Commit graph

311 commits

Author SHA1 Message Date
samcake
ba88db1b14 Tried many different things to narrow down the issue of the corrupted memory, it seems to be linked to the grid dimendsions somehow, i m now forcing to reassign the frustum grid dimension on the 10th iteration which seems to fix the issue.... 2016-10-05 18:28:19 -07:00
samcake
e6572a42e3 Merge branch 'master' of https://github.com/highfidelity/hifi into hdr 2016-10-05 09:31:55 -07:00
howard-stearns
cdd658d4dd report results 2016-10-04 11:31:49 -07:00
howard-stearns
1c73b3c043 Merge branch 'domain-check' of https://github.com/highfidelity/hifi into summon-crowd 2016-10-04 10:40:48 -07:00
howard-stearns
5ea4d48e36 poll for ready, and include physics in definition of ready, based on #8723 2016-10-04 10:23:10 -07:00
howard-stearns
8388e1044a cleanup to use script-driven cache cleaning 2016-10-03 14:09:52 -07:00
howard-stearns
e55d4f97b3 Merge branch 'davidkelly-dk/testScriptRelocation' into domain-check 2016-10-03 13:10:50 -07:00
howard-stearns
654461e97a Merge branch 'tribble-rez' of https://github.com/howard-stearns/hifi into howard-stearns-tribble-rez 2016-10-03 13:06:50 -07:00
howard-stearns
43c29500bf ac script to provide an on-demand crowd, and an interface script to summon
it
2016-10-03 12:03:23 -07:00
samcake
002d58d607 Merge branch 'master' of https://github.com/highfidelity/hifi into hdr 2016-10-03 11:47:01 -07:00
David Kelly
70a63417cf point to tribbles.js on aws
For now, anyways. Just temporary until dev is complete.
2016-10-03 11:40:50 -07:00
Howard Stearns
ee801f4cc2 initial domain-check script 2016-10-03 10:29:33 -07:00
Howard Stearns
76d9d4c635 fix canRez logic in tribble script: only need canRezTemp, and fail hard rather than retry 2016-10-03 10:16:06 -07:00
Zach Pomerantz
247fad5bfe clean up jitter stats 2016-09-27 17:24:34 -07:00
Zach Pomerantz
c391c26805 improve contrast by changing plotperf opacity 2016-09-27 10:29:35 -07:00
Zach Pomerantz
6cee473376 format and color audio stats 2016-09-27 10:22:32 -07:00
Zach Pomerantz
239b0c2181 fix PlotPerf reset 2016-09-26 19:27:03 -07:00
Zach Pomerantz
f40e46ac92 limit percentages to two decimals 2016-09-26 19:26:54 -07:00
samcake
9b94a025fc Refining the voxelization of the sphere in the view frustum grid 2016-09-26 18:41:53 -07:00
Zach Pomerantz
6035374004 add graphs to audio stats 2016-09-26 16:37:11 -07:00
Zach Pomerantz
e6c0baa1ff remake audio stats in qml 2016-09-26 15:35:45 -07:00
samcake
124060d31a Cleaning up a bit 2016-09-13 17:44:19 -07:00
samcake
e8c2dc10f1 best state for now 2016-09-13 14:59:23 -07:00
samcake
821072bb76 REarrange the light stage construction and light frame usage to produce the light clusters 2016-09-12 11:07:55 -07:00
samcake
7a7a60a5c4 INtroducing a true stage for updating the light cluster and ui to debug 2016-09-11 00:17:34 -07:00
Clément Brisset
4437b1b5d6 Merge pull request #8573 from Atlante45/master
Fix toolBar.js relative path
2016-09-08 14:22:18 -07:00
Ken Cooke
9457d49103 Merge branch 'master' of https://github.com/highfidelity/hifi into low-latency-audio 2016-09-06 20:56:20 -07:00
Atlante45
e7ebcc0467 Fix toolBar.js relative path 2016-09-06 17:08:23 -07:00
Ken Cooke
72535ce237 Fix reverbTest.js which was broken due to missing helper script 2016-08-31 13:09:06 -07:00
samcake
2a5ee5d6b1 Fixing the unit for the cpuTIme feed and the titles for the GPU PERf Plots 2016-08-30 14:28:52 -07:00
samcake
c553e5f2fe fine tune the scripts for proper presentation of the timing values 2016-08-30 13:57:47 -07:00
samcake
faef8a9930 Adding the timing for GPU support with a simpelr JobConfig 2016-08-30 12:22:21 -07:00
sam
1e84f9dc90 back to noise seeded in image space 2016-08-21 23:37:24 -07:00
sam
db8bf78dd1 Good state 2016-08-08 02:28:25 -07:00
sam
e6c74b29c7 WTF... 2016-08-07 19:48:23 -07:00
sam
e92e69d963 More changes 2016-08-06 11:54:54 -07:00
sam
92c0fa2e7a Testiung more variations 2016-08-05 09:26:48 -07:00
samcake
b4e5b60656 fixing ao 2016-08-03 15:45:22 -07:00
samcake
4ec971b449 MOre debugging 2016-08-01 23:17:32 -07:00
