Commit graph

204 commits

Author SHA1 Message Date
Dante Ruiz
03ba3f5944 minimize diff 2.0 2017-05-09 00:31:13 +01:00
Dante Ruiz
00546c55bb minimize diff 2017-05-09 00:30:06 +01:00
Dante Ruiz
23c3a75116 finally fixed rotation issue 2017-05-09 00:27:30 +01:00
Dante Ruiz
a744db56aa removed dead code 2017-05-06 00:21:52 +01:00
Dante Ruiz
8813306857 fixed the wierd rotation issue 2017-05-05 23:59:38 +01:00
Dante Ruiz
20c8356bb2 debugging rotation fix 2017-05-05 22:55:53 +01:00
Dante Ruiz
31f6038e45 limbs tracking pucks 2017-05-03 20:08:42 +01:00
Dante Ruiz
fb502a7fed add offset function 2017-05-03 00:37:35 +01:00
Dante Ruiz
8e2b25eacc working on computing offsets 2017-05-03 00:25:41 +01:00
Dante Ruiz
15cad1fee9 saving work 2017-05-02 21:33:58 +01:00
Ryan Huffman
aca7ad27c6 Fix ktx dependencies 2017-04-26 10:47:32 -07:00
Atlante45
33f58f99d1 CR 2017-04-25 16:09:31 -07:00
Atlante45
ad16a935e9 Texture::create returns shared pointer 2017-04-25 15:56:23 -07:00
Sam Cake
2b97171061 Avoiding temp variable reference to appease mac and fixing a warning 2017-04-15 01:06:01 -07:00
Sam Cake
038d01ce04 Avoiding temp variable reference to appease mac and fixing a warning 2017-04-15 00:45:50 -07:00
Anthony J. Thibault
4e49774d0e Moved device class check into handleTrackedObject 2017-04-06 13:20:00 -07:00
Anthony J. Thibault
42262aac78 OpenVR: upgrade to version 1.0.6, for better generic tracker support 2017-04-05 18:41:43 -07:00
Anthony Thibault
be2fdd9388 Merge pull request #10063 from hyperlogic/feature/vive-tracked-objects
Vive: Expose all 16 tracked poses to the controller system
2017-04-05 16:53:47 -07:00
Sam Cake
dd73cb7b8e Use a magic number gpu::Texture::SINGLE_MIP instead of 1 2017-03-30 23:46:37 -07:00
Anthony J. Thibault
d47c040768 Vive: Expose all 16 tracked poses to the controller system.
This is in preparation for the Vive hockey puck trackers...
2017-03-29 18:15:29 -07:00
samcake
b6504bba56 Moving the num mips per texture to the creator so it s immutable and simpler 2017-03-29 17:58:56 -07:00
Bradley Austin Davis
fa5b315e09 Merge remote-tracking branch 'upstream/master' into smarter_textures 2017-03-01 15:16:18 -08:00
Seth Alves
7a31a99e3c back out previous experiment 2017-02-25 21:13:20 -08:00
Bradley Austin Davis
7fb7aa87eb Working on new texture management strategy 2017-02-17 07:53:16 -08:00
Brad Hefta-Gaub
a72f60152b audit use of QTimer intervals to make sure we're using Qt::PreciseTimer when appropriate 2016-12-29 08:53:37 -08:00
Brad Davis
30a9961362 tracing polish 2016-12-16 14:02:27 -08:00
Ryan Huffman
7bb2755913 Add chrome tracing support 2016-12-16 01:14:01 -08:00
Stephen Birarda
4c1f99954b fix confusing MIN_CORES_SPEC comment 2016-12-14 17:49:08 -08:00
Brad Hefta-Gaub
3a68f48cd7 disable threaded reprojection when running oculus in OpenVR 2016-11-14 16:30:18 -08:00
Seth Alves
da83fd9fa4 try, try again 2016-11-13 12:56:16 -08:00
Seth Alves
946dc256f0 try, try again 2016-11-13 12:15:35 -08:00
Seth Alves
f8fb5b9709 avoid some more static/global QStrings in plugins 2016-11-13 11:29:19 -08:00
Chris Collins
b9b90cc646 Merge pull request #9047 from jherico/stutter
Add stutter tracking
2016-11-11 11:39:00 -08:00
Brad Davis
162f24decd Add stutter tracking for Oculus 2016-11-11 10:12:41 -08:00
Brad Davis
90f55f0cd5 Add stutter tracking 2016-11-10 11:56:38 -08:00
Brad Davis
e2991c3665 Change minimum cores to 3 to enable OpenVR 2016-11-10 10:35:05 -08:00
Brad Davis
23fc865d40 Updates for min spec check 2016-10-27 19:28:46 -07:00
Brad Davis
018d945b85 Display warning overlay instead of scene when below min spec 2016-10-27 15:51:26 -07:00
Brad Hefta-Gaub
bfe6ebb44f some tweaks 2016-10-27 12:04:46 -07:00
Brad Hefta-Gaub
c3f5df8f0b Merge branch 'master' of https://github.com/highfidelity/hifi into report45hzTarget 2016-10-27 11:36:56 -07:00
Brad Hefta-Gaub
03946748bc Merge pull request #8928 from hyperlogic/bug-fix/more-openvr-crash-fixes
Fix for crash in openvr on startup
2016-10-26 22:45:33 -07:00
Anthony J. Thibault
1ea018db1d Fix for crash in openvr on startup
pluginActivate can fail and return false, when steamvr is in a "Not Ready" state.
In practice this can occur on a botched steamvr install, or when the vr compositor process is unable to start.

When pluginActivate returns false, there's some sort of race condition where pluginUpdate will still be called.
But it's only reproducible in release builds, without the debugger attached.

This commit prevents pluginUpdate from crashing by making sure that the openvr _system ptr is valid first.
2016-10-26 17:40:34 -07:00
Brad Davis
a53049b186 Consolidate activity tracking code 2016-10-26 17:19:24 -07:00
Brad Davis
f4f1b04cf0 Use OpenVR to determine if async reprojection is enabled 2016-10-26 16:02:06 -07:00
Brad Davis
1c89fa2291 Make threaded submit in OpenVR controllable from menu 2016-10-26 15:28:42 -07:00
Brad Davis
857f5a69d6 Don't reserve additional thread when we're not using one 2016-10-26 15:28:41 -07:00
Brad Davis
e7355e84f3 Disable OpenVR submit thread 2016-10-26 15:28:40 -07:00
Brad Hefta-Gaub
23b74c7aff when vive is on i5 report a target frame rate of 45 so we can see that in stats 2016-10-26 14:20:58 -07:00
Anthony J. Thibault
ca9d497159 Updated viveControllerConfiguration.js with new controller offset
(cherry picked from commit ec2bc3495082dfb0b472948efa9d6881562ed3f9)
2016-10-19 15:59:44 -07:00
Anthony J. Thibault
bcd31e3d99 Adjust size and offset of grab balls to better align with hand controllers.
(cherry picked from commit d97a8c2e7eace2494d3142e8187022a33aedc060)
2016-10-19 15:59:26 -07:00