Fix overlays getBounds + code cleanup

This commit is contained in:
Atlante45 2015-06-23 16:43:27 -07:00
parent 85b2771c4a
commit e3d22ef94b
28 changed files with 220 additions and 377 deletions

View file

@ -26,6 +26,7 @@ public:
virtual bool is3D() const { return true; }
const glm::vec3& getPosition() const { return _transform.getTranslation(); }
const glm::quat& getRotation() const { return _transform.getRotation(); }
const glm::vec3& getScale() const { return _transform.getScale(); }
// TODO: consider implementing registration points in this class
const glm::vec3& getCenter() const { return getPosition(); }
@ -41,6 +42,8 @@ public:
// setters
void setPosition(const glm::vec3& value) { _transform.setTranslation(value); }
void setRotation(const glm::quat& value) { _transform.setRotation(value); }
void setScale(float value) { _transform.setScale(value); }
void setScale(const glm::vec3& value) { _transform.setScale(value); }
void setLineWidth(float lineWidth) { _lineWidth = lineWidth; }
void setIsSolid(bool isSolid) { _isSolid = isSolid; }

View file

@ -9,26 +9,20 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "Application.h"
#include "GeometryUtil.h"
#include "PlaneShape.h"
#include "BillboardOverlay.h"
BillboardOverlay::BillboardOverlay() :
_fromImage(),
_scale(1.0f),
_isFacingAvatar(true)
{
#include "Application.h"
#include "GeometryUtil.h"
BillboardOverlay::BillboardOverlay() {
_isLoaded = false;
}
BillboardOverlay::BillboardOverlay(const BillboardOverlay* billboardOverlay) :
Base3DOverlay(billboardOverlay),
Planar3DOverlay(billboardOverlay),
_url(billboardOverlay->_url),
_texture(billboardOverlay->_texture),
_fromImage(billboardOverlay->_fromImage),
_scale(billboardOverlay->_scale),
_isFacingAvatar(billboardOverlay->_isFacingAvatar)
{
}
@ -46,8 +40,8 @@ void BillboardOverlay::render(RenderArgs* args) {
glm::quat rotation;
if (_isFacingAvatar) {
// rotate about vertical to face the camera
rotation = Application::getInstance()->getCamera()->getRotation();
rotation *= glm::angleAxis(glm::pi<float>(), glm::vec3(0.0f, 1.0f, 0.0f));
rotation = args->_viewFrustum->getOrientation();
rotation *= glm::angleAxis(glm::pi<float>(), IDENTITY_UP);
rotation *= getRotation();
} else {
rotation = getRotation();
@ -89,11 +83,9 @@ void BillboardOverlay::render(RenderArgs* args) {
auto batch = args->_batch;
if (batch) {
Transform transform;
transform.setTranslation(_position);
transform.setRotation(rotation);
transform.setScale(_scale);
Transform transform = _transform;
transform.postScale(glm::vec3(getDimensions(), 1.0f));
batch->setModelTransform(transform);
batch->setUniformTexture(0, _texture->getGPUTexture());
@ -111,10 +103,10 @@ void BillboardOverlay::render(RenderArgs* args) {
glBindTexture(GL_TEXTURE_2D, _texture->getID());
glPushMatrix(); {
glTranslatef(_position.x, _position.y, _position.z);
glTranslatef(getPosition().x, getPosition().y, getPosition().z);
glm::vec3 axis = glm::axis(rotation);
glRotatef(glm::degrees(glm::angle(rotation)), axis.x, axis.y, axis.z);
glScalef(_scale, _scale, _scale);
glScalef(_dimensions.x, _dimensions.y, 1.0f);
DependencyManager::get<GeometryCache>()->renderQuad(topLeft, bottomRight, texCoordTopLeft, texCoordBottomRight,
glm::vec4(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha));
@ -130,7 +122,7 @@ void BillboardOverlay::render(RenderArgs* args) {
}
void BillboardOverlay::setProperties(const QScriptValue &properties) {
Base3DOverlay::setProperties(properties);
Planar3DOverlay::setProperties(properties);
QScriptValue urlValue = properties.property("url");
if (urlValue.isValid()) {
@ -171,11 +163,6 @@ void BillboardOverlay::setProperties(const QScriptValue &properties) {
}
}
QScriptValue scaleValue = properties.property("scale");
if (scaleValue.isValid()) {
_scale = scaleValue.toVariant().toFloat();
}
QScriptValue isFacingAvatarValue = properties.property("isFacingAvatar");
if (isFacingAvatarValue.isValid()) {
_isFacingAvatar = isFacingAvatarValue.toVariant().toBool();
@ -189,14 +176,11 @@ QScriptValue BillboardOverlay::getProperty(const QString& property) {
if (property == "subImage") {
return qRectToScriptValue(_scriptEngine, _fromImage);
}
if (property == "scale") {
return _scale;
}
if (property == "isFacingAvatar") {
return _isFacingAvatar;
}
return Base3DOverlay::getProperty(property);
return Planar3DOverlay::getProperty(property);
}
void BillboardOverlay::setURL(const QString& url) {
@ -212,13 +196,11 @@ bool BillboardOverlay::findRayIntersection(const glm::vec3& origin, const glm::v
float& distance, BoxFace& face) {
if (_texture) {
glm::quat rotation;
glm::quat rotation = getRotation();
if (_isFacingAvatar) {
// rotate about vertical to face the camera
rotation = Application::getInstance()->getCamera()->getRotation();
rotation *= glm::angleAxis(glm::pi<float>(), glm::vec3(0.0f, 1.0f, 0.0f));
} else {
rotation = _rotation;
}
// Produce the dimensions of the billboard based on the image's aspect ratio and the overlay's scale.
@ -226,9 +208,9 @@ bool BillboardOverlay::findRayIntersection(const glm::vec3& origin, const glm::v
float width = isNull ? _texture->getWidth() : _fromImage.width();
float height = isNull ? _texture->getHeight() : _fromImage.height();
float maxSize = glm::max(width, height);
glm::vec2 dimensions = _scale * glm::vec2(width / maxSize, height / maxSize);
glm::vec2 dimensions = _dimensions * glm::vec2(width / maxSize, height / maxSize);
return findRayRectangleIntersection(origin, direction, rotation, _position, dimensions, distance);
return findRayRectangleIntersection(origin, direction, rotation, getPosition(), dimensions, distance);
}
return false;

