mirror of
https://github.com/overte-org/overte.git
synced 2025-04-24 12:13:36 +02:00
clean up
This commit is contained in:
parent
1c54de6f57
commit
4c33c6e171
5 changed files with 182 additions and 401 deletions
|
@ -5,126 +5,203 @@
|
|||
// Created by Eric Levin 2/1/2016
|
||||
// Copyright 2016 High Fidelity, Inc.
|
||||
|
||||
// This AC script constantly searches for entities with a special userData field that specifies audio settings, and then
|
||||
// injects the sound with the specified URL with other specified settings (playback volume) or playback at interval, or random interval
|
||||
// This AC script searches for special sound entities nearby avatars and plays those sounds based off information specified in the entity's
|
||||
// user data field ( see acAudioSearchAndCompatibilityEntitySpawner.js for an example)
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
Script.include("https://rawgit.com/highfidelity/hifi/master/examples/libraries/utils.js");
|
||||
|
||||
var SOUND_DATA_KEY = "soundKey";
|
||||
var MESSAGE_CHANNEL = "Hifi-Sound-Entity";
|
||||
|
||||
// Map of all sound entities in domain- key is entity id, value is sound data
|
||||
var soundEntityMap = {};
|
||||
// Map of sound urls so a sound that's already been downloaded from one entity is not re-downloaded if
|
||||
// another entity with same sound url is discovered
|
||||
var soundUrls = {};
|
||||
var QUERY_RADIUS = 50;
|
||||
|
||||
EntityViewer.setPosition({
|
||||
x: 0,
|
||||
y: 0,
|
||||
z: 0
|
||||
});
|
||||
|
||||
EntityViewer.setKeyholeRadius(60000);
|
||||
EntityViewer.setKeyholeRadius(QUERY_RADIUS);
|
||||
Entities.setPacketsPerSecond(6000);
|
||||
|
||||
Agent.isAvatar = true;
|
||||
|
||||
var DEFAULT_SOUND_DATA = {
|
||||
volume: 0.5,
|
||||
loop: false,
|
||||
interval: -1, // An interval of -1 means this sound only plays once (if it's non-looping) (In seconds)
|
||||
intervalSpread: 0 // amount of randomness to add to the interval
|
||||
};
|
||||
var MIN_INTERVAL = 0.2;
|
||||
EntityViewer.queryOctree();
|
||||
var MIN_PLAY_INTERVAL = 0.2;
|
||||
|
||||
function messageReceived(channel, message, sender) {
|
||||
print("EBL MESSAGE RECIEVED");
|
||||
var entityID = JSON.parse(message).id;
|
||||
if (soundEntityMap[entityID]) {
|
||||
// We already have this entity in our sound map, so don't re-add
|
||||
return;
|
||||
}
|
||||
var UPDATE_TIME = 100;
|
||||
var EXPIRATION_TIME = 20000;
|
||||
|
||||
EntityViewer.queryOctree();
|
||||
Script.setTimeout(function() {
|
||||
handleIncomingEntity(entityID);
|
||||
}, 2000);
|
||||
var soundEntityMap = {};
|
||||
var soundUrls = {};
|
||||
|
||||
}
|
||||
var avatarPositions = [];
|
||||
|
||||
function handleIncomingEntity(entityID) {
|
||||
var soundData = getEntityCustomData(SOUND_DATA_KEY, entityID);
|
||||
print("SOUND DATA " + JSON.stringify(soundData));
|
||||
if (soundData && soundData.url) {
|
||||
var soundProperties = {
|
||||
url: soundData.url,
|
||||
volume: soundData.volume || DEFAULT_SOUND_DATA.volume,
|
||||
loop: soundData.loop || DEFAULT_SOUND_DATA.loop,
|
||||
interval: soundData.interval || DEFAULT_SOUND_DATA.interval,
|
||||
intervalSpread: soundData.intervalSpread || DEFAULT_SOUND_DATA.intervalSpread,
|
||||
readyToPlay: true,
|
||||
position: Entities.getEntityProperties(entityID, "position").position,
|
||||
timeSinceLastPlay: 0
|
||||
};
|
||||
if (soundProperties.interval !== -1) {
|
||||
soundProperties.currentInterval = soundProperties.interval + randFloat(-soundProperties.intervalSpread, soundProperties.intervalSpread);
|
||||
soundProperties.currentInterval = Math.max(MIN_INTERVAL, soundProperties.currentInterval);
|
||||
}
|
||||
if (!soundUrls[soundData.url]) {
|
||||
// We need to download sound before we add it to our map
|
||||
