Commit graph

170 commits

Author SHA1 Message Date
Andrzej Kapolka
363f545f7c After uploading, refresh the uploaded files so that they are immediately
redownloaded.
2014-05-09 17:50:08 -07:00
Philip Rosedale
c6b4b7c250 Merge pull request #2811 from AndrewMeadows/inertia
prevent avatar from getting trapped in voxel collisions
2014-05-07 16:54:28 -07:00
Andrew Meadows
9fc1c765d3 overhaul of CollisionInfo
store Cube info for sphereAACube collisions
2014-05-07 11:40:00 -07:00
Andrzej Kapolka
d0537e7ead Specular map support. 2014-05-06 17:32:10 -07:00
Andrzej Kapolka
2a32700a30 Merge branch 'master' of https://github.com/highfidelity/hifi 2014-05-05 17:03:31 -07:00
Andrzej Kapolka
f37460e39a Basic attachment rendering. 2014-05-05 15:46:09 -07:00
Andrew Meadows
5ffd307926 Merge upstream/master into andrew/inertia
Conflicts:
	interface/src/avatar/MyAvatar.h
2014-05-05 13:54:25 -07:00
Andrzej Kapolka
3a4dfb92f6 Let's try using the neck parent rotation, rather than the neck, to fix
separate heads.
2014-05-02 19:37:42 -07:00
ZappoMan
8443bb0afc fix a scale to fit bug, and add features to place models with hands 2014-05-02 13:19:33 -07:00
Andrzej Kapolka
3ebe1df6de Merge branch 'master' of https://github.com/highfidelity/hifi
Conflicts:
	interface/src/avatar/MyAvatar.h
2014-05-01 21:00:32 -07:00
Andrzej Kapolka
322e12b9de Allow users to clear the head URL and have no separate head model. 2014-05-01 17:55:16 -07:00
ZappoMan
f7da070d77 more work, cleanup names, remove translation use snap to center 2014-05-01 11:29:17 -07:00
ZappoMan
293963c546 implement snap to center in model 2014-05-01 09:02:41 -07:00
ZappoMan
bb6444f5a9 more hacking got it working 2014-05-01 07:30:56 -07:00
ZappoMan
85484affa9 hacking 2014-04-30 17:55:54 -07:00
Andrew Meadows
34aaf98b53 cleanup around how boundary shape is computed 2014-04-29 15:16:50 -07:00
Andrzej Kapolka
2bac802407 One more unused variable. 2014-04-23 12:30:39 -07:00
Andrzej Kapolka
c8c3cf3664 Remove unused propagate option for applyRotationDelta. 2014-04-23 12:29:01 -07:00
Andrzej Kapolka
09bb51261a Got that backwards. 2014-04-23 11:55:16 -07:00
Andrzej Kapolka
523498ee5b Revert to using weight that doesn't depend on number of free joints. 2014-04-23 11:52:22 -07:00
Andrzej Kapolka
511fc8367f More work on IK. 2014-04-23 11:34:34 -07:00
Andrzej Kapolka
f7bc1ae62c Working on integrating rotation into IK. 2014-04-23 10:47:24 -07:00
Andrzej Kapolka
c471a55f1f Merge branch 'master' of https://github.com/highfidelity/hifi 2014-04-23 09:40:51 -07:00
Andrzej Kapolka
e2558bdac0 Experimenting with tweaking the Euler angles so that z, rather than y, is in
[-pi/2, pi/2].
2014-04-18 17:16:20 -07:00
Stephen Birarda
0a7ea17d43 fix a geometry race condition crash 2014-04-18 15:10:15 -07:00
Andrzej Kapolka
743034c986 Need to transfer parent rotation to child. 2014-04-18 15:09:37 -07:00
Andrzej Kapolka
6add0dfb42 Tweaked Hydra "IK" to propagate delta rotations up the hierarchy while
preserving joint constraints.
2014-04-18 15:04:42 -07:00
Andrew Meadows
26487aad06 more correct bounding shapes for Models 2014-04-18 11:19:21 -07:00
Andrew Meadows
cfdbdad2d8 improved method for disabling bad joint shapes 2014-04-17 16:22:35 -07:00
Andrew Meadows
3072161a30 improved collision shapes of models 2014-04-17 15:18:46 -07:00
Andrzej Kapolka
a12dd916fa More plane intersection bits. 2014-04-10 11:24:45 -07:00
Andrzej Kapolka
f61c746b4a Merge branch 'master' of https://github.com/highfidelity/hifi 2014-04-10 09:45:23 -07:00
Andrzej Kapolka
9f58264cb6 Working on plane collisions, pushing back camera from intersecting avatars. 2014-04-09 18:07:56 -07:00
Andrew Meadows
22d2f84cff merge upstream/master into andrew/scripting 2014-04-09 15:38:56 -07:00
Andrew Meadows
e480064e66 rename more shapeShape() to be collideShapes() 2014-04-09 13:07:54 -07:00
Stephen Birarda
684c6b5372 run regex header replacement on all cpp files 2014-04-09 09:35:42 -07:00
Andrzej Kapolka
15e9d45dc3 Switched from storing Euler angles to using quaternions along with a
quaternion editor.  Also, use a default step of 0.01 for floats/doubles.
2014-04-07 15:41:42 -07:00
Andrzej Kapolka
a2b94aa433 Working on render modes. 2014-04-04 14:22:01 -07:00
Andrzej Kapolka
a0c7e4d3cc Working on model rendering modes. 2014-04-04 11:45:03 -07:00
Andrew Meadows
933cade6b0 Re-add fullUpdate hint to Model::simulate() 2014-04-02 16:34:33 -07:00
Andrew Meadows
97ba5250a5 Only simulate() Avatar Models when necessary
Also: rebuild collision shapes when Model scale changes
2014-04-02 12:01:18 -07:00
Andrew Meadows
b65855a384 merge upstream/master into avatar-interaction 2014-04-01 12:53:47 -07:00
Andrew Meadows
3d43956c11 bounding shape relative to model's root Joint 2014-04-01 11:39:40 -07:00
Andrew Meadows
03d04e194d Init bounding Extents for more correct shapes 2014-04-01 10:39:58 -07:00
Andrew Meadows
1bbdc9d78b Adding bounding capsule shape for Model
Also:
Cleaned up the automatic geometry LOD loading
Removed staticExtents data member from FBXGeometry
Split debug rendering of bounding shapes from joint shapes
2014-04-01 09:25:25 -07:00
Andrew Meadows
5406490719 rename _shapes -> _jointShapes
also stubbed Model::createBoundingShape()
2014-03-28 11:00:30 -07:00
Andrzej Kapolka
ca9f0c01c1 Couple of quick fixes: reset the skeleton joints when space is pressed as a
last resort to fix broken IK, don't render display names at the origin if
we don't have a skeleton model.
2014-03-27 11:08:55 -07:00
Andrew Meadows
fff7a36b54 merge upstream/master into physics project
Conflicts:
	interface/src/avatar/Hand.cpp
	interface/src/avatar/Hand.h
	interface/src/avatar/SkeletonModel.cpp
	interface/src/avatar/SkeletonModel.h
	interface/src/renderer/Model.h
2014-03-25 15:55:26 -07:00
Andrzej Kapolka
62884f1f4f Don't use textures/fancy shaders when rendering shadow map. Closes #2270. 2014-03-24 13:15:03 -07:00
Andrzej Kapolka
0fc0d50bda Only post the blender if we have blendable meshes to blend. 2014-03-18 17:19:42 -07:00