Make threaded submit in OpenVR controllable from menu

This commit is contained in:
Brad Davis 2016-10-26 10:36:17 -07:00
parent 857f5a69d6
commit 1c89fa2291
4 changed files with 90 additions and 89 deletions

View file

@ -338,6 +338,9 @@ Menu::Menu() {
// Developer > Render > Throttle FPS If Not Focus
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::ThrottleFPSIfNotFocus, 0, true);
// Developer > Render > OpenVR threaded submit
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::OpenVrThreadedSubmit, 0, true);
// Developer > Render > Resolution
MenuWrapper* resolutionMenu = renderOptionsMenu->addMenu(MenuOption::RenderResolution);
QActionGroup* resolutionGroup = new QActionGroup(resolutionMenu);

View file

@ -136,6 +136,7 @@ namespace MenuOption {
const QString OctreeStats = "Entity Statistics";
const QString OnePointCalibration = "1 Point Calibration";
const QString OnlyDisplayTopTen = "Only Display Top Ten";
const QString OpenVrThreadedSubmit = "OpenVR Threaded Submit";
const QString OutputMenu = "Display";
const QString Overlays = "Overlays";
const QString PackageModel = "Package Model...";

View file

@ -35,6 +35,7 @@ Q_DECLARE_LOGGING_CATEGORY(displayplugins)
const QString OpenVrDisplayPlugin::NAME("OpenVR (Vive)");
const QString StandingHMDSensorMode = "Standing HMD Sensor Mode"; // this probably shouldn't be hardcoded here
const QString OpenVrThreadedSubmit = "OpenVR Threaded Submit"; // this probably shouldn't be hardcoded here
PoseData _nextRenderPoseData;
PoseData _nextSimPoseData;
@ -49,8 +50,6 @@ bool _openVrDisplayActive { false };
static vr::VRTextureBounds_t OPENVR_TEXTURE_BOUNDS_LEFT{ 0, 0, 0.5f, 1 };
static vr::VRTextureBounds_t OPENVR_TEXTURE_BOUNDS_RIGHT{ 0.5f, 0, 1, 1 };
#if OPENVR_THREADED_SUBMIT
#define REPROJECTION_BINDING 1
static const char* HMD_REPROJECTION_VERT = R"SHADER(
@ -351,8 +350,6 @@ public:
OpenVrDisplayPlugin& _plugin;
};
#endif
bool OpenVrDisplayPlugin::isSupported() const {
return openVrSupported();
}
@ -394,6 +391,9 @@ bool OpenVrDisplayPlugin::internalActivate() {
return false;
}
_threadedSubmit = _container->isOptionChecked(OpenVrThreadedSubmit);
qDebug() << "OpenVR Threaded submit enabled: " << _threadedSubmit;
_openVrDisplayActive = true;
_container->setIsOptionChecked(StandingHMDSensorMode, true);
@ -434,16 +434,16 @@ bool OpenVrDisplayPlugin::internalActivate() {
#endif
}
#if OPENVR_THREADED_SUBMIT
_submitThread = std::make_shared<OpenVrSubmitThread>(*this);
if (!_submitCanvas) {
withMainThreadContext([&] {
_submitCanvas = std::make_shared<gl::OffscreenContext>();
_submitCanvas->create();
_submitCanvas->doneCurrent();
});
if (_threadedSubmit) {
_submitThread = std::make_shared<OpenVrSubmitThread>(*this);
if (!_submitCanvas) {
withMainThreadContext([&] {
_submitCanvas = std::make_shared<gl::OffscreenContext>();
_submitCanvas->create();
_submitCanvas->doneCurrent();
});
}
}
#endif
return Parent::internalActivate();
}
@ -473,27 +473,27 @@ void OpenVrDisplayPlugin::customizeContext() {
Parent::customizeContext();
#if OPENVR_THREADED_SUBMIT
_compositeInfos[0].texture = _compositeFramebuffer->getRenderBuffer(0);
for (size_t i = 0; i < COMPOSITING_BUFFER_SIZE; ++i) {
if (0 != i) {
_compositeInfos[i].texture = gpu::TexturePointer(gpu::Texture::create2D(gpu::Element::COLOR_RGBA_32, _renderTargetSize.x, _renderTargetSize.y, gpu::Sampler(gpu::Sampler::FILTER_MIN_MAG_POINT)));
if (_threadedSubmit) {
_compositeInfos[0].texture = _compositeFramebuffer->getRenderBuffer(0);
for (size_t i = 0; i < COMPOSITING_BUFFER_SIZE; ++i) {
if (0 != i) {
_compositeInfos[i].texture = gpu::TexturePointer(gpu::Texture::create2D(gpu::Element::COLOR_RGBA_32, _renderTargetSize.x, _renderTargetSize.y, gpu::Sampler(gpu::Sampler::FILTER_MIN_MAG_POINT)));
}
_compositeInfos[i].textureID = getGLBackend()->getTextureID(_compositeInfos[i].texture, false);
}
_compositeInfos[i].textureID = getGLBackend()->getTextureID(_compositeInfos[i].texture, false);
_submitThread->_canvas = _submitCanvas;
_submitThread->start(QThread::HighPriority);
}
_submitThread->_canvas = _submitCanvas;
_submitThread->start(QThread::HighPriority);
#endif
}
void OpenVrDisplayPlugin::uncustomizeContext() {
Parent::uncustomizeContext();
#if OPENVR_THREADED_SUBMIT
_submitThread->_quit = true;
_submitThread->wait();
_submitThread.reset();
#endif
if (_threadedSubmit) {
_submitThread->_quit = true;
_submitThread->wait();
_submitThread.reset();
}
}
void OpenVrDisplayPlugin::resetSensors() {
@ -582,76 +582,77 @@ bool OpenVrDisplayPlugin::beginFrameRender(uint32_t frameIndex) {
}
void OpenVrDisplayPlugin::compositeLayers() {
#if OPENVR_THREADED_SUBMIT
++_renderingIndex;
_renderingIndex %= COMPOSITING_BUFFER_SIZE;
if (_threadedSubmit) {
++_renderingIndex;
_renderingIndex %= COMPOSITING_BUFFER_SIZE;
auto& newComposite = _compositeInfos[_renderingIndex];
