mirror of
https://github.com/overte-org/overte.git
synced 2025-04-20 18:23:54 +02:00
finally fixed rotation issue
This commit is contained in:
parent
a744db56aa
commit
23c3a75116
2 changed files with 79 additions and 72 deletions
|
@ -1,4 +1,3 @@
|
|||
|
||||
//
|
||||
// Created by Sam Gondelman on 6/29/15.
|
||||
// Copyright 2013 High Fidelity, Inc.
|
||||
|
@ -22,7 +21,6 @@
|
|||
#include <OffscreenUi.h>
|
||||
#include <GLMHelpers.h>
|
||||
#include <glm/ext.hpp>
|
||||
#include <glm/gtx/string_cast.hpp>
|
||||
#include <glm/gtc/quaternion.hpp>
|
||||
|
||||
|
||||
|
@ -48,10 +46,10 @@ const quint64 CALIBRATION_TIMELAPSE = 3000000;
|
|||
|
||||
const char* ViveControllerManager::NAME { "OpenVR" };
|
||||
|
||||
glm::mat4 computeOffset(glm::mat4 defaultToRefrenceMat, glm::mat4 defaultJointMat, controller::Pose puckPose) {
|
||||
glm::mat4 computeOffset(glm::mat4 defaultToReferenceMat, glm::mat4 defaultJointMat, controller::Pose puckPose) {
|
||||
glm::mat4 poseMat = createMatFromQuatAndPos(puckPose.rotation, puckPose.translation);
|
||||
glm::mat4 refrenceJointMat = defaultToRefrenceMat * defaultJointMat;
|
||||
return ( glm::inverse(poseMat) * refrenceJointMat);
|
||||
glm::mat4 referenceJointMat = defaultToReferenceMat * defaultJointMat;
|
||||
return glm::inverse(poseMat) * referenceJointMat;
|
||||
}
|
||||
|
||||
bool sortPucksYPosition(std::pair<uint32_t, controller::Pose> firstPuck, std::pair<uint32_t, controller::Pose> secondPuck) {
|
||||
|
@ -130,7 +128,6 @@ void ViveControllerManager::pluginUpdate(float deltaTime, const controller::Inpu
|
|||
userInputMapper->removeDevice(_inputDevice->_deviceID);
|
||||
_registeredWithInputMapper = false;
|
||||
_inputDevice->_poseStateMap.clear();
|
||||
//qDebug() << " ----------->>!!!!!!! clear pose state map !!!!!!!<<----------------";
|
||||
}
|
||||
|
||||
if (!_registeredWithInputMapper && _inputDevice->_trackedControllers > 0) {
|
||||
|
@ -213,78 +210,88 @@ void ViveControllerManager::InputDevice::handleTrackedObject(uint32_t deviceInde
|
|||
|
||||
void ViveControllerManager::InputDevice::calibrate(const controller::InputCalibrationData& inputCalibration) {
|
||||
quint64 currentTime = usecTimestampNow();
|
||||
|
||||
|
||||
auto leftTrigger = _buttonPressedMap.find(controller::LT);
|
||||
auto rightTrigger = _buttonPressedMap.find(controller::RT);
|
||||
if ((leftTrigger != _buttonPressedMap.end()) && (rightTrigger != _buttonPressedMap.end())) {
|
||||
if (!_calibrated) {
|
||||
// conver the hmd head from sensor space to avatar space
|
||||
glm::mat4 worldToAvatarMat = glm::inverse(inputCalibration.avatarMat) * inputCalibration.sensorToWorldMat;
|
||||
glm::mat4 hmdAvatarMat = worldToAvatarMat * inputCalibration.hmdSensorMat;
|
||||
if (!_triggersPressedHandled) {
|
||||
_triggersPressedHandled = true;
|
||||
if (!_calibrated) {
|
||||
// conver the hmd head from sensor space to avatar space
|
||||
glm::mat4 hmdSensorFlippedMat = inputCalibration.hmdSensorMat * Matrices::Y_180;
|
||||
