Andrew Meadows
31bfc98b87
use const reference for ScenePointer when possible
2017-04-18 11:52:22 -07:00
samcake
6122155880
Renaming the PendingCHanges class to Transaction
2017-04-05 13:10:31 -07:00
Seth Alves
c363ca9887
3d-model overlays can now be children
2016-08-11 15:29:09 -07:00
Anthony Thibault
1d77cec125
Support for scale property on model overlays
...
If "scale" property is present but "dimensions" are not, the model is NOT scale to fit.
And the scale of the model's natural dimensions will be affected by the scale properties.
If only the "dimensions" property is present, the model will "scale to fit" the dimensions.
If both properties are present, the model still be "scale to fit" but the dimension will be scaled by the scale factor.
For example:
If a model is loaded that is 2cm tall, is loaded with no "dimensions" or "scale" properties.
It will be displayed as 2cm tall.
{"scale": 2}
The above properties will result in a model that is 4cm tall.
{"dimensions": 1}
This will result in a model that is 1cm tall.
{"scale": 2, "dimensions" 2}
Will result in a model that is 2cm tall.
2016-07-13 16:09:56 -07:00
Zach Pomerantz
13945aa4d9
Annotate all virtual fns with override
2016-04-30 13:48:59 -07:00
Anthony J. Thibault
a2c520a74a
ModelOverlay: use a shared_ptr<Model> not a model member
...
This is necessary for shared_ptr and weak_ptr to work for Models contained within a ModelOverlay.
2016-03-29 10:47:26 -07:00
Brad Davis
2f89253dc1
Make Overlays usable from QML
2016-03-04 11:35:54 -08:00
Brad Hefta-Gaub
430cbcca7e
first cut at adding surface normals to ray intersection
2015-09-27 21:57:50 -07:00
Zander Otavka
da2afca391
Expose overlay type checking to JavaScript.
2015-07-31 11:26:04 -07:00
Atlante45
e3d22ef94b
Fix overlays getBounds + code cleanup
2015-06-24 16:13:42 -07:00
ZappoMan
7fde574a2a
make model overlays acutally use sub mesh payload items
2015-06-03 16:33:58 -07:00
ZappoMan
89101872bb
move Model and AnimationHandle to libraries
2014-12-16 14:04:39 -08:00
ZappoMan
a6b86da47a
basics of triangle picking working for models
2014-12-05 11:31:27 -08:00
Thijs Wenker
38ed104397
added const to copy constructors
2014-11-15 00:21:50 +01:00
Thijs Wenker
ba5491bc8b
moved writeToClone to copy constructor
2014-11-14 22:55:25 +01:00
Thijs Wenker
fa4555a7a2
Merge branch 'master' of https://github.com/worklist/hifi into 20176
...
Conflicts:
interface/src/ui/overlays/Grid3DOverlay.cpp
interface/src/ui/overlays/ImageOverlay.cpp
interface/src/ui/overlays/Line3DOverlay.cpp
interface/src/ui/overlays/LocalVoxelsOverlay.cpp
interface/src/ui/overlays/LocalVoxelsOverlay.h
interface/src/ui/overlays/Overlay.h
interface/src/ui/overlays/Overlay2D.cpp
interface/src/ui/overlays/Text3DOverlay.cpp
interface/src/ui/overlays/TextOverlay.cpp
interface/src/ui/overlays/TextOverlay.h
2014-11-14 20:09:27 +01:00
David Rowe
9e19641a1d
Add property getting for all 3D overlays
2014-11-12 21:05:44 -08:00
Thijs Wenker
d3d80d3fe2
filled in the rest of the properties
2014-11-06 00:34:59 +01:00
Thijs Wenker
709ad84933
added clone functionality to Overlays:
...
Overlays.cloneOverlay(OverlayID)
2014-11-05 23:44:59 +01:00
ZappoMan
17a20ceb16
pass the submesh name as extraInfo in the ray pick result
2014-10-29 10:49:24 -07:00
ZappoMan
3e9bc23c2f
moving RenderArgs into shared so it can be used by overlays, first cut at ray picking against submeshes
2014-10-29 10:19:04 -07:00
ZappoMan
70d718178d
make all volume3DOverlays handle proper ray picking against their rotated bounding box, make model overlays property ray pick as well
2014-10-17 13:36:37 -07:00
Atlante45
09cf01e097
ModelOverlay functionnal + bounding box
2014-07-01 12:42:56 -07:00