View file

@ -12,14 +12,11 @@
#ifndef hifi_BillboardOverlay_h
#define hifi_BillboardOverlay_h
#include <QScopedPointer>
#include <QUrl>
#include <TextureCache.h>
#include "Base3DOverlay.h"
#include "Planar3DOverlay.h"
class BillboardOverlay : public Base3DOverlay {
class BillboardOverlay : public Planar3DOverlay {
Q_OBJECT
public:
BillboardOverlay();
@ -29,7 +26,6 @@ public:
// setters
void setURL(const QString& url);
void setScale(float scale) { _scale = scale; }
void setIsFacingAvatar(bool isFacingAvatar) { _isFacingAvatar = isFacingAvatar; }
virtual void setProperties(const QScriptValue& properties);
@ -48,8 +44,7 @@ private:
QRect _fromImage; // where from in the image to sample
float _scale;
bool _isFacingAvatar;
bool _isFacingAvatar = true;
};
#endif // hifi_BillboardOverlay_h

View file

@ -8,16 +8,12 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// include this before QGLWidget, which includes an earlier version of OpenGL
#include "InterfaceConfig.h"
#include "Circle3DOverlay.h"
#include <DeferredLightingEffect.h>
#include <GeometryCache.h>
#include <GlowEffect.h>
#include <SharedUtil.h>
#include <StreamUtils.h>
#include <RegisteredMetaTypes.h>
#include "Circle3DOverlay.h"
Circle3DOverlay::Circle3DOverlay() :
_startAt(0.0f),
@ -66,9 +62,6 @@ Circle3DOverlay::Circle3DOverlay(const Circle3DOverlay* circle3DOverlay) :
{
}
Circle3DOverlay::~Circle3DOverlay() {
}
void Circle3DOverlay::render(RenderArgs* args) {
if (!_visible) {
return; // do nothing if we're not visible
@ -103,15 +96,13 @@ void Circle3DOverlay::render(RenderArgs* args) {
_lastColor = colorX;
auto geometryCache = DependencyManager::get<GeometryCache>();
Transform transform;
transform.setTranslation(getCenter());
transform.setRotation(getRotation());
transform.setScale(glm::vec3(getDimensions(), 0.01f) / 2.0f);
Q_ASSERT(args->_batch);
auto& batch = *args->_batch;
batch._glLineWidth(_lineWidth);
auto transform = _transform;
transform.postScale(glm::vec3(getDimensions(), 1.0f));
batch.setModelTransform(transform);
DependencyManager::get<DeferredLightingEffect>()->bindSimpleProgram(batch, false, false);
@ -402,12 +393,12 @@ bool Circle3DOverlay::findRayIntersection(const glm::vec3& origin,
if (intersects) {
glm::vec3 hitPosition = origin + (distance * direction);
glm::vec3 localHitPosition = glm::inverse(_rotation) * (hitPosition - _position);
localHitPosition.y = localHitPosition.y * _dimensions.x / _dimensions.y; // Scale to make circular
glm::vec3 localHitPosition = glm::inverse(getRotation()) * (hitPosition - getPosition());
localHitPosition.y = localHitPosition.y * getDimensions().x / getDimensions().y; // Scale to make circular
float distanceToHit = glm::length(localHitPosition);
float innerRadius = _dimensions.x / 2.0f * _innerRadius;
float outerRadius = _dimensions.x / 2.0f * _outerRadius;
float innerRadius = getDimensions().x / 2.0f * _innerRadius;
float outerRadius = getDimensions().x / 2.0f * _outerRadius;
intersects = innerRadius <= distanceToHit && distanceToHit <= outerRadius;
}

View file

@ -19,7 +19,7 @@ class Circle3DOverlay : public Planar3DOverlay {
public:
Circle3DOverlay();
Circle3DOverlay(const Circle3DOverlay* circle3DOverlay);
~Circle3DOverlay();
virtual void render(RenderArgs* args);
virtual void setProperties(const QScriptValue& properties);
virtual QScriptValue getProperty(const QString& property);

View file

@ -19,17 +19,11 @@
#include "Application.h"
#include "Cube3DOverlay.h"
Cube3DOverlay::Cube3DOverlay() : _borderSize(0) {
}
Cube3DOverlay::Cube3DOverlay(const Cube3DOverlay* cube3DOverlay) :
Volume3DOverlay(cube3DOverlay)
{
}
Cube3DOverlay::~Cube3DOverlay() {
}
void Cube3DOverlay::render(RenderArgs* args) {
if (!_visible) {
return; // do nothing if we're not visible

View file

@ -17,9 +17,9 @@ class Cube3DOverlay : public Volume3DOverlay {
Q_OBJECT
public:
Cube3DOverlay();
Cube3DOverlay() {}
Cube3DOverlay(const Cube3DOverlay* cube3DOverlay);
~Cube3DOverlay();
virtual void render(RenderArgs* args);
virtual Cube3DOverlay* createClone() const;