glm::mat4 sensorToAvatarMat = glm::inverse(inputCalibration.avatarMat) * inputCalibration.sensorToWorldMat;
|
||||
glm::mat4 hmdAvatarMat = sensorToAvatarMat * hmdSensorFlippedMat;
|
||||
|
||||
// cancel the roll and pitch for the hmd head
|
||||
glm::quat hmdRotation = cancelOutRollAndPitch(glmExtractRotation(hmdAvatarMat));
|
||||
glm::vec3 hmdTranslation = extractTranslation(hmdAvatarMat);
|
||||
glm::mat4 currentHead = createMatFromQuatAndPos(hmdRotation, hmdTranslation);
|
||||
|
||||
// calculate the offset from the centerOfEye to defaultHeadMat
|
||||
glm::mat4 defaultHeadOffset = glm::inverse(inputCalibration.defaultCenterEyeMat) * inputCalibration.defaultHeadMat;
|
||||
// cancel the roll and pitch for the hmd head
|
||||
glm::quat hmdRotation = cancelOutRollAndPitch(glmExtractRotation(hmdAvatarMat));
|
||||
glm::vec3 hmdTranslation = extractTranslation(hmdAvatarMat);
|
||||
glm::mat4 currentHead = createMatFromQuatAndPos(hmdRotation, hmdTranslation);
|
||||
|
||||
// calculate the offset from the centerOfEye to defaultHeadMat
|
||||
glm::mat4 defaultHeadOffset = glm::inverse(inputCalibration.defaultCenterEyeMat) * inputCalibration.defaultHeadMat;
|
||||
|
||||
currentHead = currentHead * defaultHeadOffset;
|
||||
|
||||
// calculate the defaultToRefrenceXform
|
||||
glm::mat4 defaultReferenceXform = currentHead * glm::inverse(inputCalibration.defaultHeadMat);
|
||||
|
||||
auto puckCount = _validTrackedObjects.size();
|
||||
if (puckCount == 2) {
|
||||
_config = Config::Feet;
|
||||
} else if (puckCount == 3) {
|
||||
_config = Config::FeetAndHips;
|
||||
} else if (puckCount >= 4) {
|
||||
_config = Config::FeetHipsAndChest;
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
|
||||
std::sort(_validTrackedObjects.begin(), _validTrackedObjects.end(), sortPucksYPosition);
|
||||
|
||||
auto firstFoot = _validTrackedObjects[0];
|
||||
auto secondFoot = _validTrackedObjects[1];
|
||||
controller::Pose firstFootPose = firstFoot.second;
|
||||
controller::Pose secondFootPose = secondFoot.second;
|
||||
|
||||
if (firstFootPose.translation.x < secondFootPose.translation.x) {
|
||||
_jointToPuckMap[controller::LEFT_FOOT] = firstFoot.first;
|
||||
_pucksOffset[firstFoot.first] = computeOffset(defaultReferenceXform, inputCalibration.defaultLeftFoot, firstFootPose);
|
||||
_jointToPuckMap[controller::RIGHT_FOOT] = secondFoot.first;
|
||||
_pucksOffset[secondFoot.first] = computeOffset(defaultReferenceXform, inputCalibration.defaultRightFoot, secondFootPose);
|
||||
|
||||
} else {
|
||||
_jointToPuckMap[controller::LEFT_FOOT] = secondFoot.first;
|
||||
_pucksOffset[secondFoot.first] = computeOffset(defaultReferenceXform, inputCalibration.defaultLeftFoot, secondFootPose);
|
||||
_jointToPuckMap[controller::RIGHT_FOOT] = firstFoot.first;
|
||||
_pucksOffset[firstFoot.first] = computeOffset(defaultReferenceXform, inputCalibration.defaultRightFoot, firstFootPose);
|
||||
}
|
||||
|
||||
if (_config == Config::Feet) {
|
||||
// done
|
||||
