From fe709a9397951ae67e7e9f224fa03a6c03bea1b4 Mon Sep 17 00:00:00 2001 From: Seth Alves Date: Fri, 16 Oct 2015 10:53:33 -0700 Subject: [PATCH] keep object active in kinematic mode, also --- interface/src/avatar/AvatarActionHold.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/interface/src/avatar/AvatarActionHold.cpp b/interface/src/avatar/AvatarActionHold.cpp index 6568f8932e..0264777164 100644 --- a/interface/src/avatar/AvatarActionHold.cpp +++ b/interface/src/avatar/AvatarActionHold.cpp @@ -123,6 +123,8 @@ void AvatarActionHold::doKinematicUpdate(float deltaTimeStep) { _previousRotationalTarget = _rotationalTarget; _previousSet = true; }); + + activateBody(); } bool AvatarActionHold::updateArguments(QVariantMap arguments) {