Bradley Austin Davis
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b93e91b9f3
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New android toolchain
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2017-09-19 13:45:12 -07:00 |
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humbletim
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c17d1a6d88
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manually promote glm values to double when stringifying (to prevent -Wdouble-promotion "error")
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2017-05-04 19:21:32 -04:00 |
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humbletim
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f71552c648
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* update Vec3.print, Quat.print, Mat4.print, ScriptUUID.print to work with JSConsole and HMD-friendly script log
* add test output for Quat-euler and Mat4-row/col prints
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2017-05-04 18:33:49 -04:00 |
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Ryan Jones
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7b0756c745
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remove lerp in deference to mix, adjust naming conventions, namespace shader helper functions
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2016-11-30 16:37:04 -08:00 |
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Ryan Jones
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3ccc493871
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add helpers for v3 and shaders
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2016-11-29 15:40:20 -08:00 |
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David Rowe
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d063f3488d
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Back out fromSpherical code addition
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2015-09-24 19:14:26 -07:00 |
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David Rowe
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12e2cf3ce9
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Emit in all directions from a point or the surface of a spheroid
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2015-09-17 17:14:35 -07:00 |
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Brad Davis
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8dc3905767
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Add common vector constants to JS, add some missing quaternion functionality
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2015-09-03 11:51:35 -07:00 |
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Brad Davis
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08e4fe2dc2
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Revert "Add common vector constants to JS"
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2015-08-28 16:26:56 -07:00 |
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Brad Davis
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2aa1976b5d
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Add common vector constants to JS, add some missing quaternionin functionality
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2015-08-28 13:05:39 -07:00 |
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bwent
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5a8106a049
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fixes in edit.js UI
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2015-07-21 13:15:24 -07:00 |
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bwent
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2b745395ec
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use radius for z-component
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2015-07-21 11:38:10 -07:00 |
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bwent
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d688e5f915
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fix case where v not normalizable
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2015-07-21 11:08:53 -07:00 |
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bwent
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30d4b9f635
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switch to radians, overload fromPolar, use atan2
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2015-07-21 11:08:53 -07:00 |
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bwent
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89eed589e2
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Add Vec3 function to convert vec3 to/from euler angles
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2015-07-21 11:08:53 -07:00 |
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Seth Alves
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7af32bd67a
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put audio and script-engine logging into their own QLoggingCategory
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2015-04-06 15:57:18 -07:00 |
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Philip Rosedale
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d248e1e2c4
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Add reflect(direction, normal) to Vec3 scripting calls
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2014-11-12 23:03:26 -08:00 |
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Philip Rosedale
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2a5b2d8686
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Improved version of headMove with timed target reveal
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2014-10-21 11:40:16 -07:00 |
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ZappoMan
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b50e996ec8
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added Vec3.orientedAngle()
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2014-10-09 17:35:58 -07:00 |
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ZappoMan
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aa634c8ff2
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added new methods to Vec3 and Quat
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2014-10-02 17:55:32 -07:00 |
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Andrew Meadows
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09d3c51120
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add multiply(float, Vec3) because multiply commutes
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2014-09-19 16:54:03 -07:00 |
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Atlante45
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8068a915aa
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More work on editModels
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2014-04-30 16:50:40 -07:00 |
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Andrew Meadows
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2d5bfc81cd
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add Vec3.distance(Vec3, Vec3) for JS
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2014-04-25 14:14:34 -07:00 |
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Stephen Birarda
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684c6b5372
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run regex header replacement on all cpp files
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2014-04-09 09:35:42 -07:00 |
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ZappoMan
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374af9eeb5
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first cut at flocking birds, change willEmitVisualCallback to update
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2014-03-04 14:40:49 -08:00 |
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Philip Rosedale
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566670fb78
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Adding mouse wheel sizing voxel
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2014-02-23 17:26:09 -08:00 |
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Philip Rosedale
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1412d49a2f
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merge fix
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2014-02-11 15:08:49 -08:00 |
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Philip Rosedale
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b6edd7be7b
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add Vec3::subtract in JS
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2014-02-11 15:07:25 -08:00 |
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ZappoMan
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991c72006c
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moving the hydra grab behavior to JS
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2014-02-10 17:25:14 -08:00 |
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ZappoMan
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41f6650b20
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implement movable independent camera with hydra
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2014-02-07 01:23:30 -08:00 |
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