var sound = SoundCache.getSound(soundData.url);
|
||||
soundUrls[soundData.url] = sound;
|
||||
// Only add it to map once it's downloaded
|
||||
sound.ready.connect(function() {
|
||||
soundProperties.sound = sound;
|
||||
soundEntityMap[entityID] = soundProperties;
|
||||
});
|
||||
} else {
|
||||
// We already have sound downloaded, so just add it to map right away
|
||||
soundProperties.sound = soundUrls[soundData.url];
|
||||
soundEntityMap[entityID] = soundProperties;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function update(deltaTime) {
|
||||
// Go through each sound and play it if it needs to be played
|
||||
for (var potentialEntity in soundEntityMap) {
|
||||
if (!soundEntityMap.hasOwnProperty(potentialEntity)) {
|
||||
// The current property is not a direct propert of soundEntityMap so ignore it
|
||||
function update() {
|
||||
var avatars = AvatarList.getAvatarIdentifiers();
|
||||
for (var i = 0; i < avatars.length; i++) {
|
||||
var avatar = AvatarList.getAvatar(avatars[i]);
|
||||
var avatarPosition = avatar.position;
|
||||
if (!avatarPosition) {
|
||||
continue;
|
||||
}
|
||||
var entity = potentialEntity;
|
||||
var soundProperties = soundEntityMap[entity];
|
||||
if (soundProperties.readyToPlay) {
|
||||
var newPosition = Entities.getEntityProperties(entity, "position").position
|
||||
print("EBL SHOULD BE PLAYING SOUND!")
|
||||
Audio.playSound(soundProperties.sound, {
|
||||
volume: soundProperties.volume,
|
||||
position: newPosition,
|
||||
loop: soundProperties.loop
|
||||
});
|
||||
soundProperties.readyToPlay = false;
|
||||
} else if (soundProperties.loop === false && soundProperties.interval !== -1) {
|
||||
// We need to check all of our entities that are not looping but have an interval associated with them
|
||||
// to see if it's time for them to play again
|
||||
soundProperties.timeSinceLastPlay += deltaTime;
|
||||
if (soundProperties.timeSinceLastPlay > soundProperties.currentInterval) {
|
||||
soundProperties.readyToPlay = true;
|
||||
soundProperties.timeSinceLastPlay = 0;
|
||||
// Now lets get our next current interval
|
||||
soundProperties.currentInterval = soundProperties.interval + randFloat(-soundProperties.intervalSpread, soundProperties.intervalSpread);
|
||||
soundProperties.currentInterval = Math.max(MIN_INTERVAL, soundProperties.currentInterval);
|
||||
EntityViewer.setPosition(avatarPosition);
|
||||
EntityViewer.queryOctree();
|
||||
avatarPositions.push(avatarPosition);
|
||||
}
|
||||
Script.setTimeout(function() {
|
||||
avatarPositions.forEach(function(avatarPosition) {
|
||||
var entities = Entities.findEntities(avatarPosition, QUERY_RADIUS);
|
||||
handleFoundSoundEntities(entities);
|
||||
});
|
||||
//Now wipe list for next query;
|
||||
avatarPositions = [];
|
||||
}, 1000);
|
||||
handleActiveSoundEntities();
|
||||
}
|
||||
|
||||
function handleActiveSoundEntities() {
|
||||
// Go through all our sound entities, if they have passed expiration time, remove them from map
|
||||
for (var potentialSoundEntity in soundEntityMap) {
|
||||
if (!soundEntityMap.hasOwnProperty(potentialSoundEntity)) {
|
||||
// The current property is not a direct property of soundEntityMap so ignore it
|
||||
continue;
|
||||
}
|
||||
var soundEntity = potentialSoundEntity;
|
||||
var soundProperties = soundEntityMap[soundEntity];
|
||||
soundProperties.timeWithoutAvatarInRange += UPDATE_TIME;
|
||||
if (soundProperties.timeWithoutAvatarInRange > EXPIRATION_TIME && soundProperties.soundInjector) {
|
||||
// An avatar hasn't been within range of this sound entity recently, so remove it from map
|
||||
soundProperties.soundInjector.stop();
|
||||
delete soundEntityMap[soundEntity];
|
||||
} else if (soundProperties.isDownloaded) {
|
||||
// If this sound hasn't expired yet, we want to potentially play it!
