mirror of
https://github.com/overte-org/overte.git
synced 2025-08-04 07:43:35 +02:00
Fix overlays getBounds + code cleanup
This commit is contained in:
parent
85b2771c4a
commit
e3d22ef94b
28 changed files with 220 additions and 377 deletions
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@ -26,6 +26,7 @@ public:
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virtual bool is3D() const { return true; }
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const glm::vec3& getPosition() const { return _transform.getTranslation(); }
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const glm::quat& getRotation() const { return _transform.getRotation(); }
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const glm::vec3& getScale() const { return _transform.getScale(); }
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// TODO: consider implementing registration points in this class
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const glm::vec3& getCenter() const { return getPosition(); }
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@ -41,6 +42,8 @@ public:
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// setters
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void setPosition(const glm::vec3& value) { _transform.setTranslation(value); }
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void setRotation(const glm::quat& value) { _transform.setRotation(value); }
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void setScale(float value) { _transform.setScale(value); }
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void setScale(const glm::vec3& value) { _transform.setScale(value); }
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void setLineWidth(float lineWidth) { _lineWidth = lineWidth; }
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void setIsSolid(bool isSolid) { _isSolid = isSolid; }
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@ -9,26 +9,20 @@
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "Application.h"
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#include "GeometryUtil.h"
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#include "PlaneShape.h"
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#include "BillboardOverlay.h"
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BillboardOverlay::BillboardOverlay() :
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_fromImage(),
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_scale(1.0f),
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_isFacingAvatar(true)
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{
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#include "Application.h"
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#include "GeometryUtil.h"
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BillboardOverlay::BillboardOverlay() {
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_isLoaded = false;
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}
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BillboardOverlay::BillboardOverlay(const BillboardOverlay* billboardOverlay) :
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Base3DOverlay(billboardOverlay),
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Planar3DOverlay(billboardOverlay),
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_url(billboardOverlay->_url),
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_texture(billboardOverlay->_texture),
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_fromImage(billboardOverlay->_fromImage),
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_scale(billboardOverlay->_scale),
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_isFacingAvatar(billboardOverlay->_isFacingAvatar)
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{
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}
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@ -46,8 +40,8 @@ void BillboardOverlay::render(RenderArgs* args) {
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glm::quat rotation;
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if (_isFacingAvatar) {
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// rotate about vertical to face the camera
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rotation = Application::getInstance()->getCamera()->getRotation();
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rotation *= glm::angleAxis(glm::pi<float>(), glm::vec3(0.0f, 1.0f, 0.0f));
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rotation = args->_viewFrustum->getOrientation();
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rotation *= glm::angleAxis(glm::pi<float>(), IDENTITY_UP);
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rotation *= getRotation();
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} else {
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rotation = getRotation();
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@ -89,11 +83,9 @@ void BillboardOverlay::render(RenderArgs* args) {
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auto batch = args->_batch;
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if (batch) {
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Transform transform;
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transform.setTranslation(_position);
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transform.setRotation(rotation);
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transform.setScale(_scale);
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Transform transform = _transform;
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transform.postScale(glm::vec3(getDimensions(), 1.0f));
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batch->setModelTransform(transform);
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batch->setUniformTexture(0, _texture->getGPUTexture());
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@ -111,10 +103,10 @@ void BillboardOverlay::render(RenderArgs* args) {
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glBindTexture(GL_TEXTURE_2D, _texture->getID());
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glPushMatrix(); {
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glTranslatef(_position.x, _position.y, _position.z);
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glTranslatef(getPosition().x, getPosition().y, getPosition().z);
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glm::vec3 axis = glm::axis(rotation);
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glRotatef(glm::degrees(glm::angle(rotation)), axis.x, axis.y, axis.z);
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glScalef(_scale, _scale, _scale);
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glScalef(_dimensions.x, _dimensions.y, 1.0f);
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DependencyManager::get<GeometryCache>()->renderQuad(topLeft, bottomRight, texCoordTopLeft, texCoordBottomRight,
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glm::vec4(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha));
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@ -130,7 +122,7 @@ void BillboardOverlay::render(RenderArgs* args) {
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}
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void BillboardOverlay::setProperties(const QScriptValue &properties) {
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Base3DOverlay::setProperties(properties);
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Planar3DOverlay::setProperties(properties);
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QScriptValue urlValue = properties.property("url");
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if (urlValue.isValid()) {
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@ -171,11 +163,6 @@ void BillboardOverlay::setProperties(const QScriptValue &properties) {
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}
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}
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QScriptValue scaleValue = properties.property("scale");
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if (scaleValue.isValid()) {
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_scale = scaleValue.toVariant().toFloat();
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}
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QScriptValue isFacingAvatarValue = properties.property("isFacingAvatar");
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if (isFacingAvatarValue.isValid()) {
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_isFacingAvatar = isFacingAvatarValue.toVariant().toBool();
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@ -189,14 +176,11 @@ QScriptValue BillboardOverlay::getProperty(const QString& property) {
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if (property == "subImage") {
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return qRectToScriptValue(_scriptEngine, _fromImage);
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}
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if (property == "scale") {
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return _scale;
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}
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if (property == "isFacingAvatar") {
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return _isFacingAvatar;
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}
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return Base3DOverlay::getProperty(property);
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return Planar3DOverlay::getProperty(property);
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}
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void BillboardOverlay::setURL(const QString& url) {
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@ -212,13 +196,11 @@ bool BillboardOverlay::findRayIntersection(const glm::vec3& origin, const glm::v
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float& distance, BoxFace& face) {
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if (_texture) {
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glm::quat rotation;
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glm::quat rotation = getRotation();
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if (_isFacingAvatar) {
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// rotate about vertical to face the camera
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rotation = Application::getInstance()->getCamera()->getRotation();
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rotation *= glm::angleAxis(glm::pi<float>(), glm::vec3(0.0f, 1.0f, 0.0f));
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} else {
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rotation = _rotation;
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}
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// Produce the dimensions of the billboard based on the image's aspect ratio and the overlay's scale.
