Merge pull request #13979 from AndrewMeadows/game-loop-optimizations-001

minor bug fix and optimization in ModelEntity animation
This commit is contained in:
Sam Gateau 2018-10-19 17:02:48 -07:00 committed by GitHub
commit 6005b934ad
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GPG key ID: 4AEE18F83AFDEB23
5 changed files with 49 additions and 58 deletions

View file

@ -22,7 +22,7 @@
class Animation;
typedef QSharedPointer<Animation> AnimationPointer;
using AnimationPointer = QSharedPointer<Animation>;
class AnimationCache : public ResourceCache, public Dependency {
Q_OBJECT

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@ -975,14 +975,21 @@ QStringList RenderableModelEntityItem::getJointNames() const {
return result;
}
// FIXME: deprecated; remove >= RC67
bool RenderableModelEntityItem::getMeshes(MeshProxyList& result) {
auto model = getModel();
if (!model || !model->isLoaded()) {
return false;
void RenderableModelEntityItem::setAnimationURL(const QString& url) {
QString oldURL = getAnimationURL();
ModelEntityItem::setAnimationURL(url);
if (oldURL != getAnimationURL()) {
_needsAnimationReset = true;
}
BLOCKING_INVOKE_METHOD(model.get(), "getMeshes", Q_RETURN_ARG(MeshProxyList, result));
return !result.isEmpty();
}
bool RenderableModelEntityItem::needsAnimationReset() const {
return _needsAnimationReset;
}
QString RenderableModelEntityItem::getAnimationURLAndReset() {
_needsAnimationReset = false;
return getAnimationURL();
}
scriptable::ScriptableModelBase render::entities::ModelEntityRenderer::getScriptableModel() {
@ -1068,6 +1075,13 @@ void RenderableModelEntityItem::copyAnimationJointDataToModel() {
}
}
bool RenderableModelEntityItem::readyToAnimate() const {
return resultWithReadLock<bool>([&] {
float firstFrame = _animationProperties.getFirstFrame();
return (firstFrame >= 0.0f) && (firstFrame <= _animationProperties.getLastFrame());
});
}
using namespace render;
using namespace render::entities;
@ -1155,7 +1169,7 @@ void ModelEntityRenderer::animate(const TypedEntityPointer& entity) {
const QVector<glm::quat>& rotations = frames[_lastKnownCurrentFrame].rotations;
const QVector<glm::vec3>& translations = frames[_lastKnownCurrentFrame].translations;
jointsData.resize(_jointMapping.size());
for (int j = 0; j < _jointMapping.size(); j++) {
int index = _jointMapping[j];
@ -1169,13 +1183,12 @@ void ModelEntityRenderer::animate(const TypedEntityPointer& entity) {
}
} else if (index < animationJointNames.size()) {
QString jointName = fbxJoints[index].name; // Pushing this here so its not done on every entity, with the exceptions of those allowing for translation
if (originalFbxIndices.contains(jointName)) {
// Making sure the joint names exist in the original model the animation is trying to apply onto. If they do, then remap and get it's translation.
int remappedIndex = originalFbxIndices[jointName] - 1; // JointIndeces seem to always start from 1 and the found index is always 1 higher than actual.
translationMat = glm::translate(originalFbxJoints[remappedIndex].translation);
}
}
}
glm::mat4 rotationMat;
if (index < rotations.size()) {
rotationMat = glm::mat4_cast(fbxJoints[index].preRotation * rotations[index] * fbxJoints[index].postRotation);
@ -1477,14 +1490,17 @@ void ModelEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& sce
if (_animating) {
DETAILED_PROFILE_RANGE(simulation_physics, "Animate");
if (!jointsMapped()) {
mapJoints(entity, model->getJointNames());
//else the joint have been mapped before but we have a new animation to load
} else if (_animation && (_animation->getURL().toString() != entity->getAnimationURL())) {
if (_animation && entity->needsAnimationReset()) {
//(_animation->getURL().toString() != entity->getAnimationURL())) { // bad check
// the joints have been mapped before but we have a new animation to load
_animation.reset();
_jointMappingCompleted = false;
mapJoints(entity, model->getJointNames());
}
if (!(entity->getAnimationFirstFrame() < 0) && !(entity->getAnimationFirstFrame() > entity->getAnimationLastFrame())) {
if (!_jointMappingCompleted) {
mapJoints(entity, model);
}
if (entity->readyToAnimate()) {
animate(entity);
}
emit requestRenderUpdate();
@ -1518,19 +1534,20 @@ void ModelEntityRenderer::doRender(RenderArgs* args) {
#endif
}
void ModelEntityRenderer::mapJoints(const TypedEntityPointer& entity, const QStringList& modelJointNames) {
void ModelEntityRenderer::mapJoints(const TypedEntityPointer& entity, const ModelPointer& model) {
// if we don't have animation, or we're already joint mapped then bail early
if (!entity->hasAnimation() || jointsMapped()) {
if (!entity->hasAnimation()) {
return;
}
if (!_animation || _animation->getURL().toString() != entity->getAnimationURL()) {
_animation = DependencyManager::get<AnimationCache>()->getAnimation(entity->getAnimationURL());
if (!_animation) {
_animation = DependencyManager::get<AnimationCache>()->getAnimation(entity->getAnimationURLAndReset());
}
if (_animation && _animation->isLoaded()) {
QStringList animationJointNames = _animation->getJointNames();
auto modelJointNames = model->getJointNames();
if (modelJointNames.size() > 0 && animationJointNames.size() > 0) {
_jointMapping.resize(modelJointNames.size());
for (int i = 0; i < modelJointNames.size(); i++) {

