Commit graph

69 commits

Author SHA1 Message Date
Sam Gateau
1e9fce2a61 Drafting the materials for FBXReader 2015-08-25 22:12:51 -07:00
Anthony J. Thibault
1b3d7fabc8 ResourceCache, NetworkGeometry and Model refactoring and optimizations.
* Removed validation logic from Resource class, Qt does this internally and is more
  standards compliant.  This should result in more accurate caching and faster resource
  fetching when cache is stale and validation fails.
* Added loaded and failed slots to Resource class, so it does not have to be polled.

* NetworkGeometry now uses multiple Resource objects to download
  the fst/mapping file and the fbx/obj models.
* NetworkGeometry is no longer a subclass of Resource
* NetworkGeometry now has signals for success and failure, you no longer
  have to poll it to determine when loading is complete (except for textures *sigh*)

Some functionality was removed

* NetworkGeometry no longer has a fallback
* NetworkGeometry no longer loads LODs or has lod logic.
* The number of FBXGeometry copies is greatly reduced.

* Model::setURL no supports fallback URL, delayLoad or retainCurrent option.
  This can result in a pop when switching avatars, and there's no longer a default
  if avatar loading fails.
2015-08-20 18:59:51 -07:00
Andrew Meadows
acfc907704 Merge pull request #5438 from howard-stearns/rig
Rig: Bottleneck animation management through a Rig class
2015-08-03 11:14:21 -07:00
ZappoMan
05a4a6aa9b implement on-the-fly conversion of FBXMeshParts that are quads, into their triangle equivalents 2015-08-01 13:07:56 -07:00
Howard Stearns
06aa107762 Merge branch 'master' of https://github.com/highfidelity/hifi into rig 2015-07-30 09:57:02 -07:00
Brad Hefta-Gaub
b95e4e1e93 Merge pull request #5323 from MarcelEdward/20605
Removed the  line where the directory is stripped off the RelativeFile
2015-07-30 07:30:01 -07:00
Marcel Verhagen
fa6d6a5123 Added the & references to the const variables 2015-07-30 15:08:02 +02:00
Howard Stearns
1ec0518d05 Merge branch 'master' of https://github.com/highfidelity/hifi into rig 2015-07-27 09:20:30 -07:00
Andrew Meadows
6657026a12 remove cruft: legacy shapes for skeleton bones 2015-07-23 08:34:44 -07:00
Marcel Verhagen
8f0893ba21 Added fileOnUrl to check if a texture exist at the location. It return the correct filename of where the texture lives.
Added the url of the fix file to extractFBXGeometry and readFBX and updated the calls to readFBX to include the url of the fix file.

So it now does not break existing content.

