Zach Pomerantz
06e827cb5e
Guard against no script engine thread affinity
2016-04-06 15:41:13 -07:00
Zach Pomerantz
1e710712cc
Check entities scripting thread before signaling it
2016-04-06 11:19:07 -07:00
Brad Hefta-Gaub
699c717828
Merge pull request #7580 from hyperlogic/tony/keyboard-focus-on-web-entity-fix
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Application: focusOut keyboard device when clicking on web entity.
2016-04-05 18:44:30 -07:00
Brad Hefta-Gaub
70f3a39463
Merge pull request #7593 from hyperlogic/tony/keyboard-focus-improvements
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Application: change keyboard input focus when using ui overlay.
2016-04-05 18:44:16 -07:00
Anthony J. Thibault
07ff687bfe
Application: change keyboard input focus when using ui overlay.
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call focusOutEvent on keyboard input plugin when an offscreen ui has activeFocus.
2016-04-05 18:12:02 -07:00
Brad Hefta-Gaub
5cf2906cd4
Merge pull request #7576 from hyperlogic/tony/show-collision-geometry-fixes
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Model: Toggling Physics > Draw Collision Hulls works again
2016-04-05 17:50:19 -07:00
Brad Hefta-Gaub
52497b1dfc
Merge pull request #7560 from sethalves/remove-handcontroller-touch
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remove code that sends entity 'touch' events
2016-04-05 17:50:07 -07:00
Stephen Birarda
fdde3f2551
Merge pull request #7587 from huffman/fix/assignment-duplicate
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Fix AssignmentClient unpacking an assignment when it already has one
2016-04-05 17:28:44 -07:00
Brad Hefta-Gaub
891cc12d3f
Merge pull request #7549 from zzmp/feat/resource-vis
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Add a visualization of cacheable resource usage
2016-04-05 15:43:27 -07:00
Ryan Huffman
29c287227c
Fix AssignmentClient unpacking an assignment when it already has one
2016-04-05 15:30:53 -07:00
Anthony J. Thibault
4c632cb4c4
Application: focusOut keyboard device when clicking on web entity.
2016-04-05 14:00:43 -07:00
Anthony J. Thibault
1a4ae72270
Merge branch 'master' into tony/show-collision-geometry-fixes
2016-04-05 13:55:51 -07:00
Brad Hefta-Gaub
7c6c75c484
Merge pull request #7575 from jherico/oculus_crash
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Don't release the Oculus plugin when disabling the plugin
2016-04-05 13:50:46 -07:00
Brad Davis
fd4a374e08
Add comment
2016-04-05 13:04:17 -07:00
Brad Davis
71e6f9bdd6
Display a blank frame before switching away from oculus
2016-04-05 13:03:14 -07:00
Anthony J. Thibault
6a7a572b53
Model: Toggling Physics > Draw Collision Hulls works again
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Collision renderItems were never getting removed when shouldShowCollisionHull became false.
2016-04-05 11:06:24 -07:00
Brad Davis
ffc2c75534
Don't release the Oculus plugin when disabling the plugin
2016-04-05 09:59:12 -07:00
Brad Hefta-Gaub
08a19c0471
Merge pull request #7554 from jherico/load_stutter2
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Addressing stuttering in the frame while loading content - Part 2
2016-04-05 09:45:31 -07:00
Brad Hefta-Gaub
3fee1abd2d
Merge pull request #7574 from zzmp/guard/octree-del
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Hold onto octree child after creation
2016-04-05 09:45:00 -07:00
Ryan Huffman
ab89e47bba
Merge pull request #7562 from hyperlogic/tony/make-debugger-work-again
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Fix for debugging on windows
2016-04-05 09:08:50 -07:00
Brad Hefta-Gaub
ff4f693267
Merge pull request #7553 from zzmp/fix/tex-invoke-method
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Fix ImageReader threading issues
2016-04-04 18:29:24 -07:00
Zach Pomerantz
ac30aed948
Hold onto octree child after creation
2016-04-04 17:52:41 -07:00
Brad Davis
c168e2cc58
PR feedback
2016-04-04 16:53:30 -07:00
Seth Alves
d60fcdbf42
Merge pull request #7569 from highfidelity/revert-7544-faster-kinematics
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Revert "faster kinematic motion for entities"
2016-04-04 16:12:08 -07:00
Seth Alves
69bb0ebd74
Revert "faster kinematic motion for entities"
2016-04-04 16:11:54 -07:00
Brad Davis
e86066c1ce
Merge pull request #7563 from hyperlogic/tony/jittery-hands-fix
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Application: fix for jittery hands when moving.