} else if (_config == Config::FeetAndHips) {
|
||||
_jointToPuckMap[controller::HIPS] = _validTrackedObjects[2].first;
|
||||
_pucksOffset[_validTrackedObjects[2].first] = computeOffset(defaultReferenceXform, inputCalibration.defaultHips, _validTrackedObjects[2].second);
|
||||
} else if (_config == Config::FeetHipsAndChest) {
|
||||
_jointToPuckMap[controller::HIPS] = _validTrackedObjects[2].first;
|
||||
_pucksOffset[_validTrackedObjects[2].first] = computeOffset(defaultReferenceXform, inputCalibration.defaultHips, _validTrackedObjects[2].second);
|
||||
_jointToPuckMap[controller::SPINE2] = _validTrackedObjects[3].first;
|
||||
_pucksOffset[_validTrackedObjects[3].first] = computeOffset(defaultReferenceXform, inputCalibration.defaultSpine2, _validTrackedObjects[3].second);
|
||||
}
|
||||
_calibrated = true;
|
||||
|
||||
currentHead *= defaultHeadOffset;
|
||||
|
||||
// calculate the defaultToRefrenceXform
|
||||
glm::mat4 defaultRefrenceXform = currentHead * glm::inverse(inputCalibration.defaultHeadMat);
|
||||
|
||||
auto puckCount = _validTrackedObjects.size();
|
||||
if (puckCount == 2) {
|
||||
_config = Config::Feet;
|
||||
} else if (puckCount == 3) {
|
||||
_config = Config::FeetAndHips;
|
||||
} else if (puckCount >= 4) {
|
||||
_config = Config::FeetHipsAndChest;
|
||||
} else {
|
||||
return;
|
||||
_pucksOffset.clear();
|
||||
_jointToPuckMap.clear();
|
||||
_calibrated = false;
|
||||
}
|
||||
|
||||
std::sort(_validTrackedObjects.begin(), _validTrackedObjects.end(), sortPucksYPosition);
|
||||
|
||||
auto firstFoot = _validTrackedObjects[0];
|
||||
auto secondFoot = _validTrackedObjects[1];
|
||||
controller::Pose firstFootPose = firstFoot.second;
|
||||
controller::Pose secondFootPose = secondFoot.second;
|
||||
if (firstFootPose.translation.x < secondFootPose.translation.x) {
|
||||
_jointToPuckMap[controller::LEFT_FOOT] = firstFoot.first;
|
||||
_pucksOffset[firstFoot.first] = computeOffset(defaultRefrenceXform, inputCalibration.defaultLeftFoot, firstFootPose);
|
||||
_jointToPuckMap[controller::RIGHT_FOOT] = secondFoot.first;
|
||||
_pucksOffset[secondFoot.first] = computeOffset(defaultRefrenceXform, inputCalibration.defaultRightFoot, secondFootPose);
|
||||
} else {
|
||||
_jointToPuckMap[controller::LEFT_FOOT] = secondFoot.first;
|
||||
_pucksOffset[secondFoot.first] = computeOffset(defaultRefrenceXform, inputCalibration.defaultLeftFoot, secondFootPose);
|
||||
_jointToPuckMap[controller::RIGHT_FOOT] = firstFoot.first;
|
||||
_pucksOffset[firstFoot.first] = computeOffset(defaultRefrenceXform, inputCalibration.defaultRightFoot, firstFootPose);
|
||||
}
|
||||
|
||||
if (_config == Config::Feet) {
|
||||
// done
|
||||
} else if (_config == Config::FeetAndHips) {
|
||||
_jointToPuckMap[controller::HIPS] = _validTrackedObjects[2].first;
|
||||
_pucksOffset[_validTrackedObjects[2].first] = computeOffset(defaultRefrenceXform, inputCalibration.defaultHips, _validTrackedObjects[2].second);
|
||||
} else if (_config == Config::FeetHipsAndChest) {
