Sam Cake
32c5dac66a
Big cleanup of unecessary shaders and legacy from deferred lighting, and messing around with the stencil
2017-05-31 00:55:28 -07:00
samcake
8559ed6260
Starting to add the stencil mask for hmd
2017-05-30 16:37:10 -07:00
samcake
c256893575
some clean up:
2017-05-23 18:00:22 -07:00
samcake
e7b808cbc1
Merging with upstream
2017-05-23 12:12:31 -07:00
Thijs Wenker
712aff7ad6
base scale attachment on the natural dimensions
2017-05-23 17:53:08 +02:00
Chris Collins
207c13c3c3
Merge pull request #10528 from AndrewMeadows/payload-gets-weak-pointer
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MeshPartPayload keeps weak pointer to Model
2017-05-22 21:54:40 -07:00
Andrew Meadows
f7db877b7f
payload keeps weak pointer to Model
2017-05-22 17:29:15 -07:00
Sam Gateau
589bcc19ce
Refining the shader for key and testing removing completely the code dealing with Zone lighting in the ENtityTreeREnderer
2017-05-19 17:50:19 -07:00
Andrew Meadows
7b879a7964
Model has a Rig rather than a RigPointer
2017-05-19 13:24:16 -07:00
Andrew Meadows
17b6cf29df
check for valid resource pointer before use
2017-05-18 15:12:59 -07:00
Sam Gateau
b8a2b38fd5
Displaying the stack of zone components
2017-05-18 12:54:25 -07:00
Andrew Meadows
8d3285f733
verify _rig is valid in Model::deleteGeometry()
2017-05-18 11:11:50 -07:00
Sam Cake
5edcc38eba
Polishing the scope shaders
2017-05-18 01:06:59 -07:00
Sam Gateau
966afa1e4a
Adding the drawKeyLight shader
2017-05-17 18:26:49 -07:00
Sam Gateau
3e7795ec11
Adding the drawKeyLight shader
2017-05-17 18:23:47 -07:00
Sam Gateau
79f700e8ce
Adding the drawKeyLight shader
2017-05-17 18:12:48 -07:00
Sam Gateau
0f250e693d
Merge branch 'master' of https://github.com/highfidelity/hifi into brown
2017-05-17 09:49:20 -07:00
Brad Hefta-Gaub
36c7821e1e
Merge pull request #10455 from ZappoMan/TriangleSetOptimizations
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TriangleSet optimizations - ~80% improvement in Ray picking against models
2017-05-16 20:47:50 -07:00
samcake
2cd2c95940
Adding more debugging tool
2017-05-16 16:12:31 -07:00
Ryan Huffman
8eacf0ad4b
Remove unnecessary assert in Model.cpp
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This clause inside was not longer valid - it is a valid state for
part->_meshIndex < _modelMeshRenderItems.size(). A better check might be
to compare it to the size of _meshStates which we use below, but we use
_meshStates.at(...) which will do the bounds checking, which makes the
assert unnecessary.
2017-05-16 10:56:33 -07:00
Sam Cake
4c3ddfbff9
Adding debuging of the ambient lighting
2017-05-16 01:01:19 -07:00
samcake
db4387e55d
Trying to mess with the defautl texture for skybox
2017-05-15 17:31:29 -07:00
samcake
2df6d0df48
Merge branch 'master' of https://github.com/highfidelity/hifi into brown
2017-05-15 13:40:56 -07:00
ZappoMan
eb3b27849c
only keep one copy of Triangles
2017-05-12 17:07:47 -07:00
ZappoMan
a15c5999b5
first cut at octree storage of Triangle Set
2017-05-10 16:58:51 -07:00
samcake
75facdfa88
Testing the new behavior with the BackgroundStage,
2017-05-09 17:31:18 -07:00
samcake
bc41be7ec1
Introucing the BackgroundStage to manage the background / skybox in one place
2017-05-09 17:10:05 -07:00
samcake
c36035d3eb
Merge branch 'master' of https://github.com/highfidelity/hifi into brown
2017-05-09 10:46:38 -07:00
samcake
bbb513220b
Moving forward
2017-05-08 17:33:24 -07:00
Anthony J. Thibault
e992d6703a
WIP: debug render joint constraints.
2017-05-08 15:06:28 -07:00
Thijs Wenker
5aed960c4c
Merge pull request #10389 from AndrewMeadows/render-collision-shapes-002
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fix render of debug collision shapes
2017-05-08 20:35:59 +02:00
Chris Collins
0351ac1575
Merge pull request #10401 from jherico/fix_benny_hill_animations
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Fix sped up animations
2017-05-08 09:11:23 -07:00
Sam Cake
d3724116d9
Using the items to pick the key light!
2017-05-08 00:20:20 -07:00
Brad Davis
b63015eaea
Fix sped up animations
2017-05-06 14:34:28 -07:00
samcake
b6c966ef39
Keep iterating on the zones
2017-05-05 18:07:21 -07:00
samcake
bc1e5101ac
Merge branch 'master' of https://github.com/highfidelity/hifi into brown
2017-05-05 16:13:51 -07:00
Chris Collins
fd836dcd68
Merge pull request #10366 from Atlante45/feat/normal-map-compression
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Feat/normal map compression
2017-05-05 10:03:01 -07:00
samcake
64317f5fd0
Adding a light item per zone
2017-05-04 16:47:03 -07:00
Andrew Meadows
f11d6eff92
fix typos: RenderItemsMap not RenderItems
2017-05-04 15:43:44 -07:00
Brad Davis
2d0bbf70ae
Migrate core avatar rendering functionality to library
2017-05-04 14:08:59 -07:00
Atlante45
f728ae7955
Remove unecessary normalize
2017-05-04 12:38:27 -07:00
Atlante45
ea2b188b64
Recompute Y from X/Z for normal maps
2017-05-04 10:33:34 -07:00
samcake
4514da2a09
Merge branch 'master' of https://github.com/highfidelity/hifi into ambient
2017-05-01 16:49:35 -07:00
ZappoMan
c0df82ff69
Merge branch 'master' of https://github.com/highfidelity/hifi into retrySkeletonURL
2017-04-26 18:49:24 -07:00
Atlante45
70ece9f0fd
Load skybox first and sounds later
2017-04-26 14:57:23 -07:00
Atlante45
a2f7a88433
Start drawing models before we get the textures
2017-04-26 10:49:23 -07:00
Atlante45
6fb074715e
Fix alpha rendering bug
2017-04-26 10:48:57 -07:00
Ryan Huffman
8d03d50d35
Cleanup progressive ktx debugging
2017-04-26 10:48:57 -07:00
Ryan Huffman
472c888529
Fix handling of failed ktx downloads
2017-04-26 10:48:24 -07:00
ZappoMan
65801cbb4d
Merge branch 'master' of https://github.com/highfidelity/hifi into retrySkeletonURL
2017-04-25 18:21:17 -07:00