mirror of
https://github.com/overte-org/overte.git
synced 2025-08-04 07:23:39 +02:00
Merge branch 'master' of git://github.com/highfidelity/hifi into 21374
This commit is contained in:
commit
697830b80b
4 changed files with 53 additions and 74 deletions
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@ -36,6 +36,21 @@ Setting::Handle<QString>& getSetting(bool contextIsHMD, QAudio::Mode mode) {
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}
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}
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static QString getTargetDevice(bool hmd, QAudio::Mode mode) {
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QString deviceName;
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auto& setting = getSetting(hmd, mode);
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if (setting.isSet()) {
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deviceName = setting.get();
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} else if (hmd) {
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if (mode == QAudio::AudioInput) {
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deviceName = qApp->getActiveDisplayPlugin()->getPreferredAudioInDevice();
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} else { // if (_mode == QAudio::AudioOutput)
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deviceName = qApp->getActiveDisplayPlugin()->getPreferredAudioOutDevice();
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}
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}
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return deviceName;
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}
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QHash<int, QByteArray> AudioDeviceList::_roles {
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{ Qt::DisplayRole, "display" },
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{ Qt::CheckStateRole, "selected" },
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@ -59,10 +74,15 @@ QVariant AudioDeviceList::data(const QModelIndex& index, int role) const {
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}
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}
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void AudioDeviceList::resetDevice(bool contextIsHMD, const QString& device) {
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void AudioDeviceList::resetDevice(bool contextIsHMD) {
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auto client = DependencyManager::get<AudioClient>().data();
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auto deviceName = getSetting(contextIsHMD, _mode).get();
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QString deviceName = getTargetDevice(contextIsHMD, _mode);
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// FIXME can't use blocking connections here, so we can't determine whether the switch succeeded or not
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// We need to have the AudioClient emit signals on switch success / failure
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QMetaObject::invokeMethod(client, "switchAudioDevice",
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Q_ARG(QAudio::Mode, _mode), Q_ARG(QString, deviceName));
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#if 0
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bool switchResult = false;
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QMetaObject::invokeMethod(client, "switchAudioDevice", Qt::BlockingQueuedConnection,
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Q_RETURN_ARG(bool, switchResult),
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@ -85,6 +105,7 @@ void AudioDeviceList::resetDevice(bool contextIsHMD, const QString& device) {
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QMetaObject::invokeMethod(client, "switchAudioDevice", Q_ARG(QAudio::Mode, _mode));
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}
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}
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#endif
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}
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void AudioDeviceList::onDeviceChanged(const QAudioDeviceInfo& device) {
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@ -137,11 +158,8 @@ AudioDevices::AudioDevices(bool& contextIsHMD) : _contextIsHMD(contextIsHMD) {
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}
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void AudioDevices::onContextChanged(const QString& context) {
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auto input = getSetting(_contextIsHMD, QAudio::AudioInput).get();
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auto output = getSetting(_contextIsHMD, QAudio::AudioOutput).get();
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_inputs.resetDevice(_contextIsHMD, input);
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_outputs.resetDevice(_contextIsHMD, output);
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_inputs.resetDevice(_contextIsHMD);
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_outputs.resetDevice(_contextIsHMD);
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}
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void AudioDevices::onDeviceSelected(QAudio::Mode mode, const QAudioDeviceInfo& device, const QAudioDeviceInfo& previousDevice) {
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@ -182,8 +200,16 @@ void AudioDevices::onDeviceSelected(QAudio::Mode mode, const QAudioDeviceInfo& d
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void AudioDevices::onDeviceChanged(QAudio::Mode mode, const QAudioDeviceInfo& device) {
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if (mode == QAudio::AudioInput) {
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if (_requestedInputDevice == device) {
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onDeviceSelected(QAudio::AudioInput, device, _inputs._selectedDevice);
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_requestedInputDevice = QAudioDeviceInfo();
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}
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_inputs.onDeviceChanged(device);
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} else { // if (mode == QAudio::AudioOutput)
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if (_requestedOutputDevice == device) {
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onDeviceSelected(QAudio::AudioOutput, device, _outputs._selectedDevice);
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_requestedOutputDevice = QAudioDeviceInfo();
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}
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_outputs.onDeviceChanged(device);
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}
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}
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@ -201,28 +227,16 @@ void AudioDevices::onDevicesChanged(QAudio::Mode mode, const QList<QAudioDeviceI
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void AudioDevices::chooseInputDevice(const QAudioDeviceInfo& device) {
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auto client = DependencyManager::get<AudioClient>();
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bool success = false;
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_requestedInputDevice = device;
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QMetaObject::invokeMethod(client.data(), "switchAudioDevice",
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Qt::BlockingQueuedConnection,
