Howard Stearns
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4e298d815d
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Add the joint mapping necessary for playing animations in the rig.
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2015-07-24 14:07:32 -07:00 |
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Seth Alves
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d5400e2b9d
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Merge branch 'rig' of github.com:howard-stearns/hifi into rig
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2015-07-23 15:14:23 -07:00 |
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Seth Alves
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33c97a1833
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get rid of _firstPersonSkeletonModel in MyAvatar. add flag in Rig for joints being dirty so Model knows when to recompute meshes
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2015-07-23 15:14:10 -07:00 |
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Howard Stearns
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9593668110
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Bring animation file headers up to date.
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2015-07-23 15:08:22 -07:00 |
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Seth Alves
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4566d16402
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move Model's AnimationHandles to Rig. Move a bunch of Model methods from public to protected
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2015-07-23 13:03:38 -07:00 |
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Seth Alves
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ee334ff826
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JointStates are owned by Rig objects. Model, FaceModel, SkeletonModel call into their Rig pointer to access JointStates.
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2015-07-22 18:43:10 -07:00 |
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Seth Alves
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7c8d52cbd1
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back out some changes to Model.cpp, change how rig pointer is delivered to model initilizer
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2015-07-22 13:41:31 -07:00 |
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Seth Alves
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abfe60aa20
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whenever Model class uses _jointState, use the Rig version if there is a Rig.
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2015-07-20 18:31:42 -07:00 |
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Seth Alves
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bcd6b30ec3
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move AnimationHandle from render-utils to animation. give Rig some jointstates and animation lists
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2015-07-17 13:31:48 -07:00 |
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Howard Stearns
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5312993e56
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Hmm, last was missing some emptiness.
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2015-07-15 15:30:34 -07:00 |
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Howard Stearns
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bbb5f832a2
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Empty Rig.
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2015-07-15 15:11:16 -07:00 |
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