View file

@ -9,28 +9,29 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// include this before QGLWidget, which includes an earlier version of OpenGL
#include "InterfaceConfig.h"
#include "Grid3DOverlay.h"
#include <PathUtils.h>
#include "Application.h"
#include "Grid3DOverlay.h"
ProgramObject Grid3DOverlay::_gridProgram;
Grid3DOverlay::Grid3DOverlay() : Base3DOverlay(),
Grid3DOverlay::Grid3DOverlay() :
_minorGridWidth(1.0),
_majorGridEvery(5) {
}
Grid3DOverlay::Grid3DOverlay(const Grid3DOverlay* grid3DOverlay) :
Base3DOverlay(grid3DOverlay),
Planar3DOverlay(grid3DOverlay),
_minorGridWidth(grid3DOverlay->_minorGridWidth),
_majorGridEvery(grid3DOverlay->_majorGridEvery)
{
}
Grid3DOverlay::~Grid3DOverlay() {
}
void Grid3DOverlay::render(RenderArgs* args) {
if (!_visible) {
return; // do nothing if we're not visible
@ -41,7 +42,7 @@ void Grid3DOverlay::render(RenderArgs* args) {
const float MAX_COLOR = 255.0f;
// center the grid around the camera position on the plane
glm::vec3 rotated = glm::inverse(_rotation) * Application::getInstance()->getCamera()->getPosition();
glm::vec3 rotated = glm::inverse(getRotation()) * Application::getInstance()->getCamera()->getPosition();
float spacing = _minorGridWidth;
@ -53,7 +54,7 @@ void Grid3DOverlay::render(RenderArgs* args) {
if (batch) {
Transform transform;
transform.setRotation(_rotation);
transform.setRotation(getRotation());
// Minor grid
@ -61,7 +62,7 @@ void Grid3DOverlay::render(RenderArgs* args) {
batch->_glLineWidth(1.0f);
auto position = glm::vec3(_minorGridWidth * (floorf(rotated.x / spacing) - MINOR_GRID_DIVISIONS / 2),
spacing * (floorf(rotated.y / spacing) - MINOR_GRID_DIVISIONS / 2),
_position.z);
getPosition().z);
float scale = MINOR_GRID_DIVISIONS * spacing;
transform.setTranslation(position);
@ -78,7 +79,7 @@ void Grid3DOverlay::render(RenderArgs* args) {
spacing *= _majorGridEvery;
auto position = glm::vec3(spacing * (floorf(rotated.x / spacing) - MAJOR_GRID_DIVISIONS / 2),
spacing * (floorf(rotated.y / spacing) - MAJOR_GRID_DIVISIONS / 2),
_position.z);
getPosition().z);
float scale = MAJOR_GRID_DIVISIONS * spacing;
transform.setTranslation(position);
@ -161,7 +162,7 @@ void Grid3DOverlay::render(RenderArgs* args) {
}
void Grid3DOverlay::setProperties(const QScriptValue& properties) {
Base3DOverlay::setProperties(properties);
Planar3DOverlay::setProperties(properties);
if (properties.property("minorGridWidth").isValid()) {
_minorGridWidth = properties.property("minorGridWidth").toVariant().toFloat();
@ -180,7 +181,7 @@ QScriptValue Grid3DOverlay::getProperty(const QString& property) {
return _majorGridEvery;
}
return Base3DOverlay::getProperty(property);
return Planar3DOverlay::getProperty(property);
}
Grid3DOverlay* Grid3DOverlay::createClone() const {

View file

@ -15,20 +15,16 @@
// include this before QGLWidget, which includes an earlier version of OpenGL
#include "InterfaceConfig.h"
#include <glm/glm.hpp>
#include <ProgramObject.h>
#include <SharedUtil.h>
#include "Base3DOverlay.h"
#include "Planar3DOverlay.h"
class Grid3DOverlay : public Base3DOverlay {
class Grid3DOverlay : public Planar3DOverlay {
Q_OBJECT
public:
Grid3DOverlay();
Grid3DOverlay(const Grid3DOverlay* grid3DOverlay);
~Grid3DOverlay();
virtual void render(RenderArgs* args);
virtual void setProperties(const QScriptValue& properties);

View file

@ -11,14 +11,11 @@
// include this before QGLWidget, which includes an earlier version of OpenGL
#include "InterfaceConfig.h"
#include <QPainter>
#include <QSvgRenderer>
#include "ImageOverlay.h"
#include <DependencyManager.h>
#include <GeometryCache.h>
#include <SharedUtil.h>
#include "ImageOverlay.h"
#include <RegisteredMetaTypes.h>
ImageOverlay::ImageOverlay() :
_imageURL(),
@ -38,9 +35,6 @@ ImageOverlay::ImageOverlay(const ImageOverlay* imageOverlay) :
{
}
ImageOverlay::~ImageOverlay() {
}
// TODO: handle setting image multiple times, how do we manage releasing the bound texture?
void ImageOverlay::setImageURL(const QUrl& url) {
_imageURL = url;

View file

@ -11,21 +11,12 @@
#ifndef hifi_ImageOverlay_h
#define hifi_ImageOverlay_h
// include this before QGLWidget, which includes an earlier version of OpenGL
#include "InterfaceConfig.h"
#include <QImage>
#include <QNetworkReply>
#include <QRect>
#include <QScriptValue>
#include <QString>
#include <QUrl>
#include <NetworkAccessManager.h>
#include <SharedUtil.h>
#include <TextureCache.h>
#include "Overlay.h"
#include "Overlay2D.h"
class ImageOverlay : public Overlay2D {
@ -34,7 +25,7 @@ class ImageOverlay : public Overlay2D {
public:
ImageOverlay();
ImageOverlay(const ImageOverlay* imageOverlay);
~ImageOverlay();
virtual void render(RenderArgs* args);
// getters

