Commit graph

3475 commits

Author SHA1 Message Date
vladest
4330e31212 Toolbar mode: 1. Fixed switching between different apps. 2. Fixed switching from Create 2017-08-02 16:32:09 +02:00
Anthony J. Thibault
1b6feb63c8 Fix for crash when attempting to teleport while avatar was loading
The fix had two parts.
  * Make Avatar::getAbsoluteDefaultJointXXXInObjectFrame thread safe
  * Make teleport.js handle a zero foot offset more gracefully, to prevent the avatar from teleporting into the floor.
2017-08-01 18:40:43 -07:00
David Kelly
6ae516c46a Merge remote-tracking branch 'upstream/context-overlays' into contextOverlays_renderMOde 2017-08-01 15:45:34 -07:00
Seth Alves
b9456ab7b6 Merge pull request #11081 from Menithal/21464
Fixed Particle Editor Update event
2017-08-01 15:11:33 -07:00
Seth Alves
184c3d855d Merge pull request #11061 from TurnMeUp-OG/21470
Fix tablet focus issue when property menu is open and field is selected
2017-08-01 15:10:26 -07:00
humbletim
3a9b8c02a6 * disable Avatar "follow" / recentering behavior when using HMD + "View > Mirror"
* restore access to "View > Mirror" from HMD mode
2017-08-01 13:41:28 -04:00
David Kelly
bd7c4b3b26 Merge remote-tracking branch 'upstream/master' into context-overlays 2017-07-31 13:14:53 -07:00
Menithal
6020154867 Removed some whitespaces to trigger new build 2017-07-31 22:49:11 +03:00
Liv Erickson
ed9ea17917 remove semi-colon 2017-07-31 08:02:18 -07:00
Olivier Prat
490aad2a06 Merged from master 2017-07-31 12:00:35 +02:00
Matti Lahtinen
5fab6c37a3 Removed stray variable test 2017-07-31 08:56:04 +03:00
Menithal
734330dc06 Fixed Particle Editor Update event
Particle Editor was agressively refreshing when ever a particle was be
ing up dated

Added a flag check to make sure the particle was always using the latest
version
2017-07-29 15:48:31 +03:00
Andrew Meadows
d4e72df928 Merge pull request #10711 from burtsloane/midi
Midi support for Entities
2017-07-28 10:51:43 -07:00
jmo
003c483ec6 stray tabs changed to spaces, and long comment split to multiple lines 2017-07-27 15:21:58 -06:00
Chris Collins
ef67029837 Merge pull request #10912 from amvmoody/21374
WL 21374: Allow lights/particles to be dragged by icon
2017-07-26 22:07:36 -07:00
Zach Fox
8a7561d61b IT'S WORKING SOB SOB SOB 2017-07-26 16:35:55 -07:00
Zach Fox
39cb0bc357 WHYYYY DOESN'T THIS WORK 2017-07-26 16:14:35 -07:00
Zach Fox
1336a59b6c Stupid bracket 2017-07-26 15:14:58 -07:00
Zach Fox
17c7e38fce Bugfixes? 2017-07-26 15:02:52 -07:00
Zach Fox
3a05219c59 Closer still 2017-07-26 14:10:41 -07:00
burtsloane
d4ae298a8d Merge branch 'master' into midi 2017-07-26 13:59:07 -07:00
Burt Sloane
4f7243e444 Merge branch 'master' of https://github.com/burtsloane/hifi into midi 2017-07-26 13:30:57 -07:00
Liv
256853f79b syntax and clarification on magic number 2 as half height 2017-07-26 13:28:52 -07:00
Liv
5bd6dac66c wrap text if longer than 1m text entity 2017-07-26 13:24:56 -07:00
Zach Fox
65c28ca821 Bugfixes 2017-07-26 13:17:51 -07:00
Zach Fox
9147bc21d0 Getting there. 2017-07-26 11:41:27 -07:00
utkarshgautamnyu
71ddf1e7c1 Removed Compound Collision type 2017-07-26 10:20:17 -07:00
scromie@turnmeupgames.com
33ff5917be fix 2017-07-26 19:34:20 +03:00
Zach Fox
9020607ccf First pass 2017-07-25 17:54:46 -07:00
utkarshgautamnyu
65192aa620 added additional collision types to asset browser and new model dialog 2017-07-25 17:12:13 -07:00
Leander Hasty
d155c02640 [WL21389] wip and modifications based on comments
https://github.com/highfidelity/hifi/pull/11024#pullrequestreview-51611518

