continually activate (in the bullet sense) a held object

This commit is contained in:
Seth Alves 2015-10-16 10:17:17 -07:00
parent 937959c1c1
commit 966499b9e5

View file

@ -78,6 +78,7 @@ void AvatarActionHold::updateActionWorker(float deltaTimeStep) {
if (_kinematic) {
doKinematicUpdate(deltaTimeStep);
} else {
activateBody();
ObjectActionSpring::updateActionWorker(deltaTimeStep);
}
}