|
||||
if (soundProperties.readyToPlay) {
|
||||
var newPosition = Entities.getEntityProperties(soundEntity, "position").position;
|
||||
if (!soundProperties.soundInjector) {
|
||||
soundProperties.soundInjector = Audio.playSound(soundProperties.sound, {
|
||||
volume: soundProperties.volume,
|
||||
position: newPosition,
|
||||
loop: soundProperties.loop
|
||||
});
|
||||
} else {
|
||||
soundProperties.soundInjector.restart();
|
||||
}
|
||||
soundProperties.readyToPlay = false;
|
||||
} else if (soundProperties.sound && soundProperties.loop === false && soundProperties.interval !== -1) {
|
||||
// We need to check all of our entities that are not looping but have an interval associated with them
|
||||
// to see if it's time for them to play again
|
||||
soundProperties.timeSinceLastPlay += UPDATE_TIME;
|
||||
if (soundProperties.timeSinceLastPlay > soundProperties.currentInterval) {
|
||||
soundProperties.readyToPlay = true;
|
||||
soundProperties.timeSinceLastPlay = 0;
|
||||
// Now let's get our new current interval
|
||||
soundProperties.currentInterval = soundProperties.interval + randFloat(-soundProperties.intervalSpread, soundProperties.intervalSpread);
|
||||
soundProperties.currentInterval = Math.max(MIN_PLAY_INTERVAL, soundProperties.currentInterval);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Script.update.connect(update);
|
||||
Messages.subscribe(MESSAGE_CHANNEL);
|
||||
Messages.messageReceived.connect(messageReceived);
|
||||
|
||||
function handleFoundSoundEntities(entities) {
|
||||
entities.forEach(function(entity) {
|
||||
var soundData = getEntityCustomData(SOUND_DATA_KEY, entity);
|
||||
if (soundData && soundData.url) {
|
||||
//check sound entities list- if it's not in, add it
|
||||
if (!soundEntityMap[entity]) {
|
||||
print("NEW SOUND!")