newComposite.pose = _currentPresentFrameInfo.presentPose;
_compositeFramebuffer->setRenderBuffer(0, newComposite.texture);
#endif
auto& newComposite = _compositeInfos[_renderingIndex];
newComposite.pose = _currentPresentFrameInfo.presentPose;
_compositeFramebuffer->setRenderBuffer(0, newComposite.texture);
}
Parent::compositeLayers();
#if OPENVR_THREADED_SUBMIT
newComposite.fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
// https://www.opengl.org/registry/specs/ARB/sync.txt:
// > The simple flushing behavior defined by
// > SYNC_FLUSH_COMMANDS_BIT will not help when waiting for a fence
// > command issued in another context's command stream to complete.
// > Applications which block on a fence sync object must take
// > additional steps to assure that the context from which the
// > corresponding fence command was issued has flushed that command
// > to the graphics pipeline.
glFlush();
if (_threadedSubmit) {
auto& newComposite = _compositeInfos[_renderingIndex];
newComposite.fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
// https://www.opengl.org/registry/specs/ARB/sync.txt:
// > The simple flushing behavior defined by
// > SYNC_FLUSH_COMMANDS_BIT will not help when waiting for a fence
// > command issued in another context's command stream to complete.
// > Applications which block on a fence sync object must take
// > additional steps to assure that the context from which the
// > corresponding fence command was issued has flushed that command
// > to the graphics pipeline.
glFlush();
if (!newComposite.textureID) {
newComposite.textureID = getGLBackend()->getTextureID(newComposite.texture, false);
if (!newComposite.textureID) {
newComposite.textureID = getGLBackend()->getTextureID(newComposite.texture, false);
}
withPresentThreadLock([&] {
_submitThread->update(newComposite);
});
}
withPresentThreadLock([&] {
_submitThread->update(newComposite);
});
#endif
}
void OpenVrDisplayPlugin::hmdPresent() {
PROFILE_RANGE_EX(__FUNCTION__, 0xff00ff00, (uint64_t)_currentFrame->frameIndex)
#if OPENVR_THREADED_SUBMIT
_submitThread->waitForPresent();
#else
GLuint glTexId = getGLBackend()->getTextureID(_compositeFramebuffer->getRenderBuffer(0), false);
vr::Texture_t vrTexture{ (void*)glTexId, vr::API_OpenGL, vr::ColorSpace_Auto };
vr::VRCompositor()->Submit(vr::Eye_Left, &vrTexture, &OPENVR_TEXTURE_BOUNDS_LEFT);
vr::VRCompositor()->Submit(vr::Eye_Right, &vrTexture, &OPENVR_TEXTURE_BOUNDS_RIGHT);
vr::VRCompositor()->PostPresentHandoff();
_presentRate.increment();
#endif
if (_threadedSubmit) {
_submitThread->waitForPresent();
} else {
GLuint glTexId = getGLBackend()->getTextureID(_compositeFramebuffer->getRenderBuffer(0), false);
vr::Texture_t vrTexture { (void*)glTexId, vr::API_OpenGL, vr::ColorSpace_Auto };
vr::VRCompositor()->Submit(vr::Eye_Left, &vrTexture, &OPENVR_TEXTURE_BOUNDS_LEFT);
vr::VRCompositor()->Submit(vr::Eye_Right, &vrTexture, &OPENVR_TEXTURE_BOUNDS_RIGHT);
vr::VRCompositor()->PostPresentHandoff();
_presentRate.increment();
}
}
void OpenVrDisplayPlugin::postPreview() {
PROFILE_RANGE_EX(__FUNCTION__, 0xff00ff00, (uint64_t)_currentFrame->frameIndex)
PoseData nextRender, nextSim;
nextRender.frameIndex = presentCount();
#if !OPENVR_THREADED_SUBMIT
vr::VRCompositor()->WaitGetPoses(nextRender.vrPoses, vr::k_unMaxTrackedDeviceCount, nextSim.vrPoses, vr::k_unMaxTrackedDeviceCount);
if (_threadedSubmit) {
_hmdActivityLevel = _system->GetTrackedDeviceActivityLevel(vr::k_unTrackedDeviceIndex_Hmd);
} else {
vr::VRCompositor()->WaitGetPoses(nextRender.vrPoses, vr::k_unMaxTrackedDeviceCount, nextSim.vrPoses, vr::k_unMaxTrackedDeviceCount);
glm::mat4 resetMat;
withPresentThreadLock([&] {
resetMat = _sensorResetMat;
});
nextRender.update(resetMat);
nextSim.update(resetMat);
withPresentThreadLock([&] {
_nextSimPoseData = nextSim;
});
_nextRenderPoseData = nextRender;
glm::mat4 resetMat;
withPresentThreadLock([&] {
resetMat = _sensorResetMat;
});
nextRender.update(resetMat);
nextSim.update(resetMat);
withPresentThreadLock([&] {
_nextSimPoseData = nextSim;
});
_nextRenderPoseData = nextRender;
// FIXME - this looks wrong!
_hmdActivityLevel = vr::k_EDeviceActivityLevel_UserInteraction; // _system->GetTrackedDeviceActivityLevel(vr::k_unTrackedDeviceIndex_Hmd);
#else
_hmdActivityLevel = _system->GetTrackedDeviceActivityLevel(vr::k_unTrackedDeviceIndex_Hmd);
#endif
// FIXME - this looks wrong!
_hmdActivityLevel = vr::k_EDeviceActivityLevel_UserInteraction; // _system->GetTrackedDeviceActivityLevel(vr::k_unTrackedDeviceIndex_Hmd);
}
}
bool OpenVrDisplayPlugin::isHmdMounted() const {
@ -685,3 +686,7 @@ void OpenVrDisplayPlugin::unsuppressKeyboard() {
bool OpenVrDisplayPlugin::isKeyboardVisible() {
return isOpenVrKeyboardShown();
}
int OpenVrDisplayPlugin::getRequiredThreadCount() const {
return Parent::getRequiredThreadCount() + (_threadedSubmit ? 1 : 0);
}

