Seth Alves
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45733478da
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make auto-unequip code smarter -- equipping a long thing by the end is now possible
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2016-04-07 13:15:39 -07:00 |
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Brad Hefta-Gaub
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52497b1dfc
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Merge pull request #7560 from sethalves/remove-handcontroller-touch
remove code that sends entity 'touch' events
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2016-04-05 17:50:07 -07:00 |
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Seth Alves
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ace4546dec
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make handGrabController search ray follow controller rather than IK driven hand
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2016-04-04 12:49:03 -07:00 |
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Seth Alves
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0bd747fa06
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remove code that sends entity 'touch' events
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2016-04-04 11:00:27 -07:00 |
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Seth Alves
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3f3efc4250
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remove debug prints
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2016-04-01 17:55:12 -07:00 |
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Seth Alves
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9942a5edd4
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don't reset local offset during a hold
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2016-04-01 17:22:20 -07:00 |
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Seth Alves
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d9f5a0ccaf
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experiment
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2016-04-01 17:17:21 -07:00 |
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Seth Alves
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f05f283b04
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disable setting of angular velocity upon release of a parenting grab
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2016-04-01 16:58:17 -07:00 |
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Seth Alves
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bfa2d8f405
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set angular velocity on parenting-grab release
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2016-04-01 15:11:01 -07:00 |
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Seth Alves
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eb22b5e4a7
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velocity is now set when a parenting grab ends, though not angular velocity
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2016-04-01 14:50:42 -07:00 |
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Seth Alves
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7c8050790b
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set velocity when something is un-parent-grabbed
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2016-04-01 14:20:36 -07:00 |
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Seth Alves
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e8d58483aa
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fix typo
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2016-03-31 16:37:08 -07:00 |
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Seth Alves
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0e643a1555
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debugging prints
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2016-03-31 16:26:54 -07:00 |
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Seth Alves
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a8b4d1a379
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ray follows controller
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2016-03-31 13:46:00 -07:00 |
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Seth Alves
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a89735cb76
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integrate Philip's changes to distance grabbing
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2016-03-31 13:29:31 -07:00 |
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Seth Alves
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40f30b9141
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get rid of distance equip
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2016-03-30 17:25:53 -07:00 |
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Seth Alves
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2b73b2c6d8
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debugging
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2016-03-15 13:50:23 -07:00 |
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Seth Alves
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9df8c4e969
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add velocity argument to release
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2016-03-15 09:00:01 -07:00 |
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Seth Alves
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8b5b6f5a20
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added HOLD state which uses presets but isn't persistent when button is released
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2016-03-14 16:39:09 -07:00 |
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Seth Alves
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7e5a1e73e5
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equip/de-equip with thumb button rather than bumper. trigger and bumper do the same thing
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2016-03-14 15:25:59 -07:00 |
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Seth Alves
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f1992af38e
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started to add grabbable psuedo properties to edit.js
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2016-03-12 13:20:00 -08:00 |
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Anthony J. Thibault
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076b0b42d7
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HandControllerGrab: fixes for distance holding
Because controller poses are in avatar space, there is no need
to apply delta avatar position changes and rotation changes.
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2016-03-04 20:36:32 -08:00 |
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Seth Alves
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5bf8670bc2
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fix SpatiallyNestable::getChildren
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2016-02-28 12:16:41 -08:00 |
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Seth Alves
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5594f1e4e5
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if equipped entity vanishes, reset grab state
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2016-02-26 10:27:34 -08:00 |
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Seth Alves
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6c9cf386a6
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when trigger is squeezed, check for things stuck to hand and unhook them
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2016-02-26 10:14:09 -08:00 |
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Seth Alves
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6dafc654eb
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only update heartbeat in userData of grabbed entity every 5 seconds
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2016-02-25 13:19:56 -08:00 |
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Seth Alves
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7fb67e487e
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when releasing a near-grab, zero velocity if there is another grab, regardless of the isInitialGrab flag
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2016-02-23 16:47:05 -08:00 |
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Seth Alves
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efca6ecb1d
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remove debug print
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2016-02-23 16:37:08 -08:00 |
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Seth Alves
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acd2caf26c
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handle case where user grab data didn't have a heartbeat
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2016-02-23 16:35:20 -08:00 |
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Seth Alves
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0e028fbac8
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keep a heart-beat timestamp in userData of grabbed entities. if grabbing something with an out-of-date heartbeat, reset it before grabbing
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2016-02-23 16:21:41 -08:00 |
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Seth Alves
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23b204c0c6
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fix logic that checks getEntityProperties return value
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2016-02-22 19:03:12 -08:00 |
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Seth Alves
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f113a83c5b
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merge from upstream
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2016-02-22 14:02:38 -08:00 |
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Seth Alves
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c470649076
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don't crash if entity vanishes while doing touch test
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2016-02-22 14:00:01 -08:00 |
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Seth Alves
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8a3b233659
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don't crash if entity vanishes while doing touch test
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2016-02-22 13:58:07 -08:00 |
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Chris Collins
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f24e4bc6b1
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Merge pull request #7152 from sethalves/fix-touch
fix grab-script touch
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2016-02-22 09:58:29 -08:00 |
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Seth Alves
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5f79500e4d
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fix grab-script touch
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2016-02-21 09:37:43 -08:00 |
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Brad Hefta-Gaub
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0467930c57
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Merge branch 'master' of https://github.com/highfidelity/hifi into hmdHacking
Conflicts:
examples/controllers/handControllerGrab.js
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2016-02-18 10:30:43 -08:00 |
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Seth Alves
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64e50c5329
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keep search-line from freezing during a far-trigger
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2016-02-17 12:35:23 -08:00 |
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Seth Alves
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69caf1df4d
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fix far-trigger
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2016-02-17 12:04:25 -08:00 |
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Brad Hefta-Gaub
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a25581c656
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clean up reticle scripting to be exposed through Reticle object (implemented int ApplicationCompositor)
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2016-02-16 12:11:58 -08:00 |
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Brad Hefta-Gaub
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df6437236e
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some CR feedback
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2016-02-12 16:13:12 -08:00 |
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Brad Hefta-Gaub
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1160ecb335
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improvements in HMD UI behavior
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2016-02-12 10:51:33 -08:00 |
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Seth Alves
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ca5525cc3f
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if an entity already was near-picked, don't do a distance-to-center check on it.
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2016-02-12 06:58:14 -08:00 |
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Seth Alves
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ecf22cd8b8
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update toybox toys to use changed grab entityMethod calls
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2016-02-10 18:22:20 -08:00 |
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Seth Alves
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8e16bda7bb
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start to clean up grab generated signals
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2016-02-10 16:40:50 -08:00 |
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Seth Alves
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c2cbca88cb
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allow grabbing with one hand and then equipping with other
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2016-02-09 16:54:32 -08:00 |
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Seth Alves
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d567020283
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trying to zero velocity during an equiped adjustment
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2016-02-05 15:01:46 -08:00 |
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Seth Alves
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07c70a1ba2
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refix double action grabs
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2016-02-05 14:25:46 -08:00 |
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Seth Alves
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b1267f9d37
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try to put things back when a double-parent equip is released. if an equpped object is pulled too far from a hand, automatically unequip it.
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2016-02-05 13:53:45 -08:00 |
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Seth Alves
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ae6a5aa286
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add some debugging to handControllerGrab
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2016-02-04 18:10:43 -08:00 |
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