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Merge pull request #10847 from AndrewMeadows/entitymap
faster EntityItem lookup by EntityItemID
This commit is contained in:
commit
5f4df0da2b
9 changed files with 189 additions and 78 deletions
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@ -46,10 +46,8 @@ bool AddEntityOperator::preRecursion(const OctreeElementPointer& element) {
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// If this element is the best fit for the new entity properties, then add/or update it
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if (entityTreeElement->bestFitBounds(_newEntityBox)) {
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_tree->addEntityMapEntry(_newEntity);
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entityTreeElement->addEntityItem(_newEntity);
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_tree->setContainingElement(_newEntity->getEntityItemID(), entityTreeElement);
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_foundNew = true;
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keepSearching = false;
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} else {
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@ -96,7 +96,7 @@ bool DeleteEntityOperator::preRecursion(const OctreeElementPointer& element) {
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bool entityDeleted = entityTreeElement->removeEntityItem(theEntity); // remove it from the element
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assert(entityDeleted);
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(void)entityDeleted; // quite warning
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_tree->setContainingElement(details.entity->getEntityItemID(), NULL); // update or id to element lookup
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_tree->clearEntityMapEntry(details.entity->getEntityItemID());
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_foundCount++;
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}
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}
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@ -89,7 +89,8 @@ EntityItem::EntityItem(const EntityItemID& entityItemID) :
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EntityItem::~EntityItem() {
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// clear out any left-over actions
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EntityTreePointer entityTree = _element ? _element->getTree() : nullptr;
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EntityTreeElementPointer element = _element; // use local copy of _element for logic below
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EntityTreePointer entityTree = element ? element->getTree() : nullptr;
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EntitySimulationPointer simulation = entityTree ? entityTree->getSimulation() : nullptr;
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if (simulation) {
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clearActions(simulation);
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@ -880,8 +881,9 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
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// Tracking for editing roundtrips here. We will tell our EntityTree that we just got incoming data about
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// and entity that was edited at some time in the past. The tree will determine how it wants to track this
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// information.
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if (_element && _element->getTree()) {
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_element->getTree()->trackIncomingEntityLastEdited(lastEditedFromBufferAdjusted, bytesRead);
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EntityTreeElementPointer element = _element; // use local copy of _element for logic below
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if (element && element->getTree()) {
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element->getTree()->trackIncomingEntityLastEdited(lastEditedFromBufferAdjusted, bytesRead);
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}
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@ -2056,7 +2058,8 @@ bool EntityItem::removeActionInternal(const QUuid& actionID, EntitySimulationPoi
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_previouslyDeletedActions.insert(actionID, usecTimestampNow());
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if (_objectActions.contains(actionID)) {
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if (!simulation) {
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EntityTreePointer entityTree = _element ? _element->getTree() : nullptr;
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EntityTreeElementPointer element = _element; // use local copy of _element for logic below
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EntityTreePointer entityTree = element ? element->getTree() : nullptr;
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simulation = entityTree ? entityTree->getSimulation() : nullptr;
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}
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@ -90,13 +90,17 @@ void EntityTree::eraseAllOctreeElements(bool createNewRoot) {
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if (_simulation) {
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_simulation->clearEntities();
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}
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{
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QWriteLocker locker(&_entityToElementLock);
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foreach(EntityTreeElementPointer element, _entityToElementMap) {
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element->cleanupEntities();
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QHash<EntityItemID, EntityItemPointer> localMap;
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localMap.swap(_entityMap);
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this->withWriteLock([&] {
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foreach(EntityItemPointer entity, localMap) {
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EntityTreeElementPointer element = entity->getElement();
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if (element) {
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element->cleanupEntities();
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}
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}
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_entityToElementMap.clear();
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}
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});
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localMap.clear();
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Octree::eraseAllOctreeElements(createNewRoot);
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resetClientEditStats();
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@ -136,29 +140,24 @@ void EntityTree::postAddEntity(EntityItemPointer entity) {
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}
