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remove warnings about unused variables
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5b62733a36
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2 changed files with 0 additions and 5 deletions
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@ -1104,8 +1104,6 @@ void Menu::multipleDestinationsDecision(const QJsonObject& userData, const QJson
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} else if (userResponse == QMessageBox::Open) {
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} else if (userResponse == QMessageBox::Open) {
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Application::getInstance()->getAvatar()->goToLocationFromAddress(placeData["address"].toObject());
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Application::getInstance()->getAvatar()->goToLocationFromAddress(placeData["address"].toObject());
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}
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}
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LocationManager* manager = reinterpret_cast<LocationManager*>(sender());
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}
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}
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void Menu::muteEnvironment() {
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void Menu::muteEnvironment() {
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@ -154,7 +154,6 @@ void ApplicationOverlay::displayOverlayTextureOculus(Camera& whichCamera) {
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Application* application = Application::getInstance();
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Application* application = Application::getInstance();
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QGLWidget* glWidget = application->getGLWidget();
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MyAvatar* myAvatar = application->getAvatar();
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MyAvatar* myAvatar = application->getAvatar();
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const glm::vec3& viewMatrixTranslation = application->getViewMatrixTranslation();
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const glm::vec3& viewMatrixTranslation = application->getViewMatrixTranslation();
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@ -221,8 +220,6 @@ void ApplicationOverlay::renderPointers() {
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Application* application = Application::getInstance();
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Application* application = Application::getInstance();
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// Render a crosshair over the mouse when in Oculus
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// Render a crosshair over the mouse when in Oculus
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_numMagnifiers = 0;
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_numMagnifiers = 0;
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int mouseX = application->getMouseX();
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int mouseY = application->getMouseY();
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//lazily load crosshair texture
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//lazily load crosshair texture
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if (_crosshairTexture == 0) {
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if (_crosshairTexture == 0) {
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