Fixed build errors when libovr is not present

This commit is contained in:
barnold1953 2014-06-30 15:14:21 -07:00
parent 5a2d2bba8f
commit e51eb34f05
2 changed files with 12 additions and 7 deletions

View file

@ -20,6 +20,8 @@
#include "Application.h"
#ifdef HAVE_LIBOVR
using namespace OVR;
ProgramObject OculusManager::_program;
@ -35,8 +37,6 @@ int OculusManager::_texCoord1AttributeLocation;
int OculusManager::_texCoord2AttributeLocation;
bool OculusManager::_isConnected = false;
#ifdef HAVE_LIBOVR
ovrHmd OculusManager::_ovrHmd;
ovrHmdDesc OculusManager::_ovrHmdDesc;
ovrFovPort OculusManager::_eyeFov[ovrEye_Count];
@ -127,6 +127,7 @@ void OculusManager::connect() {
//Disconnects and deallocates the OR
void OculusManager::disconnect() {
#ifdef HAVE_LIBOVR
if (_isConnected) {
_isConnected = false;
ovrHmd_Destroy(_ovrHmd);
@ -144,10 +145,12 @@ void OculusManager::disconnect() {
}
}
}
#endif
}
void OculusManager::generateDistortionMesh() {
#ifdef HAVE_LIBOVR
void OculusManager::generateDistortionMesh() {
//Check if we already have the distortion mesh
if (_vertices[0] != 0) {
printf("WARNING: Tried to generate Oculus distortion mesh twice without freeing the VBOs.");
@ -206,8 +209,9 @@ void OculusManager::generateDistortionMesh() {
OVR_FREE(pVBVerts);
ovrHmd_DestroyDistortionMesh(&meshData);
}
#endif
}
#endif
bool OculusManager::isConnected() {
#ifdef HAVE_LIBOVR
@ -347,6 +351,7 @@ void OculusManager::display(const glm::quat &bodyOrientation, const glm::vec3 &p
#endif
}
#ifdef HAVE_LIBOVR
void OculusManager::renderDistortionMesh(ovrPosef eyeRenderPose[ovrEye_Count]) {
glLoadIdentity();
@ -409,6 +414,7 @@ void OculusManager::renderDistortionMesh(ovrPosef eyeRenderPose[ovrEye_Count]) {
_program.release();
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
#endif
//Tries to reconnect to the sensors
void OculusManager::reset() {

View file

@ -15,9 +15,8 @@
#ifdef HAVE_LIBOVR
#include <OVR.h>
#endif
#include "../src/Util/Util_Render_Stereo.h"
#endif
#include "renderer/ProgramObject.h"
@ -44,6 +43,7 @@ public:
static QSize getRenderTargetSize();
private:
#ifdef HAVE_LIBOVR
static void generateDistortionMesh();
static void renderDistortionMesh(ovrPosef eyeRenderPose[ovrEye_Count]);
@ -76,7 +76,6 @@ private:
static bool _isConnected;
#ifdef HAVE_LIBOVR
static ovrHmd _ovrHmd;
static ovrHmdDesc _ovrHmdDesc;
static ovrFovPort _eyeFov[ovrEye_Count];