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continually activate (in the bullet sense) a held object
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@ -78,6 +78,7 @@ void AvatarActionHold::updateActionWorker(float deltaTimeStep) {
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if (_kinematic) {
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doKinematicUpdate(deltaTimeStep);
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} else {
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activateBody();
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ObjectActionSpring::updateActionWorker(deltaTimeStep);
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}
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}
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