Alan Z
6a2ee8c632
Change tablet model's screen
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Changed the texture for the model's screen to say: "Loading... If nothing happens shortly, re-open tablet"
2017-10-18 10:54:18 -07:00
Stephen Birarda
1fb7b0df7a
re-bake new default avatar to compress mesh
2017-10-09 10:57:34 -07:00
Stephen Birarda
78c5e84140
update to re-baked hipsFixed avatar
2017-10-09 10:33:35 -07:00
Stephen Birarda
198dbf83c3
fix name in mannequin FST
2017-10-09 10:33:34 -07:00
Stephen Birarda
429e037534
fix path to mannequin FBX from FST
2017-10-09 10:33:34 -07:00
Stephen Birarda
72b23a0fbb
update default avatar to be better with oculus grab triggers
2017-10-09 10:33:34 -07:00
Stephen Birarda
8bc7ce6357
put back defaultAvatar_full.fst mode to 644
2017-06-09 13:55:57 -07:00
Stephen Birarda
0b05774059
change default avatar to new baked mannequin
2017-06-01 17:12:29 -07:00
Ryan Huffman
8b6dd2a835
Change default avatar to ball and stick avatar
2017-04-04 09:39:06 -07:00
Seth Alves
e2b1f4b2ab
include tablet fbx with interface distribution rather than get it from s3
2017-01-26 10:20:46 -08:00
Dante Ruiz
1e7e4576cc
comparing with ID instead of strings
2017-01-19 16:38:55 -08:00
Seth Alves
756d96c368
fix search ray getting left on. started adding stylus models
2017-01-16 07:46:12 -08:00
Ryan Huffman
8325c96c0c
Update oculus hand controller tip labels
2016-12-20 18:01:53 -08:00
Ryan Huffman
0b2f60fb27
Update tutorial to use new trigger configuration for touch
2016-12-20 18:01:53 -08:00
Ryan Huffman
188bf600d1
Fix oculus touch labels in tutorial
2016-12-16 15:05:17 -08:00
Ryan Huffman
46251e805a
Update oculus touch labels to be emissive
2016-12-16 15:05:17 -08:00
Ryan Huffman
46f5494af8
Fix emissive channel on touch models
2016-12-16 15:05:17 -08:00
Ryan Huffman
a1fea65aa5
Update right joystick mesh
2016-12-16 15:05:17 -08:00
Ryan Huffman
3df1819086
Fix right touch joystick
2016-12-16 15:05:17 -08:00
Ryan Huffman
cde558fb94
Update touch controller tips
2016-12-16 15:05:17 -08:00
Ryan Huffman
674bbe7de5
Add touch controller support to ControllerDisplay
2016-12-16 15:05:17 -08:00
Atlante45
8ebe92487a
Update being of light model
2016-10-28 14:56:36 -07:00
Anthony J. Thibault
2193c5faad
Integrated controller display from tutorial scripts + assets
2016-10-20 18:24:58 -07:00
Stephen Birarda
132d9c3486
replace the default avatar with the being of light
2016-04-22 13:48:30 -07:00
Anthony J. Thibault
506033a5d8
Remove old avatar-animation.json
2016-04-19 16:14:26 -07:00
Anthony J. Thibault
87cba810a7
remove away states from avatar-animation.json
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away.js: prefetch the kneel animation, so it is available when we need it.
2016-04-12 15:37:31 -07:00
Leonardo Murillo
946a292cfb
Updating defaultAvatar_full.fbx to fixed version
2016-04-01 11:49:45 -06:00
Anthony J. Thibault
d24a024726
MyAvatar: added standing and run landing animations
2016-02-05 17:53:50 -08:00
Anthony J. Thibault
8ca8550f26
MyAvatar: Standing Takeoff and In-Air Animations
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Now there are two sets of of jump takeoff and in-air animations.
* Run - Used when the character jumps or falls with a small forward velocity.
* Standing - Used when the character jumps or falls in-place or backward.
