Commit graph

971 commits

Author SHA1 Message Date
Angus Antley
244b768b9a fixed the absolute default joint poses so they work for the 2 joint avatar 2018-11-08 23:42:50 -08:00
amantley
2cd3575e32 merged with master with hfm file changes 2018-11-08 17:31:49 -08:00
amantley
8735b409ab in the process of changing the rotation application to being absolute joints not local 2018-11-08 17:12:10 -08:00
amantley
6b4620b4a1 working on the input mapper problem for the offset rotations 2018-11-07 17:32:23 -08:00
amantley
1dbccc814b working on the ik dislocation caused by the offsets, head is what I am working on 2018-11-06 17:35:53 -08:00
amantley
e52f2ab7d6 works for two joints now 2018-11-06 14:14:57 -08:00
amantley
f0c02bb49b more debug 2018-11-05 17:36:54 -08:00
amantley
484eb8ba09 debugging unity offsets 2018-11-05 14:56:58 -08:00
sabrina-shanman
30eb360f62 Convert remaining HFMModels called model to hfmModel, and rename some missed local variables 2018-11-05 12:07:17 -08:00
amantley
d231a35dfa changes to get spine2 and neck to work almost there 2018-11-05 08:35:01 -08:00
amantley
5392d21b1c loading test file to check rotation offsets 2018-11-02 17:59:18 -07:00
sabrina-shanman
cbca77b12f Rename HFMGeometry to HFMModel and adjust related variables 2018-11-01 17:17:48 -07:00
amantley
64d8fa6875 added the const argument to the AnimSkeleton constructor that allows the offset rotations to be passed in 2018-11-01 13:33:03 -07:00
amantley
f1d9ab76b4 Merge remote-tracking branch 'luis/readRotationOffsetsFromFst' into avatarPipelineOffsets
merging code from luis case #19420 for getting the rotations from the
fst into the rig class
2018-10-31 10:29:58 -07:00
luiscuenca
c070bce2ec Read joint rotation offsets from .fst 2018-10-31 08:39:35 -07:00
amantley
e24f10a125 debugging offset vector 2018-10-30 17:33:28 -07:00
sabrina-shanman
becee7f010 Re-name FBXGeometry to HFMGeometry and do the same for related classes 2018-10-30 17:28:42 -07:00
amantley
339ecb1faa adding the offsets to the AnimSkeleton.cpp 2018-10-30 16:54:34 -07:00
Jeff Clinton
eb383b1d09
Merge pull request #14040 from hyperlogic/feature/acceleration-limit-filter
Quality Improvements to Avatars driven by Vive Trackers
2018-10-25 08:51:59 -07:00
Jeff Clinton
67fe43ebb1
Merge pull request #14243 from hyperlogic/bug-fix/small-jumping-avatars
Small avatars now have a minimum jump height of 0.25 meters
2018-10-24 17:08:28 -07:00
luiscuenca
fa67e1b269 Remove logs and magic numbers 2018-10-23 11:51:15 -07:00
Luis Cuenca
e1c760b566
Merge branch 'master' into transitAddAnimation 2018-10-20 15:30:23 -07:00
luiscuenca
f8d67d124f Hold flickering fixed and refactor 2018-10-20 15:22:25 -07:00
Seth Alves
2ce8ed25f8
Merge pull request #14125 from Atlante45/fix/mac-warnings
Fix new Mac warnings
2018-10-20 13:40:53 -07:00
Sam Gateau
6005b934ad
Merge pull request #13979 from AndrewMeadows/game-loop-optimizations-001
minor bug fix and optimization in ModelEntity animation
2018-10-19 17:02:48 -07:00
luiscuenca
31d099907a Fix warnings 2018-10-19 14:00:52 -07:00
Anthony Thibault
ef74014075 Small avatars now have a minimum jump height of 0.25 meters
This should improve the quality of the jump animation and improve the mobility of small avatars.
2018-10-19 13:55:56 -07:00
John Conklin II
4dec304d66
Merge pull request #14162 from luiscuenca/cleanElbowPoleVectorSmooth
Clean up elbow smoothing code
2018-10-18 19:16:32 -07:00
luiscuenca
bb5c042f16 Blend network animation 2018-10-18 17:51:20 -07:00
Anthony Thibault
3e68a1d5a5 Merge branch 'master' into feature/acceleration-limit-filter 2018-10-18 16:51:57 -07:00
Sam Gondelman
e3543cf098
Merge branch 'master' into scriptvec3 2018-10-17 13:10:29 -07:00
Andrew Meadows
148944814b consolidate two bad string checks into one 2018-10-17 11:45:39 -07:00
luiscuenca
078baa86e4 Sitting abort post transit animation 2018-10-16 13:16:01 -07:00
luiscuenca
7da5fa9ea7 Transit animations won't play, they just get sent over the network 2018-10-16 11:33:58 -07:00
Anthony Thibault
640ed6a32a Added "Developer > Avatar > Show Tracked Objects" menu 2018-10-15 12:42:07 -07:00
Anthony Thibault
c0ceb713ec Spine2 IKTarget now smoothly interpolates when ik target is disabled.
Also all smooth ik interpolations use easeInExpo instead of linear curves.
2018-10-09 16:48:28 -07:00
Clement
8983fe2bcf Fix new Mac warnings 2018-10-09 12:11:55 -07:00
Anthony Thibault
4e75123740 Blend between non-estimated and estimated hips in Rig 2018-10-09 10:51:03 -07:00
Anthony Thibault
0283c9fbdc Added CriticallyDampedSpringPoseHelper to help smooth out hips. 2018-10-09 10:51:02 -07:00
unknown
1172e29d95 Clean up elbow smoothing code 2018-10-08 13:21:47 -07:00
SamGondelman
4024f2a180 fix various resourcecache bugs 2018-10-04 11:29:22 -07:00
Sam Gondelman
5b6e7b2566
Merge branch 'master' into scriptvec3 2018-10-02 08:58:04 -07:00
Anthony Thibault
b0cde2afcc Small addition to Anim Stats
* During a state machine interp the previous state now shows up in AlphaValues panel, with parentheses around the name.
* Added 3 new fields
  * Position - in world coordinate frame.
  * Heading - the facing angle in the world corrdinate frame.
  * Local Vel - the velocity of the character in the local coordinate frame. (left, forward, up).
2018-09-14 15:05:17 -07:00
SamGondelman
c522d1bc93 merge with master 2018-09-14 00:57:13 -07:00
Anthony Thibault
5a059e9318 Fix for build failure on linux and android. 2018-09-07 09:44:19 -07:00
Anthony Thibault
acc7f1f168 Moved AnimStats into its own qml panels.
Added state machine tracking as well.
2018-09-06 16:18:58 -07:00
Anthony Thibault
3a3ffcc98c First pass at improving anim stats. 2018-09-05 18:14:06 -07:00
SamGondelman
589e88af4a Merge remote-tracking branch 'upstream/master' into scriptvec3 2018-09-04 17:54:45 -07:00
SamGondelman
9b75c7e07f trying to separate colors and vectors 2018-09-04 17:20:05 -07:00
Anthony Thibault
e210fadc7c Fix for glitch when entering inAir state from takeoff.
This was due to a frame lag of blend factor used for inAir blending.  So the first frame the upward velocity would be 0, followed by 3.5 m/s the next frame.
This is fixed by using the workingVelocity instead of _lastVelocity to drive the blend.
2018-09-04 14:36:56 -07:00