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@ -226,9 +208,9 @@ bool BillboardOverlay::findRayIntersection(const glm::vec3& origin, const glm::v
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float width = isNull ? _texture->getWidth() : _fromImage.width();
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float height = isNull ? _texture->getHeight() : _fromImage.height();
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float maxSize = glm::max(width, height);
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glm::vec2 dimensions = _scale * glm::vec2(width / maxSize, height / maxSize);
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glm::vec2 dimensions = _dimensions * glm::vec2(width / maxSize, height / maxSize);
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return findRayRectangleIntersection(origin, direction, rotation, _position, dimensions, distance);
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return findRayRectangleIntersection(origin, direction, rotation, getPosition(), dimensions, distance);
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}
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return false;
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@ -12,14 +12,11 @@
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#ifndef hifi_BillboardOverlay_h
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#define hifi_BillboardOverlay_h
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#include <QScopedPointer>
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#include <QUrl>
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#include <TextureCache.h>
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#include "Base3DOverlay.h"
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#include "Planar3DOverlay.h"
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class BillboardOverlay : public Base3DOverlay {
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class BillboardOverlay : public Planar3DOverlay {
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Q_OBJECT
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public:
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BillboardOverlay();
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@ -29,7 +26,6 @@ public:
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// setters
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void setURL(const QString& url);
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void setScale(float scale) { _scale = scale; }
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void setIsFacingAvatar(bool isFacingAvatar) { _isFacingAvatar = isFacingAvatar; }
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virtual void setProperties(const QScriptValue& properties);
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@ -48,8 +44,7 @@ private:
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QRect _fromImage; // where from in the image to sample
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float _scale;
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bool _isFacingAvatar;
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bool _isFacingAvatar = true;
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};
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#endif // hifi_BillboardOverlay_h
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@ -8,16 +8,12 @@
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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// include this before QGLWidget, which includes an earlier version of OpenGL
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#include "InterfaceConfig.h"
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#include "Circle3DOverlay.h"
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#include <DeferredLightingEffect.h>
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#include <GeometryCache.h>
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#include <GlowEffect.h>
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#include <SharedUtil.h>
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#include <StreamUtils.h>
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#include <RegisteredMetaTypes.h>
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#include "Circle3DOverlay.h"
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Circle3DOverlay::Circle3DOverlay() :
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_startAt(0.0f),
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@ -66,9 +62,6 @@ Circle3DOverlay::Circle3DOverlay(const Circle3DOverlay* circle3DOverlay) :
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{
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}
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Circle3DOverlay::~Circle3DOverlay() {
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}
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void Circle3DOverlay::render(RenderArgs* args) {
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if (!_visible) {
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return; // do nothing if we're not visible
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@ -103,15 +96,13 @@ void Circle3DOverlay::render(RenderArgs* args) {
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_lastColor = colorX;
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auto geometryCache = DependencyManager::get<GeometryCache>();
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Transform transform;
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transform.setTranslation(getCenter());
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transform.setRotation(getRotation());
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transform.setScale(glm::vec3(getDimensions(), 0.01f) / 2.0f);
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Q_ASSERT(args->_batch);
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auto& batch = *args->_batch;
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batch._glLineWidth(_lineWidth);
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auto transform = _transform;
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transform.postScale(glm::vec3(getDimensions(), 1.0f));
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batch.setModelTransform(transform);
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DependencyManager::get<DeferredLightingEffect>()->bindSimpleProgram(batch, false, false);
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@ -402,12 +393,12 @@ bool Circle3DOverlay::findRayIntersection(const glm::vec3& origin,
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if (intersects) {
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glm::vec3 hitPosition = origin + (distance * direction);
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glm::vec3 localHitPosition = glm::inverse(_rotation) * (hitPosition - _position);
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localHitPosition.y = localHitPosition.y * _dimensions.x / _dimensions.y; // Scale to make circular
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glm::vec3 localHitPosition = glm::inverse(getRotation()) * (hitPosition - getPosition());
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localHitPosition.y = localHitPosition.y * getDimensions().x / getDimensions().y; // Scale to make circular