Cleans up tabs, moves new functionality out of ShapeFactory directly to
RenderableShapeEntityItem's computeShapeInfo override, begins to break down
where we will need pointlists.

Still need to determine how rotation is handled for pointlists, and check
for axis alignment on cylinders before deciding on a shape.

Changes to be committed:
	modified:   libraries/entities-renderer/src/RenderableShapeEntityItem.cpp
	modified:   libraries/entities-renderer/src/RenderableShapeEntityItem.h
	modified:   libraries/entities/CMakeLists.txt
	modified:   libraries/entities/src/ShapeEntityItem.cpp
	modified:   libraries/entities/src/ShapeEntityItem.h
	modified:   libraries/physics/src/ShapeFactory.cpp
	modified:   libraries/physics/src/ShapeFactory.h
	modified:   libraries/shared/src/ShapeInfo.cpp
	modified:   scripts/developer/tests/basicEntityTest/entitySpawner.js
2017-07-25 15:20:35 -04:00
LaShonda Hopper
75403124b6 [WL21389] Addresses physics library dependency and has some other fixes (details below).
* Addresses physics library dependency by moving computeShapeInfo override from
ShapeEntityItem (which is within Entities Library) to RenderableShapeEntityItem
(which is in Entities-Renderer Library).
** Entities-Renderer library already links against the physic library.
** Per discussion with Andrew Meadows: In order to ShapeEntityItem to be
utilized the library dependency between the Entity and Physics library
would need to be resolved to avoid the cyclical reliance which isn't in
the scope of this ticket.
* Updates shapeSpawner test script from the default clone of basicEntityTest\entitySpawner.js
** Objects now have a finite lifetime
** Script now cleans up the objects created when the script ends
** Also moved some adjustable properties out into var aliases at the top of the
file for easier/less error prone tweaking. Should probably add one for the shapeType.
* Fixes some issues with validateShapeType helper function
* Removed naive attempt at including physics library within entities library.
* Transferred some todos from notes
* Fixed some formatting

NOTE(s):
  This compiles and runs.  Cylinder is spawned and treated as CYLINDER_Y.

TODO(s):
* Add tweakable var for shapeType within shapeSpawner.js
* Vet and verify other shapes.
* Add in edge case handling.
* Add in support for other shapes to ShapeInfo infrastructure.

Changes to be committed:
	modified:   libraries/entities-renderer/src/RenderableShapeEntityItem.cpp
	modified:   libraries/entities-renderer/src/RenderableShapeEntityItem.h
	modified:   libraries/entities/CMakeLists.txt
	modified:   libraries/entities/src/ShapeEntityItem.cpp
	modified:   libraries/entities/src/ShapeEntityItem.h
	modified:   libraries/physics/src/ShapeFactory.cpp
	modified:   libraries/shared/src/ShapeInfo.cpp
	modified:   scripts/developer/tests/basicEntityTest/shapeSpawner.js
2017-07-25 14:43:39 -04:00
LaShonda Hopper
5bc38bd7f0 [WL21389] Collision Shapes need to be updated (details below).
Revised approach involves creating a helper function within ShapeFactory to aid
in devising the ShapeType to be used by an ShapeEntityItem for collision.  The
ShapeFactory is currently doing this for creating the actual Bullet Library
collision shapes.