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bool EntityTree::updateEntity(const EntityItemID& entityID, const EntityItemProperties& properties, const SharedNodePointer& senderNode) {
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EntityTreeElementPointer containingElement = getContainingElement(entityID);
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EntityItemPointer entity;
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{
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QReadLocker locker(&_entityMapLock);
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entity = _entityMap.value(entityID);
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}
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if (!entity) {
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return false;
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}
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return updateEntity(entity, properties, senderNode);
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}
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bool EntityTree::updateEntity(EntityItemPointer entity, const EntityItemProperties& origProperties,
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const SharedNodePointer& senderNode) {
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EntityTreeElementPointer containingElement = entity->getElement();
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if (!containingElement) {
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return false;
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}
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EntityItemPointer existingEntity = containingElement->getEntityWithEntityItemID(entityID);
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if (!existingEntity) {
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return false;
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}
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return updateEntityWithElement(existingEntity, properties, containingElement, senderNode);
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}
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bool EntityTree::updateEntity(EntityItemPointer entity, const EntityItemProperties& properties, const SharedNodePointer& senderNode) {
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EntityTreeElementPointer containingElement = getContainingElement(entity->getEntityItemID());
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if (!containingElement) {
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return false;
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}
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return updateEntityWithElement(entity, properties, containingElement, senderNode);
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}
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bool EntityTree::updateEntityWithElement(EntityItemPointer entity, const EntityItemProperties& origProperties,
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EntityTreeElementPointer containingElement, const SharedNodePointer& senderNode) {
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EntityItemProperties properties = origProperties;
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bool allowLockChange;
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@ -190,7 +189,7 @@ bool EntityTree::updateEntityWithElement(EntityItemPointer entity, const EntityI
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bool success;
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AACube queryCube = entity->getQueryAACube(success);
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if (!success) {
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qCDebug(entities) << "Warning -- failed to get query-cube for" << entity->getID();
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qCWarning(entities) << "failed to get query-cube for" << entity->getID();
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}
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UpdateEntityOperator theOperator(getThisPointer(), containingElement, entity, queryCube);
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recurseTreeWithOperator(&theOperator);
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@ -331,9 +330,8 @@ bool EntityTree::updateEntityWithElement(EntityItemPointer entity, const EntityI
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}
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// TODO: this final containingElement check should eventually be removed (or wrapped in an #ifdef DEBUG).
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containingElement = getContainingElement(entity->getEntityItemID());
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if (!containingElement) {
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qCDebug(entities) << "UNEXPECTED!!!! after updateEntity() we no longer have a containing element??? entityID="
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if (!entity->getElement()) {
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qCWarning(entities) << "EntityTree::updateEntity() we no longer have a containing element for entityID="
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<< entity->getEntityItemID();
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return false;
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}
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@ -366,7 +364,7 @@ EntityItemPointer EntityTree::addEntity(const EntityItemID& entityID, const Enti
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// You should not call this on existing entities that are already part of the tree! Call updateEntity()
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EntityTreeElementPointer containingElement = getContainingElement(entityID);
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if (containingElement) {
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qCDebug(entities) << "UNEXPECTED!!! ----- don't call addEntity() on existing entity items. entityID=" << entityID
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qCWarning(entities) << "EntityTree::addEntity() on existing entity item with entityID=" << entityID
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<< "containingElement=" << containingElement.get();
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return result;
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}
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@ -422,7 +420,7 @@ void EntityTree::deleteEntity(const EntityItemID& entityID, bool force, bool ign
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EntityTreeElementPointer containingElement = getContainingElement(entityID);
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if (!containingElement) {
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if (!ignoreWarnings) {
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qCDebug(entities) << "UNEXPECTED!!!! EntityTree::deleteEntity() entityID doesn't exist!!! entityID=" << entityID;
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qCWarning(entities) << "EntityTree::deleteEntity() on non-existent entityID=" << entityID;
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}
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return;