View file

@ -13,6 +13,7 @@
#include <GlowEffect.h>
#include <GeometryCache.h>
#include <RegisteredMetaTypes.h>
#include "Line3DOverlay.h"
@ -33,13 +34,12 @@ Line3DOverlay::~Line3DOverlay() {
}
AABox Line3DOverlay::getBounds() const {
auto start = _position + _start;
auto end = _position + _end;
auto min = glm::min(start, end);
auto max = glm::max(start, end);
return AABox(min, max - min);
auto extents = Extents{};
extents.addPoint(_start);
extents.addPoint(_end);
extents.transform(_transform);
return AABox(extents);
}
void Line3DOverlay::render(RenderArgs* args) {
@ -55,14 +55,11 @@ void Line3DOverlay::render(RenderArgs* args) {
auto batch = args->_batch;
if (batch) {
Transform transform;
transform.setTranslation(_position);
transform.setRotation(_rotation);
batch->setModelTransform(transform);
batch->setModelTransform(_transform);
if (getIsDashedLine()) {
// TODO: add support for color to renderDashedLine()
DependencyManager::get<GeometryCache>()->renderDashedLine(*batch, _position, _end, colorv4, _geometryCacheID);
DependencyManager::get<GeometryCache>()->renderDashedLine(*batch, _start, _end, colorv4, _geometryCacheID);
} else {
DependencyManager::get<GeometryCache>()->renderLine(*batch, _start, _end, colorv4, _geometryCacheID);
}
@ -87,7 +84,7 @@ void Line3DOverlay::render(RenderArgs* args) {
if (getIsDashedLine()) {
// TODO: add support for color to renderDashedLine()
DependencyManager::get<GeometryCache>()->renderDashedLine(_position, _end, colorv4, _geometryCacheID);
DependencyManager::get<GeometryCache>()->renderDashedLine(_start, _end, colorv4, _geometryCacheID);
} else {
DependencyManager::get<GeometryCache>()->renderLine(_start, _end, colorv4, _geometryCacheID);
}

View file

@ -21,7 +21,7 @@ public:
Line3DOverlay(const Line3DOverlay* line3DOverlay);
~Line3DOverlay();
virtual void render(RenderArgs* args);
virtual AABox getBounds() const override;
virtual AABox getBounds() const;
// getters
const glm::vec3& getStart() const { return _start; }

View file

@ -24,10 +24,6 @@ LocalModelsOverlay::LocalModelsOverlay(const LocalModelsOverlay* localModelsOver
Volume3DOverlay(localModelsOverlay),
_entityTreeRenderer(localModelsOverlay->_entityTreeRenderer)
{
}
LocalModelsOverlay::~LocalModelsOverlay() {
}
void LocalModelsOverlay::update(float deltatime) {
@ -46,7 +42,7 @@ void LocalModelsOverlay::render(RenderArgs* args) {
glPushMatrix(); {
Application* app = Application::getInstance();
glm::vec3 oldTranslation = app->getViewMatrixTranslation();
app->setViewMatrixTranslation(oldTranslation + _position);
app->setViewMatrixTranslation(oldTranslation + getPosition());
_entityTreeRenderer->render(args);
Application::getInstance()->setViewMatrixTranslation(oldTranslation);
} glPopMatrix();

View file

@ -21,7 +21,6 @@ class LocalModelsOverlay : public Volume3DOverlay {
public:
LocalModelsOverlay(EntityTreeRenderer* entityTreeRenderer);
LocalModelsOverlay(const LocalModelsOverlay* localModelsOverlay);
~LocalModelsOverlay();
virtual void update(float deltatime);
virtual void render(RenderArgs* args);

View file

@ -9,15 +9,15 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "ModelOverlay.h"
#include <Application.h>
#include <GlowEffect.h>
#include "ModelOverlay.h"
ModelOverlay::ModelOverlay()
: _model(),
_modelTextures(QVariantMap()),
_scale(1.0f),
_updateModel(false)
{
_model.init();
@ -25,12 +25,10 @@ ModelOverlay::ModelOverlay()
}
ModelOverlay::ModelOverlay(const ModelOverlay* modelOverlay) :
Base3DOverlay(modelOverlay),
Volume3DOverlay(modelOverlay),
_model(),
_modelTextures(QVariantMap()),
_url(modelOverlay->_url),
_rotation(modelOverlay->_rotation),
_scale(modelOverlay->_scale),
_updateModel(false)
{
_model.init();
@ -45,8 +43,9 @@ void ModelOverlay::update(float deltatime) {
_updateModel = false;
_model.setSnapModelToCenter(true);
_model.setRotation(_rotation);
_model.setTranslation(_position);
_model.setScale(getScale());
_model.setRotation(getRotation());
_model.setTranslation(getPosition());
_model.setURL(_url);
_model.simulate(deltatime, true);
} else {
@ -56,13 +55,13 @@ void ModelOverlay::update(float deltatime) {
}
bool ModelOverlay::addToScene(Overlay::Pointer overlay, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) {
Base3DOverlay::addToScene(overlay, scene, pendingChanges);
Volume3DOverlay::addToScene(overlay, scene, pendingChanges);
_model.addToScene(scene, pendingChanges);
return true;
}
void ModelOverlay::removeFromScene(Overlay::Pointer overlay, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) {
Base3DOverlay::removeFromScene(overlay, scene, pendingChanges);
Volume3DOverlay::removeFromScene(overlay, scene, pendingChanges);
_model.removeFromScene(scene, pendingChanges);
}
@ -100,54 +99,26 @@ void ModelOverlay::render(RenderArgs* args) {
}
void ModelOverlay::setProperties(const QScriptValue &properties) {
Base3DOverlay::setProperties(properties);
auto position = getPosition();
auto rotation = getRotation();
auto scale = getDimensions();
Volume3DOverlay::setProperties(properties);
if (position != getPosition() || rotation != getRotation() || scale != getDimensions()) {
_model.setScaleToFit(true, getScale());
_updateModel = true;
}
QScriptValue urlValue = properties.property("url");
if (urlValue.isValid()) {
_url = urlValue.toVariant().toString();
if (urlValue.isValid() && urlValue.isString()) {
_url = urlValue.toString();
_updateModel = true;
_isLoaded = false;
}
QScriptValue scaleValue = properties.property("scale");
if (scaleValue.isValid()) {
_scale = scaleValue.toVariant().toFloat();
_model.setScaleToFit(true, _scale);
_updateModel = true;
}
QScriptValue rotationValue = properties.property("rotation");
if (rotationValue.isValid()) {
QScriptValue x = rotationValue.property("x");
QScriptValue y = rotationValue.property("y");
QScriptValue z = rotationValue.property("z");
QScriptValue w = rotationValue.property("w");
if (x.isValid() && y.isValid() && z.isValid() && w.isValid()) {
_rotation.x = x.toVariant().toFloat();
_rotation.y = y.toVariant().toFloat();
_rotation.z = z.toVariant().toFloat();
_rotation.w = w.toVariant().toFloat();
}
_updateModel = true;
}
QScriptValue dimensionsValue = properties.property("dimensions");
if (dimensionsValue.isValid()) {
QScriptValue x = dimensionsValue.property("x");
QScriptValue y = dimensionsValue.property("y");
QScriptValue z = dimensionsValue.property("z");
if (x.isValid() && y.isValid() && z.isValid()) {
glm::vec3 dimensions;
dimensions.x = x.toVariant().toFloat();
dimensions.y = y.toVariant().toFloat();
dimensions.z = z.toVariant().toFloat();
_model.setScaleToFit(true, dimensions);
}
_updateModel = true;
}
QScriptValue texturesValue = properties.property("textures");
if (texturesValue.isValid()) {
if (texturesValue.isValid() && texturesValue.toVariant().canConvert(QVariant::Map)) {
QVariantMap textureMap = texturesValue.toVariant().toMap();
foreach(const QString& key, textureMap.keys()) {
@ -161,22 +132,12 @@ void ModelOverlay::setProperties(const QScriptValue &properties) {
_modelTextures[key] = newTextureURL; // Keep local track of textures for getProperty()
}
}
if (properties.property("position").isValid()) {
_updateModel = true;
}
}
QScriptValue ModelOverlay::getProperty(const QString& property) {
if (property == "url") {
return _url.toString();
}
if (property == "scale") {
return _scale;
}
if (property == "rotation") {
return quatToScriptValue(_scriptEngine, _rotation);
}
if (property == "dimensions") {
return vec3toScriptValue(_scriptEngine, _model.getScaleToFitDimensions());
}
@ -192,7 +153,7 @@ QScriptValue ModelOverlay::getProperty(const QString& property) {
}
}
return Base3DOverlay::getProperty(property);
return Volume3DOverlay::getProperty(property);
}
bool ModelOverlay::findRayIntersection(const glm::vec3& origin, const glm::vec3& direction,