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float distanceToHit = glm::length(localHitPosition);
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float innerRadius = _dimensions.x / 2.0f * _innerRadius;
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float outerRadius = _dimensions.x / 2.0f * _outerRadius;
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float innerRadius = getDimensions().x / 2.0f * _innerRadius;
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float outerRadius = getDimensions().x / 2.0f * _outerRadius;
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intersects = innerRadius <= distanceToHit && distanceToHit <= outerRadius;
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}
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@ -19,7 +19,7 @@ class Circle3DOverlay : public Planar3DOverlay {
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public:
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Circle3DOverlay();
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Circle3DOverlay(const Circle3DOverlay* circle3DOverlay);
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~Circle3DOverlay();
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virtual void render(RenderArgs* args);
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virtual void setProperties(const QScriptValue& properties);
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virtual QScriptValue getProperty(const QString& property);
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@ -19,17 +19,11 @@
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#include "Application.h"
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#include "Cube3DOverlay.h"
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Cube3DOverlay::Cube3DOverlay() : _borderSize(0) {
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}
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Cube3DOverlay::Cube3DOverlay(const Cube3DOverlay* cube3DOverlay) :
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Volume3DOverlay(cube3DOverlay)
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{
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}
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Cube3DOverlay::~Cube3DOverlay() {
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}
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void Cube3DOverlay::render(RenderArgs* args) {
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if (!_visible) {
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return; // do nothing if we're not visible
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@ -17,9 +17,9 @@ class Cube3DOverlay : public Volume3DOverlay {
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Q_OBJECT
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public:
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Cube3DOverlay();
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Cube3DOverlay() {}
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Cube3DOverlay(const Cube3DOverlay* cube3DOverlay);
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~Cube3DOverlay();
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virtual void render(RenderArgs* args);
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virtual Cube3DOverlay* createClone() const;
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@ -9,28 +9,29 @@
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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// include this before QGLWidget, which includes an earlier version of OpenGL
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#include "InterfaceConfig.h"
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#include "Grid3DOverlay.h"
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#include <PathUtils.h>
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#include "Application.h"
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#include "Grid3DOverlay.h"
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ProgramObject Grid3DOverlay::_gridProgram;
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Grid3DOverlay::Grid3DOverlay() : Base3DOverlay(),
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Grid3DOverlay::Grid3DOverlay() :
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_minorGridWidth(1.0),
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_majorGridEvery(5) {
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}
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Grid3DOverlay::Grid3DOverlay(const Grid3DOverlay* grid3DOverlay) :
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Base3DOverlay(grid3DOverlay),
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Planar3DOverlay(grid3DOverlay),
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_minorGridWidth(grid3DOverlay->_minorGridWidth),
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_majorGridEvery(grid3DOverlay->_majorGridEvery)
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{
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}
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Grid3DOverlay::~Grid3DOverlay() {
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}
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void Grid3DOverlay::render(RenderArgs* args) {
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if (!_visible) {
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return; // do nothing if we're not visible
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@ -41,7 +42,7 @@ void Grid3DOverlay::render(RenderArgs* args) {
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const float MAX_COLOR = 255.0f;
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// center the grid around the camera position on the plane
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glm::vec3 rotated = glm::inverse(_rotation) * Application::getInstance()->getCamera()->getPosition();
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glm::vec3 rotated = glm::inverse(getRotation()) * Application::getInstance()->getCamera()->getPosition();
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float spacing = _minorGridWidth;
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@ -53,7 +54,7 @@ void Grid3DOverlay::render(RenderArgs* args) {
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if (batch) {
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Transform transform;
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transform.setRotation(_rotation);
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transform.setRotation(getRotation());
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// Minor grid
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@ -61,7 +62,7 @@ void Grid3DOverlay::render(RenderArgs* args) {
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batch->_glLineWidth(1.0f);
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auto position = glm::vec3(_minorGridWidth * (floorf(rotated.x / spacing) - MINOR_GRID_DIVISIONS / 2),
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spacing * (floorf(rotated.y / spacing) - MINOR_GRID_DIVISIONS / 2),
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_position.z);
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getPosition().z);
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float scale = MINOR_GRID_DIVISIONS * spacing;