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}
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@ -430,8 +428,7 @@ void EntityTree::deleteEntity(const EntityItemID& entityID, bool force, bool ign
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EntityItemPointer existingEntity = containingElement->getEntityWithEntityItemID(entityID);
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if (!existingEntity) {
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if (!ignoreWarnings) {
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qCDebug(entities) << "UNEXPECTED!!!! don't call EntityTree::deleteEntity() on entity items that don't exist. "
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"entityID=" << entityID;
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qCWarning(entities) << "EntityTree::deleteEntity() on non-existant entity item with entityID=" << entityID;
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}
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return;
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}
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@ -478,7 +475,7 @@ void EntityTree::deleteEntities(QSet<EntityItemID> entityIDs, bool force, bool i
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EntityTreeElementPointer containingElement = getContainingElement(entityID);
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if (!containingElement) {
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if (!ignoreWarnings) {
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qCDebug(entities) << "UNEXPECTED!!!! EntityTree::deleteEntities() entityID doesn't exist!!! entityID=" << entityID;
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qCWarning(entities) << "EntityTree::deleteEntities() on non-existent entityID=" << entityID;
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}
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continue;
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}
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@ -486,8 +483,7 @@ void EntityTree::deleteEntities(QSet<EntityItemID> entityIDs, bool force, bool i
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EntityItemPointer existingEntity = containingElement->getEntityWithEntityItemID(entityID);
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if (!existingEntity) {
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if (!ignoreWarnings) {
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qCDebug(entities) << "UNEXPECTED!!!! don't call EntityTree::deleteEntities() on entity items that don't exist. "
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"entityID=" << entityID;
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qCWarning(entities) << "EntityTree::deleteEntities() on non-existent entity item with entityID=" << entityID;
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}
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continue;
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}
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@ -975,7 +971,7 @@ int EntityTree::processEditPacketData(ReceivedMessage& message, const unsigned c
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const SharedNodePointer& senderNode) {
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if (!getIsServer()) {
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qCDebug(entities) << "UNEXPECTED!!! processEditPacketData() should only be called on a server tree.";
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qCWarning(entities) << "EntityTree::processEditPacketData() should only be called on a server tree.";
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return 0;
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}
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@ -1502,27 +1498,43 @@ int EntityTree::processEraseMessageDetails(const QByteArray& dataByteArray, cons
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}
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EntityTreeElementPointer EntityTree::getContainingElement(const EntityItemID& entityItemID) /*const*/ {
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QReadLocker locker(&_entityToElementLock);
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EntityTreeElementPointer element = _entityToElementMap.value(entityItemID);
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return element;
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EntityItemPointer entity;
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{
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QReadLocker locker(&_entityMapLock);
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entity = _entityMap.value(entityItemID);
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}
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if (entity) {
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return entity->getElement();
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}
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return EntityTreeElementPointer(nullptr);
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}
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void EntityTree::setContainingElement(const EntityItemID& entityItemID, EntityTreeElementPointer element) {
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QWriteLocker locker(&_entityToElementLock);
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if (element) {
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_entityToElementMap[entityItemID] = element;
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} else {
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_entityToElementMap.remove(entityItemID);
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void EntityTree::addEntityMapEntry(EntityItemPointer entity) {
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EntityItemID id = entity->getEntityItemID();
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QWriteLocker locker(&_entityMapLock);
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EntityItemPointer otherEntity = _entityMap.value(id);
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if (otherEntity) {
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qCWarning(entities) << "EntityTree::addEntityMapEntry() found pre-existing id " << id;
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assert(false);
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return;
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}
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_entityMap.insert(id, entity);
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}
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void EntityTree::clearEntityMapEntry(const EntityItemID& id) {
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QWriteLocker locker(&_entityMapLock);
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_entityMap.remove(id);
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}
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void EntityTree::debugDumpMap() {
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// QHash's are implicitly shared, so we make a shared copy and use that instead.
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// This way we might be able to avoid both a lock and a true copy.