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@ -112,21 +112,25 @@ public:
virtual int getJointIndex(const QString& name) const override;
virtual QStringList getJointNames() const override;
bool getMeshes(MeshProxyList& result) override; // deprecated
void setAnimationURL(const QString& url) override;
bool needsAnimationReset() const;
QString getAnimationURLAndReset();
private:
bool needsUpdateModelBounds() const;
void autoResizeJointArrays();
void copyAnimationJointDataToModel();
bool readyToAnimate() const;
void getCollisionGeometryResource();
GeometryResource::Pointer _compoundShapeResource;
bool _jointMapCompleted { false };
bool _originalTexturesRead { false };
std::vector<int> _jointMap;
QVariantMap _originalTextures;
bool _jointMapCompleted { false };
bool _originalTexturesRead { false };
bool _dimensionsInitialized { true };
bool _needsJointSimulation { false };
bool _needsAnimationReset { false };
};
namespace render { namespace entities {
@ -167,8 +171,7 @@ protected:
private:
void animate(const TypedEntityPointer& entity);
void mapJoints(const TypedEntityPointer& entity, const QStringList& modelJointNames);
bool jointsMapped() const { return _jointMappingCompleted; }
void mapJoints(const TypedEntityPointer& entity, const ModelPointer& model);
// Transparency is handled in ModelMeshPartPayload
virtual bool isTransparent() const override { return false; }

View file

@ -629,30 +629,6 @@ bool ModelEntityItem::getAnimationHold() const {
});
}
void ModelEntityItem::setAnimationFirstFrame(float firstFrame) {
withWriteLock([&] {
_animationProperties.setFirstFrame(firstFrame);
});
}
float ModelEntityItem::getAnimationFirstFrame() const {
return resultWithReadLock<float>([&] {
return _animationProperties.getFirstFrame();
});
}
void ModelEntityItem::setAnimationLastFrame(float lastFrame) {
withWriteLock([&] {
_animationProperties.setLastFrame(lastFrame);
});
}
float ModelEntityItem::getAnimationLastFrame() const {
return resultWithReadLock<float>([&] {
return _animationProperties.getLastFrame();
});
}
bool ModelEntityItem::getAnimationIsPlaying() const {
return resultWithReadLock<bool>([&] {
return _animationProperties.getRunning();

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@ -79,9 +79,10 @@ public:
// Animation related items...
AnimationPropertyGroup getAnimationProperties() const;
// TODO: audit and remove unused Animation accessors
bool hasAnimation() const;
QString getAnimationURL() const;
void setAnimationURL(const QString& url);
virtual void setAnimationURL(const QString& url);
void setAnimationCurrentFrame(float value);
void setAnimationIsPlaying(bool value);
@ -99,12 +100,6 @@ public:
void setRelayParentJoints(bool relayJoints);
bool getRelayParentJoints() const;
void setAnimationFirstFrame(float firstFrame);
float getAnimationFirstFrame() const;
void setAnimationLastFrame(float lastFrame);
float getAnimationLastFrame() const;
bool getAnimationIsPlaying() const;
float getAnimationCurrentFrame() const;
float getAnimationFPS() const;