Commit graph

19351 commits

Author SHA1 Message Date
ZappoMan
6108f7d9cd fix bug in resetSensors moving cursor to center of window on multiple screen systems 2014-11-25 12:45:20 -08:00
Ryan Huffman
0b23b57e1e Update border comment in Cube3DOverlay 2014-11-25 12:43:01 -08:00
Ryan Huffman
75d560744b Update rotation handles to drawInFront = true 2014-11-25 12:34:03 -08:00
Brad Hefta-Gaub
c4ea6bac1d Merge pull request #3863 from huffman/overlay-front-draw
Overlay Front Draw
2014-11-25 12:27:21 -08:00
Ryan Huffman
2cb30c2157 Update color used for Cube3DOverlay border 2014-11-25 12:17:46 -08:00
Ryan Huffman
f8c8ed868e Update float that should be bool 2014-11-25 12:08:48 -08:00
Ryan Huffman
c5f2b3b588 Add borderSize to Cube3DOverlay 2014-11-25 12:05:13 -08:00
Ryan Huffman
b3ca6fda72 Update entity tool grabbers look and size 2014-11-25 12:04:11 -08:00
Ryan Huffman
b97870f32e Update extra entity tool stretch handles to be optionally visible 2014-11-25 12:01:29 -08:00
Brad Hefta-Gaub
969d178e44 Merge pull request #3862 from AndrewMeadows/bispinor
more correct EntityItem list maintenance
2014-11-25 11:59:48 -08:00
AndrewMeadows
450b365bb6 Merge pull request #3860 from ZappoMan/cleanupMenus
remove spatial audio menu items
2014-11-25 11:28:18 -08:00
Ryan Huffman
9020fee31a Merge branch 'master' of github.com:highfidelity/hifi into overlay-front-draw 2014-11-25 09:53:18 -08:00
Ryan Huffman
649ae4a448 Update 3D overlays to only use one list 2014-11-25 09:49:10 -08:00
ZappoMan
e35242345c first cut at HMD Tools dialog 2014-11-25 09:26:24 -08:00
ZappoMan
e9812d0608 added similarStrings() helper 2014-11-25 09:25:49 -08:00
ZappoMan
a28d74570d bug fixes in setFullscreen() and setEnableVRMode() 2014-11-25 09:25:22 -08:00
Ryan Huffman
4febc45b6a Add drawInFront to Base3DOverlay::getProperty 2014-11-25 08:44:38 -08:00
Ryan Huffman
925c2a8f6c Update array to use pointers 2014-11-25 08:34:44 -08:00
Ryan Huffman
8b982872c2 Add calls to Overlays::render3DFront() 2014-11-24 23:19:53 -08:00
Ryan Huffman
0b46e35f31 Add support for separate list of 3d overlays to be drawn in front 2014-11-24 23:19:17 -08:00
Andrew Meadows
0d98555740 add EntitySimulation and SimpleEntitySimulation 2014-11-24 22:29:24 -08:00
Andrew Meadows
e574c5766b EntityItem::setSimulationState() now public 2014-11-24 22:28:27 -08:00
Ryan Huffman
1d865ace9d Add drawInFront property to Base3DOverlay 2014-11-24 21:16:29 -08:00
Ryan Huffman
1b1482bab3 Adjust size of stretch overlays to be smaller 2014-11-24 21:00:04 -08:00
Andrew Meadows
8966ab32d8 add lifetime to gun bullets 2014-11-24 20:37:52 -08:00
Andrew Meadows
1c636fe6b2 more correct entity list maintenance 2014-11-24 20:37:09 -08:00
David Rowe
732ad8f993 Use valid font for Windows so that '-'s are displayed 2014-11-24 18:33:10 -08:00
David Rowe
01867e2459 Display "--" for ping values if not yet valid 2014-11-24 18:32:47 -08:00
dev
ce103acdf6 More debugging of the FBXReader in order to understand how to interpret the material fields 2014-11-24 18:32:36 -08:00
Sam Gateau
424e8457ec Merge branch 'master' of https://github.com/highfidelity/hifi into tot 2014-11-24 16:00:48 -08:00
Andrzej Kapolka
c5e923f091 Merge pull request #3859 from samcake/tot
support texture transform and lightmap
2014-11-24 15:42:49 -08:00
Sam Gateau
4fbb094978 No reason to change that... 2014-11-24 15:39:34 -08:00
Sam Gateau
1f10a44ae4 More typos in glsl 2014-11-24 15:38:12 -08:00
Sam Gateau
6a63099a0f Fixed syntax issues and review critics, put all the debugging code in a #define block 2014-11-24 15:24:20 -08:00
Andrew Meadows
1c569dcf33 remove some cruft 2014-11-24 15:05:09 -08:00
Sam Gateau
68e2df8fc2 add a emissive parameter value to the lightmap shaders 2014-11-24 14:35:42 -08:00
ZappoMan
08772bbae0 remove spatial audio menu items 2014-11-24 13:07:22 -08:00
Sam Gateau
f67b4b9ff4 clean out comments so the 2 rendering modes for entities work, scene batch or per model batch 2014-11-24 11:44:54 -08:00
Andrew Meadows
0e0eaea849 fix typo that broke the build 2014-11-24 11:36:17 -08:00
Andrew Meadows
37093cbd00 merge upstream/master into andrew/inertia
Conflicts:
	interface/src/Application.cpp
2014-11-24 11:24:39 -08:00
Andrew Meadows
ec1f11c1a8 route more entity updates into physics engine 2014-11-24 11:21:40 -08:00
Sam Gateau
6591f4dac2 adjust lighmap shading equation 2014-11-24 11:18:21 -08:00
Andrew Meadows
eda779b434 add != operator for AACube 2014-11-24 11:04:27 -08:00
Ryan Huffman
664de8215f Merge pull request #3850 from Adrianl3d/master
Added notifications.js
2014-11-24 10:38:37 -08:00
Sam Gateau
8b23a2cd1e adding the shader files for the lightmap case 2014-11-24 10:33:31 -08:00
Adrianl3d
ffe66cd5c5 Clean up code
Fix code to standards
2014-11-25 04:23:00 +10:00
Sam Gateau
1f22d5b493 Merge branch 'master' of https://github.com/highfidelity/hifi into tot 2014-11-24 10:05:39 -08:00
Philip Rosedale
137642f8a5 Merge pull request #3858 from ZappoMan/modelSceneRendering
make render entities as scene the default
2014-11-23 14:08:25 -08:00
Philip Rosedale
64761bedd9 Merge pull request #3857 from ZappoMan/lobbyTweaks
Added "description" to lobby
2014-11-23 14:07:55 -08:00
ZappoMan
2e9a9bf5c2 make render entities as scene the default 2014-11-23 12:01:58 -08:00