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QHash<EntityItemID, EntityItemPointer> localMap(_entityMap);
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qCDebug(entities) << "EntityTree::debugDumpMap() --------------------------";
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QReadLocker locker(&_entityToElementLock);
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QHashIterator<EntityItemID, EntityTreeElementPointer> i(_entityToElementMap);
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QHashIterator<EntityItemID, EntityItemPointer> i(localMap);
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while (i.hasNext()) {
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i.next();
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qCDebug(entities) << i.key() << ": " << i.value().get();
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qCDebug(entities) << i.key() << ": " << i.value()->getElement().get();
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}
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qCDebug(entities) << "-----------------------------------------------------";
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}
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@ -119,9 +119,6 @@ public:
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// use this method if you only know the entityID
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bool updateEntity(const EntityItemID& entityID, const EntityItemProperties& properties, const SharedNodePointer& senderNode = SharedNodePointer(nullptr));
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// use this method if you have a pointer to the entity (avoid an extra entity lookup)
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bool updateEntity(EntityItemPointer entity, const EntityItemProperties& properties, const SharedNodePointer& senderNode = SharedNodePointer(nullptr));
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// check if the avatar is a child of this entity, If so set the avatar parentID to null
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void unhookChildAvatar(const EntityItemID entityID);
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void deleteEntity(const EntityItemID& entityID, bool force = false, bool ignoreWarnings = true);
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@ -183,7 +180,8 @@ public:
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int processEraseMessageDetails(const QByteArray& buffer, const SharedNodePointer& sourceNode);
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EntityTreeElementPointer getContainingElement(const EntityItemID& entityItemID) /*const*/;
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void setContainingElement(const EntityItemID& entityItemID, EntityTreeElementPointer element);
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void addEntityMapEntry(EntityItemPointer entity);
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void clearEntityMapEntry(const EntityItemID& id);
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void debugDumpMap();
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virtual void dumpTree() override;
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virtual void pruneTree() override;
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@ -275,9 +273,8 @@ signals:
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protected:
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void processRemovedEntities(const DeleteEntityOperator& theOperator);
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bool updateEntityWithElement(EntityItemPointer entity, const EntityItemProperties& properties,
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EntityTreeElementPointer containingElement,
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const SharedNodePointer& senderNode = SharedNodePointer(nullptr));
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bool updateEntity(EntityItemPointer entity, const EntityItemProperties& properties,
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const SharedNodePointer& senderNode = SharedNodePointer(nullptr));
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static bool findNearPointOperation(const OctreeElementPointer& element, void* extraData);
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static bool findInSphereOperation(const OctreeElementPointer& element, void* extraData);
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static bool findInCubeOperation(const OctreeElementPointer& element, void* extraData);
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@ -309,8 +306,8 @@ protected:
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_deletedEntityItemIDs << id;
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}
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mutable QReadWriteLock _entityToElementLock;
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QHash<EntityItemID, EntityTreeElementPointer> _entityToElementMap;
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mutable QReadWriteLock _entityMapLock;
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QHash<EntityItemID, EntityItemPointer> _entityMap;
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EntitySimulationPointer _simulation;
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@ -885,10 +885,10 @@ EntityItemPointer EntityTreeElement::getEntityWithEntityItemID(const EntityItemI
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void EntityTreeElement::cleanupEntities() {
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withWriteLock([&] {
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foreach(EntityItemPointer entity, _entityItems) {
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// NOTE: only EntityTreeElement should ever be changing the value of entity->_element
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// NOTE: We explicitly don't delete the EntityItem here because since we only
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// access it by smart pointers, when we remove it from the _entityItems
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// we know that it will be deleted.
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//delete entity;
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entity->_element = NULL;
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}
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_entityItems.clear();
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@ -903,6 +903,7 @@ bool EntityTreeElement::removeEntityWithEntityItemID(const EntityItemID& id) {
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EntityItemPointer& entity = _entityItems[i];
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if (entity->getEntityItemID() == id) {
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foundEntity = true;
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// NOTE: only EntityTreeElement should ever be changing the value of entity->_element
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entity->_element = NULL;
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_entityItems.removeAt(i);
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break;
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@ -918,6 +919,7 @@ bool EntityTreeElement::removeEntityItem(EntityItemPointer entity) {
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numEntries = _entityItems.removeAll(entity);
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});
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if (numEntries > 0) {
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// NOTE: only EntityTreeElement should ever be changing the value of entity->_element
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assert(entity->_element.get() == this);
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entity->_element = NULL;
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return true;
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@ -1001,7 +1003,6 @@ int EntityTreeElement::readElementDataFromBuffer(const unsigned char* data, int
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if (currentContainingElement.get() != this) {
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currentContainingElement->removeEntityItem(entityItem);
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addEntityItem(entityItem);
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_myTree->setContainingElement(entityItemID, getThisPointer());
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}
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}
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}
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@ -1032,9 +1033,9 @@ int EntityTreeElement::readElementDataFromBuffer(const unsigned char* data, int
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// don't add if we've recently deleted....
