Commit graph

25398 commits

Author SHA1 Message Date
Sam Cake
07fe43e175 moving forward with the void* hack for gpu::Texture 2015-05-15 15:26:40 -07:00
Sam Cake
97b18fcd52 Merge branch 'master' of https://github.com/highfidelity/hifi into yellow 2015-05-15 11:29:43 -07:00
Sam Cake
765145b898 Moving the load of the texture and the generation of the cube map irradiance in the same thread 2015-05-15 11:28:59 -07:00
Andrew Meadows
80f917a960 Merge pull request #4884 from howard-stearns/collision-sound-robustness
Collision sound robustness
2015-05-15 11:20:37 -07:00
Howard Stearns
9f7a56e3e5 Ask audio injector to delete itself.
Put in null guards.
Tune parameters (including higher threshold).
2015-05-15 11:00:28 -07:00
Howard Stearns
56bc4dc079 Merge branch 'master' of https://github.com/highfidelity/hifi into collision-sound-tuning 2015-05-15 10:56:36 -07:00
Brad Hefta-Gaub
fc4887a61a Merge pull request #4882 from birarda/master
add error log debug for script load fail
2015-05-15 10:40:10 -07:00
Philip Rosedale
2df3f36420 Merge pull request #4880 from sethalves/finglonger
laser-poiner script for mouse
2015-05-15 10:39:20 -07:00
Stephen Birarda
e462617a6b add error log debug for script fail 2015-05-15 10:29:24 -07:00
Howard Stearns
3600a5def8 Merge branch 'master' of https://github.com/highfidelity/hifi into collision-sound-tuning 2015-05-15 10:25:03 -07:00
Stephen Birarda
6419a148d4 Merge branch 'master' of https://github.com/highfidelity/hifi 2015-05-15 10:20:12 -07:00
Seth Alves
1161f33b45 laser-poiner script for mouse 2015-05-14 20:25:29 -07:00
Seth Alves
3471c0a44f Merge pull request #4878 from PhilipRosedale/hockeygame
new paddle models, low friction on field
2015-05-14 18:23:27 -07:00
Philip Rosedale
7be463388b new paddle models, low friction on field 2015-05-14 18:22:30 -07:00
Philip Rosedale
252631475f Merge pull request #4877 from ericrius1/hydra
added support for both right and left hydras for hydra scripts, and m…
2015-05-14 17:14:48 -07:00
Eric Levin
7a12a4d58e added support for both right and left hydras for hydra scripts, and made picking accurate 2015-05-14 17:00:40 -07:00
Sam Cake
ad9834283d Fixing the magic numbers! 2015-05-14 15:54:40 -07:00
Philip Rosedale
15d2ce6ecc Merge pull request #4876 from AndrewMeadows/thermonuclear
adjust margin for hulls with small dimensions
2015-05-14 15:53:34 -07:00
Philip Rosedale
1318a3d6e9 Merge pull request #4875 from howard-stearns/collision-sound-tuning
collision sound tuning
2015-05-14 15:30:34 -07:00
Sam Cake
e3d80088da Merge branch 'master' of https://github.com/highfidelity/hifi into yellow 2015-05-14 15:22:18 -07:00
Sam Cake
40ee78195e remove magic numbers 2015-05-14 15:21:57 -07:00
Howard Stearns
15dd8596ac Merge branch 'master' of https://github.com/highfidelity/hifi into collision-sound-tuning 2015-05-14 15:17:09 -07:00
Howard Stearns
5accb4d0d2 Remove debug logging. 2015-05-14 15:12:31 -07:00
Philip Rosedale
363f55c0f1 Merge pull request #4872 from ericrius1/hydraHockey
added hydraHockeyGrab.js, which constrains moving object to xz plane …
2015-05-14 15:05:44 -07:00
Andrew Meadows
7a47e04b9c adjust margin for hulls with small dimensions 2015-05-14 14:57:18 -07:00
Howard Stearns
b5a28730ea Filter out low-penetration continuous contact from all entity collision activity including scripts:
We don't want sound for these.
   This appears to avoid the Entities.getEntityProperties() deadlock within entity scripts.
Variable names:
  energyPercentOfFull => energyFactorOfFull, because the range is 0-1, not 0-100.
  COLLISION_SOUND_COMPRESSION => COLLISION_SOUND_COMPRESSION_RANGE (portion of full dynamic range)
Tune constants:
  COLLISION_ENERGY_AT_FULL_VOLUME 10 => 1
  COLLISION_MINIMUM_VOLUME 0.01 => 0.001
  COLLISION_SOUND_COMPRESSION_RANGE 0.5 => 0.95
Refer to SoundCache later, after filtering for collision threshold.