|
||||
var soundProperties = {
|
||||
url: soundData.url,
|
||||
volume: soundData.volume || DEFAULT_SOUND_DATA.volume,
|
||||
loop: soundData.loop || DEFAULT_SOUND_DATA.loop,
|
||||
interval: soundData.interval || DEFAULT_SOUND_DATA.interval,
|
||||
intervalSpread: soundData.intervalSpread || DEFAULT_SOUND_DATA.intervalSpread,
|
||||
readyToPlay: false,
|
||||
position: Entities.getEntityProperties(entity, "position").position,
|
||||
timeSinceLastPlay: 0,
|
||||
timeWithoutAvatarInRange: 0,
|
||||
isDownloaded: false
|
||||
};
|
||||
|
||||
if (soundProperties.interval !== -1) {
|
||||
soundProperties.currentInterval = soundProperties.interval + randFloat(-soundProperties.intervalSpread, soundProperties.intervalSpread);
|
||||
soundProperties.currentInterval = Math.max(MIN_PLAY_INTERVAL, soundProperties.currentInterval);
|
||||
}
|
||||
|
||||
soundEntityMap[entity] = soundProperties;
|
||||
if (!soundUrls[soundData.url]) {
|
||||
// We need to download sound before we add it to our map
|
||||
var sound = SoundCache.getSound(soundData.url);
|
||||
// Only add it to map once it's downloaded
|
||||
soundUrls[soundData.url] = sound;
|
||||
sound.ready.connect(function() {
|
||||
soundProperties.sound = sound;
|
||||
soundProperties.readyToPlay = true;
|
||||
soundProperties.isDownloaded = true;
|
||||
soundEntityMap[entity] = soundProperties;
|
||||
});
|
||||
} else {
|
||||
// We already have sound downloaded, so just add it to map right away
|
||||
soundProperties.sound = soundUrls[soundData.url];
|
||||
soundProperties.readyToPlay = true;
|
||||
soundProperties.isDownloaded = true;
|
||||
soundEntityMap[entity] = soundProperties;
|
||||
}
|
||||
} else {
|
||||
//If this sound is in our map already, we want to reset timeWithoutAvatarInRange
|
||||
// Also we want to check to see if the entity has been updated with new sound data- if so we want to update!
|
||||
soundEntityMap[entity].timeWithoutAvatarInRange = 0;
|
||||
checkForSoundPropertyChanges(soundEntityMap[entity], soundData);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
function checkForSoundPropertyChanges(currentProps, newProps) {
|
||||
var needsNewInjector = false;
|
||||
|
||||
if (currentProps.interval !== newProps.interval && !currentProps.loop) {
|
||||
// interval only applies to non looping sounds
|
||||
currentProps.interval = newProps.interval;
|
||||
currentProps.currentInterval = currentProps.interval + randFloat(-currentProps.intervalSpread, currentProps.intervalSpread);
|
||||
currentProps.currentInterval = Math.max(MIN_PLAY_INTERVAL, currentProps.currentInterval);
|
||||
currentProps.readyToPlay = true;
|
||||
}
|
||||
|
||||
if (currentProps.intervalSpread !== currentProps.intervalSpread) {
|
||||
currentProps.currentInterval = currentProps.interval + randFloat(-currentProps.intervalSpread, currentProps.intervalSpread);
|
||||
currentProps.currentInterval = Math.max(MIN_PLAY_INTERVAL, currentProps.currentInterval);
|
||||
}
|
||||
if (currentProps.volume !== newProps.volume) {
|
||||
currentProps.volume = newProps.volume;
|
||||
needsNewInjector = true;
|
||||
}
|
||||
if (currentProps.url !== newProps.url) {
|
||||
currentProps.url = newProps.url;
|
||||
currentProps.sound = null;
|
||||
if (!soundUrls[currentProps.url]) {
|
||||
var sound = SoundCache.getSound(currentProps.url);
|
||||
currentProps.isDownloaded = false;
|
||||
sound.ready.connect(function() {
|
||||
currentProps.sound = sound;
|
||||
currentProps.isDownloaded = true;
|
||||
});
|
||||
} else {
|
||||
currentProps.sound = sound;
|
||||
}
|
||||
needsNewInjector = true;
