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Increased the camera distance in mirror mode to avoid clipping.
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@ -22,7 +22,7 @@ const float CAMERA_THIRD_PERSON_MODE_DISTANCE = 1.5f;
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const float CAMERA_THIRD_PERSON_MODE_TIGHTNESS = 8.0f;
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const float CAMERA_MIRROR_MODE_UP_SHIFT = 0.0f;
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const float CAMERA_MIRROR_MODE_DISTANCE = 0.2f;
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const float CAMERA_MIRROR_MODE_DISTANCE = 0.3f;
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const float CAMERA_MIRROR_MODE_TIGHTNESS = 100.0f;
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Camera::Camera() {
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