Commit graph

624 commits

Author SHA1 Message Date
Brad Hefta-Gaub
3dfb5030c5 Merge pull request #3175 from Barnold1953/OculusSDK
Two new example scripts
2014-07-16 12:02:37 -07:00
Atlante45
60f242118e Code cleanup 2014-07-16 11:52:12 -07:00
barnold1953
77b2dd695d fixed header 2014-07-16 11:34:31 -07:00
Atlante45
f960b4fff3 new windows JS interface 2014-07-16 11:32:18 -07:00
barnold1953
4483c7dc6b Merge branch 'master' of https://github.com/highfidelity/hifi into OculusSDK 2014-07-16 11:24:32 -07:00
barnold1953
8b911c3e2c Finished up basic falling sand example script 2014-07-16 11:21:58 -07:00
barnold1953
f6a184fc2b Bug fixes in fallingSand 2014-07-16 11:10:59 -07:00
barnold1953
b339e9c2af Added getVoxelEnclosingPointBlocking and improved sand script 2014-07-15 11:44:59 -07:00
TonyPeng
4cea4d2838 Resolve upstrem conflict 2014-07-15 10:33:22 -07:00
Brad Hefta-Gaub
12f8cfbb67 Merge pull request #3167 from Atlante45/typed_arrays
Typed arrays
2014-07-15 08:31:02 -07:00
barnold1953
4991bf37a2 Added a brush for the voxel sand script 2014-07-14 17:54:34 -07:00
barnold1953
13960cd645 Basic falling sand script 2014-07-14 16:16:07 -07:00
TonyPeng
afc573b248 Took out debug print 2014-07-14 15:08:29 -07:00
TonyPeng
1aa20dff60 Expose light directions and colors for the avatar list in AvatarManager. Light parameter changes within the script will effect all the avatars currently in AvatarManager. 2014-07-14 13:59:57 -07:00
Atlante45
afa43a9d7e Fix win build fail 2014-07-14 11:06:10 -07:00
Philip Rosedale
2d4194cae5 fixes per review, clap animation requires double-tap to start 2014-07-13 23:33:02 -07:00
Atlante45
6d4bb0f4fd Added Uint8ClampedArray 2014-07-11 18:27:26 -07:00
Atlante45
5a8569fcd5 Handling NaN values for floats 2014-07-11 17:46:07 -07:00
barnold1953
829918e6c0 Added grenadeLauncher.js to examples. Sorry in advance for any damage 2014-07-11 17:23:13 -07:00
Atlante45
75573a4c06 Added exception checking to unit tests 2014-07-11 16:23:50 -07:00
Atlante45
d456adff1d Merge branch 'master' of https://github.com/highfidelity/hifi into typed_arrays 2014-07-11 12:44:53 -07:00
Brad Hefta-Gaub
56a6cb9184 Merge pull request #3160 from Atlante45/sitting_improvments
Sitting improvments
2014-07-11 11:48:42 -07:00
Atlante45
e067a013a0 Made sitting point more consistant 2014-07-11 11:22:38 -07:00
Atlante45
a9ceec4627 Switched sit.js spheres to billboards 2014-07-11 10:50:46 -07:00
Atlante45
2347bd7eed Sitting position persists between sessions 2014-07-11 10:47:48 -07:00
Atlante45
02c951fba5 Added bunch of Typed arrays unit tests 2014-07-10 18:34:17 -07:00
Atlante45
ff378b60ac Added functionnalities to JS UnitTests 2014-07-10 18:33:24 -07:00
barnold1953
6e92beeb1c Merge branch 'master' of https://github.com/highfidelity/hifi into OculusSDK
Conflicts:
	interface/src/Application.cpp
	interface/src/ui/ApplicationOverlay.h
2014-07-09 16:32:02 -07:00
Andrzej Kapolka
af6704a83c Merge pull request #3134 from wdings23/light_and_haze
Added local lights to avatar. Added haze to voxel.
2014-07-09 16:07:20 -07:00
Stephen Birarda
33e42ae272 Merge pull request #3149 from birarda/master
add two new concert cameras to examples
2014-07-09 15:51:56 -07:00
Stephen Birarda
d412e21008 add two new concert cameras to examples 2014-07-09 15:51:37 -07:00
TonyPeng
ef4b95c6e0 Merged from master. Get rid of redundant GL fog states. Moved local light parameters to shader uniform arrays. 2014-07-09 13:27:42 -07:00
TonyPeng
56eadcb0dc Get rid of redundant GL calls for fog. Enable and disable fog during rendering stage of voxels. Moved the local light parameters to shader uniform arrays. 2014-07-09 12:05:34 -07:00
Atlante45
a76ebae771 Added typed array unit test 2014-07-09 10:28:50 -07:00
Atlante45
49302b2340 Merge branch 'master' of https://github.com/highfidelity/hifi into typed_arrays 2014-07-09 09:49:34 -07:00
Philip Rosedale
b2912552f6 switched to better sounds for clapping 2014-07-08 21:00:02 -07:00
barnold1953
b5a9f50ae7 Merge branch 'master' of https://github.com/highfidelity/hifi into OculusSDK 2014-07-08 17:15:35 -07:00
Philip Rosedale
40ad03dbf5 Another improvement to clapping to match animation pace with keystrokes 2014-07-08 14:53:41 -07:00
Philip Rosedale
e75b9dc832 Merge branch 'master' of https://github.com/worklist/hifi 2014-07-08 11:43:45 -07:00
Philip Rosedale
0e117966f7 better clapping 2014-07-08 11:43:06 -07:00
TonyPeng
34e973c516 Merge branch 'master' of https://github.com/highfidelity/hifi into light_and_haze
Merge in from highfidelity.
2014-07-08 10:37:46 -07:00
TonyPeng
1baa187a66 add javascript example for changing avatar's local lights. 2014-07-08 10:37:42 -07:00
Clément Brisset
4f756c31f2 Merge pull request #3133 from huffman/19819
Code Review for Job #19819
2014-07-08 10:07:26 -07:00
Atlante45
05d74e2bb1 Added ArrayBuffer unit tests 2014-07-07 18:59:57 -07:00
barnold1953
ba997334ff Merge branch 'master' of https://github.com/highfidelity/hifi into OculusSDK 2014-07-03 16:10:26 -07:00
barnold1953
bf2959675f First pass at laser oculus UI pointer 2014-07-03 16:09:54 -07:00
Philip Rosedale
a25c08a1b7 Merge branch 'master' of https://github.com/worklist/hifi 2014-07-03 14:08:19 -07:00
ZappoMan
59e8a98412 added example script 2014-07-03 12:05:18 -07:00
Ryan Huffman
9ae65e4439 Update locationsMenu.js to use backgroundColor 2014-06-30 12:06:50 -07:00
Philip Rosedale
370540cc33 squeezeHands uses different animation on clench/release 2014-06-28 13:00:51 -07:00