|
||||
}
|
||||
if (needsNewInjector) {
|
||||
// If we were looping we need to stop that so new changes are applied
|
||||
currentProps.soundInjector.stop();
|
||||
currentProps.soundInjector = null;
|
||||
currentProps.readyToPlay = true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Script.setInterval(update, UPDATE_TIME);
|
|
@ -1,202 +0,0 @@
|
|||
//
|
||||
|
||||
Script.include("https://rawgit.com/highfidelity/hifi/master/examples/libraries/utils.js");
|
||||
|
||||
var SOUND_DATA_KEY = "soundKey";
|
||||
|
||||
var QUERY_RADIUS = 5;
|
||||
|
||||
EntityViewer.setKeyholeRadius(QUERY_RADIUS);
|
||||
Entities.setPacketsPerSecond(6000);
|
||||
|
||||
Agent.isAvatar = true;
|
||||
|
||||
var DEFAULT_SOUND_DATA = {
|
||||
volume: 0.5,
|
||||
loop: false,
|
||||
interval: -1, // An interval of -1 means this sound only plays once (if it's non-looping) (In seconds)
|
||||
intervalSpread: 0 // amount of randomness to add to the interval
|
||||
};
|
||||
var MIN_PLAY_INTERVAL = 0.2;
|
||||
|
||||
var UPDATE_TIME = 100;
|
||||
var EXPIRATION_TIME = 7000;
|
||||
|
||||
var soundEntityMap = {};
|
||||
var soundUrls = {};
|
||||
|
||||
var avatarPositions = [];
|
||||
|
||||
print("EBL STARTING SCRIPT");
|
||||
|
||||
function update() {
|
||||
var avatars = AvatarList.getAvatarIdentifiers();
|
||||
for (var i = 0; i < avatars.length; i++) {
|
||||
var avatar = AvatarList.getAvatar(avatars[i]);
|
||||
var avatarPosition = avatar.position;
|
||||
if (!avatarPosition) {
|
||||
print("EBL This avatars been DELETED *******! Don't add it to list");
|
||||
continue;
|
||||
}
|
||||
EntityViewer.setPosition(avatarPosition);
|
||||
EntityViewer.queryOctree();
|
||||
avatarPositions.push(avatarPosition);
|
||||
}
|
||||
Script.setTimeout(function() {
|
||||
avatarPositions.forEach(function(avatarPosition) {
|
||||
var entities = Entities.findEntities(avatarPosition, QUERY_RADIUS);
|
||||
handleFoundSoundEntities(entities);
|
||||
});
|
||||
//Now wipe list for next query;
|
||||
avatarPositions = [];
|
||||
}, 1000);
|
||||
handleActiveSoundEntities();
|
||||
}
|
||||
|
||||
function handleActiveSoundEntities() {
|
||||
// Go through all our sound entities, if they have passed expiration time, remove them from map
|
||||
for (var potentialSoundEntity in soundEntityMap) {
|
||||
if (!soundEntityMap.hasOwnProperty(potentialSoundEntity)) {
|
||||
// The current property is not a direct property of soundEntityMap so ignore it
|
||||
continue;
|
||||
}
|
||||
var soundEntity = potentialSoundEntity;
|
||||
var soundProperties = soundEntityMap[soundEntity];
|
||||
soundProperties.timeWithoutAvatarInRange += UPDATE_TIME;
|
||||
if (soundProperties.timeWithoutAvatarInRange > EXPIRATION_TIME && soundProperties.soundInjector) {
|
||||
print("THIS ENTITY IS GONE OR NO AVATARS ARE IN RANGE!")
|
||||
// An avatar hasn't been within range of this sound entity recently, so remove it from map
|
||||
soundProperties.soundInjector.stop();
|
||||
delete soundEntityMap[soundEntity];
|
||||
} else if (soundProperties.isDownloaded) {
|
||||
// If this sound hasn't expired yet, we want to potentially play it!
|
||||
if (soundProperties.readyToPlay) {
|
||||
var newPosition = Entities.getEntityProperties(soundEntity, "position").position;
|
||||
if (!soundProperties.soundInjector) {
|
||||
print("PLAY first injector!!!")
|
||||
soundProperties.soundInjector = Audio.playSound(soundProperties.sound, {
|
||||
volume: soundProperties.volume,
|
||||
position: newPosition,
|
||||
loop: soundProperties.loop
|
||||
});
|
||||
} else {
|
||||
print("PLAY!!")