ShapeEntityItem overrides its virtually inherited computeShapeInfo which
in turn calls the new ShapeFactory helper function.

ShapeEntityItem has a new memvar _collisionShapeType to cache its actual
ShapeType used by the physics system.  This memvar is returned via the getShapeType
accessor which is expected to return an object's ShapeType.

Note(s):
    This is similar to the original approach save translation between entity::Shape and ShapeType
    isn't tied to the EntityItemProperties shapeTypeNames or shapeType. This approach more
    directly solves the issue of getting the actual ShapeType used by the time it's needed
    to determine the bullet collision object type created when initializing the physic information.

    Translation of the ShapeEntityItem's entity::Shape to its ShapeType is handled by
    ShapeFactory which handles creating the bullet collision objects when setting up
    physics on the ShapeEntityItems.

Known Issue(s):
    This doesn't compile.  It appears that the Entity Library needs to know about
    the Physics Library.  The naive attempt at providing that link failed to resolve
    all compilation issues.

    Current Error:
    C1083: Cannot open include file: btBulletDynamicsCommon.h:
    No such file or directory (C:\projects\cusack\libraries\entities\src\ShapeEntityItem.cpp)
       C:\projects\cusack\libraries\physics\src\ShapeFactory.h	15	1	entities

	modified:   libraries/entities-renderer/src/RenderableShapeEntityItem.cpp
	modified:   libraries/entities/CMakeLists.txt
	modified:   libraries/entities/src/ShapeEntityItem.cpp
	modified:   libraries/entities/src/ShapeEntityItem.h
	modified:   libraries/physics/src/ShapeFactory.cpp
	modified:   libraries/physics/src/ShapeFactory.h
	modified:   libraries/physics/src/ShapeInfo.cpp
	modified:   scripts/developer/tests/basicEntityTest/entitySpawner.js
	new file:   scripts/developer/tests/basicEntityTest/shapeSpawner.js
2017-07-25 14:43:07 -04:00
Zach Fox
40038ce54b Merge branch 'master' of https://github.com/highfidelity/hifi into context-overlays 2017-07-25 09:33:07 -07:00
Mike Moody
036a16c0b3 readded line that caused colflict. 2017-07-24 16:51:23 -07:00
Mike Moody
697830b80b Merge branch 'master' of git://github.com/highfidelity/hifi into 21374 2017-07-24 16:50:38 -07:00
Mike Moody
4c78fba2cc Removed line that caused colflict. 2017-07-24 16:50:33 -07:00
Chris Collins
8b978beb31 Merge pull request #11022 from 1P-Cusack/21463
WL21463 - entitySelectionTool: use multiarg findRayIntersection inste…
2017-07-24 15:13:21 -07:00
Mike Moody
7de164f1ab moved below a check that returns. 2017-07-24 15:06:45 -07:00
Zach Fox
223ed5b59a Hack to mod tablet orientation when clicking context overlay 2017-07-24 14:29:06 -07:00
Mike Moody
a4585b9400 Merge branch 'master' of git://github.com/highfidelity/hifi into 21374 2017-07-24 13:31:27 -07:00
milad
1ce1204a64 WORKLIST ISSUE # 21471 : FIX PARENT JOINT IN EDIT JS
In entityPropeties.js
line #1079 says:
elParentJointIndex.addEventListener('change', createEmitNumberPropertyUpdateFunction('parentJointIndex'));

