Philip Rosedale
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c2ef960a9e
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Changed horizontal field of view to a constant, made it 90 degrees
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2013-06-28 16:31:59 -07:00 |
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Andrzej Kapolka
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02b881aa33
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Increased the camera distance in mirror mode to avoid clipping.
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2013-06-20 15:08:46 -07:00 |
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Andrzej Kapolka
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ac2b7d7f48
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Fix for initial camera transition.
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2013-06-07 15:20:26 -07:00 |
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Philip Rosedale
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1f0e321980
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removed Oculus Manager from camera object, using _tightness = 0.0 to shutoff camera movement smoothing
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2013-06-05 17:54:14 -07:00 |
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Jeffrey Ventrella
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fdfc639c23
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merge
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2013-05-31 13:52:22 -07:00 |
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Jeffrey Ventrella
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108ce62d1a
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committing latest skeleton-separation changes (more to come as Andrzej and I work on it more)
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2013-05-31 11:51:03 -07:00 |
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Andrzej Kapolka
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3330b20232
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More reformatting.
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2013-05-30 10:33:45 -07:00 |
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Andrzej Kapolka
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fff9d1c372
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Formatting.
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2013-05-30 10:23:19 -07:00 |
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Andrzej Kapolka
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d6855b6430
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Massive changes to orientations: use quaternions rather than Orientation
class.
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2013-05-29 19:05:33 -07:00 |
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Jeffrey Ventrella
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2b31e79a0b
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cleanup
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2013-05-26 15:23:44 -07:00 |
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Jeffrey Ventrella
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883d21a5e4
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added facing other av requirement for camera shift to 1p; improved ease-in/out for camera mode shift; did some clean up on the camera code
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2013-05-26 15:17:58 -07:00 |
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Jeffrey Ventrella
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3c3a3fc82e
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cleaning up look at code - Stephen helped find a transmission bug - fixed.
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2013-05-22 13:12:11 -07:00 |
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Andrzej Kapolka
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58a9a05ef7
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Merge branch 'master' of https://github.com/worklist/hifi
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2013-05-17 10:17:37 -07:00 |
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Andrzej Kapolka
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3ed99f40a6
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Working on support for off-axis projection.
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2013-05-17 10:17:21 -07:00 |
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Jeffrey Ventrella
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ade5b7bec3
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formatting changes
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2013-05-17 09:52:19 -07:00 |
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Jeffrey Ventrella
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7e0877e753
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cleanup
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2013-05-17 08:48:54 -07:00 |
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Jeffrey Ventrella
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04828c8224
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cleaned up copyright header notifications in several files
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2013-05-16 12:06:36 -07:00 |
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Jeffrey Ventrella
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acda87502e
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more work on camera shifting between modes
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2013-05-14 11:43:51 -07:00 |
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Jeffrey Ventrella
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54010d36c4
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created transitions between camera modes
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2013-05-13 16:53:45 -07:00 |
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Jeffrey Ventrella
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08aba4decb
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fixed problem of camera shifting when application starts (made camera jump to ideal position/rotation when initialized)
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2013-05-11 11:48:00 -07:00 |
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Stephen Birarda
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2f9c16f495
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have the oculus drive the body yaw, head pitch, and head roll
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2013-05-10 10:55:26 -07:00 |
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Stephen Birarda
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cc38e4c5c4
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Merge remote-tracking branch 'upstream/master' into oculus
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2013-05-10 10:18:36 -07:00 |
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Stephen Birarda
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04447dfcbd
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drive body yaw and render pitch with oculus when connected
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2013-05-10 10:17:21 -07:00 |
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Jeffrey Ventrella
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6254a6886f