|
||||
soundProperties.soundInjector.restart();
|
||||
}
|
||||
soundProperties.readyToPlay = false;
|
||||
} else if (soundProperties.sound && soundProperties.loop === false && soundProperties.interval !== -1) {
|
||||
// We need to check all of our entities that are not looping but have an interval associated with them
|
||||
// to see if it's time for them to play again
|
||||
soundProperties.timeSinceLastPlay += UPDATE_TIME;
|
||||
if (soundProperties.timeSinceLastPlay > soundProperties.currentInterval) {
|
||||
soundProperties.readyToPlay = true;
|
||||
soundProperties.timeSinceLastPlay = 0;
|
||||
// Now let's get our new current interval
|
||||
soundProperties.currentInterval = soundProperties.interval + randFloat(-soundProperties.intervalSpread, soundProperties.intervalSpread);
|
||||
soundProperties.currentInterval = Math.max(MIN_PLAY_INTERVAL, soundProperties.currentInterval);
|
||||
print("CURRENT INTERVAL " + soundProperties.currentInterval)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function handleFoundSoundEntities(entities) {
|
||||
entities.forEach(function(entity) {
|
||||
var soundData = getEntityCustomData(SOUND_DATA_KEY, entity);
|
||||
if (soundData && soundData.url) {
|
||||
//check sound entities list- if it's not in, add it
|
||||
if (!soundEntityMap[entity]) {
|
||||
print("NEW SOUND!")
|
||||
var soundProperties = {
|
||||
url: soundData.url,
|
||||
volume: soundData.volume || DEFAULT_SOUND_DATA.volume,
|
||||
loop: soundData.loop || DEFAULT_SOUND_DATA.loop,
|
||||
interval: soundData.interval || DEFAULT_SOUND_DATA.interval,
|
||||
intervalSpread: soundData.intervalSpread || DEFAULT_SOUND_DATA.intervalSpread,
|
||||
readyToPlay: false,
|
||||
position: Entities.getEntityProperties(entity, "position").position,
|
||||
timeSinceLastPlay: 0,
|
||||
timeWithoutAvatarInRange: 0,
|
||||
isDownloaded: false
|
||||
};
|
||||
|
||||
if (soundProperties.interval !== -1) {
|
||||
soundProperties.currentInterval = soundProperties.interval + randFloat(-soundProperties.intervalSpread, soundProperties.intervalSpread);
|
||||
soundProperties.currentInterval = Math.max(MIN_PLAY_INTERVAL, soundProperties.currentInterval);
|
||||
}
|
||||
|
||||
soundEntityMap[entity] = soundProperties;
|
||||
if (!soundUrls[soundData.url]) {
|
||||
// We need to download sound before we add it to our map
|
||||
var sound = SoundCache.getSound(soundData.url);
|
||||
// Only add it to map once it's downloaded
|
||||
soundUrls[soundData.url] = sound;
|
||||
sound.ready.connect(function() {
|
||||
soundProperties.sound = sound;
|
||||
soundProperties.readyToPlay = true;
|
||||
soundProperties.isDownloaded = true;
|
||||
soundEntityMap[entity] = soundProperties;
|
||||
});
|
||||
} else {
|
||||
// We already have sound downloaded, so just add it to map right away
|
||||
soundProperties.sound = soundUrls[soundData.url];
|
||||
soundProperties.readyToPlay = true;
|
||||
soundProperties.isDownloaded = true;
|
||||
soundEntityMap[entity] = soundProperties;
|
||||
}
|
||||
} else {
|
||||
//If this sound is in our map already, we want to reset timeWithoutAvatarInRange
|
||||
// Also we want to check to see if the entity has been updated with new sound data- if so we want to update!
