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manually promote glm values to double when stringifying (to prevent -Wdouble-promotion "error")
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parent
f9d29256e0
commit
c17d1a6d88
3 changed files with 4 additions and 4 deletions
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@ -69,7 +69,7 @@ glm::vec3 Mat4::getUp(const glm::mat4& m) const {
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}
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void Mat4::print(const QString& label, const glm::mat4& m, bool transpose) const {
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glm::mat4 out = transpose ? glm::transpose(m) : m;
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glm::dmat4 out = transpose ? glm::transpose(m) : m;
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QString message = QString("%1 %2").arg(qPrintable(label));
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message = message.arg(glm::to_string(out).c_str());
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qCDebug(scriptengine) << message;
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@ -119,9 +119,9 @@ float Quat::dot(const glm::quat& q1, const glm::quat& q2) {
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void Quat::print(const QString& label, const glm::quat& q, bool asDegrees) {
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QString message = QString("%1 %2").arg(qPrintable(label));
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if (asDegrees) {
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message = message.arg(glm::to_string(safeEulerAngles(q)).c_str());
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message = message.arg(glm::to_string(glm::dvec3(safeEulerAngles(q))).c_str());
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} else {
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message = message.arg(glm::to_string(q).c_str());
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message = message.arg(glm::to_string(glm::dquat(q)).c_str());
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}
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qCDebug(scriptengine) << message;
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if (ScriptEngine* scriptEngine = qobject_cast<ScriptEngine*>(engine())) {
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@ -29,7 +29,7 @@ float Vec3::orientedAngle(const glm::vec3& v1, const glm::vec3& v2, const glm::v
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void Vec3::print(const QString& label, const glm::vec3& v) {
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QString message = QString("%1 %2").arg(qPrintable(label));
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message = message.arg(glm::to_string(v).c_str());
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message = message.arg(glm::to_string(glm::dvec3(v)).c_str());
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qCDebug(scriptengine) << message;
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if (ScriptEngine* scriptEngine = qobject_cast<ScriptEngine*>(engine())) {
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scriptEngine->print(message);
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