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Q_RETURN_ARG(bool, success),
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Q_ARG(QAudio::Mode, QAudio::AudioInput),
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Q_ARG(const QAudioDeviceInfo&, device));
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if (success) {
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onDeviceSelected(QAudio::AudioInput, device, _inputs._selectedDevice);
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}
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}
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void AudioDevices::chooseOutputDevice(const QAudioDeviceInfo& device) {
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auto client = DependencyManager::get<AudioClient>();
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bool success = false;
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_requestedOutputDevice = device;
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QMetaObject::invokeMethod(client.data(), "switchAudioDevice",
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Qt::BlockingQueuedConnection,
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Q_RETURN_ARG(bool, success),
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Q_ARG(QAudio::Mode, QAudio::AudioOutput),
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Q_ARG(const QAudioDeviceInfo&, device));
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if (success) {
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onDeviceSelected(QAudio::AudioOutput, device, _outputs._selectedDevice);
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}
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}
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@ -39,7 +39,7 @@ public:
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QVariant data(const QModelIndex& index, int role) const override;
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// reset device to the last selected device in this context, or the default
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void resetDevice(bool contextIsHMD, const QString& device);
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void resetDevice(bool contextIsHMD);
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signals:
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void deviceChanged(const QAudioDeviceInfo& device);
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@ -87,8 +87,10 @@ private:
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AudioDeviceList _inputs { QAudio::AudioInput };
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AudioDeviceList _outputs { QAudio::AudioOutput };
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QAudioDeviceInfo _requestedOutputDevice;
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QAudioDeviceInfo _requestedInputDevice;
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bool& _contextIsHMD;
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const bool& _contextIsHMD;
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};
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};
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@ -1074,7 +1074,7 @@ function loaded() {
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elDimensionsZ.addEventListener('change', dimensionsChangeFunction);
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elParentID.addEventListener('change', createEmitTextPropertyUpdateFunction('parentID'));
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elParentJointIndex.addEventListener('change', createEmitNumberPropertyUpdateFunction('parentJointIndex'));
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elParentJointIndex.addEventListener('change', createEmitNumberPropertyUpdateFunction('parentJointIndex', 0));
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var registrationChangeFunction = createEmitVec3PropertyUpdateFunction(
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'registrationPoint', elRegistrationX, elRegistrationY, elRegistrationZ);
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@ -1560,7 +1560,6 @@ SelectionDisplay = (function() {
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visible: rotationOverlaysVisible
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});
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// TODO: we have not implemented the rotating handle/controls yet... so for now, these handles are hidden
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Overlays.editOverlay(yawHandle, {
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visible: rotateHandlesVisible,
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position: yawCorner,
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@ -3615,24 +3614,21 @@ SelectionDisplay = (function() {
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onMove: function(event) {
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var pickRay = generalComputePickRay(event.x, event.y);
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Overlays.editOverlay(selectionBox, {
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ignoreRayIntersection: true,
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visible: false
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});
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Overlays.editOverlay(baseOfEntityProjectionOverlay, {
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ignoreRayIntersection: true,
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visible: false
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});
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Overlays.editOverlay(rotateOverlayTarget, {
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ignoreRayIntersection: false
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});
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var result = Overlays.findRayIntersection(pickRay);
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var result = Overlays.findRayIntersection(pickRay, true, [rotateOverlayTarget]);
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if (result.intersects) {
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var center = yawCenter;
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var zero = yawZero;
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// TODO: these vectors are backwards to their names, doesn't matter for this use case (inverted vectors still give same angle)
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var centerToZero = Vec3.subtract(center, zero);
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var centerToIntersect = Vec3.subtract(center, result.intersection);
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// TODO: orientedAngle wants normalized centerToZero and centerToIntersect
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var angleFromZero = Vec3.orientedAngle(centerToZero, centerToIntersect, rotationNormal);
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var distanceFromCenter = Vec3.distance(center, result.intersection);
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var snapToInner = distanceFromCenter < innerRadius;
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@ -3785,17 +3781,12 @@ SelectionDisplay = (function() {
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onMove: function(event) {
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var pickRay = generalComputePickRay(event.x, event.y);
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Overlays.editOverlay(selectionBox, {