2015-05-14 14:41:32 -07:00
Philip Rosedale
3ee7f30cf5 Merge pull request #4874 from AndrewMeadows/thermonuclear
add restitution and friction to entity properties
2015-05-14 14:01:27 -07:00
Andrew Meadows
53e241fb07 merge upstream/master into andrew/thermonuclear 2015-05-14 12:37:41 -07:00
Andrew Meadows
d28c400cea add restitution and friction Entity properties 2015-05-14 12:36:59 -07:00
Eric Levin
ebb590e58a added new hydragrab script which works similarly to mouse grab script, and added header to hydraGrabHockey script 2015-05-14 11:46:52 -07:00
Seth Alves
41d77e6146 Merge pull request #4852 from AndrewMeadows/nova
improved distributed simulation ownership negotiation
2015-05-14 11:40:49 -07:00
Eric Levin
3393b60aba added hydraHockeyGrab.js, which constrains moving object to xz plane and disables rotation 2015-05-14 11:39:04 -07:00
Clément Brisset
a3dc7def7b Merge pull request #4870 from sethalves/quiet-model-log-spam
don't allow buildModelMesh to spam logs when it encounters flawed models
2015-05-14 19:36:57 +02:00
Seth Alves
1e2e4001b1 don't allow buildModelMesh to spam logs when it encounters flawed models 2015-05-14 10:24:02 -07:00
Philip Rosedale
e0e026c639 Merge pull request #4862 from birarda/master
fixes for other avatar receive stats rendering
2015-05-14 10:19:09 -07:00
Sam Cake
06d353ad30 Merge branch 'master' of https://github.com/highfidelity/hifi into yellow 2015-05-14 10:17:42 -07:00
Andrew Meadows
81d06e0dc3 Merge upstream/master into andrew/nova
Conflicts:
	libraries/entities/src/EntityItem.cpp
	libraries/entities/src/EntityItemProperties.cpp
2015-05-14 10:09:55 -07:00
Seth Alves
5a0f0972da Merge pull request #4867 from PhilipRosedale/hockeygame
first version, air hockey game
2015-05-14 09:18:42 -07:00
Brad Hefta-Gaub
d1f52231be Merge pull request #4863 from samcake/orange
Using the skymap for ambient lighting
2015-05-14 09:12:46 -07:00
Brad Hefta-Gaub
979a6fb682 Merge pull request #4868 from jherico/web
Make web entities responsive to mouse
2015-05-14 09:12:12 -07:00
Andrew Meadows
c631f85bf9 cleanup of simulation ownership/update logic 2015-05-14 08:43:54 -07:00
Brad Davis
a77816617d Make web entities interactive (via the mouse) if they're not locked. 2015-05-14 01:15:20 -07:00
Philip Rosedale
1e01aeb9ed first version, air hockey game 2015-05-13 23:11:24 -07:00
Seth Alves
baf4157da0 Merge pull request #4859 from ZappoMan/typeSafePropertyCleanup
Clean up Entity Properties and Macros to be more type-safe friendly and consistent
2015-05-13 20:52:03 -07:00
Brad Hefta-Gaub
99cd3989c6 Merge pull request #4865 from sethalves/fix-ray-intersection
sam's mesh code
2015-05-13 20:46:05 -07:00
Brad Hefta-Gaub
b799b89dbc Merge pull request #4861 from thoys/20540
CR for Job #20540 - Additions to Planky
2015-05-13 20:40:58 -07:00
Brad Hefta-Gaub
77019eafa7 Merge pull request #4831 from jherico/plugins_pt2
Display plugins part 2
2015-05-13 20:40:33 -07:00
ZappoMan
0dcb89fce7 Merge branch 'master' of https://github.com/highfidelity/hifi into typeSafePropertyCleanup
Conflicts:
	libraries/entities/src/EntityItem.cpp
	libraries/entities/src/EntityItemProperties.cpp
2015-05-13 20:33:10 -07:00
Brad Hefta-Gaub
5da0a8d7a3 Merge pull request #4860 from howard-stearns/entity-sound
Entity sound.
2015-05-13 20:07:44 -07:00
Philip Rosedale
4811697de3 Merge pull request #4866 from sethalves/fix-grab.js-entity-picking
have grab.js do *accurate* picking!
2015-05-13 19:52:09 -07:00