Anthony J. Thibault
d24a024726
MyAvatar: added standing and run landing animations
2016-02-05 17:53:50 -08:00
Anthony J. Thibault
8ca8550f26
MyAvatar: Standing Takeoff and In-Air Animations
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Now there are two sets of of jump takeoff and in-air animations.
* Run - Used when the character jumps or falls with a small forward velocity.
* Standing - Used when the character jumps or falls in-place or backward.
CharacterController
* increased takeoff duration to 250 ms
* increased takeoff to fly duration to 1100 ms
* added standing jump and in-air animations
* added 250 milisecond delay between ground and hover, to prevent going into hover when walking over cracks.
* take-off to in-air transitions now use the new snapshotPrev interp type for a smoother tweening.
2016-02-04 17:56:07 -08:00
Anthony J. Thibault
656608e2ff
Fixes for away.js
2016-02-02 12:08:52 -08:00
Anthony J. Thibault
2936811484
Added takeoff animation, WIP
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Character controller still has some jump/in-air bugs.
2016-02-02 11:26:15 -08:00
Anthony J. Thibault
e9fd439ffd
Added inAir animations
2016-02-02 11:23:46 -08:00
Anthony J. Thibault
d743ea2c9b
Changed urls from s3-us-west-1 to hifi-content.s3
2016-01-28 14:20:10 -08:00
Anthony J. Thibault
8710029604
Changed urls to http and updated hand poses.
2016-01-28 14:12:52 -08:00
Anthony J. Thibault
4e4627d039
avatar-animation.json: Updated standard animations
2016-01-27 17:08:49 -08:00
Anthony J. Thibault
7af20e90c8
Hooked up fly animation to json and Rig
2016-01-22 13:47:09 -08:00
Anthony J. Thibault
90516d95f2
Updated animations for left hand grasp
2016-01-14 16:22:58 -08:00
Anthony J. Thibault
51d678670d
Updated grab animations for right hand
2016-01-14 12:57:30 -08:00
Anthony J. Thibault
c267d672d2
Updated hand grab animations
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Left hand is old squeeze hands poses
Right hand is new hydra grasp poses
2016-01-14 08:57:27 -08:00
Anthony J. Thibault
75b3523c33
Simplify grab animation logic
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Moved all animation control out of the handControllerGrab.js script and back into
squeezeHands.js
Deleted old hydra/squeezeHands.js to avoid confusion.
Added new sqeezeHands.js script to the default scripts.
2016-01-13 17:57:51 -08:00
Anthony J. Thibault
fee6bda721
Updated hand animation references.
2016-01-12 12:18:26 -08:00
Anthony J. Thibault
b44ae3a197
avatar-animation.json: Updated right hand grasp animations
2016-01-11 16:55:45 -08:00
Anthony J. Thibault
8e915733f0
added place holder right hand open/searching animation
2016-01-08 17:15:18 -08:00
Anthony J. Thibault
cac19b8579
grab animation work
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Hand animations now have 5 states:
* idle
* open
* grasp
* point
* farGrasp
The handControllerGrab.js script now chooses one of these five animations, based on the state of the HandController object.
Also, removed hand trigger AnimVar setting from C++ Rig class.
2016-01-07 19:36:57 -08:00
Anthony J. Thibault
dfc3f02db3
avatar-animation.json: Removed point outro state.
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Also replaced right hand point with force grab animation.
2016-01-06 18:15:32 -08:00
Anthony J. Thibault
3e6ff0eb68
Moved hand animation control into grab script.
2016-01-05 19:56:56 -08:00
Anthony J. Thibault
30480f126b
Improved idle to walk forward transition
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Hooked up a transition animation from idle to walk in the animation json.
Also fixed a bug in the AnimBlendLinearMove which was preventing the interpolation
into idle from being correct.
2015-12-15 17:26:17 -08:00
Anthony J. Thibault
80eb247b9c
WIP checkin
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* AnimManipulator: added absolute and relative position and translation support
* Rig: added _overrideFlags and _overridePoses for script overrides.
2015-11-16 18:49:47 -08:00
Anthony J. Thibault
a0f21228f6
AnimGraph support for start and stop animation from JavaScript
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Follows the same model as the existing startAnimation and stopAnimation calls.
See kneel.js for an example.
2015-11-09 12:19:01 -08:00
howard-stearns
a7162eefbe
Add alphaVar for ik.
