Andrzej Kapolka
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2f27d8ecd3
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Process geometry/textures in worker threads (via QThreadPool). Closes #2137.
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2014-02-28 16:14:02 -08:00 |
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Andrzej Kapolka
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21a149348b
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When switching models, retain old one until new one is loaded. Closes #2146.
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2014-02-28 13:57:25 -08:00 |
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Andrzej Kapolka
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73ec568b4b
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Further work on request limiting.
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2014-02-27 19:28:45 -08:00 |
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Andrzej Kapolka
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29f7954d20
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Factored out bits common to resource caches, added global limit on number of
resources being requested at any one time.
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2014-02-27 18:13:40 -08:00 |
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Andrzej Kapolka
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6b90a3994d
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Working on avatar billboards.
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2014-02-20 19:22:59 -08:00 |
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Andrzej Kapolka
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3edb81baf4
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Check for texture translucency, render translucent mesh parts after opaque
ones, without alpha testing, and with back face culling enabled.
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2014-01-28 12:01:32 -08:00 |
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Andrzej Kapolka
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0694a7d4a5
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When we fail to download textures or geometry, retry after steadily increasing
delays. Closes #1471.
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2014-01-13 16:09:36 -08:00 |
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Andrzej Kapolka
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5cc5d9bba8
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Progress towards shadow maps.
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2013-11-20 16:23:54 -08:00 |
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Andrzej Kapolka
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55de8ceb85
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Use blue default texture when we fail to load a normal map.
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2013-10-31 14:46:51 -07:00 |
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Andrzej Kapolka
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06e050f1c1
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Normal map support almost there.
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2013-10-29 22:13:00 -07:00 |
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Andrzej Kapolka
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6a265eacf2
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Keep normal and dilatable textures in separate maps to fix crash on manly
"man" model.
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2013-10-15 16:40:35 -07:00 |
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Andrzej Kapolka
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ba25087b3e
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Support for multiple mesh "parts" (with different materials), fix for
untextured meshes.
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2013-10-15 15:58:34 -07:00 |
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Andrzej Kapolka
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4c073426c8
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Ball and cone color from average geometry colors.
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2013-10-10 13:41:50 -07:00 |
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Andrzej Kapolka
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c98dec8a65
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Dilate our network-downloaded textures.
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2013-10-02 11:59:14 -07:00 |
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Andrzej Kapolka
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97cbef1d59
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Avoid warnings on invalid URLs, delete reply when reference is deleted.
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2013-10-02 10:23:04 -07:00 |
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Andrzej Kapolka
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3c3cf0b002
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Basic geometry sharing/texture loading.
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2013-10-01 10:50:09 -07:00 |
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Andrzej Kapolka
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91999dfe1f
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Pupil dilation.
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2013-09-26 15:48:11 -07:00 |
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Andrzej Kapolka
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9a16d44a47
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Render the eye textures.
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2013-09-25 13:47:03 -07:00 |
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atlante45
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06119990e8
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Fixed ui related files memory wastes
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2013-09-03 14:47:50 -07:00 |
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Andrzej Kapolka
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22598ceb4f
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Optimizations for occlusion blur (the main one being that we only need to
sample the texture four, not sixteen, times if we turn on linear filtering
and sample between the texels).
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2013-08-20 11:52:43 -07:00 |
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Andrzej Kapolka
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3ddab484e0
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Beginnings of ambient occlusion. Looks like an architectural drawing.
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2013-08-15 17:52:31 -07:00 |
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Andrzej Kapolka
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15f129f32d
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Added simple additive/blur-with-persist glow modes, means to cycle through
modes.
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2013-08-14 14:14:47 -07:00 |
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Andrzej Kapolka
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1828a105d4
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Basic glow effect.
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2013-08-08 16:55:45 -07:00 |
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Andrzej Kapolka
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720ae561df
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Working on support for a textured face mode that doesn't rely on the video
stream.
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2013-08-06 13:27:54 -07:00 |
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