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use radius for z-component
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@ -95,7 +95,7 @@ glm::vec3 Vec3::toPolar(const glm::vec3& v) {
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elevation = 0.0f;
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}
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return glm::vec3(azimuth, elevation, length(v));
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return glm::vec3(azimuth, elevation, radius);
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}
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glm::vec3 Vec3::fromPolar(const glm::vec3& polar) {
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