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transform.setTranslation(position);
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@ -78,7 +79,7 @@ void Grid3DOverlay::render(RenderArgs* args) {
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spacing *= _majorGridEvery;
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auto position = glm::vec3(spacing * (floorf(rotated.x / spacing) - MAJOR_GRID_DIVISIONS / 2),
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spacing * (floorf(rotated.y / spacing) - MAJOR_GRID_DIVISIONS / 2),
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_position.z);
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getPosition().z);
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float scale = MAJOR_GRID_DIVISIONS * spacing;
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transform.setTranslation(position);
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@ -161,7 +162,7 @@ void Grid3DOverlay::render(RenderArgs* args) {
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}
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void Grid3DOverlay::setProperties(const QScriptValue& properties) {
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Base3DOverlay::setProperties(properties);
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Planar3DOverlay::setProperties(properties);
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if (properties.property("minorGridWidth").isValid()) {
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_minorGridWidth = properties.property("minorGridWidth").toVariant().toFloat();
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@ -180,7 +181,7 @@ QScriptValue Grid3DOverlay::getProperty(const QString& property) {
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return _majorGridEvery;
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}
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return Base3DOverlay::getProperty(property);
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return Planar3DOverlay::getProperty(property);
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}
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Grid3DOverlay* Grid3DOverlay::createClone() const {
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@ -15,20 +15,16 @@
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// include this before QGLWidget, which includes an earlier version of OpenGL
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#include "InterfaceConfig.h"
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#include <glm/glm.hpp>
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#include <ProgramObject.h>
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#include <SharedUtil.h>
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#include "Base3DOverlay.h"
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#include "Planar3DOverlay.h"
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class Grid3DOverlay : public Base3DOverlay {
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class Grid3DOverlay : public Planar3DOverlay {
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Q_OBJECT
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public:
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Grid3DOverlay();
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Grid3DOverlay(const Grid3DOverlay* grid3DOverlay);
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~Grid3DOverlay();
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virtual void render(RenderArgs* args);
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virtual void setProperties(const QScriptValue& properties);
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@ -11,14 +11,11 @@
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// include this before QGLWidget, which includes an earlier version of OpenGL
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#include "InterfaceConfig.h"
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#include <QPainter>
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#include <QSvgRenderer>
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#include "ImageOverlay.h"
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#include <DependencyManager.h>
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#include <GeometryCache.h>
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#include <SharedUtil.h>
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#include "ImageOverlay.h"
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#include <RegisteredMetaTypes.h>
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ImageOverlay::ImageOverlay() :
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_imageURL(),
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@ -38,9 +35,6 @@ ImageOverlay::ImageOverlay(const ImageOverlay* imageOverlay) :
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{
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}
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ImageOverlay::~ImageOverlay() {
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}
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// TODO: handle setting image multiple times, how do we manage releasing the bound texture?
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void ImageOverlay::setImageURL(const QUrl& url) {
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_imageURL = url;
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@ -11,21 +11,12 @@
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#ifndef hifi_ImageOverlay_h
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#define hifi_ImageOverlay_h
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|
||||
// include this before QGLWidget, which includes an earlier version of OpenGL
|
||||
#include "InterfaceConfig.h"
|
||||
|
||||
#include <QImage>
|
||||
#include <QNetworkReply>
|
||||
#include <QRect>
|
||||
#include <QScriptValue>
|
||||
#include <QString>
|
||||
#include <QUrl>
|
||||
|
||||
#include <NetworkAccessManager.h>
|
||||
#include <SharedUtil.h>
|
||||
#include <TextureCache.h>
|
||||
|
||||
#include "Overlay.h"
|
||||
#include "Overlay2D.h"
|
||||
|
||||
class ImageOverlay : public Overlay2D {
|
||||
|
@ -34,7 +25,7 @@ class ImageOverlay : public Overlay2D {
|
|||
public:
|
||||
ImageOverlay();
|
||||
ImageOverlay(const ImageOverlay* imageOverlay);
|
||||
~ImageOverlay();
|
||||
|
||||
virtual void render(RenderArgs* args);
|
||||
|
||||
// getters
|
||||
|
|
|
@ -13,6 +13,7 @@
|
|||
|
||||
#include <GlowEffect.h>
|
||||
#include <GeometryCache.h>
|
||||
#include <RegisteredMetaTypes.h>
|
||||
|
||||
#include "Line3DOverlay.h"
|
||||
|
||||
|
@ -33,13 +34,12 @@ Line3DOverlay::~Line3DOverlay() {
|
|||
}
|
||||
|
||||
AABox Line3DOverlay::getBounds() const {
|
||||
auto start = _position + _start;
|
||||
auto end = _position + _end;
|
||||
|
||||
auto min = glm::min(start, end);
|
||||
auto max = glm::max(start, end);
|
||||
|
||||
return AABox(min, max - min);
|
||||
auto extents = Extents{};
|
||||
extents.addPoint(_start);
|
||||
extents.addPoint(_end);
|
||||
extents.transform(_transform);
|
||||
|
||||
return AABox(extents);
|
||||
}
|
||||
|
||||
void Line3DOverlay::render(RenderArgs* args) {
|
||||
|
@ -55,14 +55,11 @@ void Line3DOverlay::render(RenderArgs* args) {
|
|||
auto batch = args->_batch;
|
||||
|
||||
if (batch) {
|
||||