samcake
beb42332ef save the current state of adding debug and evolving the ao job 2016-07-31 16:05:25 -07:00
samcake
2618741505 Merging with upstream master and updating my old PR 2016-07-21 17:59:00 -07:00
samcake
7f169b8e4f Adjust qml positions and fix one shader bug 2016-07-19 13:20:19 -07:00
samcake
36d58a2b82 Finish the integration of the diffusion pass in the SurfaceGeometryPass job, clean up ui 2016-07-19 10:34:06 -07:00
samcake
ff132fa712 Gathering the diffusion passes in the SUrfaceGEometryPAss job 2016-07-19 02:11:22 -07:00
samcake
34f2a96888 Adding the check for Obscurrance 2016-07-18 18:11:51 -07:00
samcake
80587ca8a3 using the textureGather lookup 2016-07-18 12:52:21 -07:00
samcake
5a0ce81516 Performing the curvature generation and diffusion at half the resolution 2016-07-18 03:54:05 -07:00
samcake
cfa51ae1f5 REmoving problematic timers for mac 2016-07-17 18:32:43 -07:00
samcake
9332f82d54 Carrefully improving the curvature generation performances 2016-07-17 17:13:07 -07:00
samcake
076b8cd297 Instrumenting the GPU git status 2016-07-15 17:47:54 -07:00
samcake
800d2db8f1 New plots to watch the GPU load"
"
2016-07-15 09:13:55 -07:00
samcake
89ec547161 Trying to get the gpu timer to work correctly 2016-07-14 18:20:20 -07:00
samcake
d69be5e4d2 Fixing the default value for the lightingMOdel flag when using debugDeferredLighting 2016-07-14 16:45:56 -07:00
samcake
219b41e813 Fix the mini mirror perf issue and improve the debugDeferredLighting script 2016-07-13 17:37:35 -07:00
samcake
8acc18ae8b Merge branch 'master' of https://github.com/highfidelity/hifi into skin 2016-07-13 11:42:07 -07:00
samcake
51594fefa2 more clean up 2016-07-12 18:21:31 -07:00
samcake
cde17ecaab Clenaing the rendering and the framebuffer allocations 2016-07-12 14:34:54 -07:00
James B. Pollack
dc9c06a159 clean util 2016-07-11 15:14:19 -07:00
James B. Pollack
27f70e9d52 finish merge 2016-07-11 15:13:25 -07:00
samcake
2fbdb22493 Cleaning up the lighting with the simpler approach where emissive and lightmap is displayed on forward 2016-07-08 18:14:05 -07:00
samcake
ed67fe4051 Merge branch 'master' of https://github.com/highfidelity/hifi into skin 2016-07-08 09:04:40 -07:00
James B. Pollack
f8ff0da901 trying to fix interaction with grab script... 2016-07-07 19:22:42 -07:00
samcake
1eb4acf815 Unifying the lighting pass for scaterring and not 2016-07-07 15:41:00 -07:00
Brad Hefta-Gaub
7724065298 Merge pull request #8196 from howard-stearns/loaded-machine
an objective test of basic performance on struggling machines
2016-07-07 09:02:31 -07:00
Howard Stearns
74ef82f800 add 'dynamic' property as a load 2016-07-06 16:15:02 -07:00
Howard Stearns
8ef9f48221 An objective test of basic performance on struggling machines. 2016-07-06 13:42:46 -07:00
samcake
16c5a085d8 Merge branch 'master' of https://github.com/highfidelity/hifi into skin 2016-07-05 10:50:04 -07:00
humbletim
b7874116b9 fix TypedArray byte ordering and .subarray end indexing 2016-07-02 23:36:08 -04:00
samcake
2a52f1db7f Adding the lighting model class to configure accross the jobs the lighting 2016-07-01 18:36:51 -07:00
samcake
9a604d0ede Bringing Beckmann specular to the lighting 2016-06-30 19:03:24 -07:00
Brad Davis
14784a6088 Remove default focus on text fields 2016-06-30 15:22:13 -07:00
samcake
ab21a5a5d5 FIxing the bad brdf and adding better debug tool and better Pipeline architecture 2016-06-29 18:59:06 -07:00
samcake
d128af48db Fix the curvature issue in stereo by evaluating in the mono clip space, not stereo. INtegrate the scattering in simple ambient without IBL 2016-06-28 13:47:55 -07:00
samcake
197d49fc03 introducing the depth aware blur 2016-06-27 17:04:37 -07:00
samcake
a619a142ed Friday night build, working on getting the LUT generated on the GPU 2016-06-24 17:48:40 -07:00
samcake
ec68eba3cb Merge branch 'master' of https://github.com/highfidelity/hifi into skin 2016-06-24 09:37:52 -07:00
samcake
884b9211c6 Curvature is looking correct now without artefact, moving on to the lighting 2016-06-23 17:13:48 -07:00