View file

@ -15,9 +15,6 @@
const float TARGET_RATE_OpenVr = 90.0f; // FIXME: get from sdk tracked device property? This number is vive-only.
#define OPENVR_THREADED_SUBMIT 0
#if OPENVR_THREADED_SUBMIT
namespace gl {
class OffscreenContext;
}
@ -34,7 +31,6 @@ struct CompositeInfo {
glm::mat4 pose;
GLsync fence{ 0 };
};
#endif
class OpenVrDisplayPlugin : public HmdDisplayPlugin {
using Parent = HmdDisplayPlugin;
@ -58,10 +54,8 @@ public:
void unsuppressKeyboard() override;
bool isKeyboardVisible() override;
#if OPENVR_THREADED_SUBMIT
// Needs an additional thread for VR submission
int getRequiredThreadCount() const override { return Parent::getRequiredThreadCount() + 1; }
#endif
// Possibly needs an additional thread for VR submission
int getRequiredThreadCount() const override;
protected:
bool internalActivate() override;
@ -73,7 +67,6 @@ protected:
bool isHmdMounted() const override;
void postPreview() override;
private:
vr::IVRSystem* _system { nullptr };
std::atomic<vr::EDeviceActivityLevel> _hmdActivityLevel { vr::k_EDeviceActivityLevel_Unknown };
@ -82,12 +75,11 @@ private:
vr::HmdMatrix34_t _lastGoodHMDPose;
mat4 _sensorResetMat;
bool _threadedSubmit { true };
#if OPENVR_THREADED_SUBMIT
CompositeInfo::Array _compositeInfos;
size_t _renderingIndex { 0 };
std::shared_ptr<OpenVrSubmitThread> _submitThread;
std::shared_ptr<gl::OffscreenContext> _submitCanvas;
friend class OpenVrSubmitThread;
#endif
};