Andrzej Kapolka
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197127fbde
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Added ability to read FBX textures embedded in FBX files.
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2014-04-17 15:42:23 -07:00 |
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Stephen Birarda
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ae4b8348a2
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fix header include guards via regex
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2014-04-09 12:03:17 -07:00 |
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Stephen Birarda
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6a51df9e38
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initial regex replacement of headers
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2014-04-08 17:30:36 -07:00 |
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Andrzej Kapolka
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e34f2ca69b
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Remove file texture loading (since we can just use file URLs), don't add alpha
channels for opaque textures (and note when textures with alpha channels are
entirely opaque), enforce a maximum texture size of 1024 by 1024.
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2014-03-19 16:11:15 -07:00 |
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Andrzej Kapolka
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635f3b6dc3
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Perform the mesh blending in worker threads and only when we've actually
received new data. Closes #2075. Closes #2348.
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2014-03-18 16:38:05 -07:00 |
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Andrzej Kapolka
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bc3bba9240
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Get rid of unused, expensive "average color" nonsense.
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2014-03-11 14:01:23 -07:00 |
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Andrzej Kapolka
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d2f947aee1
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Working on LRU cache for resources.
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2014-03-10 10:49:38 -07:00 |
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Andrzej Kapolka
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2f27d8ecd3
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Process geometry/textures in worker threads (via QThreadPool). Closes #2137.
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2014-02-28 16:14:02 -08:00 |
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Andrzej Kapolka
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21a149348b
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When switching models, retain old one until new one is loaded. Closes #2146.
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2014-02-28 13:57:25 -08:00 |
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Andrzej Kapolka
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73ec568b4b
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Further work on request limiting.
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2014-02-27 19:28:45 -08:00 |
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Andrzej Kapolka
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29f7954d20
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Factored out bits common to resource caches, added global limit on number of
resources being requested at any one time.
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2014-02-27 18:13:40 -08:00 |
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Andrzej Kapolka
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6b90a3994d
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Working on avatar billboards.
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2014-02-20 19:22:59 -08:00 |
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Andrzej Kapolka
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3edb81baf4
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Check for texture translucency, render translucent mesh parts after opaque
ones, without alpha testing, and with back face culling enabled.
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2014-01-28 12:01:32 -08:00 |
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Andrzej Kapolka
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0694a7d4a5
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When we fail to download textures or geometry, retry after steadily increasing
delays. Closes #1471.
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2014-01-13 16:09:36 -08:00 |
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Andrzej Kapolka
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5cc5d9bba8
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Progress towards shadow maps.
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2013-11-20 16:23:54 -08:00 |
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Andrzej Kapolka
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55de8ceb85
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Use blue default texture when we fail to load a normal map.
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2013-10-31 14:46:51 -07:00 |
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Andrzej Kapolka
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06e050f1c1
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Normal map support almost there.
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2013-10-29 22:13:00 -07:00 |
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Andrzej Kapolka
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6a265eacf2
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Keep normal and dilatable textures in separate maps to fix crash on manly
"man" model.
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2013-10-15 16:40:35 -07:00 |
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Andrzej Kapolka
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ba25087b3e
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Support for multiple mesh "parts" (with different materials), fix for
untextured meshes.
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2013-10-15 15:58:34 -07:00 |
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Andrzej Kapolka
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4c073426c8
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Ball and cone color from average geometry colors.
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2013-10-10 13:41:50 -07:00 |
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Andrzej Kapolka
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c98dec8a65
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Dilate our network-downloaded textures.
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2013-10-02 11:59:14 -07:00 |
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Andrzej Kapolka
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97cbef1d59
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Avoid warnings on invalid URLs, delete reply when reference is deleted.
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2013-10-02 10:23:04 -07:00 |
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Andrzej Kapolka
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3c3cf0b002
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Basic geometry sharing/texture loading.
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2013-10-01 10:50:09 -07:00 |
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Andrzej Kapolka
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91999dfe1f
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Pupil dilation.
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2013-09-26 15:48:11 -07:00 |
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Andrzej Kapolka
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9a16d44a47
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Render the eye textures.
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2013-09-25 13:47:03 -07:00 |
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atlante45
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06119990e8
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Fixed ui related files memory wastes
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2013-09-03 14:47:50 -07:00 |
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Andrzej Kapolka
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22598ceb4f
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Optimizations for occlusion blur (the main one being that we only need to
sample the texture four, not sixteen, times if we turn on linear filtering
and sample between the texels).
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2013-08-20 11:52:43 -07:00 |
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Andrzej Kapolka
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3ddab484e0
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Beginnings of ambient occlusion. Looks like an architectural drawing.
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2013-08-15 17:52:31 -07:00 |
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Andrzej Kapolka
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15f129f32d
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Added simple additive/blur-with-persist glow modes, means to cycle through
modes.
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2013-08-14 14:14:47 -07:00 |
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Andrzej Kapolka
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1828a105d4
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Basic glow effect.
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2013-08-08 16:55:45 -07:00 |
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Andrzej Kapolka
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720ae561df
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Working on support for a textured face mode that doesn't rely on the video
stream.
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2013-08-06 13:27:54 -07:00 |
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