wangyix
ac0b037f0f
removed connect(); put call into Application::nodeKilled
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OctreePacketReceiver::nodeKilled() doesn't get called when
NodeList::nodeKilled() is emitted for some unknown reason
2014-06-11 15:25:00 -07:00
wangyix
a8c9780004
updated connect() to qt5 format
2014-06-11 12:13:27 -07:00
wangyix
fc07ceb412
added killNode() slot for _packetCounts garbage collection
2014-06-11 10:54:44 -07:00
wangyix
01005dc792
Merge remote-tracking branch 'upstream/master'
2014-06-11 10:09:49 -07:00
Andrzej Kapolka
f677858891
Merge pull request #3009 from ZappoMan/bugFix
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fix some bugs in models
2014-06-10 16:56:56 -07:00
ZappoMan
0ae7411bf0
fix some bugs in models
2014-06-10 13:37:53 -07:00
wangyix
b96b6c9857
added default constructor for NetworkPacket
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updated param comments in ReceivedPacketProcessor
2014-06-10 12:24:47 -07:00
wangyix
d84beee3e4
VoxelPacketProcessor -> OctreePacketProcessor
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added nodes bookkeeping in ReceivedPacketProcessor; added check in
sendNack() to not send NACKs to nodes that have sent packets that are
waiting in the message queue.
2014-06-10 11:05:51 -07:00
Andrew Meadows
c9ba71aa01
fix for broken neck on some body models
2014-06-10 09:38:38 -07:00
Brad Hefta-Gaub
f3fb39574f
Merge pull request #3007 from wangyix/master
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Added Developer menu option to disable nack packets.
2014-06-09 18:11:01 -07:00
wangyix
ffda98fe0b
var name change again
2014-06-09 17:50:29 -07:00
wangyix
4665df4d1f
nackdisable to disablenack
2014-06-09 17:41:20 -07:00
wangyix
de61029f05
Added dev menu option to disable nack packets
2014-06-09 17:30:09 -07:00
Andrew Meadows
589b2e8fb7
recover some code for one less magic vec3
2014-06-09 16:12:54 -07:00
Andrew Meadows
e8b6338de9
Fix IK for hydra hands.
2014-06-09 15:40:29 -07:00
Brad Hefta-Gaub
6cf30cf9d1
Merge pull request #3002 from wangyix/master
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added code to nack and re-send dropped octree data packets
2014-06-09 13:52:21 -07:00
wangyix
e45f2fed4b
changed writelock to readlock
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plus a coding standard fix
2014-06-09 13:42:45 -07:00
Brad Hefta-Gaub
2a4e6a1311
Merge pull request #3001 from Barnold1953/OculusOverlay
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Simple raypicking for scripts with oculus rift.
2014-06-09 13:21:24 -07:00
wangyix
aa694d6967
removed debug code
2014-06-09 12:35:26 -07:00
wangyix
529dd827a2
moved around code in sendNack() a bit
2014-06-09 12:00:19 -07:00
barnold1953
936f04cece
Simple raypicking for scripts with oculus rift.
2014-06-09 11:55:29 -07:00
Andrzej Kapolka
28490f9bbc
Merge pull request #2994 from AndrewMeadows/ragdoll
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Ragdoll Part 2: make MyAvatar's skeleton's collision shapes follow ragdoll
2014-06-09 11:55:19 -07:00
Andrew Meadows
4f9da0cc37
fix whitespace formatting
2014-06-09 11:50:31 -07:00
wangyix
3bc457d4d2
added octree scene stats locking and unlocking
2014-06-09 11:14:02 -07:00
wangyix
5286090812
removed interface print statements
2014-06-06 17:52:48 -07:00
wangyix
b39559d860
packet recovery seems to be working
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Seems to impact FPS a lot. OctreeSceneStats is not being locked (causes
freezing, need to find out why).
2014-06-06 17:44:30 -07:00
wangyix
d21a8e73ff
Merge remote-tracking branch 'upstream/master' into packet_recovery_pull
2014-06-06 15:05:29 -07:00
wangyix
0b1bffa83c
added random packet drops; ready to test
2014-06-06 15:03:54 -07:00
wangyix
bd2148d4b7
added write lock/unlock
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...for _octreeSceneStatsLock
2014-06-06 14:33:53 -07:00
wangyix
5c47485562
client-side nack sending complete; ready to test
2014-06-06 14:27:51 -07:00
wangyix
8cd5ec3b54
started work on sending nack packets from client
2014-06-06 11:50:34 -07:00
Stephen Birarda
b6b148cd9f
resolve conflicts on merge with upstream master
2014-06-06 11:31:16 -07:00
Stephen Birarda
f6011b65d7
fix input loudness for a stereo source
2014-06-06 11:26:04 -07:00
Stephen Birarda
ae2f6a3cb6
complete piping of stereo audio through mixer
2014-06-06 10:55:04 -07:00
Stephen Birarda
681ce247d6
tweak resample to handle 48 to 24 stereo, add stereo/mono byte
2014-06-06 10:27:59 -07:00
Stephen Birarda
7da091d2b4
initial hooks for stereo audio
2014-06-06 10:15:09 -07:00
Andrew Meadows
7f25c3e011
merge upstream/master into andrew/ragdoll
2014-06-06 08:53:37 -07:00
Andrew Meadows
551029c2f5
slave SkeletonModel's collision shapes to RagDoll
2014-06-06 08:51:22 -07:00
Andrew Meadows
c689d826f4
fix for broken windows build with PrioVR libs
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The Model API changed but this code path was not updated.
2014-06-05 15:48:18 -07:00
Clément Brisset
02452819c3
Merge pull request #2988 from AndrewMeadows/ragdoll
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RagDoll Part 1: basic data structure
2014-06-05 14:44:36 -07:00
Andrzej Kapolka
8d908a12a3
Fix build.
2014-06-05 12:28:02 -07:00
barnold1953
f0f7d0c55f
Merge branch 'master' of https://github.com/highfidelity/hifi into OculusOverlay
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Conflicts:
interface/src/ui/ApplicationOverlay.cpp
2014-06-05 12:17:09 -07:00
Andrew Meadows
4eb801b8e9
merge upstream/master into andrew/ragdoll
2014-06-05 11:32:18 -07:00
Andrew Meadows
1b2cd2e144
adding RagDoll scaffold
2014-06-05 11:07:35 -07:00
barnold1953
4e699c0f84
Fixed coding standard and build error
2014-06-05 10:34:06 -07:00
Andrzej Kapolka
47c71e2d3a
Merge pull request #2983 from PhilipRosedale/master
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Added squeezeHands.js for open/close hand animation with controller trigger
2014-06-04 17:35:43 -07:00
barnold1953
84cd200617
Merge branch 'master' of https://github.com/highfidelity/hifi into OculusOverlay
2014-06-04 17:33:04 -07:00
barnold1953
e60c671c05
Switched Oculus UI to hemisphere. Added curved semicircle UI
2014-06-04 17:24:20 -07:00
Philip Rosedale
864db25f4f
remove unused variables causing warning
2014-06-04 15:43:33 -07:00
Andrew Meadows
7807388b08
merge upstream/master into andrew/inertia
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Conflicts:
interface/src/renderer/Model.cpp
2014-06-04 14:28:23 -07:00