Andrew Meadows
74633ca8c8
Merge pull request #7522 from ZappoMan/optimizeFindZones
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optimize checkEnterLeaveEntities() to do distance check and stationary checks less frequently
2016-03-31 10:14:32 -07:00
Brad Hefta-Gaub
a7f93aa75c
Merge pull request #7519 from zzmp/fix/avatar-crash
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Fix crash from updating/resetting avatar
2016-03-30 21:31:17 -07:00
Brad Hefta-Gaub
b76f8509aa
Merge branch 'master' of https://github.com/highfidelity/hifi into optimizeFindZones
2016-03-30 19:29:28 -07:00
Brad Hefta-Gaub
28978c8adb
optimize checkEnterLeaveEntities() to do distance check and stationary checks less frequently
2016-03-30 17:49:30 -07:00
Brad Hefta-Gaub
f0cc8c0dd3
Merge pull request #7491 from jherico/oculus_release
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Update to latest Oculus SDK, add input device support
2016-03-30 17:42:32 -07:00
Brad Hefta-Gaub
4a1e82892a
Merge pull request #7494 from sethalves/use-local-scripts
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Use local scripts
2016-03-30 15:46:32 -07:00
Seth Alves
92981a6660
Merge pull request #7503 from sethalves/lock-tree-before-moving-av-children
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lock entity-tree before moving entity-children of avatars
2016-03-30 15:05:38 -07:00
Zach Pomerantz
b6bf392f94
Defer avatar URL change to render thread
2016-03-30 14:39:35 -07:00
Seth Alves
bb43347599
Merge branch 'master' of github.com:highfidelity/hifi into use-local-scripts
2016-03-30 13:33:59 -07:00
Brad Davis
f569cbf70e
Add debugging output, fix timewarp
2016-03-30 10:40:32 -07:00
Brad Hefta-Gaub
d99dcf5450
Merge pull request #7487 from hyperlogic/tony/animated-culling
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Improved render bounding boxes for animated models
2016-03-30 09:27:43 -07:00
Brad Hefta-Gaub
6fdedb8f34
Merge pull request #7508 from howard-stearns/import-export-parents
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Make export/import and copy/paste be parent/child-clean.
2016-03-30 09:06:33 -07:00
Brad Hefta-Gaub
c64b2bb236
Merge pull request #7495 from Atlante45/fix/audio-client
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Fix crash in Audio Client
2016-03-30 09:00:07 -07:00
howard-stearns
5381be6902
Whitespace
2016-03-29 17:06:19 -07:00
howard-stearns
4ebf816166
cleanup
2016-03-29 16:17:19 -07:00
Seth Alves
537c6fa3c6
fix indentation
2016-03-29 15:39:42 -07:00
howard-stearns
bcb729eac2
Abstract out globalizeProperties.
2016-03-29 15:21:06 -07:00
Seth Alves
9d8e01f2a5
lock entity-tree before moving entity-children of avatars
2016-03-29 15:01:23 -07:00
howard-stearns
4a28dadae5
Working, but not cleaned up.
2016-03-29 13:26:50 -07:00
Anthony J. Thibault
a2c520a74a
ModelOverlay: use a shared_ptr<Model> not a model member
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This is necessary for shared_ptr and weak_ptr to work for Models contained within a ModelOverlay.
2016-03-29 10:47:26 -07:00
Seth Alves
b88770228e
convert running-scripts window to use local script files
2016-03-29 10:40:56 -07:00
howard-stearns
3f18e0cd09
Merge branch 'master' of https://github.com/highfidelity/hifi into import-export-parents
2016-03-29 09:20:07 -07:00
Howard Stearns
5db1c33e4d
kill offsets
2016-03-29 09:18:29 -07:00
Eric Levin
830d08c385
Merge pull request #7498 from Atlante45/fix/import-entities
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Make svo loading use ResourceManager
2016-03-29 08:09:47 -07:00
Anthony J. Thibault
940f3e636d
Merge branch 'master' into tony/animated-culling
2016-03-28 19:58:38 -07:00
Anthony J. Thibault
115fd607a0
Address performance issues introduced with this PR.
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* Prevent clusterMatrices from being invalidated and re-computed in each updateItem lambda.
We do this by not setting _model->_needsUpdateClusterMatrices = true;
* Prevent redundant work if Model::enqueueLocationChange is called multiple times per frame.
We do this by introducing a preRenderLambdas map in the Application class.
Instead of adding work directly to the scene PendingChanges queue Model::enqueueLocationChange
adds a lambda to the Application preRenderLambdas map. The Application ensures that only one lambda will
be invoked for each model per frame.