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ignoreRayIntersection: true,
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visible: false
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});
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Overlays.editOverlay(baseOfEntityProjectionOverlay, {
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ignoreRayIntersection: true,
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visible: false
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});
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Overlays.editOverlay(rotateOverlayTarget, {
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ignoreRayIntersection: false
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});
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var result = Overlays.findRayIntersection(pickRay);
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var result = Overlays.findRayIntersection(pickRay, true, [rotateOverlayTarget]);
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if (result.intersects) {
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var properties = Entities.getEntityProperties(selectionManager.selections[0]);
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@ -3947,17 +3938,12 @@ SelectionDisplay = (function() {
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onMove: function(event) {
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var pickRay = generalComputePickRay(event.x, event.y);
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Overlays.editOverlay(selectionBox, {
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ignoreRayIntersection: true,
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visible: false
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});
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Overlays.editOverlay(baseOfEntityProjectionOverlay, {
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ignoreRayIntersection: true,
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visible: false
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});
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Overlays.editOverlay(rotateOverlayTarget, {
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ignoreRayIntersection: false
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});
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var result = Overlays.findRayIntersection(pickRay);
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var result = Overlays.findRayIntersection(pickRay, true, [rotateOverlayTarget]);
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if (result.intersects) {
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var properties = Entities.getEntityProperties(selectionManager.selections[0]);
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@ -4074,21 +4060,8 @@ SelectionDisplay = (function() {
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return false;
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}
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// before we do a ray test for grabbers, disable the ray intersection for our selection box
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Overlays.editOverlay(selectionBox, {
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ignoreRayIntersection: true
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});
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Overlays.editOverlay(yawHandle, {
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ignoreRayIntersection: true
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});
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Overlays.editOverlay(pitchHandle, {
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ignoreRayIntersection: true
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});
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Overlays.editOverlay(rollHandle, {
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ignoreRayIntersection: true
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});
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result = Overlays.findRayIntersection(pickRay);
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// ignore ray intersection for our selection box and yaw/pitch/roll
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result = Overlays.findRayIntersection(pickRay, true, null, [ yawHandle, pitchHandle, rollHandle, selectionBox ] );
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if (result.intersects) {
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if (wantDebug) {
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print("something intersects... ");
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@ -4191,17 +4164,8 @@ SelectionDisplay = (function() {
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}
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// After testing our stretch handles, then check out rotate handles
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Overlays.editOverlay(yawHandle, {
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ignoreRayIntersection: false
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});
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Overlays.editOverlay(pitchHandle, {
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ignoreRayIntersection: false
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});
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Overlays.editOverlay(rollHandle, {
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ignoreRayIntersection: false
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});
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var result = Overlays.findRayIntersection(pickRay);
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// Only intersect versus yaw/pitch/roll.
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var result = Overlays.findRayIntersection(pickRay, true, [ yawHandle, pitchHandle, rollHandle ] );
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var overlayOrientation;
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var overlayCenter;
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@ -4306,6 +4270,7 @@ SelectionDisplay = (function() {
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});
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// TODO: these three duplicate prior three, remove them.
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Overlays.editOverlay(yawHandle, {
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visible: false
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});
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@ -4402,10 +4367,8 @@ SelectionDisplay = (function() {
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}
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if (!somethingClicked) {
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Overlays.editOverlay(selectionBox, {
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ignoreRayIntersection: false
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});
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var result = Overlays.findRayIntersection(pickRay);
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// Only intersect versus selectionBox.
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var result = Overlays.findRayIntersection(pickRay, true, [selectionBox]);
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if (result.intersects) {
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switch (result.overlayID) {
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case selectionBox:
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