CharacterController
* increased takeoff duration to 250 ms
* increased takeoff to fly duration to 1100 ms
* added standing jump and in-air animations
* added 250 milisecond delay between ground and hover, to prevent going into hover when walking over cracks.
* take-off to in-air transitions now use the new snapshotPrev interp type for a smoother tweening.
2016-02-04 17:56:07 -08:00
Anthony J. Thibault
656608e2ff
Fixes for away.js
2016-02-02 12:08:52 -08:00
Anthony J. Thibault
2936811484
Added takeoff animation, WIP
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Character controller still has some jump/in-air bugs.
2016-02-02 11:26:15 -08:00
Anthony J. Thibault
e9fd439ffd
Added inAir animations
2016-02-02 11:23:46 -08:00
Anthony J. Thibault
d743ea2c9b
Changed urls from s3-us-west-1 to hifi-content.s3
2016-01-28 14:20:10 -08:00
Anthony J. Thibault
8710029604
Changed urls to http and updated hand poses.
2016-01-28 14:12:52 -08:00
Anthony J. Thibault
4e4627d039
avatar-animation.json: Updated standard animations
2016-01-27 17:08:49 -08:00
Anthony J. Thibault
7af20e90c8
Hooked up fly animation to json and Rig
2016-01-22 13:47:09 -08:00
Anthony J. Thibault
90516d95f2
Updated animations for left hand grasp
2016-01-14 16:22:58 -08:00
Anthony J. Thibault
51d678670d
Updated grab animations for right hand
2016-01-14 12:57:30 -08:00
Anthony J. Thibault
c267d672d2
Updated hand grab animations
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Left hand is old squeeze hands poses
Right hand is new hydra grasp poses
2016-01-14 08:57:27 -08:00
Anthony J. Thibault
75b3523c33
Simplify grab animation logic
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Moved all animation control out of the handControllerGrab.js script and back into
squeezeHands.js
Deleted old hydra/squeezeHands.js to avoid confusion.
Added new sqeezeHands.js script to the default scripts.
2016-01-13 17:57:51 -08:00
Anthony J. Thibault
fee6bda721
Updated hand animation references.
2016-01-12 12:18:26 -08:00
Anthony J. Thibault
b44ae3a197
avatar-animation.json: Updated right hand grasp animations
2016-01-11 16:55:45 -08:00
Anthony J. Thibault
8e915733f0
added place holder right hand open/searching animation
2016-01-08 17:15:18 -08:00
Anthony J. Thibault
cac19b8579
grab animation work
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Hand animations now have 5 states:
* idle
* open
* grasp
* point
* farGrasp
The handControllerGrab.js script now chooses one of these five animations, based on the state of the HandController object.
Also, removed hand trigger AnimVar setting from C++ Rig class.
2016-01-07 19:36:57 -08:00
Anthony J. Thibault
dfc3f02db3
avatar-animation.json: Removed point outro state.
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Also replaced right hand point with force grab animation.
2016-01-06 18:15:32 -08:00
Anthony J. Thibault
3e6ff0eb68
Moved hand animation control into grab script.
2016-01-05 19:56:56 -08:00
Anthony J. Thibault
30480f126b
Improved idle to walk forward transition
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Hooked up a transition animation from idle to walk in the animation json.
Also fixed a bug in the AnimBlendLinearMove which was preventing the interpolation
into idle from being correct.
2015-12-15 17:26:17 -08:00
Anthony J. Thibault
80eb247b9c
WIP checkin
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* AnimManipulator: added absolute and relative position and translation support
* Rig: added _overrideFlags and _overridePoses for script overrides.
2015-11-16 18:49:47 -08:00
Anthony J. Thibault
a0f21228f6
AnimGraph support for start and stop animation from JavaScript
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Follows the same model as the existing startAnimation and stopAnimation calls.
See kneel.js for an example.
2015-11-09 12:19:01 -08:00
howard-stearns
a7162eefbe
Add alphaVar for ik.
2015-11-03 13:10:25 -08:00