The problem should be fixed by changing it to:
elParentJointIndex.addEventListener('change', createEmitNumberPropertyUpdateFunction('parentJointIndex', 0));

createEmitNumberPropertyUpdateFunction() is parsing the value as a
float to a default decimal position of 4. Looks like it only accepts
integers. By adding in that 0 as a second argument, it should coerce the
value to one that will be recognized by the UI/backend.
2017-07-24 10:06:44 -05:00
Andrew Meadows
bec7f7c644 Merge pull request #11010 from druiz17/bug-tablet-third-person
You can now properly grab and move the tablet in third person
2017-07-21 13:33:55 -07:00
David Kelly
9c0026bf69 make sure context overlays are on after pal is dismissed 2017-07-21 08:40:12 -07:00
Leander Hasty
26cc8134eb WL21463 - entitySelectionTool: use multiarg findRayIntersection instead of editOverlay.
We're seeing the ignoreRayIntersection flag not take effect before findRayIntersection calls.  This may be due to editOverlay and editOverlays becoming non-blocking in 1f7d2b2 .

This altered the flow in mousePressEvent significantly; the first block, intended to handle scale/clone only, started handling rotation (should have been second block) and sometimes selection (should have been third block).

Similarly, in the various rotate grabbers' onMove methods, the pickRay will no longer intersect anything other than rotateOverlayTarget; this avoids some awful behavior when scrubbing over the size and clone grabbers.

This also reverts unnecessary parts of the prior commits to keep the diff for this WL cleaner, and adds a few TODO comments to revisit about redundant statements and incorrect names.

In addition, we've noticed but not fixed herein:

* There is a minor edgecase near 0 and 180, where it's difficult to get within a degree or two of the poles occasionally.
* The scale/clone grabbers don't stay disappeared for rotation in some cases.  This doesn't impact usability anymore, but it'd be nice to determine why they come back when they hide briefly.
* The addGrabbers for yaw/pitch/roll could be deduplicated, and yaw has some multiselect "reposition" enable/disable logic that pitch and roll lack.

