Andrew Meadows
85fd1fc14f
merge andrew/thermonuclear into andrew/inertia
...
Conflicts:
interface/src/Application.cpp
libraries/entities/src/EntityItem.cpp
2014-12-18 13:46:06 -08:00
Andrew Meadows
28381a3b70
cleanup of EntityItem::_created timestamp logic
...
EntityItem::_created initializes to 0 in ctor
and must be set either by EntityItemProperties (via server update)
or manually whenever a script creates a fresh entity
2014-12-18 11:39:02 -08:00
Andrew Meadows
756d09d895
fix typo that broke the build
2014-12-17 16:06:15 -08:00
Andrew Meadows
75d468da9e
set _lastEdited to _created rather than to zero
2014-12-17 15:59:16 -08:00
Andrew Meadows
44ebf37510
handle case where obj at rest but still falls
2014-12-17 15:52:34 -08:00
Andrew Meadows
1e5c44f117
accept changes with the same Edit timestamp
2014-12-17 15:48:49 -08:00
Andrew Meadows
547c4cdaf9
make non-bullet entity simulation work again
2014-12-17 14:52:38 -08:00
Andrew Meadows
6ea766b48d
merge andrew/thermonuclear into andrew/inertia
...
Conflicts:
interface/src/Application.cpp
libraries/entities/src/EntityItem.cpp
libraries/entities/src/EntityTypes.cpp
2014-12-17 13:21:00 -08:00
Andrew Meadows
8de309a7a9
more correct _created and _lastEdited
2014-12-17 12:38:26 -08:00
Andrew Meadows
e36ee2a961
more correct creation and edit times for entities
2014-12-17 12:19:34 -08:00
Andrew Meadows
0f488bca02
differentiation btw _lastEdited and _lastSimulated
2014-12-15 14:28:53 -08:00
Andrew Meadows
3fd2f12a73
merge upstream/master into andrew/inertia
...
Conflicts:
libraries/entities/src/EntityItem.cpp
libraries/entities/src/EntityItem.h
libraries/entities/src/EntitySimulation.h
libraries/entities/src/EntityTree.cpp
libraries/entities/src/EntityTreeElement.cpp
libraries/entities/src/SimpleEntitySimulation.cpp
libraries/entities/src/SimpleEntitySimulation.h
libraries/entities/src/SphereEntityItem.cpp
2014-12-09 12:41:53 -08:00
Andrew Meadows
3ce1d4a38d
set dirty bit when script changes simulation stuff
...
also fixes for linear and angular damping
2014-12-08 11:21:01 -08:00
Andrew Meadows
7d96ad5836
cleanup of EntitySimulation API
...
* remove EntityItem::_simulationState (only useful to EntitySimulation)
* move code from SimpleEntitySimuation to EntitySimulation
* EntitySimulation now maintans many QSets of entities
* cleanup and clarify use of EnityTree::updateEntity()
* reduced cost of polling for entity expiries
* changed "UpdateFlags" to "DirtyFlags" and clarified what they're for
2014-12-05 18:08:53 -08:00
Andrew Meadows
85e7c6166b
support for spherical entities
2014-12-03 12:10:26 -08:00
Andrew Meadows
1df6c32a4e
moving Shape* back into shared lib
...
removing dependency of entities lib on physics lib
physics lib now depends on entities lib
2014-12-01 16:03:14 -08:00
Andrew Meadows
ec1f11c1a8
route more entity updates into physics engine
2014-11-24 11:21:40 -08:00
Andrew Meadows
51da678675
update entity MotionType when it changes
2014-11-19 17:05:31 -08:00
Andrew Meadows
8bd3779d7d
merge andrew/thermonuclear into andrew/inertia
...
Conflicts:
libraries/entities/src/EntityItem.h
2014-11-19 15:55:10 -08:00
Andrew Meadows
11e7339e9e
add UPDATE_COLLISION_GROUP and UPDATE_MOTION_TYPE
2014-11-19 15:52:57 -08:00
Andrew Meadows
961dc5a231
merge andrew/thermonuclear into andrew/inertia
...