|
||||
_jointToPuckMap[controller::HIPS] = _validTrackedObjects[2].first;
|
||||
_pucksOffset[_validTrackedObjects[2].first] = computeOffset(defaultRefrenceXform, inputCalibration.defaultHips, _validTrackedObjects[2].second);
|
||||
_jointToPuckMap[controller::SPINE2] = _validTrackedObjects[3].first;
|
||||
_pucksOffset[_validTrackedObjects[3].first] = computeOffset(defaultRefrenceXform, inputCalibration.defaultSpine2, _validTrackedObjects[3].second);
|
||||
}
|
||||
_calibrated = true;
|
||||
|
||||
} else {
|
||||
}
|
||||
|
||||
} else {
|
||||
_triggersPressedHandled = false;
|
||||
}
|
||||
}
|
||||
|
||||
void ViveControllerManager::InputDevice::updateCalibratedLimbs() {
|
||||
_poseStateMap[controller::LEFT_FOOT] = addOffsetToPuckPose(controller::LEFT_FOOT);
|
||||
_poseStateMap[controller::LEFT_FOOT] = addOffsetToPuckPose(controller::LEFT_FOOT);
|
||||
_poseStateMap[controller::RIGHT_FOOT] = addOffsetToPuckPose(controller::RIGHT_FOOT);
|
||||
_poseStateMap[controller::HIPS] = addOffsetToPuckPose(controller::HIPS);
|
||||
_poseStateMap[controller::SPINE2] = addOffsetToPuckPose(controller::SPINE2);
|
||||
|
@ -296,9 +303,9 @@ controller::Pose ViveControllerManager::InputDevice::addOffsetToPuckPose(int joi
|
|||
uint32_t puckIndex = puck->second;
|
||||
controller::Pose puckPose = _poseStateMap[puckIndex];
|
||||
glm::mat4 puckOffset = _pucksOffset[puckIndex];
|
||||
puckPose.postTransform(puckOffset);
|
||||
return puckPose;
|
||||
|
||||
controller::Pose newPose = puckPose.postTransform(puckOffset);
|
||||
return newPose;
|
||||
|
||||
}
|
||||
return controller::Pose();
|
||||
}
|
||||
|
@ -374,7 +381,7 @@ void ViveControllerManager::InputDevice::handleAxisEvent(float deltaTime, uint32
|
|||
_axisStateMap[isLeftHand ? LY : RY] = stick.y;
|
||||
} else if (axis == vr::k_EButton_SteamVR_Trigger) {
|
||||
_axisStateMap[isLeftHand ? LT : RT] = x;
|
||||
// The click feeling on the Vive controller trigger represents a value of *precisely* 1.0,
|
||||
// The click feeling on the Vive controller trigger represents a value of *precisely* 1.0,
|
||||
// so we can expose that as an additional button
|
||||
if (x >= 1.0f) {
|
||||
_buttonPressedMap.insert(isLeftHand ? LT_CLICK : RT_CLICK);
|
||||
|
@ -519,7 +526,7 @@ controller::Input::NamedVector ViveControllerManager::InputDevice::getAvailableI
|
|||
makePair(LEFT_FOOT, "LeftFoot"),
|
||||
makePair(RIGHT_FOOT, "RightFoot"),
|
||||
makePair(HIPS, "Hips"),
|
||||
makePair(SPINE2, "Spine2"),
|
||||
makePair(SPINE2, "Spine2"),
|
||||
|
||||
// 16 tracked poses
|
||||
makePair(TRACKED_OBJECT_00, "TrackedObject00"),
|
||||
|
|
|
@ -114,7 +114,7 @@ private:
|
|||
float _leftHapticDuration { 0.0f };
|
||||
float _rightHapticStrength { 0.0f };
|
||||
float _rightHapticDuration { 0.0f };
|
||||
bool _calibrate { false };
|
||||
bool _triggersPressedHandled { false };
|
||||
bool _calibrated { false };
|
||||
mutable std::recursive_mutex _lock;
|
||||
|
||||
|
|
Loading…
Reference in a new issue