keep object active in kinematic mode, also

This commit is contained in:
Seth Alves 2015-10-16 10:53:33 -07:00
parent 966499b9e5
commit fe709a9397

View file

@ -123,6 +123,8 @@ void AvatarActionHold::doKinematicUpdate(float deltaTimeStep) {
_previousRotationalTarget = _rotationalTarget;
_previousSet = true;
});
activateBody();
}
bool AvatarActionHold::updateArguments(QVariantMap arguments) {