View file

@ -14,9 +14,9 @@
#include <Model.h>
#include "Base3DOverlay.h"
#include "Volume3DOverlay.h"
class ModelOverlay : public Base3DOverlay {
class ModelOverlay : public Volume3DOverlay {
Q_OBJECT
public:
ModelOverlay();
@ -41,9 +41,6 @@ private:
QVariantMap _modelTextures;
QUrl _url;
glm::quat _rotation;
float _scale;
bool _updateModel;
};

View file

@ -8,32 +8,24 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// include this before QGLWidget, which includes an earlier version of OpenGL
#include "InterfaceConfig.h"
#include <PlaneShape.h>
#include <RayIntersectionInfo.h>
#include <SharedUtil.h>
#include <StreamUtils.h>
#include "GeometryUtil.h"
#include "Planar3DOverlay.h"
const float DEFAULT_SIZE = 1.0f;
Planar3DOverlay::Planar3DOverlay() :
_dimensions(glm::vec2(DEFAULT_SIZE, DEFAULT_SIZE))
{
}
#include <Extents.h>
#include <GeometryUtil.h>
#include <RegisteredMetaTypes.h>
Planar3DOverlay::Planar3DOverlay(const Planar3DOverlay* planar3DOverlay) :
Base3DOverlay(planar3DOverlay),
_dimensions(planar3DOverlay->_dimensions)
Base3DOverlay(planar3DOverlay)
{
}
Planar3DOverlay::~Planar3DOverlay() {
AABox Planar3DOverlay::getBounds() const {
auto halfDimensions = glm::vec3{_dimensions / 2.0f, 0.01f};
auto extents = Extents{-halfDimensions, halfDimensions};
extents.transform(_transform);
return AABox(extents);
}
void Planar3DOverlay::setProperties(const QScriptValue& properties) {
@ -86,7 +78,7 @@ void Planar3DOverlay::setProperties(const QScriptValue& properties) {
QScriptValue Planar3DOverlay::getProperty(const QString& property) {
if (property == "dimensions" || property == "scale" || property == "size") {
return vec2toScriptValue(_scriptEngine, _dimensions);
return vec2toScriptValue(_scriptEngine, getDimensions());
}
return Base3DOverlay::getProperty(property);
@ -94,5 +86,5 @@ QScriptValue Planar3DOverlay::getProperty(const QString& property) {
bool Planar3DOverlay::findRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
float& distance, BoxFace& face) {
return findRayRectangleIntersection(origin, direction, _rotation, _position, _dimensions, distance);
return findRayRectangleIntersection(origin, direction, getRotation(), getPosition(), getDimensions(), distance);
}

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@ -11,37 +11,28 @@
#ifndef hifi_Planar3DOverlay_h
#define hifi_Planar3DOverlay_h
// include this before QGLWidget, which includes an earlier version of OpenGL
#include "InterfaceConfig.h"
#include <glm/glm.hpp>
#include <QScriptValue>
#include "Base3DOverlay.h"
class Planar3DOverlay : public Base3DOverlay {
Q_OBJECT
public:
Planar3DOverlay();
Planar3DOverlay() {}
Planar3DOverlay(const Planar3DOverlay* planar3DOverlay);
~Planar3DOverlay();
// getters
const glm::vec2& getDimensions() const { return _dimensions; }
// setters
void setSize(float size) { _dimensions = glm::vec2(size, size); }
AABox getBounds() const;
glm::vec2 getDimensions() const { return _dimensions; }
void setDimensions(float value) { _dimensions = glm::vec2(value); }
void setDimensions(const glm::vec2& value) { _dimensions = value; }
virtual void setProperties(const QScriptValue& properties);
virtual QScriptValue getProperty(const QString& property);
virtual bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, float& distance, BoxFace& face);
protected:
glm::vec2 _dimensions;
glm::vec2 _dimensions{1.0f, 1.0f};
};