Conflicts:
libraries/entities/src/EntityItem.cpp
libraries/entities/src/EntityItem.h
2014-11-19 15:41:53 -08:00
Andrew Meadows
97d1dc4200
use updateFoo() where entity properties need relay
...
clear EntityItem updateFlags when processed
2014-11-19 15:12:22 -08:00
Andrew Meadows
a183248f38
add updateFoo() methods that accumulate flags
...
about properties that have changed
2014-11-19 14:12:26 -08:00
Andrew Meadows
3b85805048
add EntityItem::updateFoo() methods that set flags
...
when properties are actually changed
2014-11-19 14:01:55 -08:00
Andrew Meadows
388830c2a2
Merge branch 'bispinor' into inertia
...
Conflicts:
interface/src/entities/RenderableModelEntityItem.cpp
libraries/entities/src/BoxEntityItem.cpp
libraries/entities/src/EntityItem.cpp
libraries/entities/src/EntityItem.h
libraries/entities/src/EntityTree.cpp
libraries/entities/src/EntityTree.h
libraries/entities/src/EntityTreeElement.cpp
2014-11-18 10:23:38 -08:00
Andrew Meadows
af606f01a9
combined SimulationStates Moving and Changing
...
also funnel entity updates by UDP packet through a single list
2014-11-17 17:35:44 -08:00
Andrew Meadows
dd0bdabfe1
setSimulationState() --> computeSimulationState()
2014-11-17 15:50:35 -08:00
Andrew Meadows
5eb606c44a
merge upstream/master into andrew/inertia
2014-11-14 09:04:27 -08:00
Atlante45
9fc7451581
Move macros to the end
2014-11-13 17:06:57 -08:00
Atlante45
40576b3c03
moved append to the end
2014-11-13 17:02:45 -08:00
Atlante45
f8be98260c
String specific macros
2014-11-13 16:32:15 -08:00
Atlante45
f47620231e
Entities have user data
2014-11-13 16:16:20 -08:00
Andrew Meadows
66857b823f
EntityTree has a PhysicsWorld
2014-11-11 17:34:00 -08:00
Andrew Meadows
fa48da6c98
merge upstream/master into andrew/inertia
...
Conflicts:
libraries/entities/src/EntityItem.cpp
2014-11-11 11:14:12 -08:00
Andrew Meadows
053b16783c
initial impl of PhysicsWorld::addEntity()
2014-11-06 16:42:07 -08:00
ZappoMan
5333f0eb19
quiet some debug
2014-11-06 13:45:30 -08:00
ZappoMan
2b62402a57
possible fix for entities not always updating bug
2014-11-06 13:17:46 -08:00
ZappoMan
c650cabb5d
support for locked property, some plumbing for textures property
2014-10-30 10:05:20 -07:00
ZappoMan
729e40881d
removed some old debug
2014-10-02 17:55:55 -07:00
ZappoMan
e65f383b25
add localRenderAlpha property to entities
2014-10-01 09:43:03 -07:00
ZappoMan
2d81d7c554
add support for ignore collisions and collisions will/wont move entities
2014-09-26 11:43:56 -07:00
ZappoMan
9cd76983a2
swith to using shape collider instead of spheres
2014-09-25 14:35:20 -07:00
ZappoMan
4b52fddffd
collions with voxels and avatars
2014-09-24 17:37:56 -07:00
ZappoMan
f43ba4a68b
first cut at getting entities to collide
2014-09-24 15:28:04 -07:00
ZappoMan
e8c1cb7db8
read old format files correctly
2014-09-12 09:38:35 -07:00
ZappoMan
4bce7f8c0b
removed debug
2014-09-12 08:14:28 -07:00
ZappoMan
54ef5d4698
fixed bugs in MovingEntitiesOperator, improved getDistanceToBottomOfEntity, isRestingOnSurface
2014-09-12 07:45:33 -07:00
ZappoMan
695569b64b
reconcile use of getAACube() and handle rotations properly
2014-09-11 16:43:53 -07:00
ZappoMan
9f4d199440
move bound proxy rendering to EntityTreeRedering, added helper functions for various bounding boxes
2014-09-11 15:36:13 -07:00
ZappoMan
f00947ada7
handle registration point in rendering of box, sphere, and model entities
2014-09-11 08:33:41 -07:00
