Commit graph

62 commits

Author SHA1 Message Date
Philip Rosedale
c2ef960a9e Changed horizontal field of view to a constant, made it 90 degrees 2013-06-28 16:31:59 -07:00
Andrzej Kapolka
02b881aa33 Increased the camera distance in mirror mode to avoid clipping. 2013-06-20 15:08:46 -07:00
Andrzej Kapolka
ac2b7d7f48 Fix for initial camera transition. 2013-06-07 15:20:26 -07:00
Philip Rosedale
1f0e321980 removed Oculus Manager from camera object, using _tightness = 0.0 to shutoff camera movement smoothing 2013-06-05 17:54:14 -07:00
Jeffrey Ventrella
fdfc639c23 merge 2013-05-31 13:52:22 -07:00
Jeffrey Ventrella
108ce62d1a committing latest skeleton-separation changes (more to come as Andrzej and I work on it more) 2013-05-31 11:51:03 -07:00
Andrzej Kapolka
3330b20232 More reformatting. 2013-05-30 10:33:45 -07:00
Andrzej Kapolka
fff9d1c372 Formatting. 2013-05-30 10:23:19 -07:00
Andrzej Kapolka
d6855b6430 Massive changes to orientations: use quaternions rather than Orientation
class.
2013-05-29 19:05:33 -07:00
Jeffrey Ventrella
2b31e79a0b cleanup 2013-05-26 15:23:44 -07:00
Jeffrey Ventrella
883d21a5e4 added facing other av requirement for camera shift to 1p; improved ease-in/out for camera mode shift; did some clean up on the camera code 2013-05-26 15:17:58 -07:00
Jeffrey Ventrella
3c3a3fc82e cleaning up look at code - Stephen helped find a transmission bug - fixed. 2013-05-22 13:12:11 -07:00
Andrzej Kapolka
58a9a05ef7 Merge branch 'master' of https://github.com/worklist/hifi 2013-05-17 10:17:37 -07:00
Andrzej Kapolka
3ed99f40a6 Working on support for off-axis projection. 2013-05-17 10:17:21 -07:00
Jeffrey Ventrella
ade5b7bec3 formatting changes 2013-05-17 09:52:19 -07:00
Jeffrey Ventrella
7e0877e753 cleanup 2013-05-17 08:48:54 -07:00
Jeffrey Ventrella
04828c8224 cleaned up copyright header notifications in several files 2013-05-16 12:06:36 -07:00
Jeffrey Ventrella
acda87502e more work on camera shifting between modes 2013-05-14 11:43:51 -07:00
Jeffrey Ventrella
54010d36c4 created transitions between camera modes 2013-05-13 16:53:45 -07:00
Jeffrey Ventrella
08aba4decb fixed problem of camera shifting when application starts (made camera jump to ideal position/rotation when initialized) 2013-05-11 11:48:00 -07:00
Stephen Birarda
2f9c16f495 have the oculus drive the body yaw, head pitch, and head roll 2013-05-10 10:55:26 -07:00
Stephen Birarda
cc38e4c5c4 Merge remote-tracking branch 'upstream/master' into oculus 2013-05-10 10:18:36 -07:00
Stephen Birarda
04447dfcbd drive body yaw and render pitch with oculus when connected 2013-05-10 10:17:21 -07:00
Jeffrey Ventrella
6254a6886f cleaned up camera code and improved first person mode 2013-05-09 22:11:33 -07:00
Jeffrey Ventrella
8ecfbce15e fixed some small formatting things 2013-05-09 14:00:40 -07:00
Jeffrey Ventrella
e923f5446d clean up 2013-05-09 11:22:24 -07:00
Jeffrey Ventrella
fe11d929e3 cleaned up code spacing 2013-05-07 08:43:14 -07:00
ZappoMan
5253485261 added TREE_SCALE to default camera farClip 2013-05-04 07:46:42 -07:00
Jeffrey Ventrella
b388e9a760 (1) re-designed and debugged the orientation class and cleaned up quaternion code, and fixed issues in camera and main related to yaw and camera transforms (2) improved hand-holding algorithm 2013-05-01 13:00:08 -07:00
Jeffrey Ventrella
2486b6e15c moved inline functions from Camera.h to Camera.cpp as per Stephen's request 2013-04-26 13:33:36 -07:00
Jeffrey Ventrella
86e72a90d4 working on camera view shifting from first person to third person 2013-04-25 16:31:42 -07:00
Jeffrey Ventrella
7a0ed469b8 added methods to camera class to check for when the view frustum needs to be reshaped (but the calls are not yet being made - need to make sure the right place to use it) 2013-04-25 14:25:28 -07:00
Jeffrey Ventrella
5a0a1c1cec increased YAW_MAG (faster turning), redesigned the concept of avatar position, and reset Eve's position accordingly. Also added _frustumNeedsReshape in camera in anticipation of fixing problem where setting fov doesn't reshape the frustum. 2013-04-25 13:51:20 -07:00
Jeffrey Ventrella
9a4d27c0b5 cleaned up some camera code and added some functionality for first-person view 2013-04-25 12:19:23 -07:00
tosh
349e89aaa6 integrates logging for interface 2013-04-17 19:04:10 +02:00
Jeffrey Ventrella
bd7c4273c3 tested camera orthonormals 2013-04-16 22:47:04 -07:00
ZappoMan
7a239fc7f0 Small tweaks to initial values for offset camera, so people can make sense of it 2013-04-16 20:25:08 -07:00
Jeffrey Ventrella
f766843b7a adjusted the ordering of porcessed in camera update method 2013-04-16 18:27:19 -07:00
Jeffrey Ventrella
dcd6aafb77 trying to get around git confusion 2013-04-16 15:54:20 -07:00
Jeffrey Ventrella
fc5d412e53 fixed idealYaw issue 2013-04-16 15:51:22 -07:00
ZappoMan
4f5ddb3700 fixed yaw/ideal yaw problem correctly 2013-04-16 15:46:20 -07:00
ZappoMan
edfb1501f1 fixed merge problem with shifted avatar 2013-04-16 15:41:38 -07:00
Jeffrey Ventrella
fcbf44cad9 trying to get around git confusion 2013-04-16 15:11:23 -07:00
Jeffrey Ventrella
0c85f832e6 trying to get around git confusion 2013-04-16 14:56:49 -07:00
birarda
7ef80b37be Merge pull request #55 from ZappoMan/view_frustum_work
Latest view frustum work
2013-04-16 14:53:48 -07:00
Stephen Birarda
2f5d5398b2 comment cleanup in Camera.cpp 2013-04-16 14:39:23 -07:00
ZappoMan
0ff88b882b tweaks to default Camera near clip, and camera positions in interface 2013-04-16 14:06:48 -07:00
Jeffrey Ventrella
1bef9544d9 Merge remote-tracking branch 'origin/master' 2013-04-16 13:56:45 -07:00
Jeffrey Ventrella
216cc465e7 Added idealYaw to camera and also switched ordering of gl camera rotation commands 2013-04-16 13:51:14 -07:00
Stephen Birarda
1dd21a450e Merge remote-tracking branch 'upstream/master' 2013-04-16 12:00:55 -07:00