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@ -11,12 +11,12 @@
// include this before QGLWidget, which includes an earlier version of OpenGL
#include "InterfaceConfig.h"
#include "Rectangle3DOverlay.h"
#include <GeometryCache.h>
#include <GlowEffect.h>
#include <SharedUtil.h>
#include "Rectangle3DOverlay.h"
Rectangle3DOverlay::Rectangle3DOverlay() :
_geometryCacheID(DependencyManager::get<GeometryCache>()->allocateID())
{

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@ -17,17 +17,12 @@
#include "Sphere3DOverlay.h"
#include "Application.h"
Sphere3DOverlay::Sphere3DOverlay() {
}
Sphere3DOverlay::Sphere3DOverlay(const Sphere3DOverlay* Sphere3DOverlay) :
Volume3DOverlay(Sphere3DOverlay)
{
}
Sphere3DOverlay::~Sphere3DOverlay() {
}
void Sphere3DOverlay::render(RenderArgs* args) {
if (!_visible) {
return; // do nothing if we're not visible
@ -42,11 +37,8 @@ void Sphere3DOverlay::render(RenderArgs* args) {
auto batch = args->_batch;
if (batch) {
Transform transform;
transform.setTranslation(_position);
transform.setRotation(_rotation);
transform.setScale(_dimensions);
Transform transform = _transform;
transform.postScale(getDimensions());
batch->setModelTransform(transform);
DependencyManager::get<GeometryCache>()->renderSphere(*batch, 1.0f, SLICES, SLICES, sphereColor, _isSolid);
} else {

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@ -17,9 +17,9 @@ class Sphere3DOverlay : public Volume3DOverlay {
Q_OBJECT
public:
Sphere3DOverlay();
Sphere3DOverlay() {}
Sphere3DOverlay(const Sphere3DOverlay* Sphere3DOverlay);
~Sphere3DOverlay();
virtual void render(RenderArgs* args);
virtual Sphere3DOverlay* createClone() const;

View file

@ -11,14 +11,17 @@
// include this before QGLWidget, which includes an earlier version of OpenGL
#include "InterfaceConfig.h"
#include "Application.h"
#include "Text3DOverlay.h"
#include <RenderDeferredTask.h>
#include <TextRenderer3D.h>
#include "Application.h"
const xColor DEFAULT_BACKGROUND_COLOR = { 0, 0, 0 };
const float DEFAULT_BACKGROUND_ALPHA = 0.7f;
const float DEFAULT_MARGIN = 0.1f;
const int FIXED_FONT_POINT_SIZE = 40;
const int FIXED_FONT_SCALING_RATIO = FIXED_FONT_POINT_SIZE * 80.0f; // this is a ratio determined through experimentation
const float LINE_SCALE_RATIO = 1.2f;
@ -32,6 +35,7 @@ Text3DOverlay::Text3DOverlay() :
_bottomMargin(DEFAULT_MARGIN),
_isFacingAvatar(false)
{
_textRenderer = TextRenderer3D::getInstance(SANS_FONT_FAMILY, FIXED_FONT_POINT_SIZE);
}
Text3DOverlay::Text3DOverlay(const Text3DOverlay* text3DOverlay) :
@ -46,6 +50,7 @@ Text3DOverlay::Text3DOverlay(const Text3DOverlay* text3DOverlay) :
_bottomMargin(text3DOverlay->_bottomMargin),
_isFacingAvatar(text3DOverlay->_isFacingAvatar)
{
_textRenderer = TextRenderer3D::getInstance(SANS_FONT_FAMILY, FIXED_FONT_POINT_SIZE);
}
Text3DOverlay::~Text3DOverlay() {
@ -77,58 +82,58 @@ void Text3DOverlay::render(RenderArgs* args) {
return; // do nothing if we're not visible
}
auto batch = args->_batch;
if (batch) {
glm::quat rotation;
if (_isFacingAvatar) {
// rotate about vertical to face the camera
rotation = Application::getInstance()->getCamera()->getRotation();
} else {
rotation = getRotation();
}
Transform transform;
transform.setTranslation(_position);
transform.setRotation(rotation);
batch->setModelTransform(transform);
const float MAX_COLOR = 255.0f;
xColor backgroundColor = getBackgroundColor();
glm::vec4 quadColor(backgroundColor.red / MAX_COLOR, backgroundColor.green / MAX_COLOR, backgroundColor.blue / MAX_COLOR,
getBackgroundAlpha());
glm::vec2 dimensions = getDimensions();
glm::vec2 halfDimensions = dimensions * 0.5f;
const float SLIGHTLY_BEHIND = -0.005f;
glm::vec3 topLeft(-halfDimensions.x, -halfDimensions.y, SLIGHTLY_BEHIND);
glm::vec3 bottomRight(halfDimensions.x, halfDimensions.y, SLIGHTLY_BEHIND);
DependencyManager::get<GeometryCache>()->renderQuad(*batch, topLeft, bottomRight, quadColor);
// Same font properties as textSize()
float maxHeight = (float)_textRenderer->computeExtent("Xy").y * LINE_SCALE_RATIO;
float scaleFactor = (maxHeight / FIXED_FONT_SCALING_RATIO) * _lineHeight;
glm::vec2 clipMinimum(0.0f, 0.0f);
glm::vec2 clipDimensions((dimensions.x - (_leftMargin + _rightMargin)) / scaleFactor,
(dimensions.y - (_topMargin + _bottomMargin)) / scaleFactor);
transform.setTranslation(_position);
transform.postTranslate(glm::vec3(-(halfDimensions.x - _leftMargin) , halfDimensions.y - _topMargin, 0.01f));
transform.setScale(scaleFactor);
batch->setModelTransform(transform);
glm::vec4 textColor = { _color.red / MAX_COLOR, _color.green / MAX_COLOR, _color.blue / MAX_COLOR, getAlpha() };
_textRenderer->draw(*batch, 0, 0, _text, textColor);
batch->setPipeline(DrawOverlay3D::getOpaquePipeline());
Q_ASSERT(args->_batch);
auto& batch = *args->_batch;
glm::quat rotation;
if (_isFacingAvatar) {
// rotate about vertical to face the camera
rotation = args->_viewFrustum->getOrientation();
} else {
rotation = getRotation();
}
Transform transform;
transform.setTranslation(getPosition());
transform.setRotation(rotation);
transform.setScale(getScale());
batch.setModelTransform(transform);
const float MAX_COLOR = 255.0f;
xColor backgroundColor = getBackgroundColor();
glm::vec4 quadColor(backgroundColor.red / MAX_COLOR, backgroundColor.green / MAX_COLOR, backgroundColor.blue / MAX_COLOR,
getBackgroundAlpha());
glm::vec2 dimensions = getDimensions();
glm::vec2 halfDimensions = dimensions * 0.5f;
const float SLIGHTLY_BEHIND = -0.005f;
glm::vec3 topLeft(-halfDimensions.x, -halfDimensions.y, SLIGHTLY_BEHIND);
glm::vec3 bottomRight(halfDimensions.x, halfDimensions.y, SLIGHTLY_BEHIND);
DependencyManager::get<GeometryCache>()->renderQuad(batch, topLeft, bottomRight, quadColor);
// Same font properties as textSize()
float maxHeight = (float)_textRenderer->computeExtent("Xy").y * LINE_SCALE_RATIO;
float scaleFactor = (maxHeight / FIXED_FONT_SCALING_RATIO) * _lineHeight;
glm::vec2 clipMinimum(0.0f, 0.0f);
glm::vec2 clipDimensions((dimensions.x - (_leftMargin + _rightMargin)) / scaleFactor,
(dimensions.y - (_topMargin + _bottomMargin)) / scaleFactor);
transform.setTranslation(getPosition());
transform.postTranslate(glm::vec3(-(halfDimensions.x - _leftMargin) , halfDimensions.y - _topMargin, 0.01f));
transform.setScale(scaleFactor);
batch.setModelTransform(transform);
glm::vec4 textColor = { _color.red / MAX_COLOR, _color.green / MAX_COLOR, _color.blue / MAX_COLOR, getAlpha() };
_textRenderer->draw(batch, 0, 0, _text, textColor);
batch.setPipeline(DrawOverlay3D::getOpaquePipeline());
}
void Text3DOverlay::setProperties(const QScriptValue& properties) {