Reviewed-by: LaShonda Hopper <lashonda@1stplayable.com>
2017-07-21 10:56:24 -04:00
David Kelly
6db2e2c6c9 Merge branch 'master' of https://github.com/highfidelity/hifi into context-overlays 2017-07-21 07:18:33 -07:00
Olivier Prat
7bc7b1eabc Merge branch 'master' of git://github.com/highfidelity/hifi into fade2 2017-07-21 09:27:30 +02:00
David Kelly
5cd05da31e strict comparisons 2017-07-20 15:16:40 -07:00
Zach Fox
3698fe9b6b Merge branch 'master' of https://github.com/highfidelity/hifi into context-overlays 2017-07-20 15:10:06 -07:00
rick@ghostpunch.com
52c8d77d8e Merge branch 'master' of git://github.com/highfidelity/hifi into jh21402 2017-07-20 17:03:46 -04:00
rick@ghostpunch.com
451b7ec1de Revert the role name filter change as it has already been added to the repo 2017-07-20 17:01:02 -04:00
Zach Fox
46d09a12fe Fix bug where overlay would get stuck 2017-07-20 13:26:43 -07:00
Zach Fox
e18fec140a Merge branch 'context-overlays' of https://github.com/highfidelity/hifi into contextOverlays_improvements2 2017-07-20 13:03:34 -07:00
David Kelly
f365ce8abd typo 2017-07-20 12:58:06 -07:00
rick@ghostpunch.com
2b9da2bcba Fix another typo. Sigh... 2017-07-20 15:44:59 -04:00
rick@ghostpunch.com
cc0ed9ead4 Corrected typo in role name search filter. Removed commented out debug print 2017-07-20 15:26:12 -04:00
Zach Fox
f515a24568 UX improvements 2017-07-20 12:00:13 -07:00
Atlante45
c0da0cb439 Update sit script in the repo 2017-07-20 11:56:41 -07:00
David Kelly
b7be727b4c turn off ContextOverlay for pal, edit. Improve clicks too 2017-07-20 11:30:55 -07:00
Dante Ruiz
3805228b70 fixed grab the tablet in third person 2017-07-20 16:26:51 +01:00
Zach Fox
2dc3844116 Improve reliability of hand lasers; increase size of target 2017-07-19 17:07:57 -07:00
Zach Fox
c866bd814d Make clicks work right 2017-07-19 12:24:20 -07:00
Zach Fox
1d26a268c1 Merge branch 'master' of https://github.com/highfidelity/hifi into HoverOverlay_CubeOverlay 2017-07-19 09:53:51 -07:00
Mike Moody
c56450b986 Moved function to a differnt location that handles both mouse and controller inputs. 2017-07-19 01:49:39 -07:00
Zach Fox
761d35d633 Getting there! 2017-07-18 17:10:23 -07:00
Zach Fox
82111a8f6a Timer for hand controller lasers 2017-07-18 16:40:18 -07:00
Zach Fox
8f6af3a1ab ContextOverlay 2017-07-18 16:28:24 -07:00
Zach Fox
265f978a06 It's working! 2017-07-18 15:57:26 -07:00
Dante Ruiz
b3ec306063 better version 2017-07-18 23:48:21 +01:00
Dante Ruiz
8cbe63f296 removed search laser in edit mode for 2d mode 2017-07-18 22:45:54 +01:00
Zach Fox
2b1a0921da Initial work on clickable overlays 2017-07-18 14:01:16 -07:00
Brad Hefta-Gaub
d94365cc44 Merge pull request #10979 from zfox23/hoverOverlay_lasers
Create/Destroy Hover Overlays using hand controller lasers
2017-07-18 08:44:48 -07:00
Brad Hefta-Gaub
0d504e57a9 Merge pull request #10984 from druiz17/bug/tablet-position
trying new tablet spawn position.
2017-07-18 08:07:56 -07:00
Andrew Meadows
5f4df0da2b Merge pull request #10847 from AndrewMeadows/entitymap
faster EntityItem lookup by EntityItemID
2017-07-18 08:04:37 -07:00
Zach Fox
67c8ddfd57 Merge in changes from laser PR 2017-07-17 17:09:40 -07:00
Dante Ruiz
f5abb4a090 trying new tablet position spwan 2017-07-17 23:18:16 +01:00
Zach Fox
a37f0137e7 Destroy overlays when trigger released 2017-07-17 14:29:43 -07:00
Zach Fox
974dff36b0 Make hover overlays work for hand controller lasers 2017-07-17 13:16:53 -07:00
Olivier Prat
9e9c0aff65 Merge branch 'master' of git://github.com/highfidelity/hifi into fadeshape 2017-07-17 09:59:59 +02:00
Andrew Meadows
9584035aa4 Merge pull request #10886 from 1P-Cusack/21420
[Worklist #21420] Implement Create button disabled state (details below).
2017-07-14 10:06:45 -07:00
Olivier Prat
b125fba2e1 Removed untested avatar bubble fade code. Made changes as requested by Andrew 2017-07-13 23:04:55 +02:00
Andrew Meadows
de21391062 add script to measure cost of entity lookup by id 2017-07-13 13:30:57 -07:00
Olivier Prat
53a92c1506 Fade edit is working again and time based transitions are garbage collected 2017-07-13 12:31:10 +02:00
Olivier Prat
2f9885870b First merge with Sam's fader branch with custom pipeline support in shape plumber 2017-07-12 17:29:21 +02:00
rick@ghostpunch.com
8cf60df5b0 Address #21402 Added a handler to Sit.js script for the onLoadComplete signal to which re-applys the siting animation rol overrides. This works around a bug that shows up if the user switches avatars while the current avatar has overloaded anim roles. 2017-07-11 18:24:19 -04:00
Liv
62be0af32d string pass on Chat.js 2017-07-11 14:57:11 -07:00
jmo
a2b1b2e0f9 21356 - Reorder Edit.js
Made changes to the 3 sub files for the properties tabs. Although
visually the exiting menu looked like it was in different sections,
structurally it was all just one run of item after item, with a fair
amount of div-itis. I added in fieldsets to provide true groups and
replaced much of the div-ities with aditional feidlsets as they are the
smeantic element to use here.
2017-07-10 15:49:26 -06:00
Brad Hefta-Gaub
121cf76ee3 Merge pull request #10914 from sethalves/dont-think-during-mouse-move
Dont think during mouse move
2017-07-10 10:36:03 -07:00
LaShonda Hopper
3ee9d8b766 [Worklist #21420] Ran lint on edit script (details below).
Prior to and after addressing Worklist Item #21420, it was observed that the
tool bar buttons popping in and out during load.  Taking a while to become visible.

