Brad Hefta-Gaub
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3dfb5030c5
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Merge pull request #3175 from Barnold1953/OculusSDK
Two new example scripts
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2014-07-16 12:02:37 -07:00 |
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Atlante45
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60f242118e
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Code cleanup
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2014-07-16 11:52:12 -07:00 |
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barnold1953
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77b2dd695d
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fixed header
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2014-07-16 11:34:31 -07:00 |
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Atlante45
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f960b4fff3
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new windows JS interface
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2014-07-16 11:32:18 -07:00 |
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barnold1953
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4483c7dc6b
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Merge branch 'master' of https://github.com/highfidelity/hifi into OculusSDK
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2014-07-16 11:24:32 -07:00 |
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barnold1953
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8b911c3e2c
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Finished up basic falling sand example script
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2014-07-16 11:21:58 -07:00 |
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barnold1953
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f6a184fc2b
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Bug fixes in fallingSand
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2014-07-16 11:10:59 -07:00 |
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barnold1953
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b339e9c2af
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Added getVoxelEnclosingPointBlocking and improved sand script
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2014-07-15 11:44:59 -07:00 |
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TonyPeng
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4cea4d2838
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Resolve upstrem conflict
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2014-07-15 10:33:22 -07:00 |
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Brad Hefta-Gaub
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12f8cfbb67
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Merge pull request #3167 from Atlante45/typed_arrays
Typed arrays
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2014-07-15 08:31:02 -07:00 |
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barnold1953
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4991bf37a2
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Added a brush for the voxel sand script
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2014-07-14 17:54:34 -07:00 |
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barnold1953
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13960cd645
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Basic falling sand script
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2014-07-14 16:16:07 -07:00 |
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TonyPeng
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afc573b248
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Took out debug print
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2014-07-14 15:08:29 -07:00 |
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TonyPeng
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1aa20dff60
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Expose light directions and colors for the avatar list in AvatarManager. Light parameter changes within the script will effect all the avatars currently in AvatarManager.
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2014-07-14 13:59:57 -07:00 |
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Atlante45
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afa43a9d7e
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Fix win build fail
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2014-07-14 11:06:10 -07:00 |
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Philip Rosedale
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2d4194cae5
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fixes per review, clap animation requires double-tap to start
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2014-07-13 23:33:02 -07:00 |
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Atlante45
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6d4bb0f4fd
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Added Uint8ClampedArray
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2014-07-11 18:27:26 -07:00 |
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Atlante45
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5a8569fcd5
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Handling NaN values for floats
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2014-07-11 17:46:07 -07:00 |
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barnold1953
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829918e6c0
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Added grenadeLauncher.js to examples. Sorry in advance for any damage
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2014-07-11 17:23:13 -07:00 |
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Atlante45
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75573a4c06
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Added exception checking to unit tests
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2014-07-11 16:23:50 -07:00 |
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Atlante45
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d456adff1d
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Merge branch 'master' of https://github.com/highfidelity/hifi into typed_arrays
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2014-07-11 12:44:53 -07:00 |
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Brad Hefta-Gaub
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56a6cb9184
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Merge pull request #3160 from Atlante45/sitting_improvments
Sitting improvments
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2014-07-11 11:48:42 -07:00 |
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Atlante45
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e067a013a0
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Made sitting point more consistant
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2014-07-11 11:22:38 -07:00 |
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Atlante45
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a9ceec4627
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Switched sit.js spheres to billboards
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2014-07-11 10:50:46 -07:00 |
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Atlante45
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2347bd7eed
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Sitting position persists between sessions
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2014-07-11 10:47:48 -07:00 |
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Atlante45
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02c951fba5
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Added bunch of Typed arrays unit tests
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2014-07-10 18:34:17 -07:00 |
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Atlante45
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ff378b60ac
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Added functionnalities to JS UnitTests
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2014-07-10 18:33:24 -07:00 |
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barnold1953
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6e92beeb1c
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Merge branch 'master' of https://github.com/highfidelity/hifi into OculusSDK
Conflicts:
interface/src/Application.cpp
interface/src/ui/ApplicationOverlay.h
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2014-07-09 16:32:02 -07:00 |
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Andrzej Kapolka
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af6704a83c
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Merge pull request #3134 from wdings23/light_and_haze
Added local lights to avatar. Added haze to voxel.
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2014-07-09 16:07:20 -07:00 |
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Stephen Birarda
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33e42ae272
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Merge pull request #3149 from birarda/master
add two new concert cameras to examples
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2014-07-09 15:51:56 -07:00 |
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Stephen Birarda
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d412e21008
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add two new concert cameras to examples
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2014-07-09 15:51:37 -07:00 |
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TonyPeng
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ef4b95c6e0
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Merged from master. Get rid of redundant GL fog states. Moved local light parameters to shader uniform arrays.
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2014-07-09 13:27:42 -07:00 |
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TonyPeng
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56eadcb0dc
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Get rid of redundant GL calls for fog. Enable and disable fog during rendering stage of voxels. Moved the local light parameters to shader uniform arrays.
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2014-07-09 12:05:34 -07:00 |
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Atlante45
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a76ebae771
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Added typed array unit test
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2014-07-09 10:28:50 -07:00 |
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Atlante45
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49302b2340
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Merge branch 'master' of https://github.com/highfidelity/hifi into typed_arrays
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2014-07-09 09:49:34 -07:00 |
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Philip Rosedale
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b2912552f6
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switched to better sounds for clapping
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2014-07-08 21:00:02 -07:00 |
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barnold1953
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b5a9f50ae7
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Merge branch 'master' of https://github.com/highfidelity/hifi into OculusSDK
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2014-07-08 17:15:35 -07:00 |
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Philip Rosedale
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40ad03dbf5
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Another improvement to clapping to match animation pace with keystrokes
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2014-07-08 14:53:41 -07:00 |
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Philip Rosedale
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e75b9dc832
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Merge branch 'master' of https://github.com/worklist/hifi
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2014-07-08 11:43:45 -07:00 |
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Philip Rosedale
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0e117966f7
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better clapping
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2014-07-08 11:43:06 -07:00 |
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TonyPeng
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34e973c516
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Merge branch 'master' of https://github.com/highfidelity/hifi into light_and_haze
Merge in from highfidelity.
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2014-07-08 10:37:46 -07:00 |
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TonyPeng
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1baa187a66
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add javascript example for changing avatar's local lights.
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2014-07-08 10:37:42 -07:00 |
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Clément Brisset
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4f756c31f2
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Merge pull request #3133 from huffman/19819
Code Review for Job #19819
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2014-07-08 10:07:26 -07:00 |
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Atlante45
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05d74e2bb1
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Added ArrayBuffer unit tests
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2014-07-07 18:59:57 -07:00 |
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barnold1953
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ba997334ff
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Merge branch 'master' of https://github.com/highfidelity/hifi into OculusSDK
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2014-07-03 16:10:26 -07:00 |
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barnold1953
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bf2959675f
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First pass at laser oculus UI pointer
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2014-07-03 16:09:54 -07:00 |
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Philip Rosedale
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a25c08a1b7
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Merge branch 'master' of https://github.com/worklist/hifi
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2014-07-03 14:08:19 -07:00 |
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ZappoMan
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59e8a98412
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added example script
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2014-07-03 12:05:18 -07:00 |
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Ryan Huffman
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9ae65e4439
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Update locationsMenu.js to use backgroundColor
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2014-06-30 12:06:50 -07:00 |
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Philip Rosedale
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370540cc33
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squeezeHands uses different animation on clench/release
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2014-06-28 13:00:51 -07:00 |
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