View file

@ -11,17 +11,11 @@
#ifndef hifi_Text3DOverlay_h
#define hifi_Text3DOverlay_h
// include this before QGLWidget, which includes an earlier version of OpenGL
#include "InterfaceConfig.h"
#include <QString>
#include <RenderArgs.h>
#include <TextRenderer3D.h>
#include "Planar3DOverlay.h"
const int FIXED_FONT_POINT_SIZE = 40;
class TextRenderer3D;
class Text3DOverlay : public Planar3DOverlay {
Q_OBJECT
@ -60,7 +54,7 @@ public:
virtual Text3DOverlay* createClone() const;
private:
TextRenderer3D* _textRenderer = TextRenderer3D::getInstance(SANS_FONT_FAMILY, FIXED_FONT_POINT_SIZE);
TextRenderer3D* _textRenderer = nullptr;
QString _text;
xColor _backgroundColor;

View file

@ -11,11 +11,14 @@
// include this before QGLWidget, which includes an earlier version of OpenGL
#include "InterfaceConfig.h"
#include "TextOverlay.h"
#include <DependencyManager.h>
#include <GeometryCache.h>
#include <RegisteredMetaTypes.h>
#include <SharedUtil.h>
#include <TextRenderer.h>
#include "TextOverlay.h"
TextOverlay::TextOverlay() :
_backgroundColor(DEFAULT_BACKGROUND_COLOR),

View file

@ -11,17 +11,10 @@
#ifndef hifi_TextOverlay_h
#define hifi_TextOverlay_h
// include this before QGLWidget, which includes an earlier version of OpenGL
#include "InterfaceConfig.h"
#include <QRect>
#include <QScriptValue>
#include <QString>
#include <SharedUtil.h>
#include <TextRenderer.h>
#include "Overlay.h"
#include "Overlay2D.h"
const xColor DEFAULT_BACKGROUND_COLOR = { 0, 0, 0 };
@ -30,6 +23,8 @@ const int DEFAULT_MARGIN = 10;
const int DEFAULT_FONTSIZE = 11;
const int DEFAULT_FONT_WEIGHT = 50;
class TextRenderer;
class TextOverlay : public Overlay2D {
Q_OBJECT

