mirror of
https://github.com/overte-org/overte.git
synced 2025-04-25 03:54:09 +02:00
Restored glow effect
This commit is contained in:
parent
e51eb34f05
commit
de0e65eb03
1 changed files with 2 additions and 3 deletions
|
@ -333,9 +333,8 @@ void OculusManager::display(const glm::quat &bodyOrientation, const glm::vec3 &p
|
|||
glViewport(0, 0, _renderTargetSize.w, _renderTargetSize.h);
|
||||
|
||||
//Bind the output texture from the glow shader
|
||||
// QOpenGLFramebufferObject* fbo = Application::getInstance()->getGlowEffect()->render(true);
|
||||
Application::getInstance()->getTextureCache()->getPrimaryFramebufferObject()->release();
|
||||
glBindTexture(GL_TEXTURE_2D, Application::getInstance()->getTextureCache()->getPrimaryFramebufferObject()->texture());
|
||||
QOpenGLFramebufferObject* fbo = Application::getInstance()->getGlowEffect()->render(true);
|
||||
glBindTexture(GL_TEXTURE_2D, fbo->texture());
|
||||
|
||||
// restore our normal viewport
|
||||
glViewport(0, 0, Application::getInstance()->getGLWidget()->width(), Application::getInstance()->getGLWidget()->height());
|
||||
|
|
Loading…
Reference in a new issue