Transform transform;
|
||||
transform.setTranslation(_position);
|
||||
transform.setRotation(_rotation);
|
||||
batch->setModelTransform(transform);
|
||||
batch->setModelTransform(_transform);
|
||||
|
||||
if (getIsDashedLine()) {
|
||||
// TODO: add support for color to renderDashedLine()
|
||||
DependencyManager::get<GeometryCache>()->renderDashedLine(*batch, _position, _end, colorv4, _geometryCacheID);
|
||||
DependencyManager::get<GeometryCache>()->renderDashedLine(*batch, _start, _end, colorv4, _geometryCacheID);
|
||||
} else {
|
||||
DependencyManager::get<GeometryCache>()->renderLine(*batch, _start, _end, colorv4, _geometryCacheID);
|
||||
}
|
||||
|
@ -87,7 +84,7 @@ void Line3DOverlay::render(RenderArgs* args) {
|
|||
|
||||
if (getIsDashedLine()) {
|
||||
// TODO: add support for color to renderDashedLine()
|
||||
DependencyManager::get<GeometryCache>()->renderDashedLine(_position, _end, colorv4, _geometryCacheID);
|
||||
DependencyManager::get<GeometryCache>()->renderDashedLine(_start, _end, colorv4, _geometryCacheID);
|
||||
} else {
|
||||
DependencyManager::get<GeometryCache>()->renderLine(_start, _end, colorv4, _geometryCacheID);
|
||||
}
|
||||
|
|
|
@ -21,7 +21,7 @@ public:
|
|||
Line3DOverlay(const Line3DOverlay* line3DOverlay);
|
||||
~Line3DOverlay();
|
||||
virtual void render(RenderArgs* args);
|
||||
virtual AABox getBounds() const override;
|
||||
virtual AABox getBounds() const;
|
||||
|
||||
// getters
|
||||
const glm::vec3& getStart() const { return _start; }
|
||||
|
|
|
@ -24,10 +24,6 @@ LocalModelsOverlay::LocalModelsOverlay(const LocalModelsOverlay* localModelsOver
|
|||
Volume3DOverlay(localModelsOverlay),
|
||||
_entityTreeRenderer(localModelsOverlay->_entityTreeRenderer)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
LocalModelsOverlay::~LocalModelsOverlay() {
|
||||
}
|
||||
|
||||
void LocalModelsOverlay::update(float deltatime) {
|
||||
|
@ -46,7 +42,7 @@ void LocalModelsOverlay::render(RenderArgs* args) {
|
|||
glPushMatrix(); {
|
||||
Application* app = Application::getInstance();
|
||||
glm::vec3 oldTranslation = app->getViewMatrixTranslation();
|
||||
app->setViewMatrixTranslation(oldTranslation + _position);
|
||||
app->setViewMatrixTranslation(oldTranslation + getPosition());
|
||||
_entityTreeRenderer->render(args);
|
||||
Application::getInstance()->setViewMatrixTranslation(oldTranslation);
|
||||
} glPopMatrix();
|
||||
|
|
|
@ -21,7 +21,6 @@ class LocalModelsOverlay : public Volume3DOverlay {
|
|||
public:
|
||||
LocalModelsOverlay(EntityTreeRenderer* entityTreeRenderer);
|
||||
LocalModelsOverlay(const LocalModelsOverlay* localModelsOverlay);
|
||||
~LocalModelsOverlay();
|
||||
|
||||
virtual void update(float deltatime);
|
||||
virtual void render(RenderArgs* args);
|
||||
|
|
|
@ -9,15 +9,15 @@
|
|||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include "ModelOverlay.h"
|
||||
|
||||
#include <Application.h>
|
||||
#include <GlowEffect.h>
|
||||
|
||||
#include "ModelOverlay.h"
|
||||
|
||||
ModelOverlay::ModelOverlay()
|
||||
: _model(),
|
||||
_modelTextures(QVariantMap()),
|
||||
_scale(1.0f),
|
||||
_updateModel(false)
|
||||
{
|
||||
_model.init();
|
||||
|
@ -25,12 +25,10 @@ ModelOverlay::ModelOverlay()
|
|||
}
|
||||
|
||||
ModelOverlay::ModelOverlay(const ModelOverlay* modelOverlay) :
|
||||
Base3DOverlay(modelOverlay),
|
||||
Volume3DOverlay(modelOverlay),
|
||||
_model(),
|
||||
_modelTextures(QVariantMap()),
|
||||
_url(modelOverlay->_url),
|
||||
_rotation(modelOverlay->_rotation),
|
||||
_scale(modelOverlay->_scale),
|
||||
_updateModel(false)
|
||||
{
|
||||
_model.init();
|
||||
|
@ -45,8 +43,9 @@ void ModelOverlay::update(float deltatime) {
|
|||
_updateModel = false;
|
||||
|
||||
_model.setSnapModelToCenter(true);
|
||||
_model.setRotation(_rotation);
|
||||
_model.setTranslation(_position);
|
||||
_model.setScale(getScale());
|
||||
_model.setRotation(getRotation());
|
||||
_model.setTranslation(getPosition());
|
||||
_model.setURL(_url);
|
||||
_model.simulate(deltatime, true);
|
||||
} else {
|
||||
|
@ -56,13 +55,13 @@ void ModelOverlay::update(float deltatime) {
|
|||
}
|
||||
|
||||
bool ModelOverlay::addToScene(Overlay::Pointer overlay, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) {
|
||||
Base3DOverlay::addToScene(overlay, scene, pendingChanges);
|
||||
Volume3DOverlay::addToScene(overlay, scene, pendingChanges);
|
||||
_model.addToScene(scene, pendingChanges);
|
||||
return true;
|
||||
}
|
||||
|
||||
void ModelOverlay::removeFromScene(Overlay::Pointer overlay, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) {
|
||||
Base3DOverlay::removeFromScene(overlay, scene, pendingChanges);
|
||||
Volume3DOverlay::removeFromScene(overlay, scene, pendingChanges);
|
||||
_model.removeFromScene(scene, pendingChanges);
|
||||
}
|
||||
|
||||
|
@ -100,54 +99,26 @@ void ModelOverlay::render(RenderArgs* args) {
|
|||
}
|
||||
|
||||
void ModelOverlay::setProperties(const QScriptValue &properties) {
|
||||
Base3DOverlay::setProperties(properties);
|
||||
auto position = getPosition();
|
||||
auto rotation = getRotation();
|
||||
auto scale = getDimensions();
|
||||
|
||||
Volume3DOverlay::setProperties(properties);
|
||||
|
||||
if (position != getPosition() || rotation != getRotation() || scale != getDimensions()) {
|
||||
_model.setScaleToFit(true, getScale());
|
||||
_updateModel = true;
|
||||
}
|
||||
|
||||
QScriptValue urlValue = properties.property("url");
|
||||
if (urlValue.isValid()) {
|
||||
_url = urlValue.toVariant().toString();
|
||||
if (urlValue.isValid() && urlValue.isString()) {
|
||||
_url = urlValue.toString();
|
||||
_updateModel = true;
|
||||
_isLoaded = false;
|
||||
}
|
||||
|
||||
QScriptValue scaleValue = properties.property("scale");
|
||||
if (scaleValue.isValid()) {
|
||||
_scale = scaleValue.toVariant().toFloat();
|
||||
_model.setScaleToFit(true, _scale);
|
||||
_updateModel = true;
|
||||
}
|
||||
|
||||
QScriptValue rotationValue = properties.property("rotation");
|
||||
if (rotationValue.isValid()) {
|
||||
QScriptValue x = rotationValue.property("x");
|
||||
QScriptValue y = rotationValue.property("y");
|
||||
QScriptValue z = rotationValue.property("z");
|
||||
QScriptValue w = rotationValue.property("w");
|
||||
if (x.isValid() && y.isValid() && z.isValid() && w.isValid()) {
|
||||
_rotation.x = x.toVariant().toFloat();
|
||||
_rotation.y = y.toVariant().toFloat();
|
||||
_rotation.z = z.toVariant().toFloat();
|
||||
_rotation.w = w.toVariant().toFloat();
|
||||
}
|
||||
_updateModel = true;
|
||||
}
|
||||
|
||||
QScriptValue dimensionsValue = properties.property("dimensions");
|
||||
if (dimensionsValue.isValid()) {
|
||||
QScriptValue x = dimensionsValue.property("x");
|
||||
QScriptValue y = dimensionsValue.property("y");
|
||||
QScriptValue z = dimensionsValue.property("z");
|
||||
if (x.isValid() && y.isValid() && z.isValid()) {
|
||||
glm::vec3 dimensions;
|
||||
dimensions.x = x.toVariant().toFloat();
|
||||
dimensions.y = y.toVariant().toFloat();
|
||||
dimensions.z = z.toVariant().toFloat();
|
||||
_model.setScaleToFit(true, dimensions);
|
||||
}
|
||||
_updateModel = true;
|
||||
}
|
||||
|
||||
QScriptValue texturesValue = properties.property("textures");
|
||||
if (texturesValue.isValid()) {
|
||||
if (texturesValue.isValid() && texturesValue.toVariant().canConvert(QVariant::Map)) {
|
||||
QVariantMap textureMap = texturesValue.toVariant().toMap();