Found a second place in the FBXReader.cpp where the RelativeFileName stripped out the dir location.
2015-07-22 22:34:45 +02:00
David Rowe
55683e0cd5 Size looking-at-me eye spheres per avatar model dimensions 2015-07-21 18:24:47 -07:00
ZappoMan
ba0cecb356 remove attachments from Model - only supported at avatar layer 2015-06-09 12:32:37 -07:00
Seth Alves
0db5ddc5b7 port code from samcake's model branch 2015-05-13 15:43:16 -07:00
Seth Alves
f75b599288 don't save default values in json file 2015-04-30 11:28:27 -07:00
Atlante45
99b3ef0d75 Move contain function to FBXGeometry 2015-04-22 21:17:12 +02:00
Seth Alves
36cd69c38a new member variable to remember the order in which meshes appeared in the model file 2015-04-01 17:50:20 -07:00
Atlante45
716e9bfe4f Hint order for FST files 2015-03-26 15:40:48 +01:00
Seth Alves
591edc0527 _mesh instance variable doesn't appear to be in use. 2015-03-07 07:51:47 -08:00
ZappoMan
ffab6ffe48 tweaks to hacks for detecting mixamo files 2015-03-06 15:11:02 -08:00
Andrew Meadows
e6a6946027 merge upstream/master into andrew/thermonuclear 2015-02-09 12:44:52 -08:00
Brad Hefta-Gaub
12ab841191 Merge pull request #4248 from samcake/temp0
Remove unneeded texture memory once loaded to GPU and Lightmap control in FBX
2015-02-06 16:52:40 -08:00
Sam Gateau
d4566bb1d7 Adding support for hifi_global light intensity & COlor and use it to adjust the lighmap parameters 2015-02-06 15:51:57 -08:00
Andrew Meadows
28a3c3f469 separate new shape types from legacy 2015-02-03 08:34:06 -08:00
Atlante45
d68b59d4c7 Merge branch 'master' of https://github.com/highfidelity/hifi into android 2015-01-28 13:13:58 -08:00
Sam Gateau
dc01611f26 Initiailize the jont indices to -1 in FBXGemoetry to avoid problems until the skeleton data is actually loaded 2015-01-28 10:22:37 -08:00
Atlante45
bbf6ae7b01 Move Faceshift constants to their own file in shared 2015-01-23 12:11:08 -08:00
chris
8bb69d0a90 Update std::string instances to QString 2015-01-09 16:22:52 -08:00
ZappoMan
4ea9bbc309 first major pass at voxelEctomy 2014-12-30 18:08:58 -08:00
Sam Gateau
967c6dbc4b Add the Model library 2014-12-19 16:19:06 -08:00
Andrzej Kapolka
c57fd15bc9 Rather than loading the entire FBX file into a byte array, read it straight
from the QNetworkReply.
2014-12-10 15:22:48 -08:00
ZappoMan
a6b86da47a basics of triangle picking working for models 2014-12-05 11:31:27 -08:00
Sam Gateau
3215957398 better interpretation of the hifi light intensity and fixes for compilation on mac 2014-12-04 12:31:40 -08:00
Sam Gateau
30d87ee026 Trying to capture light information in order to get the one GLobal Light object containg the intensity value 2014-12-04 00:24:08 -08:00
Sam Gateau
845e687fc5 Adding a Hack for the apaartment model to boost the lightmaps 2014-12-01 11:45:07 -08:00
Sam Gateau
321d651d77 Hack for avoiding lightmaps loading in starchamber 2014-11-30 12:54:43 -08:00
Sam Gateau
77077f4e9c hack a separate emissive information in the g-buffer 2014-11-25 18:17:28 -08:00
Sam Gateau
87471df7a1 First version of the lighmap working 2014-11-21 18:08:34 -08:00
Sam Gateau
7daff18101 Merge branch 'master' of https://github.com/highfidelity/hifi into tot 2014-11-20 09:57:59 -08:00
Sam Gateau
764ad72471 adding the light map support from FBX 2014-11-20 09:54:41 -08:00
Andrew Meadows
7f4e0c206c cache indeces to toe joints 2014-11-19 09:13:03 -08:00
ZappoMan
c3d1d13fa9 Merge branch 'master' of https://github.com/highfidelity/hifi into rayPickSubMeshes 2014-10-29 11:56:27 -07:00
ZappoMan
17a20ceb16 pass the submesh name as extraInfo in the ray pick result 2014-10-29 10:49:24 -07:00
ZappoMan
a73cad91bc first cut at reading and mapping submeshes to named models 2014-10-29 08:09:10 -07:00
Andrew Meadows
4c3cdf5b7a move stuff out of shared and into physics library 2014-10-28 13:51:45 -07:00
Stephen Birarda
047ee0a513 pipe texture names through to NetworkTexture 2014-10-21 12:20:12 -07:00
Andrzej Kapolka
1b9b0f9fc9 Look for and store the "Skeleton" type flag so that we can offer only skeleton
joints in the dropdown.
2014-10-17 16:51:55 -07:00
ZappoMan
d1f263ecc5 group materials together when rendering models 2014-10-16 14:05:35 -07:00
Andrzej Kapolka
6c907a9d83 Read the emissive color property and use it to effect glow. 2014-09-19 16:49:51 -07:00
Andrzej Kapolka
fbd1efad81 Allow specifying material opacity. 2014-09-16 17:52:39 -07:00
ZappoMan
7db2930d91 remove calls to calculateRotatedExtents() use Extents.rotate() instead 2014-09-11 12:33:38 -07:00