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cleaned up camera code and improved first person mode
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2013-05-09 22:11:33 -07:00 |
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Jeffrey Ventrella
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8ecfbce15e
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fixed some small formatting things
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2013-05-09 14:00:40 -07:00 |
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Jeffrey Ventrella
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e923f5446d
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clean up
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2013-05-09 11:22:24 -07:00 |
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Jeffrey Ventrella
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fe11d929e3
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cleaned up code spacing
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2013-05-07 08:43:14 -07:00 |
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ZappoMan
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5253485261
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added TREE_SCALE to default camera farClip
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2013-05-04 07:46:42 -07:00 |
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Jeffrey Ventrella
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b388e9a760
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(1) re-designed and debugged the orientation class and cleaned up quaternion code, and fixed issues in camera and main related to yaw and camera transforms (2) improved hand-holding algorithm
|
2013-05-01 13:00:08 -07:00 |
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Jeffrey Ventrella
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2486b6e15c
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moved inline functions from Camera.h to Camera.cpp as per Stephen's request
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2013-04-26 13:33:36 -07:00 |
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Jeffrey Ventrella
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86e72a90d4
|
working on camera view shifting from first person to third person
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2013-04-25 16:31:42 -07:00 |
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Jeffrey Ventrella
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7a0ed469b8
|
added methods to camera class to check for when the view frustum needs to be reshaped (but the calls are not yet being made - need to make sure the right place to use it)
|
2013-04-25 14:25:28 -07:00 |
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Jeffrey Ventrella
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5a0a1c1cec
|
increased YAW_MAG (faster turning), redesigned the concept of avatar position, and reset Eve's position accordingly. Also added _frustumNeedsReshape in camera in anticipation of fixing problem where setting fov doesn't reshape the frustum.
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2013-04-25 13:51:20 -07:00 |
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Jeffrey Ventrella
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9a4d27c0b5
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cleaned up some camera code and added some functionality for first-person view
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2013-04-25 12:19:23 -07:00 |
|
tosh
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349e89aaa6
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integrates logging for interface
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2013-04-17 19:04:10 +02:00 |
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Jeffrey Ventrella
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bd7c4273c3
|
tested camera orthonormals
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2013-04-16 22:47:04 -07:00 |
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ZappoMan
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7a239fc7f0
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Small tweaks to initial values for offset camera, so people can make sense of it
|
2013-04-16 20:25:08 -07:00 |
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Jeffrey Ventrella
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f766843b7a
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adjusted the ordering of porcessed in camera update method
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2013-04-16 18:27:19 -07:00 |
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Jeffrey Ventrella
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dcd6aafb77
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trying to get around git confusion
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2013-04-16 15:54:20 -07:00 |
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Jeffrey Ventrella
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fc5d412e53
|
fixed idealYaw issue
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2013-04-16 15:51:22 -07:00 |
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ZappoMan
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4f5ddb3700
|
fixed yaw/ideal yaw problem correctly
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2013-04-16 15:46:20 -07:00 |
|
ZappoMan
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edfb1501f1
|
fixed merge problem with shifted avatar
|
2013-04-16 15:41:38 -07:00 |
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Jeffrey Ventrella
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fcbf44cad9
|
trying to get around git confusion
|
2013-04-16 15:11:23 -07:00 |
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Jeffrey Ventrella
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0c85f832e6
|
trying to get around git confusion
|
2013-04-16 14:56:49 -07:00 |
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birarda
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7ef80b37be
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Merge pull request #55 from ZappoMan/view_frustum_work
Latest view frustum work
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2013-04-16 14:53:48 -07:00 |
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Stephen Birarda
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2f5d5398b2
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comment cleanup in Camera.cpp
|
2013-04-16 14:39:23 -07:00 |
|
ZappoMan
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0ff88b882b
|
tweaks to default Camera near clip, and camera positions in interface
|
2013-04-16 14:06:48 -07:00 |
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Jeffrey Ventrella
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1bef9544d9
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Merge remote-tracking branch 'origin/master'
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2013-04-16 13:56:45 -07:00 |
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Jeffrey Ventrella
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216cc465e7
|
Added idealYaw to camera and also switched ordering of gl camera rotation commands
|
2013-04-16 13:51:14 -07:00 |
|
Stephen Birarda
|
1dd21a450e
|
Merge remote-tracking branch 'upstream/master'
|
2013-04-16 12:00:55 -07:00 |
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