|
||||
foreach(const QString& key, textureMap.keys()) {
|
||||
|
||||
|
@ -161,22 +132,12 @@ void ModelOverlay::setProperties(const QScriptValue &properties) {
|
|||
_modelTextures[key] = newTextureURL; // Keep local track of textures for getProperty()
|
||||
}
|
||||
}
|
||||
|
||||
if (properties.property("position").isValid()) {
|
||||
_updateModel = true;
|
||||
}
|
||||
}
|
||||
|
||||
QScriptValue ModelOverlay::getProperty(const QString& property) {
|
||||
if (property == "url") {
|
||||
return _url.toString();
|
||||
}
|
||||
if (property == "scale") {
|
||||
return _scale;
|
||||
}
|
||||
if (property == "rotation") {
|
||||
return quatToScriptValue(_scriptEngine, _rotation);
|
||||
}
|
||||
if (property == "dimensions") {
|
||||
return vec3toScriptValue(_scriptEngine, _model.getScaleToFitDimensions());
|
||||
}
|
||||
|
@ -192,7 +153,7 @@ QScriptValue ModelOverlay::getProperty(const QString& property) {
|
|||
}
|
||||
}
|
||||
|
||||
return Base3DOverlay::getProperty(property);
|
||||
return Volume3DOverlay::getProperty(property);
|
||||
}
|
||||
|
||||
bool ModelOverlay::findRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
|
||||
|
|
|
@ -14,9 +14,9 @@
|
|||
|
||||
#include <Model.h>
|
||||
|
||||
#include "Base3DOverlay.h"
|
||||
#include "Volume3DOverlay.h"
|
||||
|
||||
class ModelOverlay : public Base3DOverlay {
|
||||
class ModelOverlay : public Volume3DOverlay {
|
||||
Q_OBJECT
|
||||
public:
|
||||
ModelOverlay();
|
||||
|
@ -41,9 +41,6 @@ private:
|
|||
QVariantMap _modelTextures;
|
||||
|
||||
QUrl _url;
|
||||
glm::quat _rotation;
|
||||
float _scale;
|
||||
|
||||
bool _updateModel;
|
||||
};
|
||||
|
||||
|
|
|
@ -8,32 +8,24 @@
|
|||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
// include this before QGLWidget, which includes an earlier version of OpenGL
|
||||
#include "InterfaceConfig.h"
|
||||
|
||||
#include <PlaneShape.h>
|
||||
#include <RayIntersectionInfo.h>
|
||||
#include <SharedUtil.h>
|
||||
#include <StreamUtils.h>
|
||||
|
||||
#include "GeometryUtil.h"
|
||||
|
||||
#include "Planar3DOverlay.h"
|
||||
|
||||
const float DEFAULT_SIZE = 1.0f;
|
||||
|
||||
Planar3DOverlay::Planar3DOverlay() :
|
||||
_dimensions(glm::vec2(DEFAULT_SIZE, DEFAULT_SIZE))
|
||||
{
|
||||
}
|
||||
#include <Extents.h>
|
||||
#include <GeometryUtil.h>
|
||||
#include <RegisteredMetaTypes.h>
|
||||
|
||||
Planar3DOverlay::Planar3DOverlay(const Planar3DOverlay* planar3DOverlay) :
|
||||
Base3DOverlay(planar3DOverlay),
|
||||
_dimensions(planar3DOverlay->_dimensions)
|
||||
Base3DOverlay(planar3DOverlay)
|
||||
{
|
||||
}
|
||||
|
||||
Planar3DOverlay::~Planar3DOverlay() {
|
||||
AABox Planar3DOverlay::getBounds() const {
|
||||
auto halfDimensions = glm::vec3{_dimensions / 2.0f, 0.01f};
|
||||
|
||||
auto extents = Extents{-halfDimensions, halfDimensions};
|
||||
extents.transform(_transform);
|
||||
|
||||
return AABox(extents);
|
||||
}
|
||||
|
||||
void Planar3DOverlay::setProperties(const QScriptValue& properties) {
|
||||
|
@ -86,7 +78,7 @@ void Planar3DOverlay::setProperties(const QScriptValue& properties) {
|
|||
|
||||
QScriptValue Planar3DOverlay::getProperty(const QString& property) {
|
||||
if (property == "dimensions" || property == "scale" || property == "size") {
|
||||
return vec2toScriptValue(_scriptEngine, _dimensions);
|
||||
return vec2toScriptValue(_scriptEngine, getDimensions());
|
||||
}
|
||||
|
||||
return Base3DOverlay::getProperty(property);
|
||||
|
@ -94,5 +86,5 @@ QScriptValue Planar3DOverlay::getProperty(const QString& property) {
|
|||
|
||||
bool Planar3DOverlay::findRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
|
||||
float& distance, BoxFace& face) {
|
||||
return findRayRectangleIntersection(origin, direction, _rotation, _position, _dimensions, distance);
|
||||
return findRayRectangleIntersection(origin, direction, getRotation(), getPosition(), getDimensions(), distance);
|
||||
}
|
||||
|
|
|
@ -11,37 +11,28 @@
|
|||
#ifndef hifi_Planar3DOverlay_h
|
||||
#define hifi_Planar3DOverlay_h
|
||||
|
||||
// include this before QGLWidget, which includes an earlier version of OpenGL
|
||||
#include "InterfaceConfig.h"
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
#include <QScriptValue>
|
||||
|
||||
#include "Base3DOverlay.h"
|
||||
|
||||
class Planar3DOverlay : public Base3DOverlay {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
Planar3DOverlay();
|
||||
Planar3DOverlay() {}
|
||||
Planar3DOverlay(const Planar3DOverlay* planar3DOverlay);
|
||||
~Planar3DOverlay();
|
||||
|
||||
// getters
|
||||
const glm::vec2& getDimensions() const { return _dimensions; }
|
||||
|
||||
// setters
|
||||
void setSize(float size) { _dimensions = glm::vec2(size, size); }
|
||||
|
||||
AABox getBounds() const;
|
||||
|
||||
glm::vec2 getDimensions() const { return _dimensions; }
|
||||
void setDimensions(float value) { _dimensions = glm::vec2(value); }
|
||||
void setDimensions(const glm::vec2& value) { _dimensions = value; }
|
||||
|
||||
|
||||
virtual void setProperties(const QScriptValue& properties);
|
||||
virtual QScriptValue getProperty(const QString& property);
|
||||
|
||||
virtual bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, float& distance, BoxFace& face);
|
||||
|
||||
|
||||
protected:
|
||||
glm::vec2 _dimensions;
|
||||
glm::vec2 _dimensions{1.0f, 1.0f};
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -11,12 +11,12 @@
|
|||
// include this before QGLWidget, which includes an earlier version of OpenGL
|
||||
#include "InterfaceConfig.h"
|
||||
|
||||
#include "Rectangle3DOverlay.h"
|
||||
|
||||
#include <GeometryCache.h>
|
||||
#include <GlowEffect.h>
|
||||
#include <SharedUtil.h>
|
||||
|
||||
#include "Rectangle3DOverlay.h"
|
||||
|
||||
Rectangle3DOverlay::Rectangle3DOverlay() :
|
||||
_geometryCacheID(DependencyManager::get<GeometryCache>()->allocateID())
|
||||
{
|
||||
|
|
|
@ -17,17 +17,12 @@
|
|||
#include "Sphere3DOverlay.h"
|
||||
#include "Application.h"
|
||||
|
||||
Sphere3DOverlay::Sphere3DOverlay() {
|
||||
}
|
||||
|
||||
Sphere3DOverlay::Sphere3DOverlay(const Sphere3DOverlay* Sphere3DOverlay) :
|
||||
Volume3DOverlay(Sphere3DOverlay)
|
||||
{
|
||||
}
|
||||
|
||||
Sphere3DOverlay::~Sphere3DOverlay() {
|
||||
}
|
||||
|
||||
void Sphere3DOverlay::render(RenderArgs* args) {
|
||||
if (!_visible) {
|
||||
return; // do nothing if we're not visible
|
||||
|
@ -42,11 +37,8 @@ void Sphere3DOverlay::render(RenderArgs* args) {
|
|||
auto batch = args->_batch;
|
||||
|
||||
if (batch) {
|
||||
Transform transform;
|
||||
transform.setTranslation(_position);
|
||||
transform.setRotation(_rotation);
|
||||
transform.setScale(_dimensions);
|
||||
|
||||
Transform transform = _transform;
|
||||
transform.postScale(getDimensions());
|
||||
batch->setModelTransform(transform);
|
||||
DependencyManager::get<GeometryCache>()->renderSphere(*batch, 1.0f, SLICES, SLICES, sphereColor, _isSolid);
|
||||
} else {
|
||||
|
|
|
@ -17,9 +17,9 @@ class Sphere3DOverlay : public Volume3DOverlay {
|
|||
Q_OBJECT
|
||||
|
||||
public:
|
||||
Sphere3DOverlay();
|
||||
Sphere3DOverlay() {}
|
||||
Sphere3DOverlay(const Sphere3DOverlay* Sphere3DOverlay);
|
||||
~Sphere3DOverlay();
|
||||
|
||||
virtual void render(RenderArgs* args);
|
||||
|
||||
virtual Sphere3DOverlay* createClone() const;
|
||||
|
|
|
@ -11,14 +11,17 @@
|
|||
// include this before QGLWidget, which includes an earlier version of OpenGL