ZappoMan
a3e47aa301
fix angular velocity damping so we don't get bad quats
2014-09-10 17:46:50 -07:00
ZappoMan
8023735eb3
changed rotational to angular and added angular damping
2014-09-10 14:46:27 -07:00
ZappoMan
f33690cc38
fix velocity and gravity to be in meters
2014-09-10 11:55:23 -07:00
ZappoMan
bb52c4a1b3
store angular valocity as 3 vector
2014-09-10 11:28:45 -07:00
ZappoMan
53da483381
more work on visible, registration point, and rotational velocity
2014-09-10 09:05:46 -07:00
ZappoMan
fac7d20c8a
basic support for PROP_REGISTRATION_POINT, PROP_ROTATIONAL_VELOCITY, and PROP_VISIBLE
2014-09-09 20:38:58 -07:00
ZappoMan
b78b8ccbb0
first cut at replacing radius with dimensions
2014-09-09 13:33:05 -07:00
ZappoMan
0acbefb6a2
fix but in getMyChildContaining and performance improvement to moving entities
2014-09-03 08:06:42 -07:00
ZappoMan
446daa81a5
fix issue of server clock skew changing without breaking animation and moving
2014-09-02 20:01:41 -07:00
ZappoMan
e8b1497d60
revert to old _lastUpdated behavior to fix animations and movement
2014-09-02 19:28:33 -07:00
ZappoMan
10d581925c
DRY up the property reading code by using macro for repeated pattern
2014-09-02 10:31:26 -07:00
ZappoMan
799931aa6c
DRY up the property setting code by using macro for repeated pattern
2014-09-02 09:30:28 -07:00
ZappoMan
033017346c
removed debug code
2014-09-02 08:53:19 -07:00
ZappoMan
2b5d631290
removed a ton of old dead debug code
2014-09-02 08:44:43 -07:00
ZappoMan
f16a48e187
quiet some debugging
2014-09-01 22:38:18 -07:00
ZappoMan
b244e78af4
working on addressing issues with sibling cells and server clock skew causing some properties to be ignored
2014-09-01 21:48:03 -07:00
ZappoMan
93511616d6
prevent editing of entities out of doamin
2014-08-28 21:54:25 -07:00
ZappoMan
eab9f391ee
fix getProperties() for age
2014-08-28 14:02:05 -07:00
ZappoMan
76c77d6994
first cut at properly working lifetime
2014-08-28 13:46:54 -07:00
ZappoMan
2f90df04ee
correct cleanup of Models/geometry and all EntityItems for various cases
2014-08-27 15:45:45 -07:00
ZappoMan
5c2b674a0d
verify delete behavior actually frees memory associated with EntityItems
2014-08-27 12:07:11 -07:00
ZappoMan
3e5af5e815
removed some debug
2014-08-26 10:45:40 -07:00
ZappoMan
d6873f7b6c
added some debugging for referentials
2014-08-25 14:48:08 -07:00
ZappoMan
58759d344f
cleanup in prep for PR
2014-08-25 10:56:43 -07:00
ZappoMan
75bb42fb73
debug cleanup
2014-08-22 10:54:00 -07:00
ZappoMan
ef86d86234
split out entity rendering into subclasses, improved rendering of models
2014-08-20 15:49:50 -07:00
ZappoMan
960e9eb2f4
debugging tweaks
2014-08-19 09:43:09 -07:00
ZappoMan
daffb00bf2
build issues fixed after merge
2014-08-18 15:41:20 -07:00
ZappoMan
49cf6dff3a
more DIDNT_FIT logic improvements/fixes
2014-08-18 14:09:01 -07:00
ZappoMan
84ba810dc4
work on reseved bytes in octree packet data
2014-08-15 11:26:55 -07:00
ZappoMan
49e616dd49
first cut at using erase entity message to delete entities
2014-08-13 14:11:56 -07:00
ZappoMan
3551bd676f
quiet a lot of debugging, fix issue with updating entities that overhang the domain bounds
2014-08-12 13:14:28 -07:00
ZappoMan
466b4c5e40
add some basic support for coming to a rest on the ground plane in case of downward gravity
2014-08-11 14:52:19 -07:00
ZappoMan
b89c740e17
improved velocity behavior, handling lastUpdated better, changing state when velocity reaches zero