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if (!_myTree->isDeletedEntity(entityItem->getID())) {
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_myTree->addEntityMapEntry(entityItem);
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addEntityItem(entityItem); // add this new entity to this elements entities
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entityItemID = entityItem->getEntityItemID();
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_myTree->setContainingElement(entityItemID, getThisPointer());
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_myTree->postAddEntity(entityItem);
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if (entityItem->getCreated() == UNKNOWN_CREATED_TIME) {
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entityItem->recordCreationTime();
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@ -51,7 +51,7 @@ MovingEntitiesOperator::~MovingEntitiesOperator() {
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void MovingEntitiesOperator::addEntityToMoveList(EntityItemPointer entity, const AACube& newCube) {
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EntityTreeElementPointer oldContainingElement = _tree->getContainingElement(entity->getEntityItemID());
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EntityTreeElementPointer oldContainingElement = entity->getElement();
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AABox newCubeClamped = newCube.clamp((float)-HALF_TREE_SCALE, (float)HALF_TREE_SCALE);
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if (_wantDebug) {
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@ -193,7 +193,6 @@ bool MovingEntitiesOperator::preRecursion(const OctreeElementPointer& element) {
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// If this element is the best fit for the new bounds of this entity then add the entity to the element
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if (!details.newFound && entityTreeElement->bestFitBounds(details.newCube)) {
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EntityItemID entityItemID = details.entity->getEntityItemID();
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// remove from the old before adding
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EntityTreeElementPointer oldElement = details.entity->getElement();
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if (oldElement != entityTreeElement) {
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@ -201,7 +200,6 @@ bool MovingEntitiesOperator::preRecursion(const OctreeElementPointer& element) {
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oldElement->removeEntityItem(details.entity);
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}
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entityTreeElement->addEntityItem(details.entity);
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_tree->setContainingElement(entityItemID, entityTreeElement);
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}
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_foundNewCount++;
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//details.newFound = true; // TODO: would be nice to add this optimization
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@ -138,8 +138,8 @@ bool UpdateEntityOperator::preRecursion(const OctreeElementPointer& element) {
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qCDebug(entities) << " _foundNew=" << _foundNew;
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}
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// If we haven't yet found the old entity, and this subTreeContains our old
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// entity, then we need to keep searching.
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// If we haven't yet found the old element, and this subTreeContains our old element,
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// then we need to keep searching.
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if (!_foundOld && subtreeContainsOld) {
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if (_wantDebug) {
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@ -169,7 +169,6 @@ bool UpdateEntityOperator::preRecursion(const OctreeElementPointer& element) {
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// NOTE: we know we haven't yet added it to its new element because _removeOld is true
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EntityTreeElementPointer oldElement = _existingEntity->getElement();
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oldElement->removeEntityItem(_existingEntity);
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_tree->setContainingElement(_entityItemID, NULL);
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if (oldElement != _containingElement) {
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qCDebug(entities) << "WARNING entity moved during UpdateEntityOperator recursion";
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@ -187,8 +186,8 @@ bool UpdateEntityOperator::preRecursion(const OctreeElementPointer& element) {
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}
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}
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|
||||
// If we haven't yet found the new entity, and this subTreeContains our new
|
||||
// entity, then we need to keep searching.
|
||||
// If we haven't yet found the new element, and this subTreeContains our new element,
|
||||
// then we need to keep searching.
|
||||
if (!_foundNew && subtreeContainsNew) {
|
||||
|
||||
if (_wantDebug) {
|
||||
|
@ -221,7 +220,6 @@ bool UpdateEntityOperator::preRecursion(const OctreeElementPointer& element) {
|
|||
}
|
||||
}
|
||||
entityTreeElement->addEntityItem(_existingEntity);
|
||||
_tree->setContainingElement(_entityItemID, entityTreeElement);
|
||||
}
|
||||
_foundNew = true; // we found the new element
|
||||
_removeOld = false; // and it has already been removed from the old
|
||||
|
|
104
scripts/developer/tests/entityLookupCostMeasurement.js
Normal file
104
scripts/developer/tests/entityLookupCostMeasurement.js
Normal file
|
@ -0,0 +1,104 @@
|
|||
// Creates a large number of entities on the cardinal planes of the octree (all
|
||||
// objects will live in the root octree element). Measures how long it takes
|
||||
// to update the properties of the first and last entity. The difference
|
||||
// between the two measurements shows how the cost of lookup changes as a
|
||||
// function of the number of entities. For best results run this in an
|
||||
// otherwise empty domain.