|
||||
#include "InterfaceConfig.h"
|
||||
|
||||
#include "Application.h"
|
||||
#include "Text3DOverlay.h"
|
||||
|
||||
#include <RenderDeferredTask.h>
|
||||
#include <TextRenderer3D.h>
|
||||
|
||||
#include "Application.h"
|
||||
|
||||
const xColor DEFAULT_BACKGROUND_COLOR = { 0, 0, 0 };
|
||||
const float DEFAULT_BACKGROUND_ALPHA = 0.7f;
|
||||
const float DEFAULT_MARGIN = 0.1f;
|
||||
const int FIXED_FONT_POINT_SIZE = 40;
|
||||
const int FIXED_FONT_SCALING_RATIO = FIXED_FONT_POINT_SIZE * 80.0f; // this is a ratio determined through experimentation
|
||||
const float LINE_SCALE_RATIO = 1.2f;
|
||||
|
||||
|
@ -32,6 +35,7 @@ Text3DOverlay::Text3DOverlay() :
|
|||
_bottomMargin(DEFAULT_MARGIN),
|
||||
_isFacingAvatar(false)
|
||||
{
|
||||
_textRenderer = TextRenderer3D::getInstance(SANS_FONT_FAMILY, FIXED_FONT_POINT_SIZE);
|
||||
}
|
||||
|
||||
Text3DOverlay::Text3DOverlay(const Text3DOverlay* text3DOverlay) :
|
||||
|
@ -46,6 +50,7 @@ Text3DOverlay::Text3DOverlay(const Text3DOverlay* text3DOverlay) :
|
|||
_bottomMargin(text3DOverlay->_bottomMargin),
|
||||
_isFacingAvatar(text3DOverlay->_isFacingAvatar)
|
||||
{
|
||||
_textRenderer = TextRenderer3D::getInstance(SANS_FONT_FAMILY, FIXED_FONT_POINT_SIZE);
|
||||
}
|
||||
|
||||
Text3DOverlay::~Text3DOverlay() {
|
||||
|
@ -77,58 +82,58 @@ void Text3DOverlay::render(RenderArgs* args) {
|
|||
return; // do nothing if we're not visible
|
||||
}
|
||||
|
||||
auto batch = args->_batch;
|
||||
|
||||
if (batch) {
|
||||
glm::quat rotation;
|
||||
|
||||
if (_isFacingAvatar) {
|
||||
// rotate about vertical to face the camera
|
||||
rotation = Application::getInstance()->getCamera()->getRotation();
|
||||
} else {
|
||||
rotation = getRotation();
|
||||
}
|
||||
|
||||
Transform transform;
|
||||
transform.setTranslation(_position);
|
||||
transform.setRotation(rotation);
|
||||
|
||||
batch->setModelTransform(transform);
|
||||
|
||||
const float MAX_COLOR = 255.0f;
|
||||
xColor backgroundColor = getBackgroundColor();
|
||||
glm::vec4 quadColor(backgroundColor.red / MAX_COLOR, backgroundColor.green / MAX_COLOR, backgroundColor.blue / MAX_COLOR,
|
||||
getBackgroundAlpha());
|
||||
|
||||
glm::vec2 dimensions = getDimensions();
|
||||
glm::vec2 halfDimensions = dimensions * 0.5f;
|
||||
|
||||
const float SLIGHTLY_BEHIND = -0.005f;
|
||||
|
||||
glm::vec3 topLeft(-halfDimensions.x, -halfDimensions.y, SLIGHTLY_BEHIND);
|
||||
glm::vec3 bottomRight(halfDimensions.x, halfDimensions.y, SLIGHTLY_BEHIND);
|
||||
DependencyManager::get<GeometryCache>()->renderQuad(*batch, topLeft, bottomRight, quadColor);
|
||||
|
||||
// Same font properties as textSize()
|
||||
float maxHeight = (float)_textRenderer->computeExtent("Xy").y * LINE_SCALE_RATIO;
|
||||
|
||||
float scaleFactor = (maxHeight / FIXED_FONT_SCALING_RATIO) * _lineHeight;
|
||||
|
||||
glm::vec2 clipMinimum(0.0f, 0.0f);
|
||||
glm::vec2 clipDimensions((dimensions.x - (_leftMargin + _rightMargin)) / scaleFactor,
|
||||
(dimensions.y - (_topMargin + _bottomMargin)) / scaleFactor);
|
||||
|
||||
transform.setTranslation(_position);
|
||||
transform.postTranslate(glm::vec3(-(halfDimensions.x - _leftMargin) , halfDimensions.y - _topMargin, 0.01f));
|
||||
transform.setScale(scaleFactor);
|
||||
batch->setModelTransform(transform);
|
||||
|
||||
glm::vec4 textColor = { _color.red / MAX_COLOR, _color.green / MAX_COLOR, _color.blue / MAX_COLOR, getAlpha() };
|
||||
_textRenderer->draw(*batch, 0, 0, _text, textColor);
|
||||
|
||||
batch->setPipeline(DrawOverlay3D::getOpaquePipeline());
|
||||
|
||||
Q_ASSERT(args->_batch);
|
||||
auto& batch = *args->_batch;
|
||||
|
||||
glm::quat rotation;
|
||||
|
||||
if (_isFacingAvatar) {
|
||||
// rotate about vertical to face the camera
|
||||
rotation = args->_viewFrustum->getOrientation();
|
||||
} else {
|
||||
rotation = getRotation();
|
||||
}
|
||||
|
||||
|
||||
Transform transform;
|
||||
transform.setTranslation(getPosition());
|
||||
transform.setRotation(rotation);
|
||||
transform.setScale(getScale());
|
||||
|
||||
batch.setModelTransform(transform);
|
||||
|
||||
const float MAX_COLOR = 255.0f;
|
||||
xColor backgroundColor = getBackgroundColor();
|
||||
glm::vec4 quadColor(backgroundColor.red / MAX_COLOR, backgroundColor.green / MAX_COLOR, backgroundColor.blue / MAX_COLOR,
|
||||
getBackgroundAlpha());
|
||||
|
||||
glm::vec2 dimensions = getDimensions();
|
||||
glm::vec2 halfDimensions = dimensions * 0.5f;
|
||||
|
||||
const float SLIGHTLY_BEHIND = -0.005f;
|
||||
|
||||
glm::vec3 topLeft(-halfDimensions.x, -halfDimensions.y, SLIGHTLY_BEHIND);
|
||||
glm::vec3 bottomRight(halfDimensions.x, halfDimensions.y, SLIGHTLY_BEHIND);
|
||||
DependencyManager::get<GeometryCache>()->renderQuad(batch, topLeft, bottomRight, quadColor);
|
||||
|
||||
// Same font properties as textSize()
|
||||
float maxHeight = (float)_textRenderer->computeExtent("Xy").y * LINE_SCALE_RATIO;
|
||||
|
||||
float scaleFactor = (maxHeight / FIXED_FONT_SCALING_RATIO) * _lineHeight;
|
||||
|
||||
glm::vec2 clipMinimum(0.0f, 0.0f);
|
||||
glm::vec2 clipDimensions((dimensions.x - (_leftMargin + _rightMargin)) / scaleFactor,
|
||||
(dimensions.y - (_topMargin + _bottomMargin)) / scaleFactor);
|
||||
|
||||
transform.setTranslation(getPosition());
|
||||
transform.postTranslate(glm::vec3(-(halfDimensions.x - _leftMargin) , halfDimensions.y - _topMargin, 0.01f));
|
||||
transform.setScale(scaleFactor);
|
||||
batch.setModelTransform(transform);
|
||||
|
||||
glm::vec4 textColor = { _color.red / MAX_COLOR, _color.green / MAX_COLOR, _color.blue / MAX_COLOR, getAlpha() };
|
||||
_textRenderer->draw(batch, 0, 0, _text, textColor);
|
||||
|
||||
batch.setPipeline(DrawOverlay3D::getOpaquePipeline());
|
||||
}
|
||||
|
||||
void Text3DOverlay::setProperties(const QScriptValue& properties) {
|
||||
|
|
|
@ -11,17 +11,11 @@
|
|||
#ifndef hifi_Text3DOverlay_h
|
||||
#define hifi_Text3DOverlay_h
|
||||
|
||||
// include this before QGLWidget, which includes an earlier version of OpenGL
|
||||
#include "InterfaceConfig.h"
|
||||
|
||||
#include <QString>
|
||||
|
||||
#include <RenderArgs.h>
|
||||
#include <TextRenderer3D.h>
|
||||
|
||||
#include "Planar3DOverlay.h"
|
||||
|
||||
const int FIXED_FONT_POINT_SIZE = 40;
|
||||
class TextRenderer3D;
|
||||
|
||||
class Text3DOverlay : public Planar3DOverlay {
|
||||
Q_OBJECT
|
||||
|
@ -60,7 +54,7 @@ public:
|
|||
virtual Text3DOverlay* createClone() const;
|
||||
|
||||
private:
|
||||
TextRenderer3D* _textRenderer = TextRenderer3D::getInstance(SANS_FONT_FAMILY, FIXED_FONT_POINT_SIZE);
|
||||
TextRenderer3D* _textRenderer = nullptr;
|
||||
|
||||
QString _text;
|
||||
xColor _backgroundColor;
|
||||
|
|
|
@ -11,11 +11,14 @@
|
|||
// include this before QGLWidget, which includes an earlier version of OpenGL
|
||||
#include "InterfaceConfig.h"
|
||||
|
||||
#include "TextOverlay.h"
|
||||
|
||||
#include <DependencyManager.h>
|
||||
#include <GeometryCache.h>
|
||||
#include <RegisteredMetaTypes.h>
|
||||
#include <SharedUtil.h>
|
||||
#include <TextRenderer.h>
|
||||
|
||||
#include "TextOverlay.h"
|
||||
|
||||
TextOverlay::TextOverlay() :
|
||||
_backgroundColor(DEFAULT_BACKGROUND_COLOR),
|
||||
|
|
|
@ -11,17 +11,10 @@
|
|||
#ifndef hifi_TextOverlay_h
|
||||
#define hifi_TextOverlay_h
|
||||
|
||||
// include this before QGLWidget, which includes an earlier version of OpenGL
|
||||
#include "InterfaceConfig.h"
|
||||
|
||||