Ran JSHint on the edit.js script to see if something stood out.

Testing with the various lint fixes the odd loading behavior wasn't observed locally any longer.
Pushing this up for testing.  This may be what @CainFoool was seeing regarding the create button
not appearing when testing a different PR as at times it took quite some time for the buttons
to load properly.

JSHint Issues Addressed:
* Resolved instance of \"Use the function form of \"use strict\"\"
** Moved use strict declaration to the file function level.
** This fixed various unknown or not defined errors.
* Resolved instances of \"\'const\' is available in ES6 (use 'esversion: 6') or Mozilla JS extensions (use moz).\"
** Switched const to var to avoid using keywords respected by only a subset of browsers.
* Resolved various multiply defined vars.
** Notable callouts being position var and properties var.
** This should fix issues where the same var was being used though the intent of use may have varied.
* Resolved instances of missing semi-colons

PreFix:  51 JSHint issues detected
PostFix: 0 JSHint issues detected.

Changes to be committed:
	modified:   scripts/system/edit.js
2017-07-10 12:23:28 -04:00
Olivier Prat
9758a6ded0 Edition picking again (but without bounding box highlighting) 2017-07-10 17:57:02 +02:00
Mike Moody
53f581c3d4 Fixed Icons not being selectable while not highlighted. 2017-07-08 02:52:27 -07:00
Andrew Meadows
57842ce5a5 Merge pull request #10878 from mnafees/21355
CR for Job #21355 - Clean up and remove menu hotkeys
2017-07-07 14:01:21 -07:00
Zach Fox
e222753aac Merge pull request #10911 from zfox23/PAL_adminFix2
Set admin status even if QML can't find user in PAL
2017-07-07 10:24:53 -07:00
Olivier Prat
06d69d04c3 TransitionStage + FadeJob compiling but not linked to entity events 2017-07-07 18:22:11 +02:00
Seth Alves
e4aa4823f9 Merge branch 'master' of github.com:highfidelity/hifi into dont-think-during-mouse-move 2017-07-07 08:51:38 -07:00
Zach Fox
ea77557e38 Correctly close PAL when switching domains 2017-07-07 08:09:19 -07:00
Mike Moody
d9706452ac added ability to drag ParticleEffects and Light Entities around via Overlay Icon. 2017-07-06 23:32:22 -07:00
Mike Moody
be68d99bed added ability to drag ParticleEffects and Light Entities around via Overlay Icon. 2017-07-06 23:17:23 -07:00
Zach Fox
8945b75cda Merge pull request #10903 from zfox23/PAL_fixAdminColumn
Ensure admins see PAL admin column
2017-07-06 13:38:10 -07:00
LaShonda Hopper
85111131da [Worklist #21420] Resolves issue where domain changes didn't refresh the icon (details below).
* Adds a local message/event: "Toolbar-DomainChanged"
** This message is sent by the application via its registered domain handlers:
*** hostnameChanged
*** connectedToDomain
*** disconnectedFromDomain
* edit.js subscribes to the "Toolbar-DomainChanged" event and updates the Create
button icon as long as there's a valid known valid create button.

Item Ticket Link: https://worklist.net/21420

Changes to be committed:
	modified:   interface/src/Application.cpp
	modified:   scripts/system/edit.js
2017-07-06 15:27:15 -04:00