diff --git a/interface/src/devices/OculusManager.cpp b/interface/src/devices/OculusManager.cpp index 038b7ea8f5..e9742b782f 100644 --- a/interface/src/devices/OculusManager.cpp +++ b/interface/src/devices/OculusManager.cpp @@ -333,9 +333,8 @@ void OculusManager::display(const glm::quat &bodyOrientation, const glm::vec3 &p glViewport(0, 0, _renderTargetSize.w, _renderTargetSize.h); //Bind the output texture from the glow shader - // QOpenGLFramebufferObject* fbo = Application::getInstance()->getGlowEffect()->render(true); - Application::getInstance()->getTextureCache()->getPrimaryFramebufferObject()->release(); - glBindTexture(GL_TEXTURE_2D, Application::getInstance()->getTextureCache()->getPrimaryFramebufferObject()->texture()); + QOpenGLFramebufferObject* fbo = Application::getInstance()->getGlowEffect()->render(true); + glBindTexture(GL_TEXTURE_2D, fbo->texture()); // restore our normal viewport glViewport(0, 0, Application::getInstance()->getGLWidget()->width(), Application::getInstance()->getGLWidget()->height());