#include <QRect>
|
||||
#include <QScriptValue>
|
||||
#include <QString>
|
||||
|
||||
#include <SharedUtil.h>
|
||||
#include <TextRenderer.h>
|
||||
|
||||
#include "Overlay.h"
|
||||
#include "Overlay2D.h"
|
||||
|
||||
const xColor DEFAULT_BACKGROUND_COLOR = { 0, 0, 0 };
|
||||
|
@ -30,6 +23,8 @@ const int DEFAULT_MARGIN = 10;
|
|||
const int DEFAULT_FONTSIZE = 11;
|
||||
const int DEFAULT_FONT_WEIGHT = 50;
|
||||
|
||||
class TextRenderer;
|
||||
|
||||
class TextOverlay : public Overlay2D {
|
||||
Q_OBJECT
|
||||
|
||||
|
|
|
@ -8,32 +8,22 @@
|
|||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtx/transform.hpp>
|
||||
|
||||
// include this before QGLWidget, which includes an earlier version of OpenGL
|
||||
#include "InterfaceConfig.h"
|
||||
|
||||
#include <AABox.h>
|
||||
#include <SharedUtil.h>
|
||||
#include <StreamUtils.h>
|
||||
|
||||
#include "Volume3DOverlay.h"
|
||||
|
||||
const float DEFAULT_SIZE = 1.0f;
|
||||
|
||||
Volume3DOverlay::Volume3DOverlay() :
|
||||
_dimensions(glm::vec3(DEFAULT_SIZE, DEFAULT_SIZE, DEFAULT_SIZE))
|
||||
{
|
||||
}
|
||||
#include <Extents.h>
|
||||
#include <RegisteredMetaTypes.h>
|
||||
|
||||
Volume3DOverlay::Volume3DOverlay(const Volume3DOverlay* volume3DOverlay) :
|
||||
Base3DOverlay(volume3DOverlay),
|
||||
_dimensions(volume3DOverlay->_dimensions)
|
||||
Base3DOverlay(volume3DOverlay)
|
||||
{
|
||||
}
|
||||
|
||||
Volume3DOverlay::~Volume3DOverlay() {
|
||||
AABox Volume3DOverlay::getBounds() const {
|
||||
auto extents = Extents{_localBoundingBox};
|
||||
extents.rotate(getRotation());
|
||||
extents.shiftBy(getPosition());
|
||||
|
||||
return AABox(extents);
|
||||
}
|
||||
|
||||
void Volume3DOverlay::setProperties(const QScriptValue& properties) {
|
||||
|
@ -58,26 +48,30 @@ void Volume3DOverlay::setProperties(const QScriptValue& properties) {
|
|||
QScriptValue z = dimensions.property("z");
|
||||
|
||||
|
||||
if (x.isValid() && y.isValid() && z.isValid()) {
|
||||
newDimensions.x = x.toVariant().toFloat();
|
||||
newDimensions.y = y.toVariant().toFloat();
|
||||
newDimensions.z = z.toVariant().toFloat();
|
||||
if (x.isValid() && x.isNumber() &&
|
||||
y.isValid() && y.isNumber() &&
|
||||
z.isValid() && z.isNumber()) {
|
||||
newDimensions.x = x.toNumber();
|
||||
newDimensions.y = y.toNumber();
|
||||
newDimensions.z = z.toNumber();
|
||||
validDimensions = true;
|
||||
} else {
|
||||
QScriptValue width = dimensions.property("width");
|
||||
QScriptValue height = dimensions.property("height");
|
||||
QScriptValue depth = dimensions.property("depth");
|
||||
if (width.isValid() && height.isValid() && depth.isValid()) {
|
||||
newDimensions.x = width.toVariant().toFloat();
|
||||
newDimensions.y = height.toVariant().toFloat();
|
||||
newDimensions.z = depth.toVariant().toFloat();
|
||||
if (width.isValid() && width.isNumber() &&
|
||||
height.isValid() && height.isNumber() &&
|
||||
depth.isValid() && depth.isNumber()) {
|
||||
newDimensions.x = width.toNumber();
|
||||
newDimensions.y = height.toNumber();
|
||||
newDimensions.z = depth.toNumber();
|
||||
validDimensions = true;
|
||||
}
|
||||
}
|
||||
|
||||
// size, scale, dimensions is special, it might just be a single scalar, check that here
|
||||
if (!validDimensions && dimensions.isNumber()) {
|
||||
float size = dimensions.toVariant().toFloat();
|
||||
float size = dimensions.toNumber();
|
||||
newDimensions.x = size;
|
||||
newDimensions.y = size;
|
||||
newDimensions.z = size;
|
||||
|
@ -92,7 +86,7 @@ void Volume3DOverlay::setProperties(const QScriptValue& properties) {
|
|||
|
||||
QScriptValue Volume3DOverlay::getProperty(const QString& property) {
|
||||
if (property == "dimensions" || property == "scale" || property == "size") {
|
||||
return vec3toScriptValue(_scriptEngine, _dimensions);
|
||||
return vec3toScriptValue(_scriptEngine, getDimensions());
|
||||
}
|
||||
|
||||
return Base3DOverlay::getProperty(property);
|
||||
|
@ -100,24 +94,14 @@ QScriptValue Volume3DOverlay::getProperty(const QString& property) {
|
|||
|
||||
bool Volume3DOverlay::findRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
|
||||
float& distance, BoxFace& face) {
|
||||
|
||||
// extents is the entity relative, scaled, centered extents of the entity
|
||||
glm::vec3 position = getPosition();
|
||||
glm::mat4 rotation = glm::mat4_cast(getRotation());
|
||||
glm::mat4 translation = glm::translate(position);
|
||||
glm::mat4 entityToWorldMatrix = translation * rotation;
|
||||
glm::mat4 worldToEntityMatrix = glm::inverse(entityToWorldMatrix);
|
||||
|
||||
glm::vec3 dimensions = _dimensions;
|
||||
glm::vec3 corner = dimensions * -0.5f; // since we're going to do the ray picking in the overlay frame of reference
|
||||
AABox overlayFrameBox(corner, dimensions);
|
||||
glm::mat4 worldToEntityMatrix;
|
||||
_transform.getInverseMatrix(worldToEntityMatrix);
|
||||
|
||||
glm::vec3 overlayFrameOrigin = glm::vec3(worldToEntityMatrix * glm::vec4(origin, 1.0f));
|
||||
glm::vec3 overlayFrameDirection = glm::vec3(worldToEntityMatrix * glm::vec4(direction, 0.0f));
|
||||
|
||||
// we can use the AABox's ray intersection by mapping our origin and direction into the overlays frame
|
||||
// and testing intersection there.
|
||||
if (overlayFrameBox.findRayIntersection(overlayFrameOrigin, overlayFrameDirection, distance, face)) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
return _localBoundingBox.findRayIntersection(overlayFrameOrigin, overlayFrameDirection, distance, face);
|
||||
}
|
||||
|
|
|
@ -11,39 +11,29 @@
|
|||
#ifndef hifi_Volume3DOverlay_h
|
||||
#define hifi_Volume3DOverlay_h
|
||||
|
||||
// include this before QGLWidget, which includes an earlier version of OpenGL
|
||||
#include "InterfaceConfig.h"
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
#include <QScriptValue>
|
||||
|
||||
#include "Base3DOverlay.h"
|
||||
|
||||
class Volume3DOverlay : public Base3DOverlay {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
Volume3DOverlay();
|
||||
Volume3DOverlay() {}
|
||||
Volume3DOverlay(const Volume3DOverlay* volume3DOverlay);
|
||||
~Volume3DOverlay();
|
||||
|
||||
// getters
|
||||
const glm::vec3& getCenter() const { return _position; } // TODO: consider adding registration point!!
|
||||
glm::vec3 getCorner() const { return _position - (_dimensions * 0.5f); } // TODO: consider adding registration point!!
|
||||
const glm::vec3& getDimensions() const { return _dimensions; }
|
||||
|
||||
// setters
|
||||
void setSize(float size) { _dimensions = glm::vec3(size, size, size); }
|
||||
void setDimensions(const glm::vec3& value) { _dimensions = value; }
|
||||
|
||||
virtual AABox getBounds() const;
|
||||
|
||||
const glm::vec3& getDimensions() const { return _localBoundingBox.getDimensions(); }
|
||||
void setDimensions(float value) { _localBoundingBox.setBox(glm::vec3(-value / 2.0f), value); }
|
||||
void setDimensions(const glm::vec3& value) { _localBoundingBox.setBox(-value / 2.0f, value); }
|
||||
|
||||
virtual void setProperties(const QScriptValue& properties);
|
||||
virtual QScriptValue getProperty(const QString& property);
|
||||
|
||||
virtual bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, float& distance, BoxFace& face);
|
||||
|
||||
|
||||
protected:
|
||||
glm::vec3 _dimensions;
|
||||
// Centered local bounding box
|
||||
AABox _localBoundingBox;
|
||||
};
|
||||
|
||||
|
||||
|
|
Loading…
Reference in a new issue