Commit graph

371 commits

Author SHA1 Message Date
Seth Alves
1bcb5ceaff quiet some warnings 2016-12-26 20:16:05 -08:00
Brad Davis
e58623bcc0 Working on test/trace script interface 2016-12-22 11:46:40 -08:00
Brad Hefta-Gaub
dbbed462b4 cleanup naked qDebug() calls 2016-12-19 22:24:25 -08:00
Brad Davis
30a9961362 tracing polish 2016-12-16 14:02:27 -08:00
Ryan Huffman
2e25f18e76 Adjust positioning of avatar hands to match touch controller position 2016-12-16 11:03:20 -08:00
Ryan Huffman
7bb2755913 Add chrome tracing support 2016-12-16 01:14:01 -08:00
Stephen Birarda
4c1f99954b fix confusing MIN_CORES_SPEC comment 2016-12-14 17:49:08 -08:00
Atlante45
0dec97fc03 Make Steamworks a plugin 2016-12-14 15:37:49 -08:00
Atlante45
07802eb284 Fix Oculus Touch flags check 2016-12-13 17:08:00 -08:00
Brad Hefta-Gaub
a2ba03284e Merge pull request #9186 from ZappoMan/kinectPlugin
Kinect Plugin
2016-12-13 15:29:41 -08:00
Brad Hefta-Gaub
1d07711937 CR feedback 2016-12-12 17:36:01 -08:00
Brad Hefta-Gaub
d51b408c12 more work on hand tracking 2016-12-12 08:46:21 -08:00
Brad Hefta-Gaub
fdf9dc432d only build if kinect SDK is available 2016-12-09 08:30:33 -08:00
Brad Hefta-Gaub
053b1bedc4 add orientation 2016-12-09 08:29:21 -08:00
Brad Hefta-Gaub
b6838c6ec4 more debugging 2016-12-08 23:32:03 -08:00
Brad Hefta-Gaub
4959a88581 first cut at kinect input plugin 2016-12-08 22:13:56 -08:00
Atlante45
7b0b777051 Honor reorient and quit request from OVR 2016-12-07 17:29:54 -08:00
Anthony J. Thibault
9b0ce556e7 Added preferences for the Perception Neuron plugin.
By default this plugin is disabled.
The server address and port number are also configurable.
2016-11-23 10:10:00 -08:00
Brad Hefta-Gaub
3a68f48cd7 disable threaded reprojection when running oculus in OpenVR 2016-11-14 16:30:18 -08:00
Seth Alves
7a160ce5e8 try, try again 2016-11-13 13:39:31 -08:00
Seth Alves
645134e4b0 try, try again 2016-11-13 13:26:15 -08:00
Seth Alves
da83fd9fa4 try, try again 2016-11-13 12:56:16 -08:00
Seth Alves
946dc256f0 try, try again 2016-11-13 12:15:35 -08:00
Seth Alves
359f05426c try, try again 2016-11-13 12:14:48 -08:00
Seth Alves
45bcf626aa try, try again 2016-11-13 11:48:49 -08:00
Seth Alves
f8fb5b9709 avoid some more static/global QStrings in plugins 2016-11-13 11:29:19 -08:00
Seth Alves
9b4a8427e6 global/static QString 2016-11-13 11:09:27 -08:00
Seth Alves
9868ddd602 global/static QStrings in plugins appear to cause crashes during shutdown 2016-11-13 10:22:14 -08:00
Chris Collins
b9b90cc646 Merge pull request #9047 from jherico/stutter
Add stutter tracking
2016-11-11 11:39:00 -08:00
Brad Davis
162f24decd Add stutter tracking for Oculus 2016-11-11 10:12:41 -08:00
Brad Davis
90f55f0cd5 Add stutter tracking 2016-11-10 11:56:38 -08:00
Brad Davis
e2991c3665 Change minimum cores to 3 to enable OpenVR 2016-11-10 10:35:05 -08:00
Ryan Huffman
687605ad38 Add proper adding and removal of subdeviceNames in SDL2Manager after startup 2016-11-03 14:02:58 -07:00
Ryan Huffman
ba7eac5281 Override getSubdeviceNames in OculusControllerManager 2016-11-01 13:53:10 -07:00
Ryan Huffman
ba0dbeac80 Add InputManager::getSubdeviceNames 2016-11-01 13:36:20 -07:00
Brad Davis
23fc865d40 Updates for min spec check 2016-10-27 19:28:46 -07:00
Brad Davis
018d945b85 Display warning overlay instead of scene when below min spec 2016-10-27 15:51:26 -07:00
Brad Hefta-Gaub
6d94df346f add async reprojection stat to oculus too 2016-10-27 14:00:30 -07:00
Brad Hefta-Gaub
bfe6ebb44f some tweaks 2016-10-27 12:04:46 -07:00
Brad Hefta-Gaub
c3f5df8f0b Merge branch 'master' of https://github.com/highfidelity/hifi into report45hzTarget 2016-10-27 11:36:56 -07:00
Brad Hefta-Gaub
03946748bc Merge pull request #8928 from hyperlogic/bug-fix/more-openvr-crash-fixes
Fix for crash in openvr on startup
2016-10-26 22:45:33 -07:00
Anthony J. Thibault
1ea018db1d Fix for crash in openvr on startup
pluginActivate can fail and return false, when steamvr is in a "Not Ready" state.
In practice this can occur on a botched steamvr install, or when the vr compositor process is unable to start.

When pluginActivate returns false, there's some sort of race condition where pluginUpdate will still be called.
But it's only reproducible in release builds, without the debugger attached.

This commit prevents pluginUpdate from crashing by making sure that the openvr _system ptr is valid first.
2016-10-26 17:40:34 -07:00
Brad Davis
a53049b186 Consolidate activity tracking code 2016-10-26 17:19:24 -07:00
Brad Davis
f4f1b04cf0 Use OpenVR to determine if async reprojection is enabled 2016-10-26 16:02:06 -07:00
Brad Davis
1c89fa2291 Make threaded submit in OpenVR controllable from menu 2016-10-26 15:28:42 -07:00
Brad Davis
857f5a69d6 Don't reserve additional thread when we're not using one 2016-10-26 15:28:41 -07:00
Brad Davis
e7355e84f3 Disable OpenVR submit thread 2016-10-26 15:28:40 -07:00
Brad Hefta-Gaub
23b74c7aff when vive is on i5 report a target frame rate of 45 so we can see that in stats 2016-10-26 14:20:58 -07:00
Anthony J. Thibault
ca9d497159 Updated viveControllerConfiguration.js with new controller offset
(cherry picked from commit ec2bc3495082dfb0b472948efa9d6881562ed3f9)
2016-10-19 15:59:44 -07:00
Anthony J. Thibault
bcd31e3d99 Adjust size and offset of grab balls to better align with hand controllers.
(cherry picked from commit d97a8c2e7eace2494d3142e8187022a33aedc060)
2016-10-19 15:59:26 -07:00