2015-11-03 13:10:25 -08:00
Howard Stearns
b74ed36883
Fix outro start times, and introduce away states (which are not used in C++ code, but are used in script).
2015-11-02 20:39:31 -08:00
Anthony J. Thibault
e3e759248f
Merge branch 'master' into tony/anim-sync-blend
2015-11-02 08:37:10 -08:00
Anthony J. Thibault
047614b2eb
New left and right grab animations.
2015-10-29 16:18:39 -07:00
Anthony J. Thibault
8689170415
Removed sync and timescale from AnimBlendLinear node.
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AnimBlendLinearMove will now be used instead.
2015-10-22 16:40:53 -07:00
Anthony J. Thibault
a66f31bb20
Added AnimBlendLinearMove node
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AnimBlendLinearMove is now in use by forward, backward and strafe movements.
Tuned rig moving average speeds to be more sensitive.
2015-10-22 16:33:31 -07:00
Anthony J. Thibault
c83af43d0e
Added strafe and backward blending
2015-10-21 17:34:09 -07:00
Anthony J. Thibault
5cd2786c1d
First pass at Rig timeScaling and blending between slow, walk and run.
2015-10-20 16:37:05 -07:00
Anthony J. Thibault
11f2d29bf8
AnimBlendLinear: bugfixes for sync flag added timeScale
2015-10-20 10:36:37 -07:00
Anthony J. Thibault
0c36180e2f
avatar-animation.json: Adjustment to sidestep endFrame, to prevent stalling at end
2015-10-19 15:49:53 -07:00
Anthony J. Thibault
2b4788929f
AnimBlendLinear: Untested implementation of sync flag.
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Move accumulateTime into AnimUtil.
2015-10-19 15:49:49 -07:00
Andrew Meadows
22786dea7d
cleanup
2015-10-12 13:35:26 -07:00
U-GAPOS\andrew
f01847de14
experimental HMD hips tracking
2015-10-12 11:39:54 -07:00
Andrew Meadows
03eaa95258
initial hip translation from IK
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works for 2D 3rd person but probably not well for HMD
2015-10-12 11:39:54 -07:00
Andrew Meadows
b192d0a9cd
make neck IK target type same as head
2015-09-29 17:39:17 -07:00
Anthony J. Thibault
fc9b270951
Merge branch 'master' into tony/gangsta-lean
2015-09-25 11:36:58 -07:00
Anthony J. Thibault
20d784ba39
Threshold based walking while in HMD.
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This is a blend of the previous 'sitting' and 'standing' HMD modes.
Basically, when you move your head within a small range (20cm) your
avatar will lean appropriately, however when you cross that threshold
your body will move underneath you, re-centering your head above the body.
While this occurs the avatar should play the appropriate walking animations.
2015-09-24 17:54:32 -07:00
Andrew Meadows
17e3e9394f
allow head translation for 3rd person screenie IK
2015-09-24 12:38:46 -07:00
Anthony J. Thibault
a454584496
Updated default avatar-animation.json
2015-09-23 10:59:52 -07:00
Howard Stearns
8b701b8a5b
Provide a place in the advanced avatar section of preferences in which users can specify a different animation graph spec.
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Takes effect when you save (if you have enabled the anim graph under developer->avatar).
An empty string gives you the default behavior.
2015-09-21 10:26:04 -07:00
Howard Stearns
086afc47b1
Avatar animations on by default. (Using the now old animation machinery.)
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Default robot avatar consistent with the animations.
Don't require all the bones to be present.
2015-09-04 14:24:37 -07:00
David Rowe
f943dc8492
Use single file robot model as fallback for full avatar models
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Fixes having only a skeleton with no head if an invalid full model file
is configured.
2015-07-29 19:34:05 -07:00
Andrzej Kapolka
779f5f7614
Default avatar fixes.
2014-11-14 13:02:02 -08:00
Andrzej Kapolka
b6d77ec637
Switched from loading FBX and FST simultaneously to loading FST first, then
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using its filename and texdir properties (as Faceshift does) to locate the
corresponding model. Also fixed a bug with the fallback models (they were
invisible after second failure).
2014-02-11 14:20:52 -08:00
Andrzej Kapolka
2071da2c8a
Provide a means to specify a fallback for when we fail to load a model. Also
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added missing associated resources for default model. Closes #1960 .
2014-02-10 18:50:36 -08:00
Stephen Birarda
230caf5b27
add the default body and head to the resources directory
2014-02-10 10:26:28 -08:00