00
Howard Stearns
f9f8b0ffc1 Merge branch 'rig' of https://github.com/howard-stearns/hifi into rig 2015-07-24 10:40:19 -07:00
Howard Stearns
b748dafc80 Merge pull request #6 from AndrewMeadows/bromine
remove avatar bone shapes cruft
2015-07-24 12:40:05 -05:00
Andrew Meadows
1bf49d72f1 Merge branch 'rig' of github.com:howard-stearns/hifi into bromine
Conflicts:
	interface/src/avatar/SkeletonModel.cpp
2015-07-24 10:06:02 -07:00
Howard Stearns
05fae0e977 Merge branch 'master' of https://github.com/highfidelity/hifi into rig 2015-07-23 16:12:42 -07:00
Brad Davis
2ac6304752 Merge pull request #5404 from ZappoMan/renderBug
Fix rendering of primitive objects on Windows
2015-07-23 19:10:54 -04:00
Howard Stearns
25e9893d0e Merge branch 'master' of https://github.com/highfidelity/hifi into rig 2015-07-23 16:06:04 -07:00
Howard Stearns
e59304ae74 Merge pull request #5406 from huffman/variadic-print
Update script print() to be variadic
2015-07-23 18:03:37 -05:00
Howard Stearns
16525dc737 Merge branch 'master' of https://github.com/highfidelity/hifi into rig 2015-07-23 15:41:00 -07:00
Howard Stearns
cc26f5165b Supply neck index per new protocol. 2015-07-23 15:40:33 -07:00
ZappoMan
8007fba909 add type to shader include 2015-07-23 15:37:56 -07:00
Howard Stearns
878f7129f4 Merge pull request #5 from sethalves/rig
Rig
2015-07-23 17:32:41 -05:00
Ryan Huffman
396bb613f8 Avoid creating a new variable in js print 2015-07-23 15:32:40 -07:00
Ryan Huffman
5f33ac5459 Update script print() to be variadic 2015-07-23 15:30:54 -07:00
Andrew Meadows
f40feba36d Merge remote-tracking branch 'andrew/boron' into bromine
Conflicts:
	interface/src/avatar/Hand.cpp
	interface/src/avatar/Hand.h
	interface/src/avatar/SkeletonModel.cpp
2015-07-23 15:29:53 -07:00
Seth Alves
849715953d Merge pull request #5405 from AndrewMeadows/bohrium
fix for underdamped avatar rotation momentum
2015-07-23 15:26:49 -07:00
Seth Alves
fb9d38bedb Merge branch 'rig' of github.com:howard-stearns/hifi into rig 2015-07-23 15:17:15 -07:00
Howard Stearns
69e776e240 Merge branch 'master' of https://github.com/highfidelity/hifi into rig 2015-07-23 15:16:44 -07:00
Seth Alves
d5400e2b9d Merge branch 'rig' of github.com:howard-stearns/hifi into rig 2015-07-23 15:14:23 -07:00
Seth Alves
1e19e46aa6 Merge branch 'master' of github.com:highfidelity/hifi into rig 2015-07-23 15:14:19 -07:00
Seth Alves
33c97a1833 get rid of _firstPersonSkeletonModel in MyAvatar. add flag in Rig for joints being dirty so Model knows when to recompute meshes 2015-07-23 15:14:10 -07:00
Howard Stearns
eea3ce4369 Make an actual rig in the test case. 2015-07-23 15:11:21 -07:00
Howard Stearns
81e0a1e629 Better name for signal. 2015-07-23 15:09:06 -07:00
Howard Stearns
9593668110 Bring animation file headers up to date. 2015-07-23 15:08:22 -07:00
ZappoMan
e6262de864 CR feedback 2015-07-23 14:56:52 -07:00
Andrew Meadows
b26f4b0c8d fix for underdamped avatar rotation momentum 2015-07-23 14:49:15 -07:00
Howard Stearns
9f8fad0b8f Merge pull request #4 from sethalves/rig
Rig
2015-07-23 16:32:56 -05:00
ZappoMan
1177ffd439 more hacking 2015-07-23 14:12:52 -07:00
ZappoMan
96e83e3ed4 remove gl_FrontMaterial 2015-07-23 14:11:28 -07:00
ZappoMan
9496b6c024 more hacking 2015-07-23 13:56:59 -07:00
ZappoMan
5774af0856 more hacking 2015-07-23 13:38:08 -07:00
ZappoMan
a0666d5e99 testing windows render bug 2015-07-23 13:17:12 -07:00
Seth Alves
4566d16402 move Model's AnimationHandles to Rig. Move a bunch of Model methods from public to protected 2015-07-23 13:03:38 -07:00
ZappoMan
91d317f964 testing windows render bug 2015-07-23 12:42:55 -07:00
samcake
fecb0e3675 Merge pull request #5398 from ZappoMan/removeTextureRescale
remove rescaling of textures
2015-07-23 11:22:38 -07:00
samcake
805e7326e0 Merge pull request #5396 from ZappoMan/deadCodeRemoval
remove non-batch versions of GeometryCache renderXYZ() methods
2015-07-23 11:11:35 -07:00
Brad Hefta-Gaub
ea7238f17b Merge pull request #5400 from jherico/homer
Preserve normals buffer during lighting resolution
2015-07-23 09:53:51 -07:00
Seth Alves
5a1c1446cd Merge branch 'rig' of github.com:howard-stearns/hifi into rig 2015-07-23 09:46:48 -07:00
Seth Alves
57eb798d63 Merge branch 'master' of github.com:highfidelity/hifi into rig 2015-07-23 09:46:41 -07:00
Bradley Austin Davis
f19800f0de Don't overwrite the normals buffer when copying the resolved lighting back to the primary FBO 2015-07-23 12:37:58 -04:00
ZappoMan
06b6c49b9a remove rescaling of textures 2015-07-23 08:56:59 -07:00
Brad Hefta-Gaub
0ec5dea532 Merge pull request #5397 from huffman/fix-model-entity-list
Fix model entity not showing up in list on creation
2015-07-23 08:54:25 -07:00
Ryan Huffman
c17a603714 Fix model entity not showing up in list on creation 2015-07-23 08:42:29 -07:00
ZappoMan
bd6534a991 remove deprecated renderBatch() 2015-07-23 08:35:03 -07:00
Andrew Meadows
6657026a12 remove cruft: legacy shapes for skeleton bones 2015-07-23 08:34:44 -07:00
Brad Hefta-Gaub
e729a87328 Merge pull request #5393 from ctrlaltdavid/20632
WL#20632 - Remove unused postLighting variable from code
2015-07-23 08:24:09 -07:00
Brad Hefta-Gaub
a27a2f601b Merge pull request #5395 from huffman/fix-ray-picking
Fix ray picking working intermittently
2015-07-23 08:15:15 -07:00
ZappoMan
c2113ea96b remove non-batch versions of GeometryCache renderXYZ() methods 2015-07-23 07:42:58 -07:00
Brad Hefta-Gaub
36f63e488c Merge pull request #5388 from birarda/assignment-deadlock
avoid entity-server node/octree deadlock on shutdown
2015-07-23 06:17:55 -07:00
Ryan Huffman
198b6cfa88 Fix ray picking working intermittently
Ray picking relies on the Application's viewFrustum which was being set
to both the main camera and mirror camera for their respective pass
while rendering. This makes sure the viewFrustum only ever holds the
    main camera. Application::_displayViewFrustum still gets updated to
    the current camera while rendering.
2015-07-23 06:17:08 -07:00