View file

@ -8,32 +8,22 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <glm/glm.hpp>
#include <glm/gtx/transform.hpp>
// include this before QGLWidget, which includes an earlier version of OpenGL
#include "InterfaceConfig.h"
#include <AABox.h>
#include <SharedUtil.h>
#include <StreamUtils.h>
#include "Volume3DOverlay.h"
const float DEFAULT_SIZE = 1.0f;
Volume3DOverlay::Volume3DOverlay() :
_dimensions(glm::vec3(DEFAULT_SIZE, DEFAULT_SIZE, DEFAULT_SIZE))
{
}
#include <Extents.h>
#include <RegisteredMetaTypes.h>
Volume3DOverlay::Volume3DOverlay(const Volume3DOverlay* volume3DOverlay) :
Base3DOverlay(volume3DOverlay),
_dimensions(volume3DOverlay->_dimensions)
Base3DOverlay(volume3DOverlay)
{
}
Volume3DOverlay::~Volume3DOverlay() {
AABox Volume3DOverlay::getBounds() const {
auto extents = Extents{_localBoundingBox};
extents.rotate(getRotation());
extents.shiftBy(getPosition());
return AABox(extents);
}
void Volume3DOverlay::setProperties(const QScriptValue& properties) {
@ -58,26 +48,30 @@ void Volume3DOverlay::setProperties(const QScriptValue& properties) {
QScriptValue z = dimensions.property("z");
if (x.isValid() && y.isValid() && z.isValid()) {
newDimensions.x = x.toVariant().toFloat();
newDimensions.y = y.toVariant().toFloat();
newDimensions.z = z.toVariant().toFloat();
if (x.isValid() && x.isNumber() &&
y.isValid() && y.isNumber() &&
z.isValid() && z.isNumber()) {
newDimensions.x = x.toNumber();
newDimensions.y = y.toNumber();
newDimensions.z = z.toNumber();
validDimensions = true;
} else {
QScriptValue width = dimensions.property("width");
QScriptValue height = dimensions.property("height");
QScriptValue depth = dimensions.property("depth");
if (width.isValid() && height.isValid() && depth.isValid()) {
newDimensions.x = width.toVariant().toFloat();
newDimensions.y = height.toVariant().toFloat();
newDimensions.z = depth.toVariant().toFloat();
if (width.isValid() && width.isNumber() &&
height.isValid() && height.isNumber() &&
depth.isValid() && depth.isNumber()) {
newDimensions.x = width.toNumber();
newDimensions.y = height.toNumber();
newDimensions.z = depth.toNumber();
validDimensions = true;
}
}
// size, scale, dimensions is special, it might just be a single scalar, check that here
if (!validDimensions && dimensions.isNumber()) {
float size = dimensions.toVariant().toFloat();
float size = dimensions.toNumber();
newDimensions.x = size;
newDimensions.y = size;
newDimensions.z = size;
@ -92,7 +86,7 @@ void Volume3DOverlay::setProperties(const QScriptValue& properties) {
QScriptValue Volume3DOverlay::getProperty(const QString& property) {
if (property == "dimensions" || property == "scale" || property == "size") {
return vec3toScriptValue(_scriptEngine, _dimensions);
return vec3toScriptValue(_scriptEngine, getDimensions());
}
return Base3DOverlay::getProperty(property);
@ -100,24 +94,14 @@ QScriptValue Volume3DOverlay::getProperty(const QString& property) {
bool Volume3DOverlay::findRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
float& distance, BoxFace& face) {
// extents is the entity relative, scaled, centered extents of the entity
glm::vec3 position = getPosition();
glm::mat4 rotation = glm::mat4_cast(getRotation());
glm::mat4 translation = glm::translate(position);
glm::mat4 entityToWorldMatrix = translation * rotation;
glm::mat4 worldToEntityMatrix = glm::inverse(entityToWorldMatrix);
glm::vec3 dimensions = _dimensions;
glm::vec3 corner = dimensions * -0.5f; // since we're going to do the ray picking in the overlay frame of reference
AABox overlayFrameBox(corner, dimensions);
glm::mat4 worldToEntityMatrix;
_transform.getInverseMatrix(worldToEntityMatrix);
glm::vec3 overlayFrameOrigin = glm::vec3(worldToEntityMatrix * glm::vec4(origin, 1.0f));
glm::vec3 overlayFrameDirection = glm::vec3(worldToEntityMatrix * glm::vec4(direction, 0.0f));
// we can use the AABox's ray intersection by mapping our origin and direction into the overlays frame
// and testing intersection there.
if (overlayFrameBox.findRayIntersection(overlayFrameOrigin, overlayFrameDirection, distance, face)) {
return true;
}
return false;
return _localBoundingBox.findRayIntersection(overlayFrameOrigin, overlayFrameDirection, distance, face);
}

View file

@ -11,39 +11,29 @@
#ifndef hifi_Volume3DOverlay_h
#define hifi_Volume3DOverlay_h
// include this before QGLWidget, which includes an earlier version of OpenGL
#include "InterfaceConfig.h"
#include <glm/glm.hpp>
#include <QScriptValue>
#include "Base3DOverlay.h"
class Volume3DOverlay : public Base3DOverlay {
Q_OBJECT
public:
Volume3DOverlay();
Volume3DOverlay() {}
Volume3DOverlay(const Volume3DOverlay* volume3DOverlay);
~Volume3DOverlay();
// getters
const glm::vec3& getCenter() const { return _position; } // TODO: consider adding registration point!!
glm::vec3 getCorner() const { return _position - (_dimensions * 0.5f); } // TODO: consider adding registration point!!
const glm::vec3& getDimensions() const { return _dimensions; }
// setters
void setSize(float size) { _dimensions = glm::vec3(size, size, size); }
void setDimensions(const glm::vec3& value) { _dimensions = value; }
virtual AABox getBounds() const;
const glm::vec3& getDimensions() const { return _localBoundingBox.getDimensions(); }
void setDimensions(float value) { _localBoundingBox.setBox(glm::vec3(-value / 2.0f), value); }
void setDimensions(const glm::vec3& value) { _localBoundingBox.setBox(-value / 2.0f, value); }
virtual void setProperties(const QScriptValue& properties);
virtual QScriptValue getProperty(const QString& property);
virtual bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, float& distance, BoxFace& face);
protected:
glm::vec3 _dimensions;
// Centered local bounding box
AABox _localBoundingBox;
};