Howard Stearns
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90b5cdb30f
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Fix bug. Annotate.
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2016-02-24 16:27:46 -08:00 |
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Howard Stearns
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d1088031bf
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Longer gap, as an experiment.
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2016-02-23 18:13:40 -08:00 |
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Howard Stearns
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4bb76d6a20
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Update sound searcher and spawner for load handling.
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2016-02-23 16:26:47 -08:00 |
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ericrius1
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3acc077bbd
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replaced sound url for example entity
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2016-02-08 17:47:57 -08:00 |
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ericrius1
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85ddb7100c
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fixed gap range bug
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2016-02-08 16:51:04 -08:00 |
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ericrius1
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b60ba0c5a7
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can now change loop
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2016-02-08 16:22:05 -08:00 |
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ericrius1
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bad4a5d601
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changed ac script to take into account duration
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2016-02-08 12:49:56 -08:00 |
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ericrius1
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193857f344
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added explanatory comment about format of interval time
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2016-02-08 11:51:52 -08:00 |
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ericrius1
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4c33c6e171
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clean up
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2016-02-05 17:13:29 -08:00 |
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ericrius1
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03f90c2070
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fixed potential bug
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2016-02-03 12:11:09 -08:00 |
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ericrius1
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a95176be8f
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added 0 prefix to nums
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2016-02-02 18:22:39 -08:00 |
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ericrius1
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89d235e2c2
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First cut complete
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2016-02-02 18:09:26 -08:00 |
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ericrius1
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e6a1300cd9
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random interval spread
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2016-02-02 17:28:21 -08:00 |
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ericrius1
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c26d7e61b5
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interval is working
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2016-02-02 17:18:24 -08:00 |
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ericrius1
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1bfe14c70e
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If sound is already downloaded, it's fetched from cache
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2016-02-02 16:38:14 -08:00 |
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ericrius1
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964763b88c
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caching sounds
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2016-02-02 15:54:37 -08:00 |
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ericrius1
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d08bdb371a
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receiving push messages from entity script
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2016-02-02 14:50:30 -08:00 |
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ericrius1
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0aa68328c8
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adding sound entity script
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2016-02-02 13:59:56 -08:00 |
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ericrius1
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93220c3b01
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two sounds
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2016-02-02 10:51:10 -08:00 |
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ericrius1
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20d1ba11c3
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Basic ac sound playing and entity searching
Injecting sounds from entity
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2016-02-02 10:37:23 -08:00 |
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