2016-03-28 19:47:30 -07:00
Atlante45
807698f0bb
Make svo loading use ResourceManager
2016-03-28 18:07:48 -07:00
howard-stearns
1b3d9d7ab6
Merge branch 'master' of https://github.com/highfidelity/hifi into import-export-parents
2016-03-28 16:59:20 -07:00
Atlante45
238131014b
Fix avatar manager naming
2016-03-28 15:00:36 -07:00
Atlante45
92ef8cafb1
Make sure pos/rot getters don't crash
2016-03-28 14:37:06 -07:00
Zach Pomerantz
2de94e672b
Merge branch 'master' of github.com:highfidelity/hifi into feat/geocaching
2016-03-28 14:08:30 -07:00
howard-stearns
d07967d6d8
Merge branch 'master' of https://github.com/highfidelity/hifi into import-export-parents
2016-03-28 14:02:20 -07:00
Brad Hefta-Gaub
7396fa1cc3
Merge pull request #7493 from zzmp/fix/plugin-check
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Default to desktop when display plugins fail to load
2016-03-28 13:49:58 -07:00
howard-stearns
c6347eb92a
checkpoint for debugging/comparing edit.js
2016-03-28 13:39:43 -07:00
Zach Pomerantz
7bcef1d319
Fallback display to last, then desktop
2016-03-28 12:54:38 -07:00
Zach Pomerantz
37a725b06d
Fallback to desktop if display plugin fails
2016-03-28 12:12:52 -07:00
Brad Davis
ae82298e1b
Working on the App JS <-> HTML JS communication
2016-03-28 10:09:22 -07:00
Anthony J. Thibault
49a4d104a6
Minimize diff with master
2016-03-26 13:27:05 -07:00
Anthony J. Thibault
bf433487fa
Dynamic bound update for skinned mesh
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* Use all cluster matrices to compute bound for skinned mesh.
This is far less expensive then doing per-vertex work, but it's not free, for avatars especially.
* Remove skinnedMeshBound, compute it instead.
* Compute clusterMatrices in render update, because we need them to update bounds.
2016-03-26 12:22:02 -07:00
Anthony J. Thibault
b4e70d9101
WIP: checkpoint
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* bug fix in AABox::operator+=
* added AABox::emiggen
* Avatar now has a default bound for it's skinned mesh.
* WIP: AABox tests; NEED MORE
* Model: split collision and model mesh render items.
Because ModelMeshRenderItems need special handling to update bounds for animated joints.
* Model: dynamically update the bound for rigidly bound animated meshes
* Rig: added access to geometryToRigTransform
* RenderableModelEntityItem: try to update bounds for skinned mesh to be the entity dimentions (this doesn't seem to be working)
* Geometry.cpp: removed unused bounds parameter in evalPartBounds
* ModelMeshPartPayload: bounds updating
* non-animated: use existing _localBound
* rigid bound mesh: use _localBound transformed by clusterMatrix joint transform
* fully skinned mesh: use _skinnedMeshBound provided by the application.
2016-03-25 21:29:20 -07:00
Brad Hefta-Gaub
f7e6f60e87
one more crack at fixing false deadlock
2016-03-25 19:04:01 -07:00
Brad Hefta-Gaub
9a66d779ae
Merge pull request #7463 from zzmp/guard/bugsplat-2177
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Guard against lack of GL support to avoid crash
2016-03-25 16:31:14 -07:00
Philip Rosedale
44c6f81c0f
Merge pull request #7457 from ZappoMan/reduceFalsePositiveDeadlocks
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make the deadlock watchdog more generous
2016-03-25 16:10:37 -07:00
Zach Pomerantz
9f8848e833
Log on first login
2016-03-25 15:07:14 -07:00
Brad Hefta-Gaub
fe31be71eb
protect against unexpected rollover
2016-03-25 14:59:43 -07:00
Zach Pomerantz
b252139704
LMK when running with old GL version
2016-03-25 14:42:58 -07:00
Alan Z
cffbc2e1a4
Merge pull request #7478 from birarda/new-icons
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replace interface/server-console icons with new set from Alan
2016-03-25 13:17:58 -07:00
Brad Hefta-Gaub
541c1e5c6f
Merge branch 'master' of https://github.com/highfidelity/hifi into reduceFalsePositiveDeadlocks
2016-03-25 13:03:31 -07:00
Brad Hefta-Gaub
941821e2c7
add some extra debugging at deadlock detection to explain unreasonable numbers
2016-03-25 12:17:24 -07:00
Zach Pomerantz
c5e5195db1
Merge branch 'master' of github.com:highfidelity/hifi into feat/geocaching
2016-03-25 12:07:00 -07:00