2016-04-04 15:58:22 -07:00
Seth Alves
c48a67b933
Merge pull request #7544 from AndrewMeadows/faster-kinematics
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faster kinematic motion for entities
2016-04-04 15:26:32 -07:00
Philip Rosedale
f3d948e20f
Merge pull request #7564 from sethalves/search-ray-follows-controller
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make handGrabController search ray follow controller
2016-04-04 14:38:05 -07:00
Stephen Birarda
4fb53246a9
Merge pull request #7561 from zzmp/log/checkin-reset
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Log when limit of checkins reached
2016-04-04 14:26:32 -07:00
Zach Pomerantz
107cfcf10b
Change Resource setBytes->setSize
2016-04-04 13:59:57 -07:00
Zach Pomerantz
f34e951c3f
Make resource cache props thread-safe
2016-04-04 13:59:56 -07:00
Brad Hefta-Gaub
606cf55b1b
Merge pull request #7565 from ZappoMan/simpleTestPR
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Simple test PR
2016-04-04 13:31:28 -07:00
Brad Hefta-Gaub
04471f1c88
Merge branch 'master' of https://github.com/highfidelity/hifi into simpleTestPR
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Conflicts:
interface/src/Application.cpp
2016-04-04 13:16:39 -07:00
Brad Hefta-Gaub
b3b5c5d1ea
small change to trigger a build
2016-04-04 13:14:52 -07:00
Seth Alves
ace4546dec
make handGrabController search ray follow controller rather than IK driven hand
2016-04-04 12:49:03 -07:00
Anthony J. Thibault
d7b13d226f
Application: fix for jittery hands when moving.
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The issue was that the hands are sampled in sensor coordinates.
But when the avatar is moved via physics, the sensor to world matrix
must be updated to move the hands in the world by the correct amount.
These new hand positions are then computed before IK is performed.
2016-04-04 12:36:18 -07:00
Anthony J. Thibault
a9197385b5
Make debug builds work again.
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Only run mt.exe on the manifest in non development builds.
2016-04-04 12:24:26 -07:00
Zach Pomerantz
aa0245b9c2
Debug when limit of checkins reached
2016-04-04 12:22:03 -07:00
Andrew Meadows
a08ab8e127
restore setFlag in simulateKinematicMotion()
2016-04-04 11:48:45 -07:00
Seth Alves
30fc9ef3f7
Merge pull request #7559 from birarda/ice-server-lockup
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fix extra connections to QNetworkAccessManager in IceServer
2016-04-04 11:42:07 -07:00
Andrew Meadows
a53cb2e532
use _gravity rather than _acceleration
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also tweaks and comments about supporting low gravity
2016-04-04 11:10:50 -07:00
Zach Pomerantz
6660f0959b
Merge pull request #7557 from hyperlogic/tony/reset-thread-priority
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ModelCache: reset thread priority back to normal
2016-04-04 11:07:18 -07:00
Seth Alves
0bd747fa06
remove code that sends entity 'touch' events
2016-04-04 11:00:27 -07:00
Zach Pomerantz
2bd53935fc
Merge branch 'master' of github.com:highfidelity/hifi into fix/tex-invoke-method
2016-04-04 11:00:03 -07:00
Zach Pomerantz
d23d0f6432
Restore thread priority after tex parsing
2016-04-04 10:57:04 -07:00
Stephen Birarda
e70319d83d
don't re-connect multiple times to QNetworkAccessManager signal
2016-04-04 10:53:16 -07:00
Anthony J. Thibault
d1898eeac6
ModelCache: reset thread priority back to normal
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Based on PR feedback on https://github.com/highfidelity/hifi/pull/7550
2016-04-04 10:31:36 -07:00
Brad Davis
d98abbc7df
First pass at threaded texture transfers
2016-04-04 10:23:01 -07:00
samcake
2dd1b14b32
Merge pull request #7551 from jherico/load_stutter
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Working on addressing stuttering in the frame while loading content - Part 1
2016-04-04 10:04:51 -07:00
Seth Alves
21ed5677d3
Merge pull request #7556 from birarda/ice-server-lockup
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remove packet mismatch debug from ice-server log
2016-04-04 10:03:08 -07:00