Andrzej Kapolka
363f545f7c
After uploading, refresh the uploaded files so that they are immediately
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redownloaded.
2014-05-09 17:50:08 -07:00
Philip Rosedale
c6b4b7c250
Merge pull request #2811 from AndrewMeadows/inertia
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prevent avatar from getting trapped in voxel collisions
2014-05-07 16:54:28 -07:00
Andrew Meadows
9fc1c765d3
overhaul of CollisionInfo
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store Cube info for sphereAACube collisions
2014-05-07 11:40:00 -07:00
Andrzej Kapolka
d0537e7ead
Specular map support.
2014-05-06 17:32:10 -07:00
Andrzej Kapolka
2a32700a30
Merge branch 'master' of https://github.com/highfidelity/hifi
2014-05-05 17:03:31 -07:00
Andrzej Kapolka
f37460e39a
Basic attachment rendering.
2014-05-05 15:46:09 -07:00
Andrew Meadows
5ffd307926
Merge upstream/master into andrew/inertia
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Conflicts:
interface/src/avatar/MyAvatar.h
2014-05-05 13:54:25 -07:00
Andrzej Kapolka
3a4dfb92f6
Let's try using the neck parent rotation, rather than the neck, to fix
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separate heads.
2014-05-02 19:37:42 -07:00
ZappoMan
8443bb0afc
fix a scale to fit bug, and add features to place models with hands
2014-05-02 13:19:33 -07:00
Andrzej Kapolka
3ebe1df6de
Merge branch 'master' of https://github.com/highfidelity/hifi
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Conflicts:
interface/src/avatar/MyAvatar.h
2014-05-01 21:00:32 -07:00
Andrzej Kapolka
322e12b9de
Allow users to clear the head URL and have no separate head model.
2014-05-01 17:55:16 -07:00
ZappoMan
f7da070d77
more work, cleanup names, remove translation use snap to center
2014-05-01 11:29:17 -07:00
ZappoMan
293963c546
implement snap to center in model
2014-05-01 09:02:41 -07:00
ZappoMan
bb6444f5a9
more hacking got it working
2014-05-01 07:30:56 -07:00
ZappoMan
85484affa9
hacking
2014-04-30 17:55:54 -07:00
Andrew Meadows
34aaf98b53
cleanup around how boundary shape is computed
2014-04-29 15:16:50 -07:00
Andrzej Kapolka
2bac802407
One more unused variable.
2014-04-23 12:30:39 -07:00
Andrzej Kapolka
c8c3cf3664
Remove unused propagate option for applyRotationDelta.
2014-04-23 12:29:01 -07:00
Andrzej Kapolka
09bb51261a
Got that backwards.
2014-04-23 11:55:16 -07:00
Andrzej Kapolka
523498ee5b
Revert to using weight that doesn't depend on number of free joints.
2014-04-23 11:52:22 -07:00
Andrzej Kapolka
511fc8367f
More work on IK.
2014-04-23 11:34:34 -07:00
Andrzej Kapolka
f7bc1ae62c
Working on integrating rotation into IK.
2014-04-23 10:47:24 -07:00
Andrzej Kapolka
c471a55f1f
Merge branch 'master' of https://github.com/highfidelity/hifi
2014-04-23 09:40:51 -07:00
Andrzej Kapolka
e2558bdac0
Experimenting with tweaking the Euler angles so that z, rather than y, is in
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[-pi/2, pi/2].
2014-04-18 17:16:20 -07:00
Stephen Birarda
0a7ea17d43
fix a geometry race condition crash
2014-04-18 15:10:15 -07:00
Andrzej Kapolka
743034c986
Need to transfer parent rotation to child.
2014-04-18 15:09:37 -07:00
Andrzej Kapolka
6add0dfb42
Tweaked Hydra "IK" to propagate delta rotations up the hierarchy while
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preserving joint constraints.
2014-04-18 15:04:42 -07:00
Andrew Meadows
26487aad06
more correct bounding shapes for Models
2014-04-18 11:19:21 -07:00
Andrew Meadows
cfdbdad2d8
improved method for disabling bad joint shapes
2014-04-17 16:22:35 -07:00
Andrew Meadows
3072161a30
improved collision shapes of models
2014-04-17 15:18:46 -07:00
Andrzej Kapolka
a12dd916fa
More plane intersection bits.
2014-04-10 11:24:45 -07:00
Andrzej Kapolka
f61c746b4a
Merge branch 'master' of https://github.com/highfidelity/hifi
2014-04-10 09:45:23 -07:00
Andrzej Kapolka
9f58264cb6
Working on plane collisions, pushing back camera from intersecting avatars.
2014-04-09 18:07:56 -07:00
Andrew Meadows
22d2f84cff
merge upstream/master into andrew/scripting
2014-04-09 15:38:56 -07:00
Andrew Meadows
e480064e66
rename more shapeShape() to be collideShapes()
2014-04-09 13:07:54 -07:00
Stephen Birarda
684c6b5372
run regex header replacement on all cpp files
2014-04-09 09:35:42 -07:00
Andrzej Kapolka
15e9d45dc3
Switched from storing Euler angles to using quaternions along with a
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quaternion editor. Also, use a default step of 0.01 for floats/doubles.
2014-04-07 15:41:42 -07:00
Andrzej Kapolka
a2b94aa433
Working on render modes.
2014-04-04 14:22:01 -07:00
Andrzej Kapolka
a0c7e4d3cc
Working on model rendering modes.
2014-04-04 11:45:03 -07:00
Andrew Meadows
933cade6b0
Re-add fullUpdate hint to Model::simulate()
2014-04-02 16:34:33 -07:00
Andrew Meadows
97ba5250a5
Only simulate() Avatar Models when necessary
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Also: rebuild collision shapes when Model scale changes
2014-04-02 12:01:18 -07:00
Andrew Meadows
b65855a384
merge upstream/master into avatar-interaction
2014-04-01 12:53:47 -07:00
Andrew Meadows
3d43956c11
bounding shape relative to model's root Joint
2014-04-01 11:39:40 -07:00
Andrew Meadows
03d04e194d
Init bounding Extents for more correct shapes
2014-04-01 10:39:58 -07:00
Andrew Meadows
1bbdc9d78b
Adding bounding capsule shape for Model
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Also:
Cleaned up the automatic geometry LOD loading
Removed staticExtents data member from FBXGeometry
Split debug rendering of bounding shapes from joint shapes
2014-04-01 09:25:25 -07:00
Andrew Meadows
5406490719
rename _shapes -> _jointShapes
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also stubbed Model::createBoundingShape()
2014-03-28 11:00:30 -07:00
Andrzej Kapolka
ca9f0c01c1
Couple of quick fixes: reset the skeleton joints when space is pressed as a
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last resort to fix broken IK, don't render display names at the origin if
we don't have a skeleton model.
2014-03-27 11:08:55 -07:00
Andrew Meadows
fff7a36b54
merge upstream/master into physics project
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Conflicts:
interface/src/avatar/Hand.cpp
interface/src/avatar/Hand.h
interface/src/avatar/SkeletonModel.cpp
interface/src/avatar/SkeletonModel.h
interface/src/renderer/Model.h
2014-03-25 15:55:26 -07:00
Andrzej Kapolka
62884f1f4f
Don't use textures/fancy shaders when rendering shadow map. Closes #2270 .
2014-03-24 13:15:03 -07:00
Andrzej Kapolka
0fc0d50bda
Only post the blender if we have blendable meshes to blend.
2014-03-18 17:19:42 -07:00