|
||||
soundEntityMap[entity].timeWithoutAvatarInRange = 0;
|
||||
checkForSoundPropertyChanges(soundEntityMap[entity], soundData);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
function checkForSoundPropertyChanges(currentProps, newProps) {
|
||||
var needsNewInjector = false;
|
||||
|
||||
if (currentProps.interval !== newProps.interval && !currentProps.loop) {
|
||||
// interval only applies to non looping sounds
|
||||
currentProps.interval = newProps.interval;
|
||||
currentProps.currentInterval = currentProps.interval + randFloat(-currentProps.intervalSpread, currentProps.intervalSpread);
|
||||
currentProps.currentInterval = Math.max(MIN_PLAY_INTERVAL, currentProps.currentInterval);
|
||||
currentProps.readyToPlay = true;
|
||||
}
|
||||
|
||||
if (currentProps.intervalSpread !== currentProps.intervalSpread) {
|
||||
currentProps.currentInterval = currentProps.interval + randFloat(-currentProps.intervalSpread, currentProps.intervalSpread);
|
||||
currentProps.currentInterval = Math.max(MIN_PLAY_INTERVAL, currentProps.currentInterval);
|
||||
}
|
||||
if (currentProps.volume !== newProps.volume) {
|
||||
currentProps.volume = newProps.volume;
|
||||
needsNewInjector = true;
|
||||
}
|
||||
if (currentProps.url !== newProps.url) {
|
||||
currentProps.url = newProps.url;
|
||||
currentProps.sound = null;
|
||||
if (!soundUrls[currentProps.url]) {
|
||||
var sound = SoundCache.getSound(currentProps.url);
|
||||
currentProps.isDownloaded = false;
|
||||
sound.ready.connect(function() {
|
||||
currentProps.sound = sound;
|
||||
currentProps.isDownloaded = true;
|
||||
});
|
||||
} else {
|
||||
currentProps.sound = sound;
|
||||
}
|
||||
needsNewInjector = true;
|
||||
}
|
||||
if (needsNewInjector) {
|
||||
// If we were looping we need to stop that so new changes are applied
|
||||
currentProps.soundInjector.stop();
|
||||
currentProps.soundInjector = null;
|
||||
currentProps.readyToPlay = true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Script.setInterval(update, UPDATE_TIME);
|
|
@ -14,27 +14,26 @@
|
|||
//
|
||||
|
||||
Script.include("../../libraries/utils.js");
|
||||
|
||||
var orientation = Camera.getOrientation();
|
||||
orientation = Quat.safeEulerAngles(orientation);
|
||||
orientation.x = 0;
|
||||
orientation = Quat.fromVec3Degrees(orientation);
|
||||
var center = Vec3.sum(MyAvatar.position, Vec3.multiply(3, Quat.getFront(orientation)));
|
||||
// http://hifi-public.s3.amazonaws.com/ryan/demo/0619_Fireplace__Tree_B.L.wav
|
||||
var SOUND_DATA_KEY = "soundKey";
|
||||
var MESSAGE_CHANNEL = "Hifi-Sound-Entity";
|
||||
var SCRIPT_URL = Script.resolvePath("soundEntityScript.js?v1" + Math.random());
|
||||
var userData = {
|
||||
soundKey: {
|
||||
url: "https://s3-us-west-1.amazonaws.com/hifi-content/eric/Sounds/dove.wav",
|
||||
url: "https://s3-us-west-1.amazonaws.com/hifi-content/eric/Sounds/dove2.wav",
|
||||
volume: 0.3,
|
||||
loop: false,
|
||||
interval: 4,
|
||||
intervalSpread: 2
|
||||
interval: 2000,
|
||||
intervalSpread: 1000
|
||||
}
|
||||
}
|
||||
|
||||
var entityProps = {
|
||||
type: "Box",
|
||||
position: {
|
||||
x: Math.random(),
|
||||
y: 0,
|
||||
z: 0
|
||||
},
|
||||
position: center,
|
||||
color: {
|
||||
red: 200,
|
||||
green: 10,
|
||||
|
@ -45,8 +44,7 @@ var entityProps = {
|
|||
y: 0.1,
|
||||
z: 0.1
|
||||
},
|
||||
userData: JSON.stringify(userData),
|
||||
script: SCRIPT_URL
|
||||
userData: JSON.stringify(userData)
|
||||
}
|
||||
|
||||
var soundEntity = Entities.addEntity(entityProps);
|
||||
|
|
|
@ -1,56 +0,0 @@
|
|||
//
|
||||
// acAudioSearchCompatibleEntitySpawner.js
|
||||
// audio/acAudioSearching
|
||||
//
|
||||
// Created by Eric Levin 2/2/2016
|
||||
// Copyright 2016 High Fidelity, Inc.
