Commit graph

449 commits

Author SHA1 Message Date
amantley
26fc53ef78 cleaned up whitespace and removed debug prints 2018-11-26 11:08:59 -08:00
amantley
572cdcd008 remapping is now able to work remains to clean up code and check for gotchas from old fst code 2018-11-20 17:09:37 -08:00
amantley
1fd03102c5 debugging name mapping code 2018-11-19 17:40:43 -08:00
amantley
eb00435353 removed whitespace 2018-11-16 10:35:50 -08:00
amantley
f9829c270d merged new fbx.h 2018-11-15 10:19:04 -08:00
Howard Stearns
ad7266062d Merge branch 'master' of github.com:highfidelity/hifi into no-url-logging 2018-11-13 10:33:27 -08:00
John Conklin II
85e5c1d6ef
Merge pull request #14363 from SimonWalton-HiFi/scale-avatar-joint-translations
Send avatar-joint translations at world scale
2018-11-13 10:04:30 -08:00
amantley
3f732baf86 Merge remote-tracking branch 'upstream/master' into avatarPipelineOffsets 2018-11-12 14:38:17 -08:00
Howard Stearns
66ae01e0c3 Merge branch 'master' of github.com:highfidelity/hifi into no-url-logging 2018-11-12 12:55:20 -08:00
Angus Antley
e36ab9efd6 cleaned up for merge with luis 2018-11-09 00:44:52 -08:00
Angus Antley
244b768b9a fixed the absolute default joint poses so they work for the 2 joint avatar 2018-11-08 23:42:50 -08:00
amantley
2cd3575e32 merged with master with hfm file changes 2018-11-08 17:31:49 -08:00
amantley
8735b409ab in the process of changing the rotation application to being absolute joints not local 2018-11-08 17:12:10 -08:00
amantley
6b4620b4a1 working on the input mapper problem for the offset rotations 2018-11-07 17:32:23 -08:00
amantley
1dbccc814b working on the ik dislocation caused by the offsets, head is what I am working on 2018-11-06 17:35:53 -08:00
Simon Walton
f88168bdfb Send avatar-joint translations at world scale 2018-11-06 17:29:02 -08:00
Roxanne Skelly
cef7000a72 Case 19754 - Remove logging URLs and related file locations.
The goal is to strip out data that can be used by untoward users in
copying models, avatars, etc.
2018-11-06 16:24:32 -08:00
amantley
e52f2ab7d6 works for two joints now 2018-11-06 14:14:57 -08:00
luiscuenca
0f1b12475e Use clamp 2018-11-06 10:15:17 -07:00
luiscuenca
0f183b409b Fix warnings 2018-11-06 10:08:06 -07:00
luiscuenca
f9b6d3dc6f Merge addTransitAPI branch 2018-11-05 19:02:35 -07:00
amantley
f0c02bb49b more debug 2018-11-05 17:36:54 -08:00
amantley
d231a35dfa changes to get spine2 and neck to work almost there 2018-11-05 08:35:01 -08:00
amantley
5392d21b1c loading test file to check rotation offsets 2018-11-02 17:59:18 -07:00
sabrina-shanman
cbca77b12f Rename HFMGeometry to HFMModel and adjust related variables 2018-11-01 17:17:48 -07:00
amantley
64d8fa6875 added the const argument to the AnimSkeleton constructor that allows the offset rotations to be passed in 2018-11-01 13:33:03 -07:00
luiscuenca
c070bce2ec Read joint rotation offsets from .fst 2018-10-31 08:39:35 -07:00
sabrina-shanman
becee7f010 Re-name FBXGeometry to HFMGeometry and do the same for related classes 2018-10-30 17:28:42 -07:00
Jeff Clinton
eb383b1d09
Merge pull request #14040 from hyperlogic/feature/acceleration-limit-filter
Quality Improvements to Avatars driven by Vive Trackers
2018-10-25 08:51:59 -07:00
Jeff Clinton
67fe43ebb1
Merge pull request #14243 from hyperlogic/bug-fix/small-jumping-avatars
Small avatars now have a minimum jump height of 0.25 meters
2018-10-24 17:08:28 -07:00
luiscuenca
fa67e1b269 Remove logs and magic numbers 2018-10-23 11:51:15 -07:00
luiscuenca
afc76fec72 Added overrideNetworkAnimation and restoreNetworkAnimation methods 2018-10-22 15:20:32 -07:00
Luis Cuenca
e1c760b566
Merge branch 'master' into transitAddAnimation 2018-10-20 15:30:23 -07:00
luiscuenca
f8d67d124f Hold flickering fixed and refactor 2018-10-20 15:22:25 -07:00
luiscuenca
31d099907a Fix warnings 2018-10-19 14:00:52 -07:00
Anthony Thibault
ef74014075 Small avatars now have a minimum jump height of 0.25 meters
This should improve the quality of the jump animation and improve the mobility of small avatars.
2018-10-19 13:55:56 -07:00
luiscuenca
bb5c042f16 Blend network animation 2018-10-18 17:51:20 -07:00
luiscuenca
7da5fa9ea7 Transit animations won't play, they just get sent over the network 2018-10-16 11:33:58 -07:00
Anthony Thibault
640ed6a32a Added "Developer > Avatar > Show Tracked Objects" menu 2018-10-15 12:42:07 -07:00
Anthony Thibault
4e75123740 Blend between non-estimated and estimated hips in Rig 2018-10-09 10:51:03 -07:00
Anthony Thibault
0283c9fbdc Added CriticallyDampedSpringPoseHelper to help smooth out hips. 2018-10-09 10:51:02 -07:00
unknown
1172e29d95 Clean up elbow smoothing code 2018-10-08 13:21:47 -07:00
Anthony Thibault
3a3ffcc98c First pass at improving anim stats. 2018-09-05 18:14:06 -07:00
Anthony Thibault
e210fadc7c Fix for glitch when entering inAir state from takeoff.
This was due to a frame lag of blend factor used for inAir blending.  So the first frame the upward velocity would be 0, followed by 3.5 m/s the next frame.
This is fixed by using the workingVelocity instead of _lastVelocity to drive the blend.
2018-09-04 14:36:56 -07:00
amantley
4ad73fd821 removed whitespace 2018-08-07 12:51:23 -07:00
amantley
a61909446a Merge remote-tracking branch 'upstream/master' into animationBlendChanges 2018-08-07 10:40:22 -07:00
amantley
84619e7adc cleaned up to match coding standards 2018-08-07 10:40:11 -07:00
amantley
1ad6b041cd updated the elipes equation code for determining the forward speed of the avatar. We can now set the max forward == walkSpeed, max side and backwards == walkBackwardsSpeed and the sprint speed == sprintSpeed 2018-08-06 18:36:32 -07:00
amantley
375d726535 added the new animations for strafe and walk to the resource file and updated the avatar-animation.json file 2018-08-03 16:48:43 -07:00
amantley
76b182f03b added the hmd strafe to the rig code 2018-08-03 12:12:01 -07:00