Commit graph

24 commits

Author SHA1 Message Date
Andrzej Kapolka
2f27d8ecd3 Process geometry/textures in worker threads (via QThreadPool). Closes #2137. 2014-02-28 16:14:02 -08:00
Andrzej Kapolka
21a149348b When switching models, retain old one until new one is loaded. Closes #2146. 2014-02-28 13:57:25 -08:00
Andrzej Kapolka
73ec568b4b Further work on request limiting. 2014-02-27 19:28:45 -08:00
Andrzej Kapolka
29f7954d20 Factored out bits common to resource caches, added global limit on number of
resources being requested at any one time.
2014-02-27 18:13:40 -08:00
Andrzej Kapolka
6b90a3994d Working on avatar billboards. 2014-02-20 19:22:59 -08:00
Andrzej Kapolka
3edb81baf4 Check for texture translucency, render translucent mesh parts after opaque
ones, without alpha testing, and with back face culling enabled.
2014-01-28 12:01:32 -08:00
Andrzej Kapolka
0694a7d4a5 When we fail to download textures or geometry, retry after steadily increasing
delays.  Closes #1471.
2014-01-13 16:09:36 -08:00
Andrzej Kapolka
5cc5d9bba8 Progress towards shadow maps. 2013-11-20 16:23:54 -08:00
Andrzej Kapolka
55de8ceb85 Use blue default texture when we fail to load a normal map. 2013-10-31 14:46:51 -07:00
Andrzej Kapolka
06e050f1c1 Normal map support almost there. 2013-10-29 22:13:00 -07:00
Andrzej Kapolka
6a265eacf2 Keep normal and dilatable textures in separate maps to fix crash on manly
"man" model.
2013-10-15 16:40:35 -07:00
Andrzej Kapolka
ba25087b3e Support for multiple mesh "parts" (with different materials), fix for
untextured meshes.
2013-10-15 15:58:34 -07:00
Andrzej Kapolka
4c073426c8 Ball and cone color from average geometry colors. 2013-10-10 13:41:50 -07:00
Andrzej Kapolka
c98dec8a65 Dilate our network-downloaded textures. 2013-10-02 11:59:14 -07:00
Andrzej Kapolka
97cbef1d59 Avoid warnings on invalid URLs, delete reply when reference is deleted. 2013-10-02 10:23:04 -07:00
Andrzej Kapolka
3c3cf0b002 Basic geometry sharing/texture loading. 2013-10-01 10:50:09 -07:00
Andrzej Kapolka
91999dfe1f Pupil dilation. 2013-09-26 15:48:11 -07:00
Andrzej Kapolka
9a16d44a47 Render the eye textures. 2013-09-25 13:47:03 -07:00
atlante45
06119990e8 Fixed ui related files memory wastes 2013-09-03 14:47:50 -07:00
Andrzej Kapolka
22598ceb4f Optimizations for occlusion blur (the main one being that we only need to
sample the texture four, not sixteen, times if we turn on linear filtering
and sample between the texels).
2013-08-20 11:52:43 -07:00
Andrzej Kapolka
3ddab484e0 Beginnings of ambient occlusion. Looks like an architectural drawing. 2013-08-15 17:52:31 -07:00
Andrzej Kapolka
15f129f32d Added simple additive/blur-with-persist glow modes, means to cycle through
modes.
2013-08-14 14:14:47 -07:00
Andrzej Kapolka
1828a105d4 Basic glow effect. 2013-08-08 16:55:45 -07:00
Andrzej Kapolka
720ae561df Working on support for a textured face mode that doesn't rely on the video
stream.
2013-08-06 13:27:54 -07:00