|
||||
|
||||
// This is a client script which spawns entities with a field in userData compatible with the AcAudioSearchAndInject script
|
||||
// These entities specify data about the sound they want to play, such as url, volume, and whether to loop or not
|
||||
// The position of the entity determines the position from which the sound plays from
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
Script.include("../../libraries/utils.js");
|
||||
// http://hifi-public.s3.amazonaws.com/ryan/demo/0619_Fireplace__Tree_B.L.wav
|
||||
var SOUND_DATA_KEY = "soundKey";
|
||||
var userData = {
|
||||
soundKey: {
|
||||
url: "https://s3-us-west-1.amazonaws.com/hifi-content/eric/Sounds/dove2.wav",
|
||||
volume: 0.3,
|
||||
loop: false,
|
||||
interval: 2000,
|
||||
intervalSpread: 1000
|
||||
}
|
||||
}
|
||||
|
||||
var entityProps = {
|
||||
type: "Box",
|
||||
position: {
|
||||
x: Math.random(),
|
||||
y: 0,
|
||||
z: 0
|
||||
},
|
||||
color: {
|
||||
red: 200,
|
||||
green: 10,
|
||||
blue: 200
|
||||
},
|
||||
dimensions: {
|
||||
x: 0.1,
|
||||
y: 0.1,
|
||||
z: 0.1
|
||||
},
|
||||
userData: JSON.stringify(userData)
|
||||
}
|
||||
|
||||
var soundEntity = Entities.addEntity(entityProps);
|
||||
|
||||
|
||||
function cleanup() {
|
||||
Entities.deleteEntity(soundEntity);
|
||||
}
|
||||
|
||||
Script.scriptEnding.connect(cleanup);
|
|
@ -1,36 +0,0 @@
|
|||
// soundEntityScript.js
|
||||
//
|
||||
// Script Type: Entity
|
||||
// Created by Eric Levin on 2/2/16.
|
||||
// Copyright 2016 High Fidelity, Inc.
|
||||
//
|
||||
// This entity script sends a message meant for a running AC script on its preload
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
(function() {
|
||||
Script.include("../../libraries/utils.js");
|
||||
var _this;
|
||||
// this is the "constructor" for the entity as a JS object we don't do much here
|
||||
var SoundEntity = function() {
|
||||
_this = this;
|
||||
this.MESSAGE_CHANNEL = "Hifi-Sound-Entity";
|
||||
};
|
||||
|
||||
SoundEntity.prototype = {
|
||||
preload: function(entityID) {
|
||||
this.entityID = entityID;
|
||||
Script.setTimeout(function() {
|
||||
var soundData = getEntityCustomData("soundKey", _this.entityID);
|
||||
// Just a hack for now until bug https://app.asana.com/0/26225263936266/86767805352289 is fixed
|
||||
print("EBL SEND MESSAGE");
|
||||
Messages.sendMessage(_this.MESSAGE_CHANNEL, JSON.stringify({
|
||||
id: _this.entityID
|
||||
}));
|
||||
}, 2000);
|
||||
},
|
||||
};
|
||||
// entity scripts always need to return a newly constructed object of our type
|
||||
return new SoundEntity();
|
||||
});
|
Loading…
Reference in a new issue