|
||||
|
||||
var firstId;
|
||||
var lastId;
|
||||
var NUM_ENTITIES_ON_SIDE = 25;
|
||||
|
||||
// create the objects
|
||||
createObjects = function () {
|
||||
var STRIDE = 0.75;
|
||||
var WIDTH = 0.5;
|
||||
var DIMENSIONS = { x: WIDTH, y: WIDTH, z: WIDTH };
|
||||
var LIFETIME = 20;
|
||||
|
||||
var properties = {
|
||||
name: "",
|
||||
type : "Box",
|
||||
dimensions : DIMENSIONS,
|
||||
position : { x: 0, y: 0, z: 0},
|
||||
lifetime : LIFETIME,
|
||||
color : { red:255, green: 64, blue: 255 }
|
||||
};
|
||||
|
||||
// xy
|
||||
var planeName = "xy";
|
||||
for (var i = 0; i < NUM_ENTITIES_ON_SIDE; ++i) {
|
||||
for (var j = 0; j < NUM_ENTITIES_ON_SIDE; ++j) {
|
||||
properties.name = "Box-" + planeName + "-" + i + "." + j;
|
||||
properties.position = { x: i * STRIDE, y: j * STRIDE, z: 0 };
|
||||
var red = i * 255 / NUM_ENTITIES_ON_SIDE;
|
||||
var green = j * 255 / NUM_ENTITIES_ON_SIDE;
|
||||
var blue = 0;
|
||||
properties.color = { red: red, green: green, blue: blue };
|
||||
if (i == 0 && j == 0) {
|
||||
firstId = Entities.addEntity(properties);
|
||||
} else {
|
||||
Entities.addEntity(properties);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// yz
|
||||
var planeName = "yz";
|
||||
for (var i = 0; i < NUM_ENTITIES_ON_SIDE; ++i) {
|
||||
for (var j = 0; j < NUM_ENTITIES_ON_SIDE; ++j) {
|
||||
properties.name = "Box-" + planeName + "-" + i + "." + j;
|
||||
properties.position = { x: 0, y: i * STRIDE, z: j * STRIDE };
|
||||
var red = 0;
|
||||
var green = i * 255 / NUM_ENTITIES_ON_SIDE;
|
||||
var blue = j * 255 / NUM_ENTITIES_ON_SIDE;
|
||||
properties.color = { red: red, green: green, blue: blue };
|
||||
Entities.addEntity(properties);
|
||||
}
|
||||
}
|
||||
|
||||
// zx
|
||||
var planeName = "zx";
|
||||
for (var i = 0; i < NUM_ENTITIES_ON_SIDE; ++i) {
|
||||
for (var j = 0; j < NUM_ENTITIES_ON_SIDE; ++j) {
|
||||
properties.name = "Box-" + planeName + "-" + i + "." + j;
|
||||
properties.position = { x: j * STRIDE, y: 0, z: i * STRIDE };
|
||||
var red = j * 255 / NUM_ENTITIES_ON_SIDE;
|
||||
var green = 0;
|
||||
var blue = i * 255 / NUM_ENTITIES_ON_SIDE;
|
||||
properties.color = { red: red, green: green, blue: blue };
|
||||
lastId = Entities.addEntity(properties);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
createObjects();
|
||||
|
||||
// measure the time it takes to edit the first and last entities many times
|
||||
// (requires a lookup by entityId each time)
|
||||
changeProperties = function (id) {
|
||||
var newProperties = { color : { red: 255, green: 255, blue: 255 } };
|
||||
Entities.editEntity(id, newProperties);
|
||||
}
|
||||
|
||||
// first
|
||||
var NUM_CHANGES = 10000;
|
||||
var firstStart = Date.now();
|
||||
for (var k = 0; k < NUM_CHANGES; ++k) {
|
||||
changeProperties(firstId);
|
||||
}
|
||||
var firstEnd = Date.now();
|
||||
var firstDt = firstEnd - firstStart;
|
||||
|
||||
// last
|
||||
var lastStart = Date.now();
|
||||
for (var k = 0; k < NUM_CHANGES; ++k) {
|
||||
changeProperties(lastId);
|
||||
}
|
||||
var lastEnd = Date.now();
|
||||
var lastDt = lastEnd - lastStart;
|
||||
|
||||
// print the results
|
||||
var numEntities = 3 * NUM_ENTITIES_ON_SIDE * NUM_ENTITIES_ON_SIDE;
|
||||
print("numEntities = " + numEntities + " numEdits = " + NUM_CHANGES + " firstDt = " + firstDt + " lastDt = " + lastDt);
|
||||
|
Loading…
Reference in a new issue