samcake
3ec14fd746 MErging and still trying to understand the curvature isssue 2016-06-22 18:06:55 -07:00
samcake
bd28498833 trying to fix the curvature artefact 2016-06-21 18:25:02 -07:00
Brad Davis
37e9f66639 Additional toolbar work 2016-06-20 15:41:21 -07:00
Bradley Austin Davis
ec615caa80 Support toolbar API 2016-06-17 13:06:42 -07:00
samcake
350f06465d Introducing the deferredFRameTransform to DeferredLighting Effect and simplifying the rendering! 2016-06-16 18:28:08 -07:00
samcake
414c43c012 Current state 2016-06-13 19:10:50 -07:00
samcake
c325cc50dd Adding the depth aware blur 2016-06-11 18:54:22 -07:00
samcake
28886f6ec3 Many improvments 2016-06-10 17:18:12 -07:00
samcake
75a2864845 Merge branch 'master' of https://github.com/highfidelity/hifi into skin 2016-06-09 14:36:28 -07:00
samcake
75a5f6bd89 Intoducing the bluring as a separate Job reusable and the first version of curvature 2016-06-07 18:13:40 -07:00
samcake
0ea1e7c6b5 Adding acleaner way to do all the deferred frame transform manipulation 2016-06-03 19:29:48 -07:00
samcake
681da201fc COrrect the name of the Unlit dbug view 2016-06-02 16:25:14 -07:00
Brad Davis
cd1e910844 Add a generic shape primitive 2016-05-21 23:46:44 -07:00
samcake
c627a555bf Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2016-05-16 16:27:51 -07:00
Brad Davis
85272a87ba Merge pull request #7859 from samcake/lemon
Introduce the "Unlit" shading model support and apply it to Web Enitities
2016-05-12 15:09:50 -07:00
samcake
c6a081fb46 Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2016-05-11 16:56:37 -07:00
Anthony J. Thibault
95ef543f25 viveTouchpadTest.js: don't throw if there is no Vive controller attached. 2016-05-11 13:35:17 -07:00
Anthony J. Thibault
09a4e0eaa8 Fix for vive controllers sometimes not working
* Fixed bug with input devices that where added, removed then re-added.
  The default mappings were being ignored on the second add.
* Fixed potential crash when hardware inputPlugin device poses were polled from the JavaScript thread
  by taking the UserInputManager lock during pluginUpdate.
* Renamed Controller.Hardware.Vive.LB & RB to LeftGrip and RightGrip, to better match Oculus touch.
* Updated resource/controller/vive.json to reflect this new mapping.
* Exposed touch pad capacitive touch events to JavaScript as
  Controller.Hardware.Vive.LSTouch and RSTouch.
* Added viveTouchpadTest.js script to test LSTouch and RSTouch events.
2016-05-10 19:32:08 -07:00
samcake
303cade547 Merge branch 'master' of https://github.com/highfidelity/hifi into lemon 2016-05-10 09:56:05 -07:00
samcake
a8347cac6e Getting the unlit to work from the pipeline, and found the isLinear for texture bug! 2016-05-06 18:36:55 -07:00
Zach Pomerantz
0fbbbaa985 Add tex loadPerfTest.js 2016-05-06 15:08:45 -07:00
Zach Pomerantz
eee487723c Fix headers of scriptableResource tests 2016-05-06 15:08:44 -07:00
Zach Pomerantz
83fad4c52f Fix equalities in scriptableResource tests 2016-05-06 15:08:44 -07:00
Brad Hefta-Gaub
49d02b802a Merge pull request #7719 from zzmp/feat/resource-prefetch
Add prefetching to exposed caches
2016-05-02 18:04:26 -07:00
Zach Pomerantz
29e0744b89 Fix equality in scriptableResource/lib 2016-05-02 09:40:08 -07:00
James B. Pollack
851f9b0914 move dev templates into a dif location 2016-04-28 16:23:32 -07:00
Zach Pomerantz
1e8d45aecb Put ScriptableResource state enum in prototype 2016-04-27 19:20:43 -07:00
Zach Pomerantz
0c78d5bdd1 Change ScriptableResource signal to state 2016-04-27 19:20:42 -07:00
Zach Pomerantz
c2909946e6 Split test to prefetch, movie 2016-04-27 19:20:33 -07:00
Andrew Meadows
e87b06657c remove whitespace and fix formatting 2016-04-26 11:24:38 -07:00
Andrew Meadows
3a9cde8510 use local paths rather than remote URLs 2016-04-26 11:21:11 -07:00
Andrew Meadows
50117e2ff4 add some new tutorial JS files 2016-04-25 17:53:10 -07:00
Andrew Meadows
3a2cb37ce2 move and rename some JS files 2016-04-25 17:50:35 -07:00
Andrew Meadows
0cc12fdaa6 move from examples/ to scripts/developer/ 2016-04-25 17:36:35 -07:00