2014-08-11 11:56:05 -07:00
ZappoMan
7c8163c475
first cut at getting velocity to work in entity base class
2014-08-11 10:36:03 -07:00
ZappoMan
a96aa5f937
clean up subclass properties, properly handle new baseclass props like damping
2014-08-10 14:20:37 -07:00
ZappoMan
55e12baf78
more base class properties work
2014-08-08 18:06:16 -07:00
ZappoMan
2892c37210
implement readEntitySubclassDataFromBuffer() for EntityItem
2014-08-08 17:55:56 -07:00
ZappoMan
90c7989765
implement appendSubclassData() for EntityItem
2014-08-08 17:38:26 -07:00
ZappoMan
b509eed59a
more property work
2014-08-08 16:20:03 -07:00
ZappoMan
f899dc1f79
moving entity edit packet encode/decode to the EntityItemProperties class
2014-08-08 15:41:55 -07:00
ZappoMan
d50a607bc7
started support for new entity base class properties like velocity, gravity, damping, and lifetime
2014-08-08 11:38:03 -07:00
ZappoMan
6f479a1026
convert IDs to UUIDs
2014-08-07 17:02:11 -07:00
ZappoMan
f1d2017a9e
getting animation working again
2014-08-07 12:50:02 -07:00
ZappoMan
e540bef672
more hacking on rendering of virtual entities
2014-08-06 09:12:14 -07:00
ZappoMan
e9db4fd120
registration of multiple entity types: Model and Box
2014-08-05 12:10:17 -07:00
ZappoMan
273853ef24
more work on virtual entities
2014-08-04 16:18:24 -07:00
ZappoMan
23aa5a124e
fix up lastEdited behavior
2014-07-31 11:41:18 -07:00
ZappoMan
76ae4c9721
quiet logs
2014-07-29 16:54:21 -07:00
ZappoMan
4655612cdb
handle moving of existing entities in case of inbound data from server causing entities to move to new elements
2014-07-29 15:50:17 -07:00
ZappoMan
0c7afc39ca
refactoring EntityItemID management and id assignment to be part of EntityItemID class instead of EntityItem class
2014-07-17 10:24:32 -07:00
ZappoMan
1125cb183e
splitting up a bunch of Entity classes into different files
2014-07-16 09:25:54 -07:00
ZappoMan
d4a8711ff6
more hacking on edit packets
2014-07-15 11:42:46 -07:00
ZappoMan
61d998d2ad
tweaks
2014-07-15 10:29:29 -07:00
ZappoMan
3c4f5f88d0
checkpoint on virtual entities
2014-07-09 18:24:31 -07:00
ZappoMan
3145d150f3
more work on virtual entities, unit tests passing woot
2014-07-07 12:56:32 -07:00
ZappoMan
29e02f2681
more hacking on virtualizing entities
2014-07-07 09:36:31 -07:00
ZappoMan
5e5af9ceea
hacking on more support for virtual entities
2014-07-03 10:44:34 -07:00
ZappoMan
2c5209d1e7
virtual entities checkpoint
2014-07-03 09:07:11 -07:00
ZappoMan
84101fce2c
naming cleanup and organizational tweaks
2014-07-02 11:22:56 -07:00
ZappoMan
fe30d3807c
more renaming to entity from model where we're really talking about an entity
2014-07-01 17:07:16 -07:00
ZappoMan
865566414c
Merge branch 'master' of https://github.com/worklist/hifi into renameModelsToEntities
...
Conflicts:
interface/src/entities/EntityTreeRenderer.cpp
libraries/entities/src/EntityItem.h
libraries/models/src/ModelItem.cpp
libraries/models/src/ModelTree.cpp
libraries/models/src/ModelTreeElement.cpp
libraries/models/src/ModelsScriptingInterface.cpp
tests/octree/CMakeLists.txt
tests/octree/src/ModelTests.cpp
2014-07-01 16:32:47 -07:00
ZappoMan
b113c2d55c
fix readEntityIDFromBuffer
2014-06-27 11:56:59 -07:00
ZappoMan
d618b4226b
entity type work, and byte coding for id and type
2014-06-27 10:53:55 -07:00
ZappoMan
ad7a768fff
more renaming work
2014-06-27 09:14:17 -07:00
ZappoMan
c4fe36b13d
more Models->Entities renaming
2014-06-26 17:01:07 -07:00