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keep object active in kinematic mode, also
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@ -123,6 +123,8 @@ void AvatarActionHold::doKinematicUpdate(float deltaTimeStep) {
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_previousRotationalTarget = _rotationalTarget;
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_previousRotationalTarget = _rotationalTarget;
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_previousSet = true;
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_previousSet = true;
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});
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});
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activateBody();
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}
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}
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bool AvatarActionHold::updateArguments(QVariantMap arguments) {
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bool AvatarActionHold::updateArguments(QVariantMap arguments) {
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